The Broken Age (Inactive)

Game Master Vinsomner

World Map: Kalinthros

Current Map


2,001 to 2,050 of 2,677 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.

Shape:
Maqli nods at Jasmine's suggestion and moves forward, Karsak prowling alongside her. She sniffs and keeps low and quiet as she enters the structure, her orcish eyes quickly adapting to the darkness within. Just a short look. Nothing too far. Being buried by the sands would be... She shudders at the thought.


Game Master

If the scouts in Green believe it’s safe, then the refugees will arrive in their next post.

Green:

The camels had no apparent markings and when approached they lazily looked at your threatening form. It appeared that they had no fear of you which could be seen as odd. The camels made some noise and shuffled about as they got readjusted if you happened to approach too close, still showing a bit of their untamed nature.

A soft breeze rustled the leaves of the palm trees, the grass bending ever so slightly. A snap of a branch could be heard as something red and prickly looking fell from one of the trees, hitting the ground with a bit of a hard thunk.

Caravan:

It was a boring and arduous task, marching the caravan to the oasis, but it would only take only about an hour longer to arrive at the oasis.

Ishak was with the other refugees, checking in on them and making sure they were following the rules laid out for their water intake. Which kept him incredibly busy.

Shape:

The tunnel stretches just further ahead, where it opens into a atrium, the ceiling still intact as it arched up. You can notice some sand falling occasionally as the wind pushes the sand around. Some gold sun rays broke through and illuminated the darkness just enough to cast a soft glow in some spots. Relatively the atrium is still cast in mostly darkness. The atrium had several exits, all similar looking archways leading deeper into the structure. The archways all had embossed carvings and dry flaking painted murals.

The walls held their paintings a bit better then the entrance, where the atrium was relatively kept from the harm of the sand or the elements. The atrium smelled like sand and stone and a slight tinge of dry musk.

Within the middle of the atrium there seemed to be a stone altar of some sort, it had intricate carvings along the base and what appeared to be more elaborate paintings. Though you could not make out what it was without closer inspection.

Most of the atrium was empty besides a few pieces of rubble here and there such as old crumbled pottery, most of them in smithereens besides a few that stood their test of time, but there was also something atop the altar, it looked more like a small metal container as it caught the light that made its in.


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Shape:

Jasmine steps foward and examines the altar, looking at the carvings and text, trying to determine what the place was dedicated to first before touching anything.


Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.

Shape:
Maqli also approaches the altar, looking at its carvings and eyeing the container atop its surface. She motions for Karsak to prowl around the edges of the room, keeping an eye out for trouble and ready to attack if anything approaches. "You ever see something like this?" the woman asks her companion.


Skinwalker (Female) (Inja) (Druid) ((Guardian)) (6(1)) HP: 83/83 | AC: 18 T: 14 FF: 15 | Fort: 9 | Ref: 5 | Will: 9 | Perception +14/24 Initiative +2; low-light vision

Green:
Perception: 1d20 + 12 ⇒ (12) + 12 = 24

Inja turns to the source of the noise, poking at the red and prickly thing with the butt of her spear.

"I have no experience with deserts, but this seems almost too good. Where are the insects, the birds, the tracks of animals coming to drink the water?"


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Shape:

"Possibly, possibly, I'm familiar with several religious texts, goes with part and parcel of being an inquisitor of the Church" Jasmine replies to Maqli thoughtfully, although keeping a quiet tone as she does, still very much on her guard.


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Caravan:
Not seeing anything for miles, and beginning to feel cramps in his legs from all the walking, Qahnaarin hopped on the back of the wagon. He pulled out his sewing kit and continued mending the uniforms from earlier.


Game Master

For Green & Caravan, waiting for Taaliks reaction. After his reaction the caravan will arrive to the oasis.

Shape:

As both Jasmine and Maqli entered the large atrium and approached the altar for closer inspection, there was a slight rumble, very akin to an earthquake that began to shake the atrium. A bit of sand slipped through the cracks of the high ceiling, falling almost silently to the ground.

Behind them, the light of the outside vanished through the tunnel vanished. The entrance being completely sealed. Along the way through the path there appeared to be a section of the floor that had sunken in ever so slightly from someones foot.

The two other hallways appeared to still be open, though Karsak is pointedly looking at the one on the right, a growl rumbling from her chest and her posture completely still.


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Shape:

"I think it's time to leave, but before we go, I want that Artifact, not only is it probably valuable in a religious sense, but it might tell us more about this place. I bet it's trapped though. What does your forest friend see ahead of us?" Jasmine asks, she she gradually unwinds the rope around her body, before carefully wrapping it around the item, as she waits for an answer."I'm thinking run down a corridor, and when the slack on this rope runs out we can hopefully get the relic out as well. Sound like a plan?"


Summ. 6/Arch 1 | HP: 54/63 | AC: 20 / T: 14 / FF: 16 | Fort: +6, Ref: +8, Will: +8 | CMB: +4, CMD: 18 | Init: +4, Perception: +7 [Ylva: +17]

Green:
"Muscle." Arion answered almost immediately. "Camels are excellent pack animals for the desert, requiring minimal water to function. If they can carry most of the burdens, that will reduce the load on everyone else - and indeed, allow us to carry more of what we want."

Meanwhile, Ylva perched near the edge of the pool and stared in.


Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.

Shape:
Maqli turns with a snarl, crouching low with her hands coming up, when the rumble comes from behind the pair. She stares aghast at the now-vanished passage, then looks at Jasmine. Sand. Sand all around and above. How will we get out?

But the elf seems fairly calm, so Maqli takes a few deep breaths and nods. "Alright. That sounds clever, I think it will work. Karsak and I can move first." With that she moves to join her warcat, trying to see what he perceives down the hall, and beginning to move slowly and quietly alongside him.

Maqli Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Maqli Stealth: 1d20 + 12 ⇒ (11) + 12 = 23

Karsak Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Karsak Stealth: 1d20 + 10 ⇒ (8) + 10 = 18


Game Master

Green:

Despite how intact the prickly thing was, when your poke it with the butt of your spear, it gives just ever so slightly, and when it does, you catch a sweet aroma that immediately makes your mouth water. You have a sudden impulse to pick up the fruit and bite into it.

Roll a Will Save Inja!

Ylva just stands there, not seeing much more then what normal waters appear to be, though she would begin to immediately feel a calming sense come over her. Almost beckoning her to lay down.

Ylva roll a will save!

Shape:

Maqli Perception result below:
Looking down the hall, your eyes seem to have a hard time adjusting though you notice a thicker shadow slowly writhing at the reaches of your vision. You could almost make out a vague shape... humanoid... small... childlike almost. A chill suddenly runs up your spine as if something was standing behind you, breathing down your neck.

Karsak can see the same, unnerving scene down the hall. Her primal instincts obviously keeping her rooted, not wanting to remove her eyes from the... thing, down the corridor.


Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.

Shape:
Almost simultaneously--and almost as mirrors of one another--Maqli and Karsak freeze, arch their backs in surprise and warning, and then crouch low to the ground, as though trying to press themselves into the floor to avoid detection. They even hiss in unison, although Karsak's is obviously louder and more natural sounding. The display might be comical if the whole thing weren't an obvious signal that something's wrong up ahead.

After several seconds of tense silence during which Maqli maintains her stare at the specter, the half-orc turns and looks over her shoulder at Jasmine. She waves the elf to join her in her low position and nods down the hall. "Do you see that? What the sh*t is that?"


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Green:
The quick, discreet motion draws Taalik's eye to the center of the pool. "There is something in the water, something hidden. I caught just a glimpse. Be on your guard!" As Taalik quickly draws his blade from his back, preparing for the impending ambush, he considers the lessons spoken of by his elders of the various monstrous beasts that inhabit the wild lands.

knowledge(nature): 1d20 + 5 ⇒ (19) + 5 = 24


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Just outside Green, arriving:
Bree breathed out a huge sigh of relief as the caravan drew close to the lush, green oasis. What a beautiful sight to behold in spite of all the sun and sand wearing on nerves and spirits. She was looking forward to being able to refill her waterskin and cool off a bit from the water. She thought it odd that their scouts weren't waiting out to meet them, but she shrugged it off as perhaps they were still making sure everything was clear and safe for the caravan to be able to come rest. She looked to Octavian to try and gauge his response, perhaps he might share a similar minor concern as she did.


Skinwalker (Female) (Inja) (Druid) ((Guardian)) (6(1)) HP: 83/83 | AC: 18 T: 14 FF: 15 | Fort: 9 | Ref: 5 | Will: 9 | Perception +14/24 Initiative +2; low-light vision

Will Save: 1d20 + 6 ⇒ (11) + 6 = 17 +10 if it's a fey or plant-targeted effect - from the druid's Resist Nature's Lure.


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Shape:

GM, how quickly is this place falling apart. I get the feeling that its like, more or less breaking apart as we speak (which means we dont have time and should just bail) but it might be more stable than the impression I'm getting.

"No, I don't see anything" Jasmine remarks a little grumpily, upset that with all her magic boosting her perceptive sight and senses, she still couldn't overcome someones natural senses without any of her advantages.

"Fortunately, there is an easy way for me to fix this though" she remarks casually, stringing her bow, setting up an arrow, and then immediately casting Light on it, before letting the arrow fly, hoping to illuminate the area.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
I'm not really trying to hit anything, just sending it down the passage to illuminate it.


Game Master

Green:

Taaliks Results
Calling upon the stories and legends, you remember many beasts that roam the sands, but none that may inhabit a body of water in the desert. Most desert water is found in plant life and small oasis that never contain anything living. Though even upon your alert status you find the glittering waters so calming.

Taalik, roll a will save!

Injas Results
You find your will almost slipping away, you're struggling to resist the aroma, the serenity of the place as in just a matter of seconds you find yourself on your knees, holding the odd fruit before you. You can’t even remember ever picking up the fruit and discarding your weapon to the right in the grass. You bring the fruit to your lips and bit down slowly, letting the cool fluids and flesh fill your mouth. Oh how it was so delicious! You begin to feel like you could lay back, and just close your eyes, enjoying the fruit and the cool, comfortable grass. Oh how it felt so much better than gritty sand!

Inja, roll another will save!

Caravan:

It didn’t take long for the caravan to arrive to the oasis, just about 50 feet more to go, though an odd scene was playing out. Inja upon her knees eating something, Taalik looking like he's about to attack the water, Ylva standing and just gazing off towards the water as well. Though besides that, the oasis looks incredibly inviting, that even just standing and staring at it from a distance was… comforting.

Shape:

The building isn’t collapsing actually, the entrance was trapped which was triggered by you two entering the atrium and approaching the altar. So the building isn’t collapsing, your just trapped inside a building now with something...

Jasmines arrow would illuminate the passage for the full natural flight of the arrow. Though what was revealed only was more discerning. The lighted arrow revealed a regular passage and nothing else. It had a branching corridor or two but other then that, there were no beasts or monsters awaiting them.

Karsak was still stock firm, growing at the corridor. Even though the light revealed nothing.


Skinwalker (Female) (Inja) (Druid) ((Guardian)) (6(1)) HP: 83/83 | AC: 18 T: 14 FF: 15 | Fort: 9 | Ref: 5 | Will: 9 | Perception +14/24 Initiative +2; low-light vision

Will save: 1d20 + 6 ⇒ (20) + 6 = 26


Game Master

Green: Inja:

As soon as you were about to lay back, you feel your own mind and gut yelling at you to stop, forcing you to shoot up from your kneeling position and dropping the fruit. You feel reinvigorated but also feel something pull at your strings again, and much more noticeably. The temptations of the oasis are becoming stronger every passing second. Something was not right here at all. Though you still held the fruit in your mouth with the cool juices dripping from your chin.


Skinwalker (Female) (Inja) (Druid) ((Guardian)) (6(1)) HP: 83/83 | AC: 18 T: 14 FF: 15 | Fort: 9 | Ref: 5 | Will: 9 | Perception +14/24 Initiative +2; low-light vision

"Ack!" Inja spits the mouthful of fruit, rubbing her tongue on the back of her hand. Picking up her spear, she notices the caravan approaching and runs out towards them, waving her arms and shouting.

"Stay back! Stay back! There's sorcery here!"

Once she's content that the caravan has stopped, she picks up a few rocks and throws them towards Taalik, Arion and Ylva, trying to get their attention.

"Get away! Don't touch anything! It's a trap!"

Calling Yama at her side, she examines the lioness for anything she might have ingested, forcing her mouth open. Yama thinks they must be playing, and starts tousling Inja and growling playfully.

"No, Yama! No playing! This is serious. Open wide."


Female Redfang Gnoll Barbarian (Guardian/Champion) (5(1)) HP: 101/101 | AC:18 T: 12 FF: 15 | Fort: +8 | Ref: +5 | Will: +5 (F/W+2 rage) | Perception: +12/Passive Initiative: +3, DV 60', Scent Rage: 23/23; Mythic 7/7; Effects:

Kyarla sees the strange reactions of the others, and responds, "Bring the camels at least." Though has little training, she will attempt to bring one along.

Handle Animal: 1d20 + 3 ⇒ (13) + 3 = 16


Summ. 6/Arch 1 | HP: 54/63 | AC: 20 / T: 14 / FF: 16 | Fort: +6, Ref: +8, Will: +8 | CMB: +4, CMD: 18 | Init: +4, Perception: +7 [Ylva: +17]

Green:
Will Save (Ylva): 1d20 + 4 ⇒ (11) + 4 = 15


Game Master

Green & Caravan:

Kyarla Results
As you approach the animals to try and coax them to follow, they only inched away from you, looking perturbed and displeased. Some snorted their dissatisfaction at the attempt. Though as you moved to try and get them to follow your mouth began to water. The scent of warm cooked meat wafted into your nostrils. You began to feel the urge to lunge at the nearest camel and shred them to pieces, wanting to taste the blood on your tongue.

Roll your will save! If you don't roll an 18, you lunge at the nearest camel, losing yourself to primal instincts.

Ylva Results
Ylva slowly kneeled down, her eyes still fixed to the water before her. The glittering surface reminding her of the beautiful night stars. The warm sun basking her back, making the water look very inviting. Despite the reactions of Inja, her attention remained unbroken as she began to feel the urge to submerge herself into the cool water. Her hand already dipping into the surface.

Another save! For both Ylva and Arion now. If you receive a 15 on Arion, she refocuses on Inja, Ylva needs an 18 or she will submerge herself into the lake.


Summ. 6/Arch 1 | HP: 54/63 | AC: 20 / T: 14 / FF: 16 | Fort: +6, Ref: +8, Will: +8 | CMB: +4, CMD: 18 | Init: +4, Perception: +7 [Ylva: +17]

Green:
Will Save (Ylva): 1d20 + 4 ⇒ (6) + 4 = 10

Will (Arion): 1d20 + 5 ⇒ (13) + 5 = 18

Something tickled Arion's thoughts, but it was sinking more deeply into Ylva's mind... and as the celestial wolf splashed into the lake, Arion gestured curtly to banish her back home rather than allowing whatever this was to continue. Fortunately, she hadn't consumed any of this water herself... but she did have an idea about what to do next, though she was heeding Inja's warning and backing away for now.


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Shape:

Jasmine watches carefully but her arrow doesn't illuminate anything. "Well, I don't see anything, and the arrow didn't illuminate anything, so it's probably invisible in some way, shape or form. Still, I'm in favour of just leaving it and leaving with the artifact."


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Green:
Bree approached cautiously, blinking and a little surprised at the sight before her. She saw Kyarla salivating, ready to pounce on some unsuspecting camels. She saw Arion's unusual companion... er pet? Whatever it was, it decided to go splashing in the water before disappearing. She saw Inja running at them shouting and Taalik was being rather unusual herself. She raised her hands, empty and friendly. "Inja? What's going on? Is everything ok?" She said warmly, looking a little nervous at how their scouts were acting at the moment.


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

will save: 1d20 + 4 ⇒ (16) + 4 = 20


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Caravan/Green:

Qahnaarin stands up in the back of the wagon. "I sincerely hope she will find it in her heart to forgive me. KYARLA!" The Speaker points a finger at the gnoll. "Come here!"

Cast command. Will DC 20.


1 person marked this as a favorite.
Female Redfang Gnoll Barbarian (Guardian/Champion) (5(1)) HP: 101/101 | AC:18 T: 12 FF: 15 | Fort: +8 | Ref: +5 | Will: +5 (F/W+2 rage) | Perception: +12/Passive Initiative: +3, DV 60', Scent Rage: 23/23; Mythic 7/7; Effects:

caravan/green:

Will save: 1d20 + 4 ⇒ (14) + 4 = 18
Will save: 1d20 + 4 ⇒ (7) + 4 = 11

She controls her hunger. Once she focuses, she realizes that it is not real. She takes a step back. And then the compulsion hits her and she finds herself running towards the speaker.

Reaction: 1d20 ⇒ 1 Ooh, this will be interesting.

trip: 1d20 + 7 ⇒ (8) + 7 = 15

She charges and he can see the claws growing as the frenzy goes over her. Only at the last minute does she pull her blow and simply knock
Qahnaarin to the ground. Her teeth press on his throat, but not enough to pierce the skin.

"You have betrayed me and this betrayal weakens the group. You attack me, I attack you, and soon everybody is fighting. We can't have this or the humans win. So I choose to hold my rightful blood justice upon you. I suggest that you earn back my trust and the trust of everyone here."

With that she stands up, looking down on him.


Game Master

Caravan/Green:

Taalik Results
You are able to snap yourself out of a trance and the world comes rushing back to your senses, you notice the caravan has arrived and it seems you lost a sense of time, momentarily.

Oh this will be interesting!
Caravan Reaction: 1d20 ⇒ 9
The refugees see the unfolding chaotic scenes before them, most of them whispering in hushed tones, some backing away while others begin moving towards the oasis. Ishak could be seen yelling at a few that begin a sprint towards the oasis, parched and hungry parts refugee caravan began to devolve into a slight mob.

Something in the air changed, everybody could feel slight strings pulled on their highest ranking emotion. To those more akin to their senses could feel something almost sinister.


Skinwalker (Female) (Inja) (Druid) ((Guardian)) (6(1)) HP: 83/83 | AC: 18 T: 14 FF: 15 | Fort: 9 | Ref: 5 | Will: 9 | Perception +14/24 Initiative +2; low-light vision

Caravan/green:
Inja shouts at the refugees heading towards the oasis.

"The water is tainted! There is bad sorcery there! Come to me and I will give you water!"

She would have prefered to find a natural source of clean water, and what she can create by magic will not be enough for everyone, but for now it will have to be enough.

Inja will use Create Water to help the thirstiest refugees.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Caravan/Green:
Bree raises her hand. "I can also assist with water if needed too. It's a shame that the water isn't good." She sighed softly, and look around at the lush green plants around them. It looked perfect, perhaps a little too perfect and that's why it was dangerous. She frowned some and turned back to Ishak and Octavian. "I hope Jasmine and Maqli are ok too."


Summ. 6/Arch 1 | HP: 54/63 | AC: 20 / T: 14 / FF: 16 | Fort: +6, Ref: +8, Will: +8 | CMB: +4, CMD: 18 | Init: +4, Perception: +7 [Ylva: +17]

Green:
Diplomacy (on crowd): 1d20 + 9 ⇒ (12) + 9 = 21 +1 on anyone who'd like her

"Okay, stop!" Arion called, stepping out in front of the caravan members to block them from going forward. "Running forward is the least effective way to do things. Form up into lines and stay away from the water - it's bad. Remember, we can conjure whatever we need."


Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.

Shape:
Maqli continues staring down the passage, her heart thumping in her chest. She glances from the empty hall, to Karsak, to Jasmine, and finally shakes her head. "I want to leave, too. But the way we came is gone. There is the other hall, but we know there is danger here. I do not like danger at my back." The half-orc slowly rises to her full height, staring down where the figure had appeared. "We should see what is down there. Even if we do not want to."

Having steeled herself with the proclamation, Maqli begins to walk down the hall, her fists not quite clenched at her side. After a moment more, Karsak follows along behind her, still looking ready to pounce.


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Shape:

Jasmine folds her arms. "Well don't expect me to be able to help with it - if I cannot see it then you are on your own."


Game Master

Caravan/Green:

Most of the refugees that began making a break for the oasis slow down to Arion pleas. It helped that the others were assisting in that effort that really only one or two of the refugees made it to the oasis. The thirsty began to do as Arion instructed while some stood near by.

The desert heat was quickly climbing now and the sun was nearly in the apex of the sky. The gold yellow sand almost seemed to glow with light and heat from the intensity of the desert. Most of the refugees were struggling with it. About a third of the refugees had the white clothing ordered to be constructed by Octavian now.

Shape:

I’m assuming Jasmine is with Maqli here, correct me if I’m wrong!
Walking down the hall didn’t alleviate any of the oppressive feeling that something with malcontent was within these halls. Though the apparition didn’t appear again as Maqli pressed forward. The corridors contained a musty old smell, such like of old rot.

The corridor split into another cross section, one leading into what looked like a room that was barren but the other continued towards some steps that led down into the complex. The darkness was thick, and even with Maqli’s birth given sight, it was almost difficult to see as far as normal. It was almost oppressive.

If they went down the steps they would enter a large room, rectangular in shape with three other door ways spreading out. It seemed like a junction of sorts, though down here, there was more old pots that were intact and ancient looking furniture on the verge of disintegration.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Shape:
Tsakua brings a hand up to shade his face from the blazing sun. The weird shape in the sand was peculiar. The tracks he'd been following had led to this...thing. The noise could have been the sound of sand and stone collapsing over where the entrance must have been.

Taking another look over the building, Tsakua tried to see if there would be another way in.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Pondering the potential ways to see what was in the shape, Tsakua took his shield and began digging at the entrance, careful not to overwork himself.

I'm looking for any opening, preferably from one in shadow. I could then use Shadow Stealth mythic ability to get in.


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Caravan:
Qahnaarin tucks into a ball and cowers before the she-gnoll. "Please! Please don't hurt me! I was only trying to help you get away! I will never, ever do it again!"

The Speaker scrambles away on all fours and hides in the wagon. Once Kyarla leaves, he will return to helping to construct clothing for the others -- and checking over his shoulder.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Caravan/Green:
"ENOUGH!" Octavian bellowed at Kyarla and Qahnaarin. "GET THEM BACK FROM THE WATER, NOW!" He motioned towards all of the people rushing towards the pool, his voice iron. He had heard of the desert Guard placing protection around pools like these but never what kind of protection. He quickly mounted onto Acteon bareback and pushed the horse forward to start blocking the people rushing towards the oasis. "Get back damnit, back! There is some kind of magic at work here!"

Ride Check 1d20 + 3 ⇒ (12) + 3 = 15


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Shape:

The closeness of the walls, and malevolent aura of the ruins created an envionrment of fear, Jasmine reflected, feeling it take hold as nothing appeared to happen as they investigated deeper into the ruins. SHe remained on edge, the prospect of an invisible enemy making her wary.

All things felt fear, but the Inquisitor mastered it better than others. She didn't understand why Paladin's didn't fear fear, surely there was no stronger emotion to push boundaries. That said, she knew it could easily cause panicked, rash decision making, so the attractive inquisitor takes a few deep breaths to center herself, clear her head, and think practically. This mastered, she taps Maqli on the shoulder.

"This is a bad idea" she states firmly, relaxed in her stance. "First rule of hunting, is to always be sure that you are not prey. This creature you could see, doubtless cannot be seen any longer, based on the absence of further reactions, nor has it attacked. It hasn't moved beyond these doors, because we would have heard it open them. You couldn't track it further, and you don't know if its luring you into a trap. There could be more of them, or a more advantageous situation it could twist. Let us back off, I wish to examine the altar and see if the relic is indeed trapped, and if the creature does attack, then it can choose to do so on our terms than its own. I'd also like to check the other corridor as well - this one appears to lead deeper, and I would prefer having more people with us should we delve into it - the better to safely explore. We should establish a way out first, before heroically running into a fight."


1 person marked this as a favorite.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.

Shape:
Maqli maintains her shallow breathing, but barely. The darkness and pressure and suspense are nearly suffocating in the halls, and while her breaths remain quiet, they come quickly. She glances into the barren room, but seeing nothing of interest, leads the way down the stairs to the junction. There, she pauses again, crouched down, staring between the apparent routes. When Jasmine speaks, she nearly leaves the ground, turning with an arched back and wide eyes.

After the elf's words, though, Maqli takes a breath and nods. "You are right. This is what a fool would do. Chasing something she does not understand, not knowing the land or the beasts. There is danger here, and I would walk into it." She shakes her head and frowns. "No, you are right. We should go back. Look at the altar, find another way. Only go deeper if we must."

The half-orc stands up and heads back for the stairs, keeping Karsak by her side--although both look behind with frequency. "I should know better. There were tombs and old ruins in the Vargrrashat. This is the same. A dangerous, old place, stinking of death."


Game Master

Caravan/Green:

With the additional help from Octavian, the last of the refugees were corralled back into the herd, some looking more then unhappy from being denied to the oasis, it seemed some of them lacked some common sense or trusting into their guides and protectors. Though it seemed like things would settle down for just enough for a moment at least.

"Aaaaah.... An Illidari!" A grave voice croaked out, the voice seemingly coming from everywhere. "Hmmm I haven't had an Illidari for such a long time. Usually you people are smart enough to stay away...." It continued with a chuckle, "And you brought a plentiful buffet for me! How kind of you." A feeling of cold water running down your spine would happen at that point. "Come closer... I'll take care of you. You wont need anything once you become part of me."

Caravan/Green Will Save DC 15: On Failure:

You feel yourself being pulled towards the oasis, your legs beginning to move of their own accord. Your eyes locking onto the green pastures as a being began to take form above the lake.

Shape:

Tsakua’s Results
Digging at the rubble seemed almost a futile effort. So giving a pause to your digging you’d give the complex another look over. Finding a pile of sand on the left that built up against what appeared a part of the building. You're able to make your way to the top and about 20 feet to the left you seem a doom peaking out up from the sand. Making your way there you notice their are several cracks in the dome where sand and light was falling into. They were of decent size, where you could squeeze your body through if it weren’t for the long drop down to the floor below. When you get up there and happen to look through the crack, you’ll notice the two below you.

Maqli & Jasmine
When returning to the main atrium which you were before, you notice the metal box was still upon the altar. The oppressive feeling of something watching you remained in the corridor you came from. The atrium is how you left it.

If Tsakua does appear through the crack, a perception 12, you will notice someone on the atrium ceiling obstructing the light that is coming through.


Skinwalker (Female) (Inja) (Druid) ((Guardian)) (6(1)) HP: 83/83 | AC: 18 T: 14 FF: 15 | Fort: 9 | Ref: 5 | Will: 9 | Perception +14/24 Initiative +2; low-light vision

Caravan/Green:
Will: 1d20 + 6 ⇒ (16) + 6 = 22

Inja growls at the apparition. "Just try to eat me. I'll stick in your throat and choke you."

She clenches her fists, then gestures at the form taking shape in the oasis. "Show yourself, you coward!" A purple glimmer starts to outline the... whatever it was. What a despicable thing, to use the promise of fresh water in the desert, cool shade and fruit in order to lure desperate travellers to their doom. There was no hiding for it now though, and what it thought would be its meal would prove its undoing.

Casting Faerie Fire on the thing.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Caravan/Green:
Will Save
1d20 + 6 ⇒ (12) + 6 = 18

The crooning voice grated in Octavian's ears as he resisted the mental compulsion. Growing angry he spurned Acteon forward, knocking aside anyone who wouldn't move from the big animals' path. Lifting up his staff he summoned forth a fragment of the wellspring within him and commanded in a powerful voice in the language of his people. ""Who are you? By the blood of my people I command you, appear!"

Intimidate with Mythic Surge
1d20 + 1d6 ⇒ (16) + (3) = 19


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Caravan/Green:
Will Save
1d20 + 6 ⇒ (17) + 6 = 23

Bree grits her teeth and steels herself against the voice. No way in all that is good, am I getting any closer to that... thing. She thought with grim determination. She could tell that the others were not impressed with it either, already assuming stances and ready to fight against the entity. "Careful, we don't know what this being can do." She said to the others, not wanting to turn her back on the intruder.


Female Redfang Gnoll Barbarian (Guardian/Champion) (5(1)) HP: 101/101 | AC:18 T: 12 FF: 15 | Fort: +8 | Ref: +5 | Will: +5 (F/W+2 rage) | Perception: +12/Passive Initiative: +3, DV 60', Scent Rage: 23/23; Mythic 7/7; Effects:

Greenavan:

Will save: 1d20 + 4 ⇒ (8) + 4 = 12

With her attention split between the threat and her supposed ally, it worms into her brain and she begins moving.


Summ. 6/Arch 1 | HP: 54/63 | AC: 20 / T: 14 / FF: 16 | Fort: +6, Ref: +8, Will: +8 | CMB: +4, CMD: 18 | Init: +4, Perception: +7 [Ylva: +17]

Green:
Know Nature - am I familiar with what might cause this sort of effect?: 1d20 + 5 ⇒ (2) + 5 = 7

Will: 1d20 + 5 ⇒ (13) + 5 = 18

Arion wasn't too familiar with what might be causing such effects on things (hey, sheltered girl here), but her will wasn't quite that easy to overcome. Magic flickered on the ends of her fingers, but she didn't send out a summoning. Not yet, anyway. Most of the strength of her power came from calling the right ally at the right time, and she didn't yet know what would work.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Shape:
As Tsakua climbs the dome and looks through the crack, he gets a big grin on his face as he recognizes Jasmine and Maqli.

"Maqli, Jasmine, is it really ye that m'eyes 'r seein'?! Have I fin'lly caught up with ye in this godsforsaken desert?
Where's th' rest o' the folks?"

Enthused at having reunited with some of his companions, Tsakua begins examining the inside if the room, checking to see if he could climb down, or if the crack he is peering into can be made wider.

2,001 to 2,050 of 2,677 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Broken Age All Messageboards

Want to post a reply? Sign in.