| Arthur Balond, "Blackjack" |
Oh yeah.
Fort: 1d20 + 7 ⇒ (15) + 7 = 22
| Arthur Balond, "Blackjack" |
Yes, they changed it.
If the Acrobatics check succeeds, this attack applies the stalker vigilante’s hidden strike damage as if the foe was unaware of the stalker vigilante. Otherwise he applies the reduced hidden strike damage.
| Timothy Fendolas " Psykoblade " |
Its exactly the same you didnt quite the pertinent part
When the stalker vigilante
attempts an Acrobatics check to move through an
opponent’s space during a move action, he can make a
single melee attack against that opponent as a swift action.
He is saying you used the swift for that what of your standard attack?
| Arthur Balond, "Blackjack" |
I used one move action to get closer. I didn't think I was close enough to move in and out of its space in half my speed.
| Rynjin |
Blackjack deals a bit of damage, though the plant matter seems resistant to his Piercing attacks.
Psykoblade (14)
Blackjack (13)
Plant thing (8) +8
The Dapper Slapper (5)
Plant thing (3) -21
The plant thing that Psykoblade shot moves in, and attacks him.
Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d6 + 14 ⇒ (4, 3) + 14 = 21
Grapple?: 1d20 + 16 ⇒ (12) + 16 = 28
Constrict: 2d6 + 9 ⇒ (5, 4) + 9 = 18
Psykoblade is slammed by the fetid mass of foul fertilizer, and constricted in a tentacle of wilted lettuce and tuber roots.
Edit: Wait, forgot Parry.
Parry: 1d20 + 8 ⇒ (11) + 8 = 19
Take 39 damage, and you are Grappled.
| Timothy Fendolas " Psykoblade " |
The Modifier is Wrong it should be +12 which parries it. Also Why are you rolling my parry? I guess it might just be better for me to do so at the end of my post.
| Rynjin |
The Modifier is Wrong it should be +12 which parries it.
Why +12? Your Psykoblade is the only melee weapon you have right now. It's at +10, and you take a -2 penalty for this being a size category larger.
Edit:
The Modifier is Wrong it should be +12 which parries it. Also Why are you rolling my parry? I guess it might just be better for me to do so at the end of my post.
Yeah, you should start doing that. I thought you had but when I went back to look I didn't see it.
| Timothy Fendolas " Psykoblade " |
We'll just have me roll but I have Heroism up AND TWFing doesnt apply the end of the round. Just my Turn, the -2 is correct thouugh for size
Parry: 1d20 + 10 ⇒ (19) + 10 = 29
Just for Clarification I Do have A Cestus as well
And Startling Appearance if you didnt add that
| Timothy Fendolas " Psykoblade " |
I had assumed we saw them first and then got the jump on them, Otherwise similarly Stalkers can almost never get their First round hidden strike and I would have used a round to Vanish. Are you gunna require us Stealth all the time to get that first round bonus?
| Timothy Fendolas " Psykoblade " |
Ah looking back I guess I saw the rolls they were just terrible like normal Alright I take the whatever damage, next time I suppose Ill cast a spell so I can use my class features.
| Rynjin |
Sorry, that's how the abilities work. You need to be in Stealth or similar for enemies to be unaware of you, not just act first (which you didn't do anyway). They were fully aware of you since nobody said they were trying to be stealthy.
| Timothy Fendolas " Psykoblade " |
Rynjin I'm gunna say now, for the rest of the Playtest.. assume we are attempting to use our abilities. We have maxed out or almost maxed Stealth so assume we are not just CLANKING around. Save for Slapper. Note we are ALSO trying to complete this leg of the playtest so I can actually Test the levels we care about. Because all our abilities are like 12th and 16th level.
| Wilbur "Dapper Slapper" Monroe |
"Have at thee you Fern of Unusually Colossal Knavery!"
I assume I need to move up here.
Charging Slap: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 1d8 + 15 ⇒ (2) + 15 = 17
-Posted with Wayfinder
| Rynjin |
The Slapper does what he's best known for, and delivers a choppy chop chop to the vegetable mound. His weaponry, sadly, fares as well as everyone else'.
The mound near Blackjack takes its toll.
Slam: 1d20 + 11 ⇒ (8) + 11 = 19
Slam: 1d20 + 11 ⇒ (4) + 11 = 15
But he nimby dodges both flails.
Psykoblade!
| Timothy Fendolas " Psykoblade " |
Since the change he's been using a Cutlass... he cant slap with anything else. Now funnily enough the first fight he would have done no damage to the undead.
| Wilbur "Dapper Slapper" Monroe |
Clarification. If I attack at +18 it's the Shield, +17 it's the Cutlass which is usually made bludgeoning with Blade of Mercy unless they're obviously immune to bludgeoning or nonlethal.
In this case, the Slapper charged and used his shield as you can see 18-3pa+2charge
So his attack suffered from DR, next round he'll probably opt for the Cutlass.
I have yet to use a chop, and have always slapped thus far so I haven't said chop in the attack rolls. I still would have done damage in the undead round however after the first hit showed no signs of damage, just merely the first hit would have done nothing. But as I recall, I over killed it badly anyways.
-Posted with Wayfinder
| Timothy Fendolas " Psykoblade " |
Small Hiccup there Blade of mercy doesnt change the damage type it makes it Nonlethal without taking the minus. It only works on slashing weapons. That makes a big difference.
| Wilbur "Dapper Slapper" Monroe |
Still used the Shield. Still slap with it, how do you nonlethally cut someone? Slapping. Obviously.
-Posted with Wayfinder
| Arthur Balond, "Blackjack" |
Blackjack starts circling around the plant thing so that he can get into flanking with someone. Meanwhile he takes quick jabs at it whenever an opening appears.
Standard attack: 1d20 + 14 ⇒ (2) + 14 = 16
1d6 + 6 ⇒ (6) + 6 = 12
Acrobatics: 1d20 + 25 ⇒ (12) + 25 = 37
Up Close: 1d20 + 14 ⇒ (15) + 14 = 29
1d6 + 6 + 5d8 ⇒ (5) + 6 + (8, 3, 4, 6, 5) = 37
Forgot about Leave an Opening. This is an AoO that will go off at the start of its next turn.
Opening: 1d20 + 14 ⇒ (7) + 14 = 21
1d6 + 6 ⇒ (2) + 6 = 8
Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Fort: 1d20 + 8 ⇒ (10) + 8 = 18
Fort: 1d20 + 8 ⇒ (6) + 8 = 14
| Rynjin |
Blackjack misses his first swipe, but nails it with the second. The spores shoot out, but Blackjack manages to fight them off.
Note since you rolled all 3 at once, I'm taking the Fort saves for the proper attack rather than just taking the first. So 1st attack misses, 2nd hits, 18 saves.
Also roll Hidden Strike for Leave an opening, you're flanking with Slapper.
Psykoblade (14)
Blackjack (13)
Plant thing (8) +8
The Dapper Slapper (5)
Plant thing (3) -21-27
Psykoblade's plant attacks!
Slam: 1d20 + 11 ⇒ (12) + 11 = 23
Slam: 1d20 + 11 ⇒ (1) + 11 = 12
Psykoblade parries the first hit, tangling the mound's tendrils together together and fouling its second!
Slapper.
| Arthur Balond, "Blackjack" |
Opening hidden damage: 5d4 ⇒ (2, 3, 3, 3, 1) = 12
| Wilbur "Dapper Slapper" Monroe |
The cuts of Justice!
Chop: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 13 ⇒ (4) + 13 = 17
Chop: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 13 ⇒ (4) + 13 = 17
-Posted with Wayfinder
| Timothy Fendolas " Psykoblade " |
Psykoblade spits at the ground his wounds angering him as he tries to conjure up the majicks to fade into the scene.
Cast Defensively Vanish: 1d20 + 13 ⇒ (8) + 13 = 21
He does so and moves around the creature his bandolier loading a shot into Waves before dropping it and drawing Friction.
Stealth: 1d20 + 38 ⇒ (15) + 38 = 53
Done
| Arthur Balond, "Blackjack" |
Blackjack disappears into the shadows and slowly sneaks toward the mound.
Stealth: 1d20 + 22 ⇒ (10) + 22 = 32
| Wilbur "Dapper Slapper" Monroe |
Charging Chop: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 13 ⇒ (6) + 13 = 19
-Posted with Wayfinder
| Arthur Balond, "Blackjack" |
AoO: 1d20 + 14 ⇒ (18) + 14 = 32
1d6 + 6 + 5d8 ⇒ (4) + 6 + (6, 3, 5, 8, 2) = 34
Confirm: 1d20 + 14 ⇒ (12) + 14 = 26
1d6 + 6 ⇒ (5) + 6 = 11
| Wilbur "Dapper Slapper" Monroe |
Can plants be critical'd I don't remember.
-Posted with Wayfinder
| Timothy Fendolas " Psykoblade " |
Pskyoblade stealthily moves up to the plant and comes out of the ether. Slashing the plant with a dagger, arcane force going through it.
Stealth: 1d20 + 38 ⇒ (5) + 38 = 43
Arcane Dagger Slash: 1d20 + 12 ⇒ (20) + 12 = 32
Arcane Dagger Slash Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Against Flat footed if it couldnt see me
Confirm Arcane Dagger Slash: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm Arcane Dagger Slash Damage: 1d4 + 6 ⇒ (3) + 6 = 9