The Borderland (M&M): A Villager's Perspective (Inactive)

Game Master Rocan

A group of villagers need to band together.


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48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Must have been a slaughter with such an amount of bodies."


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar looks to the scene, "Gruesome."

perception: 1d20 + 5 ⇒ (3) + 5 = 8

"I guess the coast is clear."

Does it look like we won the fight?

Finally Ellenzar looks to the leader of the salvage crew. "What's the value here the lumber or abandoned gear."


According to the amount of bodies, it seems like the Erathians have won this fight, there are far more dead goblins than discarded human equipment. The dead humans have been taken away. Also the battlefield is not that close to the lumberyard.

"The lumber is more important now, if we want to repair our walls, fashion new arrows and bows, we need that. If we have room left for iron we might take some with us, that would benefit us as well."
Brand says as he looks at the battlefield and the large amount of dead goblins.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"I guess we need to keep moving then."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Right then let's get moving


The lumberyards seem abandoned, stacks of lumber are haphazardly missing logs or thrown together in some fashion, as if the goblins moved them and didn't care where they were. The trees in the area around the camp are cut down, but close to where the logging went on the forest is still dense.

Close to the fire pit there are pieces of large logs burnt half to cinders and an old crafted tripod and spit, bones of several animals littering the ground.

The untouched lumber stocks are some 90 feet away from you, you could get to them on foot or horse but the carts might have some more trouble as logs and branches clutter the original path to it.

Perception DC 15:
The smell of smoke from the fire pit still hangs in the air, it is possible that the fire was lit last night.

Perception DC 22:

The sounds of the forest are easy to listen to, but you hear slight sounds of movement among the birds calling. It sounds like something riffling through the undergrowth.

Perception DC 25:

Shadows move in the distance behind the stacked logs, you swear some creature was peering through an opening in the stack.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

perception: 1d20 + 8 ⇒ (13) + 8 = 21

Elenzar grips his sword and draws it warily, "The fire is recent. Last night even. Keep the eyes peeled."

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Perception check: 1d20 + 7 ⇒ (1) + 7 = 8
"How can you be so sure, this place looks abandoned."


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"The smell and the ash on the burt wood has not blown away yet."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"All the more reason to stay alert. We are a small group after all."

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Right then let's check out the close surrounding area and if its clear well move the lumber on foot and horses.

putting words into action taliesin will head toward the lumber to see if any goblin are laying low in ambush

Grand Lodge

perception: 1d20 + 4 ⇒ (14) + 4 = 18

Whoever was here, it seems like they left early. The fire was just lit last night, David says while looking around for any signs of who may have stayed there.

David will stick close to his friends while we all check out the surrounding area before going to the lumber yard.


Attacks vs Taliesien: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 51d6 ⇒ 6

As Talisien moves up towards the lumber, two shots are fired from behind the stacked lumber 90 feet away. One from an opening large enough to fire through the other from a goblin that hid on the sides and stepped out.

Talisien is now 30 feet away from the lumber stacks.
I assume you did a double move, if that is not correct please say so

There are two smaller stacks of lumber about 20 feet closer, but they look haphazardly thrown together.

Initiative
Talisien: 1d20 + 5 ⇒ (5) + 5 = 10
Elenzar: 1d20 + 6 ⇒ (5) + 6 = 11
Nathaniel: 1d20 + 2 ⇒ (17) + 2 = 19
Forfax: 1d20 + 9 ⇒ (18) + 9 = 27
David: 1d20 + 1 ⇒ (12) + 1 = 13
Goblins: 1d20 + 3 ⇒ (16) + 3 = 19

Your moves
Initiative:
27 Forfax --> We're here
19 Goblins, Nathaniel
13 David
11 Elenzar
10 Talisien


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Round 1. Can we use the haphazardly piles of lumber for partial cover as we race for the stack where they seem to hiding? Does the stack where they are hiding look like if it where knocked around it might collapse on them preferably at least one goblin still in in.

Elenzar runs trying to use lumber stacks and other obstacles for cover from additional fire. He moves full speed for the pile where the goblins fired from.


Yes you can use the partially stacked piles of lumber for cover, if you are standing it confers you partial cover, if you are prone you are out of sight and can't be shot at. The large amount of stacked lumber looks to be sturdy, but with enough force it might be able to push it over. DC 23 Strength check


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

crap, so there were some left after all says Taliesin after taking one arrow


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

perhaps a make shift lever and a sturdy chunk of wood it could be knocked apart into collapse.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel raises his shield as he looks around for any goblins.
He heads for the stacks of lumber.

He looks where the holes are where the firing could have come from.
"Perhaps blocking the view will force them to move out of cover."
Nathaniel proceeds to hold his shield to block the gap he sees.
Just for the sake of it, i'll try to intimidate the goblin. They "should" understand basic common i think.
If not, the tone of the sentence should make the message clear.

Intimidate to shaken: 1d20 + 3 ⇒ (1) + 3 = 4

"You with the bow there. Do you know what i'll do with this mace i have here? I'm going to introduce it to your skull if you don't surrender. When this fight is over, we'll barely keep you alive and i can let the two of you make out!" (insert angered laughter)


Nathaniel, Demoralizing an enemy is a standard action, so then you'll only move 20 feet in their direction with more or less 70 feet to approach them. I'll give you a chance to change your actions if you want.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Ok, as you suggest.


I would suggest you'd do a double move else it will take you 3 more turns to reach them. I don't want to force you to anything, but I expected you to want to get close. You can still call out that line, but not as a Intimidate action, more like a pep-rally for yourself.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Suits me more indeed.

Double move for me then.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Do to the bad ground Forfax will slide off Hassel while grabbing his bill and move as far as he can on foot ducking between log piles.


Forfax moves up 40 ft to the stacked lumber, taking cover where he can.
The goblins behind the lumber fire again on the two that came close, one arrow each flies towards Forfax and Taliesin.

Attack on Talisien: 1d20 + 4 ⇒ (7) + 4 = 111d6 ⇒ 1
Attack on Forfax: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 2
And both miss by a long shot, probably because they are too eager to get cover again.

Shortly after the barrage Nathaniel runs forward and is at about the same point as Forfax.

Round 1
27 Forfax moved 40 ft
19 Goblins, Nathaniel; Fired, moved 40 ft
13 David --> We're here
11 Elenzar: posted actions
10 Talisien


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Round 1

Taliesin moves up and using the reach of his goblin will swing at one of the goblin's

Longspear: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 6 ⇒ (1) + 6 = 7

Crit conf: 1d20 + 5 ⇒ (6) + 5 = 112d8 + 12 ⇒ (7, 5) + 12 = 24

Grand Lodge

David will move to cover behind the lumber and double move if need to.


DM stuff:
1d20 + 4 ⇒ (12) + 4 = 161d20 + 5 ⇒ (7) + 5 = 12

David moves up towards the pile of stacked logs in front of the arrows are fired from and takes cover behind one of them.
Apart from the sounds of battle he hears scuffling sounds again, pretty close actually.

Elenzar closes the distance to the other log pile and shelters himself from the incoming rain of arrows.
As both of them just arrived near the shelter they see Talisien sprint forward with his longspear in hand, only to hear a whistle and see a rope being pulled tight between the two piles of lumber.

Taliesin Reflex Save: 1d20 + 3 ⇒ (1) + 3 = 4

Talisien notices the rope too late to make a jump for it and falls down on the ground. He looks to his sides and sees two more goblins laughing, before they draw their maces.

Taliesin, I'm sorry about your crit, but they had a readied action to trip the first one that approached. I'd hate to waste a good crit, so you may keep that one for a next attack if you wish.
The stacked lumber from where the arrows are fired is considered a wall with firing holes, if your weapon has reach you could stab the goblin behind it, else walk around it. The two smaller stacks of lumber with the two new goblins is 10 feet long and open-ended, you could get around from either side.

Round 2
27 Forfax --> We're here
19 Goblins, Nathaniel;
13 David
11 Elenzar
10 Talisien: Prone on the ground

Nathaniel and Forfax are 30 feet away from Talisien, David and Elenzar 15 feet. The new goblins are 10 feet away from Taliesin.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar charges one of the goblins close to Talisien.

attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
confirm: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
crit damage: 1d10 + 1 ⇒ (9) + 1 = 10

As the blade drives home he snarls at the next goblin, "Laugh now fools."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

its fine DM, good thinking on the goblin's part :)


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel moves towards Taliesin.

Move : 20ft
Standard:
Intimidate to demoralize: 1d20 + 3 ⇒ (17) + 3 = 20

"Speech posted earlier"

Edit: picking a ranged gob.


Nathaniel pick a goblin, one of the archers or one of the melee goblins?
Elenzar damage: 1d10 + 1 ⇒ (5) + 1 = 6


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Is that damage to me or the crit I did not add?


Crit damage you didn't add, or the damage you didn't post, either one.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax will change the nearest goblin:
Attack roll: 1d20 + 5 ⇒ (13) + 5 = 18
Damage roll: 1d8 + 4 ⇒ (2) + 4 = 6


Forfax manages to places himself between Talisien and the goblin on the left side of him. The goblin didn't expect anyone to close in so soon and gets stabbed in the guts, luckily for him his reflexes saved him from any mortal wounds.

One of the goblin archers fires through the hole in the stacked lumber again, having a clear shot at Nathaniel.
Attack vs Nathaniel: 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 6, but misses due to the constraints of firing through a hole.
The other one moves out to the right side of the stack and fires on Nathaniel as well.
Attack on Nathaniel: 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 2.

The two goblins in melee see a new potential threat in Forfax and the one that got hit tries to bash his skull in. Attack vs Forfax: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (4) + 4 = 8 The other approaches Taliesin menacingly and heaves his mace up high before it comes crashing down upon him. Taliesin had just enough time to shield the blow with his arms to prevent extensive trauma. Attack vs Taliesin: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 271d6 + 4 ⇒ (1) + 4 = 5

Nathaniel moves closer to Taliesin and threaten the goblin that fired through the hole. Though Nathaniel can't quite see it, the kobold looks a bit scared now in the face of the armoured warrior.

Round 2
27 Forfax --> Charged a goblin
19 Goblins, Nathaniel; Both Acted, one ranged goblin Shaken (2 rounds)
13 David --> We're here
11 Elenzar posted actions
10 Talisien: Prone on the ground


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

just as a reminder DM even if he is prone Taliesin as has reach weapon so the goblin will provoke an Aoo as he moves in close to bash him.


You are right on that, take your AoO


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Longspear Aoo: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 211d6 + 6 ⇒ (6) + 6 = 12

Crit Conf: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 61d6 + 6 ⇒ (4) + 6 = 10

Reach weapon for the level 1 win :), hopefully i kill him before he hits me...


^^ what are the odds of two crits in a row. It hits and kills him.

The goblin starts laughing maniacally at the prone Taliesin and attempts to whack him on the head to kill him. As the goblin starts to approach Taliesin, he plays defeated for a second before plunging his longspear right in its throat. The goblin gasps for air, but only splutters blood and sinks to the ground.

Think the scene of The Last Samurai


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

yup the dice roller doesn't me to die with my head in the gutter at the hand of a goblin... :)

Grand Lodge

David will poke his end up in time to see a goblin get skewered with a long spear and slump to the ground. Inside, David is cheering his companions on, he lowers his cross bow at the goblin that appears to be quivering slightly.

bow: 1d20 + 1 ⇒ (10) + 1 = 11
dam: 1d6 ⇒ 5


David aims for the goblin and misses, the bolt flying into the logs above. The goblin though looks more nervous than before and looks frantically to the left and right.

Elenzar can't charge the goblin anymore because Forfax is in the way and the other is dead, he can still reach the other one though.

Elenzar moves on up and takes out the goblin with a graceful yet powerful stroke of his sword, one cut across his chest, following with a strike that beheads him.

Round 2
27 Forfax --> Charged a goblin
19 Goblins, Nathaniel; Both Acted, one ranged goblin Shaken (2 rounds)
13 David --> Fired, missed
11 Elenzar: Cleaved a goblin
10 Talisien: Prone on the ground, --> We're here

I assume Taliesin tries to get up, so post your actions for round 3


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Are all the remaining goblins under cover.


For ranged weapons yes, there is one peeking around the right-hand corner for a while now to fire his arrows. He has less cover than the other one so would be easier to hit.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Turn 3

Nathaniel should now be able to get to his first goblin.
Assuming the goblins were distracted to see their friend get impaled, the following.

Nathaniel makes a slight arch in his movement, seeing the goblin peeking around the corner look at his fallen buddy. As the goblin started to notice him when he was practically next to him..

"Surprise!!"
And he swings his mace.

Whack the gob: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d8 + 5 ⇒ (3) + 5 = 8

Ugh...forgot bout the movement restriction my armor gives me....
Can i keep the roll though?


Hate to burst your bubble there Nathaniel, but you don't have a chance to charge to that goblin, there is no straight line, so you can only make a double move to get next to him and attack the next turn. You were 30 feet away from the large stack of lumber and have to walk 40 feet to get to the right side of the stack.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Ugh...forgot bout my move restriction from the armor.
Discard the previous post and move twice. Can i keep the roll though?


If he's not dead by the next round yes.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Round 2

i am assuming the second melee goblin isn't to far away from me. If he is right next to taliesin he will fight from prone instead

Sanding up, taliesin will 5ft in order to be able to hit the other goblin in melee

Long spear: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 6 ⇒ (7) + 6 = 13


The two melee goblins are dead Taliesin, you killed one, Elenzar cut down the other, you'll have to stand up to fight the archers

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