Merisiel

Tella Street's page

212 posts. Alias of AdamWarnock.


Classes/Levels

HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

About Tella Street

Tella Street
Female tiefling psychic 7 (Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 60)
NG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 19, touch 17, flat-footed 13 (+2 armor, +1 deflection, +5 Dex, +1 dodge)
hp 23 (7d6-7)
Fort +2, Ref +8, Will +7
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee unarmed strike +1 (1d3-2 nonlethal)
Special Attacks phrenic amplifications (intense focus[OA], mindshield[OA], mindtouch[OA]), phrenic pool (2 points)
Spell-Like Abilities (CL 7th; concentration +9)
. . At will—deathwatch
Psychic Spell-Like Abilities (CL 7th; concentration +12)
. . 1/day—detect thoughts (DC 13)
Psychic Spells Known (CL 7th; concentration +12)
. . 3rd (5/day)—clairaudience/clairvoyance, fly, mind thrust III[OA] (DC 18)
. . 2nd (7/day)—bull's strength, identify, invisibility, mind thrust II[OA] (DC 17)
. . 1st (8/day)—acute senses[UM] (DC 16), charm person (DC 16), enlarge person (DC 16), magic missile, mind thrust I[OA] (DC 16), vanish[APG] (DC 16)
. . 0 (at will)—dancing lights, detect magic, detect psychic significance[OA], mage hand, mending, prestidigitation, telekinetic projectile[OA]
. . Psychic Discipline Enlightenment
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Statistics
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Str 7, Dex 20, Con 8, Int 20, Wis 9, Cha 14
Base Atk +3.5; CMB +1; CMD 18
Feats Alertness, Dodge, Iron Will, Stealthy
Traits artisan, intense artist
Skills Appraise +9, Bluff +10, Craft (painting) +14, Diplomacy +10, Disguise +19, Escape Artist +7, Fly +10, Intimidate +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +9, Linguistics +11, Perception +10, Perform (dance) +9, Perform (string instruments) +11, Sense Motive +8, Spellcraft +12, Stealth +15; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Infernal, Orc
SQ automatic writing (linguistics), detect thoughts, expanded awareness, focused trance, gatekeeper (knowledge [planes]), hypnotism (diplomacy), patient insight, phrenology (knowledge [arcana]), prognostication (sense motive), psychometry (appraise), read aura (perception)
Other Gear belt of incredible dexterity +2, bracers of armor +2, cloak of resistance +1, handy haversack, hat of disguise, headband of vast intelligence +2, ring of feather falling, ring of protection +1, artisan's outfit, chalk (10), courtier's outfit, jewelry[UE], masterwork artisan's tools, masterwork Violin, platinum holy symbol of Shelyn[UE], prismatic crystal[OA], waterskin (2), 1,529 gp
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Special Abilities
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Automatic Writing (Linguistics, 1/week) You can produce mysterious writing that pertains to the immediate future.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Thoughts (Sp) Cast detect thoughts, or expend 1st or higher spell slot to do so.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Enlightenment Your quest for enlightenment has opened your eyes to new concepts and heights of spiritual awareness. You seek learning that allows you to evolve in mind and spirit, improving your next incarnation.

Phrenic Pool Ability: Wisdom.
Expanded Awareness (7 rounds, Blindsense) (Su) As mv act, gain selected ability for a short duration.
Focused Trance (Ex) Meditate 1d6 rds and gain +20 circ bonus on single Appraise, Knowledge, or Spellcraft check.
Gatekeeper (Knowledge [Planes]) Once you are aware of a soulgate, DC 30 Knowledge (planes) check to open it.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject's mind or recover memories.
Intense Focus (Ex) 1 pool point for +2 to conc. check as part of casting spell, 2 for +5.
Mindshield (7 rounds) (Su) 1 or 2 pool per creature: grant creatures +2/+4 to Will saves vs. linked spell.
Mindtouch (Su) 1 pool: detect surface thoughts of spell target (as the 3rd-round effect of detect thoughts).
Patient Insight (Ex) When making Heal, Knowledge, Sense Motive or Survival chk, spend 1 phrenic pool, roll 2x take higher.
Phrenic Pool (2/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.