The City of Arch: Arch Academy (Inactive)

Game Master Doomed Hero

Central Planning


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Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

Climb: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10


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Garridan helped Ariela up the wall, then the pair watched Talas helped Eythil haul himself out of the water and back onto the unsteady platform.

Talas, you still have an action this round.


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Back at the observation deck, Thedra grinned at the progress of the Apprentices. "Things are looking a bit better. That wobbly walkway is a surprisingly mean trick."

Darian smiled. "Stole the design from a Grippli village. It was one of their defenses. Worked on Vedic twice."

Vedic looked pained. "They were Boggards, not Grippli."

Darian shrugged. "Their architecture was more memorable than what flavor of angry frog they were."

"Are we telling embarrassing stories from our youth now? Is it my turn." Vedic said with overly exaggerated friendliness.

Darian cleared his throat. "...this isn't something I can pull rank and weasel out of, is it?"

Thedra and Vedic replied simultaneously. "No."


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Seeing Eythil's made it back on, Talas gives him an encouraging pat on the shoulder. "Don't try and imitate me again!" he jokes, before testingly moving forward, at a careful pace. Speed didn't serve him well before.

Half speed progress, DC 13 Acro

Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22


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Talas nimbly moved across the platform, ending up at the base of the wall.

Round 5!


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Talas gives a thumbs up at Garridan, mixed with a wry look of 'how did we get ourselves here' before turning back to Eythil and cupping his hands together.

"One and two, aye? I'll give you a boost on this end and Garridan at the top-- no point if any of us lagging behind."

Aid Climb Eythil: 1d20 + 5 ⇒ (3) + 5 = 8

Talas's hands are not as secure as he thinks.


Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

Eythil watched Talas make it past the swaying bridge. He hadn't been trying to run before but he thought he might be able to make it.

Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3 Really? Another 1?

His legs faltered again. The cloying cold from the water brought back those memories unbidden. He didn't like this feeling, he didn't understand why his legs shook so bad, he knew logically he should be able to move normally but instead his body refused to move normally and when the next sudden turn from the walkway occurred, he fell right back into the water.


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Darian interrupted the beginning of Vedic's story. "Is that one alright?" he said, watching Eythil fight to keep his limbs under control, then fall back into the water. "This shouldn't be that hard."

"The water." Vedic responded. "He is panicking. Seems confused by it though, which is odd."

"Not that odd." Thedra said shaking her head. "He took a swim in the Styx, remember. That's not a normal kind of fear. He might not remember much of it it, but he's still having a reaction."

Vedic nodded. "He doesn't know enough anymore to realize what fear is, or where it is coming from. Impressive that he's not just curling into an unresponsive ball."

"Should we stop the exercise?" Thedra asked.

Darian thought for a moment then shook his head. "He's still pushing though it. As long as he still has fight in him, we should let him fight."

Garridan, Ariela, you are up.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Garridan will maintain his position and continue working to help everyone up the wall. Aid Another Climb


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

(not my turn, just talky)

Talas swore as Eythil slipped into the drink again. "Hang on! I'll help you out!"


Esoteric (Magus) 2: HP 15/15 : AC/T/FF 16/13/12 (20/17/12 w/Shield): Fort: + 4 Reflex: + 2 Will: +3 : Perception +0

Ariela finds herself caught between the desire to continue on and the pull to dive in and help Eythil. Though it was still hazy, whatever they'd gone through in.....that river.....had created a bit of a bond between them. She holds her position, ready to dive in should things get any worse.


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Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

The world spun among darkened water and bubbles of air. Panic was starting to rise within him, he didn't want to be here anymore. He had to get out somehow. Why couldn't he move normally? He threw his arms out to the side and kicked his legs wildly. Air escaped his lungs in large bubble and breathing was impossible again.

He watched the bubbles shoot towards his legs. He realized with a sense of dread and vertigo that as he moved, he was getting further away from the light.

He didn't want to go further down. He didn't want to make the others fail because of him. He had said he wanted to help others not have others keep helping him. His face was growing hot and his lungs were starting to hurt. He wanted to see Ariela.

Swim: 1d20 + 2 ⇒ (20) + 2 = 22

Then in a strange moment of realization, he realized he wasn't facing the right way. He was upside down.

Spinning his body with his arms and legs Eythil kicked and pulled his way up, following the bubbles and finally he managed to surface.

Climb: 1d20 + 2 ⇒ (8) + 2 = 10He gasped for air as he grabbed desperately onto the walkway and pulled himself up.

Amid coughing out water, more gasping, and shaking he looked at the others who were further ahead.

He wouldn't fall in the water again. It might take him longer but he was going to get to where there others were. So he started to crawl along the ground.


Esoteric (Magus) 2: HP 15/15 : AC/T/FF 16/13/12 (20/17/12 w/Shield): Fort: + 4 Reflex: + 2 Will: +3 : Perception +0

Ariela didn't realize she was holding her breath until Eythil's head broke the surface and she took another one. Even more noticeable was that the feeling of relief was probably the strongest thing she'd felt since......before coming here.

It didn't matter, he was okay. Worn out, shaken up, it was c;early more than just the physical challenge, but he was okay. Breathing another sigh of relief, she prepares to continue the course.


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Talas tried to help Eythil climb out once he broke the surface, but Eythil was still too panicked to cooperated. He was scrambling, clawing at the tilting platform, and managed finally to drag himself up and roll onto his back, gasping.

That was a fun and unexpected bit of character drama. Nicely done, Eythil.

Round 6


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Yeah, nice RP!

Talas watched worriedly as Eythil struggled. "Come on, man, you can manage this, he called, feeling useless. Eythil managed to haul himself out under his own power, and Talas gave an encouraging nod. He stepped partially back down the platform, reaching a lanky arm as far as he could, to help Eythil along. After a second's thought, Talas hauls off his own water-logged plain uniform shirt, rolling it up as an impromptu rope-- it won't reach far, but at least it's something to grab.

I'd like to use my turn to (try and) help Eythil progress, but given the mechanics regarding shared space, it seems like any moving I do near him may just necessitate the 'passing through square with another PC, make an extra save' and thus would mechanically just run greater odds of impeding him rather than helping him. I've not moved Talas's 'T' on the map but if there's a way I can assist his acrobatics without screwing him over, I will.

A roll for Talas's own acrobatics if necessary to move to assist Eythil: 1d20 + 7 ⇒ (12) + 7 = 19

Aid another, acrobatics?: 1d20 + 7 ⇒ (12) + 7 = 19


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I'll let you move with him, using your past experience on boats and river docks to help counterbalance his movement.

Eythil, go ahead with your roll, including Talas' Aid Another.

Talas, once Eythil moves, feel free to move yourself on the map as well. We will abstract it as though both of you had moved at the same time.


Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

No. Eythil is not standing up again. Not until he's passed the tilting docks. He is going to crawl until he's made it to the end.


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Crawling is two rounds. Anyone have anything they'd like to do during Rounds 6 and 7?


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Talas frowns uncertainly. "Well... alright then," he says to Eythil. "Suppose I can't blame you, I haven't exactly shown I'm steady on my own feet either."

No actions here. Talas isn't going to try and get further ahead on the track since he still wants to try and help Eythil climb, and I don't think there's much else he CAN do from right here, so. Staying put in position to assist Eythil when it comes to that.


Esoteric (Magus) 2: HP 15/15 : AC/T/FF 16/13/12 (20/17/12 w/Shield): Fort: + 4 Reflex: + 2 Will: +3 : Perception +0

Ariela crouches atop the wall, wordlessly encouraging Eythil.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

No actions here either, Garridan will remain in position to assist him up once he was reached the wall.

Garridan reaches down to aid Eythil up the wall once in position. Not sure if you prefer a Climb or Acrobatics check for this one.


Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

After what felt like forever Eythil finally crawled his way to the wall.

With Garridan's help he tried to climb the wall.

Climb: 1d20 + 2 ⇒ (2) + 2 = 4 It was more difficult than he'd thought due to being covered in water.

Well it appears the dice roller for this game just hates me.


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Round 8!

Darian's brows were furrowed with concern as he watched Eythil scramble on his hands and knees slowly across the wobbly platform. "Well, he's still pushing forward. Not fast, but still going."

"They aren't going to set any records." Vedic said flatly.

Thedra backhanded Vedic in the shoulder. "That kid's been through a lot in the last two days. Cut him some slack."

"No." Vedic said. "The multiverse is dangerous, judgmental and unforgiving. We won't be doing him any favors by 'cutting him some slack.'"

I'm going to assume Garridan and Ariela spent last round's actions providing Aid Another checks for Eythil and Talas. When you make your climb checks, go ahead and add the Aid bonus.


Esoteric (Magus) 2: HP 15/15 : AC/T/FF 16/13/12 (20/17/12 w/Shield): Fort: + 4 Reflex: + 2 Will: +3 : Perception +0

Yup

WE MIGHT NOT BE THE BEST TEAM YOU HAVE, BUT WE HAVE EACH OTHERS BACKS


Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

The first bits of frustration were beginning to show on his face. Eythil wasn't sure how he was going to do things differently but he wasn't about to give in when everyone was watching him.

Gritting his teeth he took a step back and leaped at the wall, attempting to scramble up it, reaching for Garridan's hand.
Climb: 1d20 + 2 ⇒ (10) + 2 = 12


Esoteric (Magus) 2: HP 15/15 : AC/T/FF 16/13/12 (20/17/12 w/Shield): Fort: + 4 Reflex: + 2 Will: +3 : Perception +0

Ariela reaches down to help Eythil up.

Aid another +2


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Sorry, entirely lost track of things over the holidays. *facepalm*

Seeing Eythil finally seem to be getting his feet under him, Talas smiles encouragingly then starts up the wall himself.

Climb: 1d20 + 5 ⇒ (20) + 5 = 25

...and doesn't embarrass himself further at least.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Garridan will also grab hold of Eythil and assist in pulling him up the wall!


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Eythil and Talas managed to get up the wall with a little help. They stood on the raised platform looking at the next challenge. After what they had just gone though, it almost seemed insulting.

A zig-zagging beam six inches wide separated them from the next decent sized patch of ground. Resting in the middle of the beam was another of the white balls Talas had noticed earlier when he was underwater.

The beam is 35 feet long and has a few right angle bends in it. A DC 15 Balance check will traverse it (standard balance rules). Or, if you want to you can scotch along it by straddling it, which requires a DC 10 Climb check (1/4 movement). Last option is a 30 foot long jump without a running start, in case anyone has a Jump spell up their sleeves or something like that.

As before, failure by more than 5 puts you into the water below, but you'll need to go back to the unstable walkway to get out and climb the wall again.

Round 9!


Esoteric (Magus) 2: HP 15/15 : AC/T/FF 16/13/12 (20/17/12 w/Shield): Fort: + 4 Reflex: + 2 Will: +3 : Perception +0

I would if we'd had time to regain spells but this marathon day really screws casters over everyone else. But I get the feeling that's the point.

Chuckling at the lack of a challenge, Ariela turns to Eythil and smiles, squeezing his hand. "You can do this. It's easy watch."

With a wink she almost runs across the zig-zagging balance beam with stunning grace.

Arobatics: 1d20 + 6 ⇒ (20) + 6 = 26


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

"Hey, it's another of those balls. Before we step on the beam, does anyone have the ability to see if it's..."

He trails off as Ariela takes off across the beam.

"...magic." Talas winces slightly, and waits to see if the white ball does anything when Ariela displays her admittedly-impressive moves.

Lol, it kinda tests everyone who's not, like, a classic monk, given that all classes are somewhat dependent on gear, etc. :P

Wary now after the platforms, Talas scans for traps, though it might be too late to do anything for Ariela if this one is trapped.

Per vs traps: 1d20 + 11 ⇒ (15) + 11 = 26


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The ball sits on the beam, easily stepped over by the nimble Ariela. It does nothing as she passes.


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Talas scratches at his head. "Well, can anyone look it over for magic? No?"

If Eythil and Ariela can't look it over, he tries to make his way to the center of the beam to inspect it.

Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22

Talas has finally remembered how to balance, it seems-- the lanky half-elf holds both hands out and walks easily to the ball, then carefully crouches to examine it, since this one he can actually see up close.

I'm fine with needing to make a second acrobatics check since I'm stopping in the middle, if necessary. Does the ball look detachable? I vaguely remember a description of it being fist-sized, is that accurate or am I hallucinating? Talas will also roll a Per check on it if that's applicable.

Noticing anything?: 1d20 + 10 ⇒ (20) + 10 = 30 ...+1 vs traps!


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The sphere was a little larger than a fist. It looked like it was made of smoked glass in greys and dark blues, like a storm cloud. Etched into it's surface was a stylized symbol of a lightning bolt. It sat on the beam in a small divot clearly designed to keep it from rolling around.

Aside from the precariousness of it's perch, Talas could not find anything dangerous about it.


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Talas gazes at the little orb, then up at the spectators, the judges, assessing their progress through the maze. He cups his hand around his mouth and shouts, with a grin: "I don't suppose any of you want to tell me what this does?"

(I'm assuming he will not actually get told that, that would be too easy! but if Thedra/etc do answer him, this action may get changed)

"...well, nothing ventured, nothing gained," Talas says cheerfully. "Garridan, I might be about to get hit with a jolt of lightning. Please drag me out of the drink before I inhale some water if that happens."

And Talas takes a breath and tries to pick up the orb.


Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

Her touch surprised him. He'd finally felt a moment of relief as he climbed up past the wall. Inspied by her words, Eythil watched Ariela gracefully bound acrosss the new set of boards.

He glanced at Talas who was asking about magic.

"Sorry Talas, I don't really know anything about magic. If you fall in, I'll try to help you."

Feeling a moment of confidence, Eythil made sure to not look directly down as he tried to get to the far side of the beams.

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15 Woot, it's about time!


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Garridan winces and nods to his friend when he suddenly moves to scoop up the ball... "Just don't knock me over as well!" he adds playfully to his friend.


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The ball...

...does nothing.

Round 10!


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

"...that was anticlimactic," Talas muses. With a shrug, he decides to put off further study of the orb until he's back on solid(er) ground, and attempts to start traversing the second half of the beam, hands splayed wide still, the orb held in the one because in this utilitarian uniform, he has few storage pouches.

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

He has to adjust to the new balance of the orb in hand... he makes no progress.


Loot Tracker Current Map

I have placed everyone on the map. Ariela is in the lead with 5 feet further to go on the beam.

Ariela and Garridan could see the end of the narrow beam ahead of them. It ended at a small platform with a rope suspended over a drop down to the water below. The rope was tied off on a platform on the other side.

Perception DC 15:

It looks like there is another glass sphere over there.

You can either slackline walk across it with a DC 30 Acro check, or you can make a DC 20 climb check to go hand over hand below. The third option is to hook your legs over the rope and pull yourself along underneath, moving at only 5 feet a round with a DC 5 Climb check.


Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11

Eythil started to move after Talas but like the Half-Elf, he nearly loses his balance as he realized that no one was making any immediate progress. Fortunately he didn't fall in.


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

"Another of those orbs up ahead," Talas points out with a frown. "I may have to start learning magic..."

He tries to make progress once more.

Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8 Awesome.

Focused on the new orb perhaps more than he should be, Talas goes on tiptoe and... loses his balance.

"--for the love of Desna's starry tits--" is heard in a resigned tone of voice as Talas topples off the beam and down into the water again.


Esoteric (Magus) 2: HP 15/15 : AC/T/FF 16/13/12 (20/17/12 w/Shield): Fort: + 4 Reflex: + 2 Will: +3 : Perception +0

Perception: 1d20 ⇒ 4

Taking Talas' word for it Ariela comes to a stop, looking at the rope. Deciding to go with the less risky option, she moves to swing down, pulling herself hand over hand.

Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12

Unfortunately at that point the fatigue of the ongoing exertion gets the best of her as she looses her grip and plunges into the water.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Garridan chuckles a little at the futility of walking across the rope. "Sometimes the tortoise finishes the race before the hare. A snail's pace is better than none at all, Talas."

What would you say a DC would be to do a top-side rope crossing? As in you lay on top of the rope, hook one foot around the rope, and then let the other dangle below? Maybe a 15? You then pull yourself across the rope in a slide.


Loot Tracker Current Map

Sure, Garridan. That sounds fine. It's still a crawling pace, but slightly faster than a hang-crawl (5' per move action).

Ariela and Talas plunged into the clear, cool water.

Ari, Perception DC 15:

Another of the small orbs is nearby in the water with you. see the map.

I've moved everyone on the map. Ari and Talas are in the water ten feet below. Garridan, you are right next to the slack line. Eythil, you are behind him. You'll need to move 5 feet on the balance beam to get to the rope.


Half-elf Rogue 2 | HP 17/17 | AC 18 - T13 FF15 | F+1 R+6 W+0 (+2 vs enchantments) | Per 10 (+11 vs traps), Init +3

Talas tread water a bit and studied the course arching overhead, the curving path it took around, and the eventual finish line.

"Whoever's last across, see if you can untie that rope once getting over it, maybe?" he called up. "Doing this without gear is like riding a wild horse without a saddle. A rope might make future obstacles easier. I'm going to try something... else."

Swim check, full round action: 1d20 + 5 ⇒ (15) + 5 = 20

Unless the water's swim check is more than DC 20, he'll move 15 south to the new position I marked him at.

Talas started an over-hand stroke in the general direction of the orb he'd noticed earlier in the center of the 'horseshoe.'


Loot Tracker Current Map

Round 11!

Garridan, I don't think you took a round 10 action. You just asked a question. Take 2 actions if you like.

Talas swam to the middle of the water beneath the course.


Male Human 2 hit dice, Hp: 20/20, Ac. 22 Touch Ac. 12, FF Ac. 19, Bab. +1, Cmb. +3, CMD: 15, Init: +2, Fort: +, Refl: +, Will +*, Perception +. S. Motive +,

Eythil's eyes widened as he watched as Talas tripped and fell cursing. Then with a shocked feeling saw as even Ariela fell into the water too.

Suddenly his confidence was shaken and he stopped trying to move on ahead normally. As Garridan said his words, Eythil glanced at him and decided to settle for a slow but safer movement across the rest of the beams.

Climb: 1d20 + 2 ⇒ (9) + 2 = 11

Eythil is just going to move slowly along the beams to get across this way. This should probably give the others time to catch up.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Climb DC 15: 1d20 + 6 ⇒ (18) + 6 = 24
Climb DC 15: 1d20 + 6 ⇒ (16) + 6 = 22 Two rounds of checks for me!

Garridan heads over to the rope and examines it briefly for a moment. He then prones out in front of the rope and begins to slowly pull himself onto the top of the rope. He hooks one foot around the rope itself and lowers his other leg downward as a balance-point. He then begins to pull himself forward along the rope!


Loot Tracker Current Map

That's it, Gar. You made it 20 feet. Next round you'll be able to get off the rope and onto the next landing (no roll needed for that, but you will be prone).

Ari, you're up for round 11.

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