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About InjaInja
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Yama (animal companion):
Female lion
N Medium animal Init +4; Senses low-light vision, scent; Perception +7 -------------------- Defense -------------------- AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural) hp 57 (6d8+12) Fort +6, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion, hard to kill -------------------- Offense -------------------- Speed 40 ft. Melee bite +8 (1d6+3), 2 claws +8 (1d4+3) Special Attacks rake (2 claws +8, 1d4+3) -------------------- Statistics -------------------- Str 16, Dex 19, Con 13, Int 4, Wis 15, Cha 10 Base Atk +4; CMB +8; CMD 21 (25 vs. trip) Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Improved Natural Armor, Mythic Companion, Power Attack, Toughness Tricks Attack, Attack, Attack Any Target, Defend, Down, Fighting, Flank, Guard, Hunt, Stay, Track Skills Acrobatics +9 (+13 to jump), Climb +7, Perception +7, Stealth +8 Languages Druidic SQ attack any target, defend, devotion, fighting, flank, guard, hunt, track -------------------- Special Abilities -------------------- Agile Maneuvers Use DEX instead of STR for CMB Attack Any Target [Trick] The animal will attack any creature on command. Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack. Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage. Defend [Trick] The animal will defend you. Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments. Evasion (Ex) No damage on successful reflex save. Fighting [Trick] The animal has been trained to fight. Flank [Trick] Attempts to attack and flank indicated enemy. Guard [Trick] The animal stays in place and prevents others from approaching. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Hunt [Trick] Hunts or forages for food to bring to handler. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mythic Companion Considered mythic for the purposes of determining how mythic spells and effects affect you. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Surge (1d6) Spend a use of mythic power to add the roll of a die to a d20 you just rolled Surge (1d6) Spend a use of mythic power to add the roll of a die to a d20 you just rolled Track [Trick] The animal will track a scent. -------------------- Broken Age Mythic Companion (Su): Within Broken Age, in all intents and purposes, companions are considered mythic along with their players and acquire the Mythic Creature Template. They have mythic surge ability and share the surge pool with their player. If the companion becomes seriously hurt, (⅓ of total health), the player will have to make a Will Save of DC 10 + HD of companion), otherwise they become enraged and attempt to come to their companions aid regardless of their current situation. If they cannot make it to their companion in one turn, they suffer a -5 to all rolls and AC until they are within 10 ft of their companion. Likewise for player becoming seriously injured and companion suffering the same effects. Physical description:
With her copper-brown skin and her straight, black hair, the lower half of her face covered by a ragged, dusty scarf and her eyes shadowed by the hood of her equally ragged and dusty cloak, Inja could pass for human. That is, until the firelight glints off yellow eyes and the scarf slips to reveal a grimacing mouth crowded with fangs. Her muscled arms rest on her knees, one hand trailing in the sandy coat of a young lioness stretched out at her feet. Both woman and animal are heavily scarred, with bloodied rags covering more recent wounds on their feet and paws. Sighing, Inja gets to her feet and stretches out her tall, gangly frame. The lioness flops to one side and rubs her back against the woman's legs, stirring puffs of dust as she does so. Her exposed side shows more scars, puckered marks left by something sharp that had pierced her hide. Several somethings. Inja picks up her walking stick, which the lioness bites playfully before letting go and clambering up to follow the woman as she tours the refugee camp for her evening walk. Background:
Inja doesn't remember ever having had a family. She must have had parents, at least, but she remembers nothing of them. Her theory is that they abandoned her shortly after birth, perhaps expecting her to die of exposure or eaten by wild animals. Neither of those things happened, somehow. Perhaps her beastly blood had something to do with her being cast out, or surviving, or both. She doesn't like to dwell on that part of her past too much. Humans have made it clear more than once that she is not welcome among them. Animals, on the other hand, animals are something she understands. They have simple rules and they rarely lie. She finds it easy to be among them, and her earliest memories are of nuzzling warm fur and tumbling with wolf cubs. She supposes she had a happy childhood, if only because of her ignorance. A shame it had been so short, her obliviousness shattered when humans entered her world for the first time. When she thinks about it, someone must have spotted the human-looking child among the wolf pack. And that someone brought the others, with their sharp metal claws and the ones who threw quills like porcupines, only these quills were long and sharp and deadly. Most of her pack got slaughtered before they managed to escape and melt back into the forest. She doesn't know what happened to the rest. The humans took her to be raised as a proper little girl. Her bestial features they ascribed to a curse, and so she was paraded before witches, herb women, soothsayers and wise old men. There was nothing any of them could do, of course, but that didn't stop them from trying, pouring foul-tasting potions down her throat and performing a myriad rituals in the attempt to "cure" her. Pah! Hers was a blessing, not a curse.
They also sent her to school, taught her how to speak, to read and write, to behave like a human and forget the ways of the beasts. She learned what they had to teach, but she never forgot the lessons of her earlier life. And once they started talking about her earning her stay, paying back her debts, marriage and children and hard work, she packed up and left. She was not a tame dog to be chained and made to beg for a scrap of meat. She wandered for a long time, avoiding settlements and roads, sticking to forests and meadows and wild places. Now and then, she would meet someone who was also on the run from "civilization", for various reasons. Many were inhuman, persecuted and hunted; some simply did not fit into the society and chose the companionship of beasts and birds; others were wanted by the law and sought escape in the wilderness. Most of the times they simply avoided each other, but now and then she would simply click with one of the other travellers and they would spend several hours, or several weeks, on the road together, hunting and foraging, guarding each other's sleep, walking and, more rarely, talking. From one of these travellers she learned of a particular place that was to become her destination. The settlement was called, simply, Haven. It was on the edge of a small lage in an unpopulated stretch of the Emeralia Forest. There were no humans living in Haven. Very few dwarves or elves, most of them in exile. The odd gnome. And plenty of orcs and oreads, tieflings and ifrits, goblins and ratfolk, nagajis and strixes, kobolds and tengus and every half-breed in between. Inja felt right at home from her first day. Her skills at tracking and wilderness survival were promptly put to use and she paired up with a kobold hunter named Nagash to help bring in food for the community. There were few rules in Haven, the chief of them being "don't be an a!@*%**@ to others". This suited Inja just fine, and for many years she enjoyed the simple life of the ever-growing community. Her job, such as it was, allowed her to spend most of her time in the wild. She and Nagash were gone for days at a time, sometimes weeks, and returned to Haven only when driven by the need for supplies and for speaking to someone else other than each other. It was during one of their extended hunting trips that they found Yama, a weeks-old cub at the edge of the forest. How she came to be there and what happened with her pride (if she was indeed part of a pride and not travelling with some kind of entertainer caravan) was a mystery, but Nagash promptly adopted her and they quickly became inseparable. It had been a strange sight to see the kobold nurse the lion cub with goat's milk squeezed from a rag, but once Yama was old enough to accompany them on their hunting trips Inja could not deny what an asset the young lioness could be... when she put her mind to it. All good things come to an end, however. The end of Haven was bloody, with a contingent from the Mad King's army thundering into the settlement on horseback, slaying those who would not surrender and enslaving those who did. Nagash had been sick, so Inja had gone alone to hunt. When she returned, the makeshift houses were still smoking and clouds of angry flies buzzed over the corpses. She found Nagash half-buried under Yama's body, like the lioness had crawled on top of the kobold to protect him. Both of them were riddled with arrows, but Yama was somehow still alive. Stubborn thing. Inja spent weeks caring for the injured lioness and performing death rites for the slain. She had to burn them, as she could not bury this many alone. She wasn't a religious woman, but she nevertheless said a prayer for each and every one of them. She offered the prayers to the wind, to carry them to whatever god might listen. Once Yama was strong enough to travel, she left behind the ruins of Haven and struck north-east across the plain, always one step behind the armies, witnessing the devastation they brought. Even on foot, she could travel faster than the soldiers with their baggage trains and supplies wagons, so after a few weeks she was well ahead of them and cutting northwards towards the desert. Personality, motivations and goals:
While she allows the use for subterfuge and deception while hunting or trapping, Inja cannot abide such in social interactions. She speaks her mind with a bluntness that hasn't earned her many friends, although this is not a situation that she particularly laments. While necessity has taught her to be self-sufficient and circumstances have pushed her away from most people, she still feels the pull of the pack from her earliest days. It would be difficult for her to find a group that accepts her and which she would accept in turn, but if it ever were to happen she would be an exceptionally loyal and fierce companion to them. Having lived away from people for most of her life, she lacks emotional maturity and has not learned yet to temper her feelings, or in many cases even to express them.
Inja finds kinship equally with animals and with inhuman races, and monstruous physiology does not bother her. She is accepting of all races, except one. Humans are something to be hated and reviled, without exception. They defile and destroy, slaughter and burn, trample and enslave. The land must be cleansed of their breed, their cities torn down and the wilderness allowed to reclaim them. Inja dreams of an utopian society where the inhuman races live in harmony with nature and with each other. She experienced the budding of such a society in Haven and she is very keen to participate in its rebirth - preferably in a place more sheltered from humans than Haven had been. She mourns Nagash, but she found a new bond with Yama and is fiercely protective of the lioness, as the last link to her idyllic past. |