The Crucible, Scribblings from the Blight (Inactive)

Game Master Zesdead

Party Health
Eliseera Tulman: 10/44HP
Tella Street: 11/23HP
Varian "The Stirge": 13/55HP

Maps
The Great Windmill


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Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

Finding himself in the grip of a creature of fire, the Stirge faces the stark reality that his life may end right here. It was going to take a miracle for him to escape. He struggles and squirms, trying to throw the elemental off balance.

Feint: 1d20 + 10 ⇒ (8) + 10 = 18; Break Grapple: 1d20 + 9 ⇒ (6) + 9 = 15

But it is for naught. With his last words, he reveals the truth. "Go! Get out while you still can! Live to avenge the Stirge . . . and Lord Varian." Bathed in the intense light of the fire elemental, the shadowy cloak that hid his identity for so long loses its effect, to reveal the struggling pale nobleman.

-Posted with Wayfinder


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Yeah I think Evil wins this round...

Even though she is in mortal danger here, Elsie cannot help but pause and stare in astonishment as the Stirge's identity is finally revealed.

Varian is...the Stirge...Amazing, and yet...I think I have known all along...The fact he gave his life for us...we must not let it be in vain... She grabs Tella's arm to prevent her from doing anything foolish. "We must flee...tell those in the know what we have learned, and return to bring the hammer of justice down upon her!"

Elsie will continue to withdraw towards the waiting boat.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

I don't know how I feel about leaving a PC to die...

Tella quickly weaves her spell and casts it on Eliseera before she realizes what the Stirge is saying. Turning to see what was happening, her eyes widen in shock as she sees that the Stirge and Lord Varian are one in the same. She stumbles as Eliseera pulls her along while her eyes stay fixed on the scene in the windmill.

Casting Fly on Eli. If you want to grab Tell and fly, literally, then she's not going to fight. She'd lose even if she did.


Eliseera and Tella are out of the windmill before the smoke truly starts to fill the burning building... so they don't see the Elemental turn towards the woman, see it dragging the Stirge from beneath the metal vessel... and stand high above the woman as she, with a sudden look of fear, fashions a globular orb of water from nothing.

Ragefire Elemental, Maintain Grapple: 1d20 + 19 ⇒ (15) + 19 = 34, Burn Damage for 1d8 ⇒ 7 fire damage

Everyone may act now


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Tella looks back, then turns to Eli.

"Get us away from this place," she says softly, barely audible above the roar of the flames. Tears were beginning to form in her eyes and her hands held tight to her friend's cloak.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie wraps her arms tightly around the slight woman, supporting her gently and allowing the power of flight bestowed upon her to take hold. "Of course, Tella. I do need you to watch our backs...we know those gargoyles are still out there; they may wish revenge upon us."


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Tella nods and hangs on tight, Looking to see if the gargoyles come to finish them off.


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

Despite the desperate situation, the Stirge refuses to give in. He still had some fight in him, and at the very least he could buy the others some time.

Feint, non-humanoid: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
Break Grapple: 1d20 + 9 ⇒ (18) + 9 = 27

If that actually succeeds, he tries to fly far, far away from the Elemental. Would use a swift action to use his Quick Runner's Shirt and fly 60 feet. Draws an AOO.

Here's hoping.


Eliseera and Tella watch from the outside - in the dimming light of the evening, the orange glow of the growing fire can be seen through cracks in the brickwork and the half-open front door. Roaring sounds, either the fire or maybe the elemental itself, are to be heard over the crashing waves... but of the Stirge, there is no sign. As their thoughts turn to the gargoyles, their eyes move towards the upper part of the building... and there, skulking around in the gloom, are the two surviving creatures. For now at least, they seem to have little interest in either Eliseera or Tella...

In the heart of the inferno, the Stirge - still somehow alive - struggles to free himself... pulling, squeezing and stretching as he tries to release the elemental's powerful grip. But it is for naught, the living fire has him in a vice like grip... and is showing little sign of letting go.

Ragefire Elemental, Maintain Grapple: 1d20 + 19 + 4 ⇒ (6) + 19 + 4 = 29, Burn Damage for 1d8 ⇒ 5 fire damage.

The woman, still holding the bubble of water, screeches ecstatically, "That's right my beautiful creation.... feed!!! Feed and grow strong!!!" She is about to say something else when the elemental, still holding the Stirge, rakes at her with its fiery claw...

Ragefire Elemental, Claw vs the Artificer: 1d20 + 15 ⇒ (14) + 15 = 29, hitting for 1d8 + 4 ⇒ (6) + 4 = 10 plus 1d8 ⇒ 7 fire damage

GM Only:
Ragefire Elemental = 48 damage, the Artificer = 17 damage

Shrieking in pain, the woman - her bubble of water evaporated to nothing - pleas with the creature, "No!!! I am your ally!!! Your friend!!!"

The flames have now spread across the entirety of the ground floor, and anyone inside the mill experiences extreme heat... smoke fills the room and obscures vision... it is now a matter of time before the building succumbs to the raging fire.

Smoke giving concealment (20% miss chance) to anyone within it.

Everyone may act now

So folks, the Stirge is truly trapped in there with the Ragefire Elemental... the dice rolls are going to continue to be unkind (effectively it's only 1's for the Ragefire or 20's for the Stirge which will see any change in the situation) so we can either run this for a few more rounds or I can bring the tragic affair to a conclusion with a bit of narrative. Thoughts?


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

Well . . . if the elemental is going after the woman, will the woman attack it? Could change the state of play here if she does anything that stops the grapple. I for one will pre-roll some Break Grapples to see if there's hope.

Break Grapple: 1d20 + 9 ⇒ (11) + 9 = 20
Break Grapple: 1d20 + 9 ⇒ (11) + 9 = 20
Break Grapple: 1d20 + 9 ⇒ (2) + 9 = 11
Break Grapple: 1d20 + 9 ⇒ (11) + 9 = 20

Nope. 20 total isn't the same as a natural 20 or I'd be feeling pretty good right now. If you want to roll a few grapples to see if he critical misses, we can probably wrap up Varian's slow, painful demise.


Oh dear... looks like an ignominious end for the Stirge!!! Or does it!!!

Outside the windmill and retreating along the pier, Eliseera and Tella wave at their boatman... he is not far from the island itself - far enough out to stop his boat being dragged onto the rocks yet close enough to see and hear the calls of the women as they rush from the burning building. Slowly, ever so slowly in the churning waters, he turns his boat back towards the isle... and pulling hard on his oars, rows towards the pier.

Silhouetted now by the fierce blaze pouring from the roof of the mill, the gargoyles take flight - they swoop low towards Tella and Eliseera yet it seems that this is nothing more than mischief making... they make no attempt to attack, instead they circle around the isle and use the super-heated thermals to quickly gain altitude before disappearing into the darkness as they head westwards... back along the Lyme and to Castorhage. Not a moment too soon either as the walls of the mill start to crack and bow from within...

The boatsman brings the boat close enough that Eliseera can take to the air and, with Tella clutching tight, flee the doomed rocks. It takes nothing more than a shake of the head to tell their transport that there is no need to wait for a third passenger... and so, with Eliseera also taking an oar, the burning isle starts to recede into the distance and the murk.

Meanwhile, back in the mill as it burns like the lower depths of hell, the Stirge cannot break loose from the grip of the growing elemental... tighter and tighter, the hungry fire grips him until - at the last and with the air itself seemingly aflame, he slips into unconsciousness... as he drifts away, with pain having been replaced by an otherworldly numbness, he is vaguely aware of the woman screaming in a rage, "I MADE YOU!!! I MADE YOU!!! WITHOUT ME YOU ARE NOTHING!!!" She too, is silenced within the blaze... and the Stirge is left with only the company of his own thoughts in the onrushing darkness...

There must be at least three hundred feet of water between the fleeing boat and the island when a metal clattering noise, not unlike the tolling of the largest of the Capitol's bells, announces the collapse of the metal vessel that had been suspended within the mill... and not a huge distance more before, with a pressure wave that washes out into the great estuary, the mill literally explodes!!! A ball of flame surges upwards into the night before fading to nothing...

Tella / Eliseera - thoughts? plans?


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Not sure what Tella and Elsie should do here. Perhaps return to the island and search for any clues/remains?...One question I had was if the Stirge was still carrying the Living Fire? If so then we may have exhausted our last lead.


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

We have at least a couple of those, so I'd assume they are spread out.

-Posted with Wayfinder


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Tella leans on Eliseera, as much for support as to help support her. Tears stream down her cheeks though she doesn't sob.

"I hate this city," she whispers to Eli.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie hugs the smaller woman tightly. "I do as well, Tella...This city is indeed a Blight upon the world. It has devoured all the good folk that stand for it...like the Stirge. And yet...I find it...difficult to comprehend leaving this city. Perhaps this place does indeed...infect you..."


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

"But he's gone, him and all the others, and for what," she asks, "no, I'll not stay here. I'll not let it have me too. The gods damn this city. I'm leaving it to collapse under its own festering weight."

Her voice was harsh now. The anger burned in it, but it was an anger dulled by the ache in her soul. Eli was right. The Blight did infect a person, infected their very soul, and Tella doubted she'd ever be free of the taint.

But she intended to try.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie clings even tighter to the small woman, her thoughts awhirl. Perhaps she is right...Many times I have felt the oppressive weight of the Blight pressing upon me...I have always thought I could resist, and yet...perhaps I have already succumbed...

Lightly stroking Tella's hair she murmurs, "Perhaps...yes you are right. Staying here is folly...regardless of where our path leads. I am sure I can convince Darc to join us...he loves his home, yet I also know he loves me in his own way. Still even if it is just the two of us...we will be together."


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

"I hear Magnimar's nice. Maybe we can find a home there," Tella replies before the shock of what had happened wears off and she buries her head into Eliseera's shoulder to stifle her sobs.

"The gods damn this city," she whispers as she fights her emotions back under control.


Eliseera and Tella leave the nightmare behind them to burn itself out… their journey across Castorhage had extracted a bloody toll upon them - Ruby going missing as the group had pursued Mahaas across the rooftops of Festival, Darc succumbing to the poison that he was exposed to when he was bitten in the Organ Grinder’s vile lair… and now, worse still, the Stirge slain by the conjuration of flame and hate created in the Windmill. Of the five that had optimistically set out to solve the mystery of the ‘risen’ Lenice Quarn, only two - both bruised and soot covered - are in the boat heading upstream along the Lyme and to the debatable safety of the city.

Resolved to find a better life for themselves, the women have already secured transport westwards a little before noon the following day - a moderately sized cart ponderously making its way through the tide of folk making their way into the city and slumped within the back of the wagon, Tella, Eliseera and a recovered Darc, each with their entire lives packed up in unassumingly small bags. As the lean-to houses start to thin and the Canker, particularly thick from the Lyme this morning, becomes naught more than wisps of fog, the trio finally breathe a sigh of relief… and start to plan for a new life… somewhere far from Castorhage.

So determined are they in their plan to leave, that neither Tella and Eliseera see the local newsprint decrying the explosion at the Great Windmill as a foiled attack upon the Royal Family by foreign seditionists - several high-ranking Officers of the Watch are recognised as having been crucial in stopping the plot before it came to fruition… and, if there were no survivors, then who is to say anything different. And, had Tella and Eliseera left Castorhage by boat, they would have seen a small flotilla of boats moored alongside the scorched rocks where the Windmill once stood… and the tents hastily erected over the rubble of the old building. Flags of the Office of the Watch hang limply from the thickly woven marquees… and every so often a dust covered individual comes out of the tents - carrying a small crate out to the jetty each time that they emerge. If anyone were able to look within, they would find burnt fragments of parchment alongside bent and torn metal components… and, some time into the evening, four men - garbed with leather coats and with their faces obscured - carry the broken body of a woman out and into an awaiting boat. Whilst the crates being brought from the scene are allowed to accumulate, the corpse is very quickly loaded into a dark and unmarked boat… and taken upriver.

The examinations, excavation and investigations at the scene carry on for days… long after any interest from the cowed populace of Castorhage has waned… and, in all that time, no more bodies are recovered from the island. It is a full four days hence, when Tella, Eliseera and Darc are many leagues to the west, that a low moon catches the ripples in the river near the southern tip of Festival… and, breaking the surface of the water - unseen and unheard - a shadowy figure, his clothes dreadfully burnt, pulls himself clear of the clinging waters of the Lyme… and, once more, the Stirge stalks the streets of Castorhage…


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HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

The rain from the cold autumn storm blotted out the Irespan and most of the rest of the city of Magnimar. Winter was close at hand and none who could help it waked the streets. It reminded Tella of the day she'd been asked to help with an investigation into burning corpses throwing themselves into the River Lyme. The rain here was different, though. It was clean, pure, without the filth of the Canker or the taint of the air in it.

She watched from the small office the apartment she shared with Eliseera and Darc was over. They sold their services as private investigators in the city, and Tella had to admit that she was shocked that the guard of the city was relatively honest, though the payment they gave her for her services was just as welcome as that turn of events. Life was going well for the three of them.

But today, Tella's thoughts were back in the Blight. Eli had been right. The place had infected her and she constantly found herself drifting into the hopeless cynicism that marked so many other denizens of that hateful place. She shivered and wrapped her hands around the warm mug of cider as she felt the cloying touch of the Canker on her skin, too real, too substantial to be forgotten.

"Perhaps I should play," she mused aloud. Thought became action and after a sip of the cider, she went upstairs and found her violin, one of the few possessions she'd not sold when she had resolved to leave Castorhage and never return.

Slowly at first, the notes came. Slowly, agonizingly patient in their progress, but as Tella fell into the song, her fingers and bow danced as she played at an ever more frenetic tempo. She lost herself in the music, letting it soothe her mind and cleanse it from the taint of the Blight.

She played to forget. She played in hope. She played to remember.

All that mattered then was that she played.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie slips inside the office after yet another meeting with the Watch officer. Since it had gone surprisingly well she was in a good mood. As she headed up to the small room where she knew Tella was waiting, the haunting strains of the melody wafting from inside the room reached her ears.

Hearing the melody brought her back to a place she desperately wished, but also knew she would never be completely free from. She paused just outside the doorway and simply let the sound carry her away...back to that hated place, and the last hours spent there. A tear trickled down her cheek as she remembered the fate of the vigilante who gave his life to save theirs.

Once the playing has ceased, she let the memories flood her mind for another moment before banishing them away...for now. Taking out the bottle of wine she had grabbed earlier, she knocks softly before entering the room. Closing the door behind her she proceeded to take another step...a small step on the path...away from the Blight.

FIN


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

The Stirge knew he was at an end. The Artificer had failed to contain her creation, leaving the ragefire elemental to recklessly destroy all that was near. The Stirge smelled his own flesh burning in its grasp. And the pain, the excruciating pain he felt piercing through as he tried to struggle free, only to feel the creature's grip tighten. There was no hope any longer as he let himself slip away into unconsciousness.

* * *

The Stirge opened his eyes, and as he did so, came to a stark realization. He was lying at the bottom of the Lyme, and yet he lived. He took in a breath fearfully . . . and realized he felt no need to breathe. The living, breathing part of him--the part that was human--had been cleansed away by fire. What remained was unlife, relentless, and filled with the desire to consume. The Stirge had died. The Stirge had returned. And the Stirge was more fearsome than ever.

The end. Or is it?

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Welcome to Richard Pett's 'The Crucible' - Dark things, watching from the shadows with a growing hunger, await you...


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

I have finished leveling up Elsie to 7th level. All that is left is to finish purchasing equipment for her.

I was thinking of buying some wands that she can use with her UMD skill. Any suggestions as to the type of wand would be greatly appreciated :)


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

Okay, so I think this is roughly the party we have, which is quite balanced:

Varian / The Stirge (Tazo) - Dhampir Vigilante/Brawler (Snakebite Striker)
Eliseera Tulman (Eric Swanson) - Human Rogue
Ruby Nightshade (Lady Ladile) - Fetchling Oracle
Tella Street (AdamWarnock) - Tiefling Psychic
(Deevor) - TBD

Varian should be decent in the front lines, so I think Deevor can make the character he wants to. Since I see I have a rogue ally, I'm considering whether to try and grab Greater Feint so enemies will be flat-footed for Eliseera's benefit. Current level 5 build already incorporated feint, so it shouldn't be too hard.

As for wands, I think that Paladin Wands of Lesser Restoration are always a good deal.


Inactive

I agree, even a partial wand of Lesser Restoration would be nice! And on that note although she is an oracle I'm not really aiming for her to be a buff-bot but more of a rogue-like character as well. So I might be looking to get some wands for a couple of utility spells that I didn't want to put on her spell list :)


I am under the impression that Varian can take care of arcane magic and use arcane magic, if that is not the case I'll look to bring some sort of arcane magic to the party.

I have updated my original Brawler submission, although still have the money to spend, which I was keeping back to be able to add into any party equipment.

If we need some arcane assistance I have the bard street performer ...


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

Varian is a hybrid caster, casts arcane spells from the Witch spell list, but learns spells at the rate of a magus. Tella Street would be our equivalent of a full arcane caster. Between us, we'll have spellcasting covered.

Since it sounds like Deevor will go Brawler, Varian will stick with mostly Vigilante instead of dipping any further into Brawler. So no Greater Feint, but more spellcasting.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Still working on Tella, I had a change of plans while buying her gear. I'm thinking about how to rebuild her as more of a illusionist and info gatherer.

Will probably be monday before I have anything solid.


No worries... You folks carry on talking amongst yourselves and once it looks like you are done (or near enough) we'll kick things off...


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

Okay, here's completed Varian. Only thing I'm still considering is choosing the avatar in masked form, though there's a good chance I'll go with this one.


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Right Darc Jonash is ready to get his crunch uploaded tonight when I get home from work. A 7th level Brawler.


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

OK, most crunch, but got to sort gold and buying other stuff out ...

My first time with a brawler, so hope it all works out ...


Okay looks like we've got:

Varian "The Stirge", Dhampir Vigilante / Brawler
Darc Jonash, Human Brawler
Eliseera Tulman, Human Rogue
Ruby Nightshade, Fetchling Oracle
Tella Street, Tiefling Psychic

...it's looking like a pretty balanced group - and definitely has a feel that is in keeping with the Blight!!!

Varian, Darc and Eliseera are all levelled to level 7 whilst I think Ruby and Tella still need rebuilding? The other useful thing that you folks could do before we kick off in earnest is work out if (and how) your characters might know each other?

Other than that, I think I am ready to go... oh, and it's going to be a wild ride!!!


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Will be working on and will hopefully have Tella ready to go tonight.


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

In terms of character connections, if Ruby is an information broker about goings-ons in the slums, perhaps Varian would have purchased her services? That is, if she's selling to haughty nobleman.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie has many contacts in the Blight so I think she would have run across one or more of the rest of you at some point!


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

In case it's relevant, I moved a bunch of skill points from Diplomacy to Intimidate because he really ought to be rather intimidating. Though Varian is still decently diplomatic in his social identity.

Perhaps Lord Varian LaFleur knows of Eliseera through Baron Larrieux Montpierre? Not sure if you have thoughts on elaborating--otherwise you'll just be known disdainfully as the woman who robbed one of his associates. :P


Inactive

@ Varian and Elsie - Sounds like a plan to me!

@ All - Sorry for the delays, have had a lot of things going on with work and actually being social and PbP stuff. I've got Ruby's HeroLab profile updated; just need to update the profile and buy equipment.


Inactive

Okay equipment and profile are updated (albeit a bit messy right now)! Will tidy it up as I can but otherwise Ruby is basically good to go :)


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

I just discovered the Shawl of Shadowy Disguise, which I've decided will be Varian's convenient method of staying hidden in his Vigilante identity.

Psyched about getting this game started!


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Darc has been a butcher (no really, worked cutting up dead animals and stuff), so there maybe some tenuous link there. But maybe better known as the protector of a brothel run by his mother or the muscle in the Red Dragon Inn .... he may very well have kicked you out whilst you were worse for wear and a little more aggressive than you should have been whilst drinking in the Inn. Worse would have been if you had been excessively rough with one of the girls or boys that work as independent escorts in the brothel. You may even have bet for or against him in unauthorised fighting competitions. Some of his most prizzed possessions have been given to him by unknown benefactors that have seen him fight. Their winnings must have far exceeded these gifts for them to have been so generous.

Some of you may have ventured to one or both locations ...

Just add the connection .... it's a bit presumptuous of me to say we know one another from the brothel or if you would have been a betting man or woman at the fist fights.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

I think it is likely Elsie is familiar with Darc as many of her associates would be employed by the brothel (she really has few people she would call friends he he). It is possible she would even have hired Darc as a bodyguard for some especially dangerous tasks she undertook previously.


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

What the men and women of his mum's brothel do is up to them ... and who their friends are of no concern to Darc, but they have introduced their 'friend' Elise when she needed some muscle. Consider we are associates.

You might get from this he has motivation to keep himself alive and protect his mum and the more downtrodden within the bounds of the law of the Blight or just those going along their lawful business.


Hmmmmm, I get the feeling that I shall be using the term 'our heroes' slightly less than in my normal games... good stuff, I can feel Castorhage - a cantankerous wreck of a city, down on it's luck and willing to do anything to regain past glories - coming to life!!!

...and, on that topic, I've got the first Gameplay post ready to fire off this evening...


...and we are go, go, go!!! Intrigued to see how you folks are going to ease into the game...


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Okay, crunch is done, though I need to add her background and description in there. The main differences between this Tella and the one from Bloody Jack are she's more outgoing, though she has her own set of issues, and she's not a scribe that occasionally works for the watch, but an investigator. Everything else is gonna be close to the same.


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

I meant to add a description but lost track. But Varian uses his Shawl of Life Keeping to hold 10HP, then heals himself with an Infernal Healing wand charge.

-Posted with Wayfinder


1 person marked this as a favorite.

So, over the course of the weekend, I started to watch Tom Hardy in Taboo - the BBC has, I think, just broadcast its third of eight episodes so it's got a while yet to run but I was struck by how close its early 1800's view of London was to what I envisage Castorhage to be like... the Thames running through the centre of the city - half life-blood to the mercantile city and half sewer, the huge contrast between the poverty stricken and the wealth of the East India Company... and there is a horrifically repugnant prince regent. Add to that a backstory that has a little bit of the Occult to it and I think you could certainly do worse than watch an episode or two to get inspiration as to the streets that your poor characters are walking...


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

OK, being lucky enough to live in the UK, the land of the BBC, I've watched all 3 episodes of Taboo. If it's a close to how Castorhage is, OMG we're in trouble .... I might just run now ...

Guys/Gals, if you can watch Taboo, then do!! Its a good series... well the first 3 are...


Inactive

Just checking in; work's been a booger the past day or two and I'm pulling some OT tomorrow so I'll try to jump into Gameplay and catch up when I get home in the afternoon. For now, I need to get some sleep.


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Tomorrow for 5 days at a games convention in the UK, hope to have internet connection so shouldn't interupt dying here in Castorhage ... ;-)


Darc Jonash wrote:
Tomorrow for 5 days at a games convention in the UK, hope to have internet connection so shouldn't interupt dying here in Castorhage ... ;-)

Cool... I'll try not to kill you too hard!!! Which Con are you headed to?


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7
GM Zed wrote:
Darc Jonash wrote:
Tomorrow for 5 days at a games convention in the UK, hope to have internet connection so shouldn't interupt dying here in Castorhage ... ;-)
Cool... I'll try not to kill you too hard!!! Which Con are you headed to?

It's called CON-Tingency ... for those that know the UK its kind of between Southampton and Bournemouth .... It's on Warhorn


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Con taking al my tme, I'll be back on Monday...


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Hope you have fun Darc. Don't worry, we'll try to avoid killing you off too quickly. ;)

Contributor

4 people marked this as a favorite.

That's why I love these boards - awesome characters everyone, hope you have fun, or at least don't get too disturbed, actually being disturbed might not be an option... I'm slithering along the side-lines with my pockets full of punishments - mnaaaaaaaarrr.

Rich

Contributor

GM Zed wrote:
So, over the course of the weekend, I started to watch Tom Hardy in Taboo - the BBC has, I think, just broadcast its third of eight episodes so it's got a while yet to run but I was struck by how close its early 1800's view of London was to what I envisage Castorhage to be like... the Thames running through the centre of the city - half life-blood to the mercantile city and half sewer, the huge contrast between the poverty stricken and the wealth of the East India Company... and there is a horrifically repugnant prince regent. Add to that a backstory that has a little bit of the Occult to it and I think you could certainly do worse than watch an episode or two to get inspiration as to the streets that your poor characters are walking...

Perfect:)


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

Richard Pett! Welcome, welcome! Totally stoked that you're here! Hopefully we'll do justice to your vision. I really like the quick plot twist that's happening right off the bat.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

I've been having fun so far. I'm looking forward to the big book when it gets done.

Hope you are enjoying us flounder about as we try to decipher this mystery that appears to be wrapped in an enigma. :)


Richard Pett wrote:

That's why I love these boards - awesome characters everyone, hope you have fun, or at least don't get too disturbed, actually being disturbed might not be an option... I'm slithering along the side-lines with my pockets full of punishments - mnaaaaaaaarrr.

Rich

Thanks for giving me such delightfully twisted tools with which to poke, prod and rend my foolish victims beloved players. Hopefully I will do your vision justice!!!

Contributor

It's my pleasure you lovely people, Crucible was the first Blight adventure written, which we ran at Paizocon uk a years ago, hope you have as much fun as I did that day.

Yep Levee is slowly coming to the boil, that scallywag Vaughan is on it even now, bless him, hope you'll like that too. Now I must leave you wonderful folks to your suffering - sorry, adventuring - heh heh. Looking forward to seeing your great GMs twists inside the story - huzzah!

Rich


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Well, there are the Kuthites. I'm sure they'd enjoy it. :P


1 person marked this as a favorite.
Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

You go to a Con and Richard Pett turns up and scares the willies off me!!!!

Aaaargh!!!!

P.S. Had a great time at the Con, died with some spectacular dice rolls ...

P.P.S.... I like the way Darc is still involved without me being around ... nice one Elise ...


Inactive

*sigh* Got called in to work today, so just bot me as needed. I'll catch up when I get home tonight.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

@Darc: Glad you had fun, and welcome back!

@Ruby: Aw man, that's not good, if I am remembering what you do correctly.


Inactive

Well, to be fair I am considered PRN staff, which basically means that I work 'as needed'. On the bright side, they've been really good about giving me plenty of hours most weeks so I'm basically working full-time hours. On the downside, I'm not actually considered full-time so I don't get any benefits...so even though it sucks sometimes, I can't really say no to extra hours as I'm the primary breadwinner at this time.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Yesh, I hope insurance is at least affordable. I just hope it was because someone couldn't make it and not that there was some accident with blood everywhere or something like that.

And I thought I remembered you saying you were a nurse. :) I hope your day was good and stress free.


Inactive

Oh! Nah, just a sick* coworker thankfully. And you're in the general vicinity; I work as a hospital lab tech :)

*Coworkers may or may not actually be sick when they say they are.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Like blood work or radiology? I have a cousin that does the latter.


Inactive

Basically blood work as well as tests on most other things that come out of the human body: stool, urine, sputum, swabs from wounds and other places of infection, etc.


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Ruby, with all that human stuff, you sound well suited to this game ... ;-)

Good to get the money in while you can, we'll still be here to rol the dice with you...

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