The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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On the plus side, whoever is poisoned can't be that bad, if they are not willing to take risks...as in, if he'd be about to die, it's no matter if they trust random strangers who could help...even if they are assassins in disguise, it would be worth the attempt. Since they are not risking it, IF the poisoned guy is our cleric, he must still be somewhat fine...just sharing those thoughts...


Male Human Follower Alias

At the moment Janus, the poison dude is just purely an enquiry, and he is not suggesting that you go anywhere with him, just checking if you have anything to cure poison. I agree that its suspicious, but as we are not forcing the man to go to any particular location, there's no chance I could invisibly tail him and learn anything before my duration runs out.


He's inquiring, I just think knowing which direction he "goes home" towards could be a interesting lead...


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia shook her head, a little disappointed in their refusal to be sensible. Still, she was only obligated to do so much to help them, and had her own (rather important) mission to pursue. Rather than continuing to try, she moved to meet up with the others instead.


Male Human Follower Alias

IC Janus, there is still nothing suspicious about someone heading up to a 'cleric' and asking if they have a cure for poison. Yes, OOC I can probably assume something might be wrong but asking Victor to blow an invisibility spell based on a casual enquiry not unusual to a healer is a bit unusual IMO.


I understand...but OOC it's the only lead thrown at us. IC, call it a gut feeling. There is a disease, there is illness, vampires and what not. But in a city, there's not that many ways to get poisoned. And IF someone is poisoned, they would usually allow you to see the patient and try a heal check...not wanting a healer to check up on a poisoned person does seem suspicious...it may be nothing but it's enough to get Janus interested...I'd gladly tail him myself but posing as cleric it would probably be noticeable if I suddenly vanish from sight ^_^
What you are downplaying is that they flat out refuse us from seeing the patient. While asking for antidote may be a casual inquiry, if said healer offers to come with you and take a look, see if they can help, refusing that offer without giving a reason is not such "usual" behaviour-


Male Human Follower Alias

TBH, the fact he doesn't want to lead us to a location actually makes him more trustworthy, its less likely that he is baiting us into a trap or ambush. Regardless, I think the point is its not entirely clear cut, each of us are playing different characters and reading into the situation different ways. It just so happens that my character doesn't quite believe that there is cause for alarm yet.


If you not saying anything in game post in ooc tread.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion shrugs helplessly at the request for curing poison. "I fear neutralizing poison is beyond my meager powers, though perhaps we can address this ailment with more mundane means? My colleague and I have some experience tending to the ill, and may be able to keep the condition from worsening, if nothing else." The cleric looks over to Janus apologetically, realizing belatedly he just volunteered his comrade's aid without checking with him first.

Timing-wise, did this request for aid on poison come as everyone was gathering back up? I didn't want to presume it in my response, and so limited to including only Janus..


"I simply do not trust you enough for that. Do something about the monsters in the toy store and then we can talk" says the man.


"We are just clerics...but we have not come without an escort after hearing about all the recent problems. Mayhaps together, we could tend to your troubles? What is going on in the toy store that causes problems for the neighbourhood?", Janus gently responds.

Oh, Thalion, feel free to volunteer me for things ;)


"I do not know what it is, the last cleric that came along found something there that he was worried about and he was going to go get help to take care of it but he vanished right around that time" he replies


Sense Motive: 1d20 + 12 + 1d6 ⇒ (18) + 12 + (2) = 32
Is he being truthful/telling all he knowns? He did mention "Monsters" before, and now tells us he does not know what's there...


He knows something bad is there just not what it is

You figure he is holding back some information but he's being careful not to say more than he needs too.


"So, let us finish treating these patients, then lead the way."


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia nodded slightly - their mission was important, but that didn't mean she was going to advocate abandoning people who were injured. That would be a bad plan on several different levels. She wasn't much for magical healing, but she did help as she could.

Heal: 1d20 + 11 ⇒ (18) + 11 = 29


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Riven tried to help with some of the basic first aid but after just getting in the way she steps aside and lets the others do it.

Aid Another: 1d20 + 1 ⇒ (6) + 1 = 7


You finish doing what you can for the people and then you gather up and the man takes you to the boarded up toyshop were the bodies are piled up.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion wrinkles his nose at the odor as he surveys the surroundings. "What happened to the owner of the place? Do we need to clear this with anyone before entering the place?" As the cleric waits for word, he looks for some sort of window and a gap to peer through.


"Oh my...it would seem you'd need a cleric of Pharasma, rather than us. I heared the people have given up on the dead, but piling them up like this? It's WRONG!...there's creatures bred from that kind of handling...I mean...Do you want undead? Because that's how you get undead!" Reference to showcase the way it's being said-
Janus waits for an answer to Thalion's question, appaled by the careless disposal of bodies on such a scale.


"Not sure what happened to the owner. Dead I supposes either in the riots or in the plague. That's just the thing we don't know how the pile got started. One morning it was just there. Some people had some dead bodies and nowhere to put them so they added them to the pile"


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Sigh... It was really hard to cure stupid, wasn't it? "Still, why a toyshop...?" she muttered. It was possible that it was just random, but... that was kind of an odd place to put bodies, since it was an area associated with children. It didn't make sense yet, and she was always bothered when she couldn't figure something out.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare pauses, looking at the pile, retching. She squints slightly as her face scrunches up and her eyes start to water. "Do you have a wagon..? Shelyn will protect me from the disease... and this is simply not okay."


"It's not only about a disease, this kind of careless treatment of the dead, without the proper rituals, invites a repossession of the bodies by vengeful beings from the other side...these bodies need to be sanctified and burned. They are too many to bury, already. We will need holy water, and oil, and a open space....and, as my guard says, a wagon to transport them there."

Janus eyes the toyshop, suspicious of it's contents, then turns to the man who led them here: "As you claim not knowing about what's in there, do you think you could at least manage to fetch a wagon, wood and oil for a proper pyre? We'll fetch the holy water later...then we can deal with whatever is in this shop, and so Abadar's scales weigh us worthy, later take care of this...insult to Pharasma-", he states as he produces a few coins: "That should cover any costs the request would incur- so hurry."


The man takes the coins and nods "I will go find you a wagon." he says and takes off.


"Well, lets head inside, shall we?"

Some intel, mayhaps? Many people staring at the corpse-pile? Entrance wide open(despite being boarded up?) Do we have to break in? Is there a spot offering some privacy?

For the record, I would consume one invisibility extract, then run careful reconnaisance hoping for the undetectable-trait to help. So if we can get inside the toy shop, you can give us as much detail/layout/flavor as you deem reasonable - because right now I'm a bit hard-pressed to make any meaningful decision based on what I know, except "yeah, I enter the toy shop"


The building is boarded up with no visible entrance. You could try to break down the door or go in trough a window but yes you will need to break in somehow.

The street is more or less deserted but some folks watch from a distance.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia's the type to follow the others and enter once it's safe, given her squishiness. XD


Male Human Follower Alias

I can do a scouting mission, but boarded up entrances and closed doors are the bane of any invisible scout. I'm totally happy doing some recon though, Victor's generally good at that sort of thing.


I'm fine with you doing that.

Janus looks at the corpse pile once more, then walks up to the front entrance, starting to bash the door in with whatever blunt improvised tool is at hand.
I do figure that a "boarded up" door, rather than a properly designed security feature, cannot stand up to extended bashing. If ineffectual, we'll go fetch a portable ram. Either way, we'll break open the door.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion looks at Janus' efforts and pulls out his trusty ol' morningstar. "Does anyone have a crowbar handy by chance?"

Thalion joins his "cleric" buddy if no one has a crowbar for the boards. This is looking to be a not-too-quiet entry...


You break down the door and enter.

Unbalanced stuffed animals, poorly equipped toy soldiers, and dolls exhibiting myriad accidental deformities stare blankly out of the filth-smeared front window of this toy store showroom. Several heavy-looking kites dangle purple and crimson tails from the ceiling above, and a dollhouse recreating Castle Korvosa’s intimidating towers dominates a table in the room’s center. Festooned with tiny bells, the shop’s entrance stands to the north, across from a counter cluttered with dusty candies and a doorway marked “Private.”

Everything is layered in a thick layer of dust and cowbwebs.


Sorry, Thalion ;) - I figured if they'd boarded it up to "keep monsters in there", it would be nigh impossible to enter without alerting whatever is inside, anyway...and I figure drawing some attention from the people around may help with drawing out Red Mantis...who will likely strike right after we are done with whatever is in the toy shop -_-

"Somebody able to provide light? It's not an Orison I thought to need today.", Janus addresses his companions as he enter the shop.

Looking at the curiosities inside, he starts talking while slowly walking around:"Deformed dolls, asymetric stuffed animals....this shop catered to an interesting taste. All that filth, and dust, and cobwebs...how long was it since all those problems came upon Korvosa? I mean, that man did not state how long ago they boarded up this place did he? That dust must have taken months to get so thick.", he ends with a finger swipe over one the dollhouse towers, then looking at the others, pointing towards the "Private"-doorway and nodding to Victor, before resuming to talk: "That model seems quite accurate, the level of detail is amazing..."

I figure with thick dust covering the ground, it will be hard to "truly" stay invisible, but if you think it's worth a try, go for it. Otherwise, I'd simply keep yapping a bit seeing if something comes to us instead- can't really be louder than breaking open the door but should add some background noise for any other actions we do.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion puts away his morningstar as he looks about. "I'm with you Janus. This place looks so...unused." The young man fights off a sneeze from the heavy dust present, and takes the time to study the dollhouse while he waits for others to settle in. "What are we looking for here again? Some sort of trouble?"

From the outside, how big is this place? Dimensions and number of stories would be helpful to get a sense of how much we'll be exploring, not counting the basement since that would be...underground.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia shrugged and snapped her fingers, calling up a bit of illumination for Janus. It was a simple magical trick, but also a useful one - which was why she'd learned it, of course. "Those who make miniatures can be... obsessive." she noted quietly. "Hope they did not also make miniature traps that are genuinely dangerous."

That... was a joke, wasn't it?


It's worth noting the toyshop was boarded up from the inside. A detail I missed before.

Dozens of crooked glass eyes—hollow and crazed—glare from the heads of malformed and half-carved dolls lining skewed workroom shelves. Rat-gnawed stuffed aurochs, disembodied doll limbs, miniature rolling elephants, unseaworthy wooden ships, and crooked blocks illustrated with deformed or poorly painted animals fill bins and racks about the room. A cracked wooden door leads to the north, while a rickety trap door breaks the sawdust-covered floor to the east. In one corner lies the drying corpse of an old bald man amid the wood chips, rusty tools, and oily rags of a scored workbench. The body is old and has likely been here for weeks or months.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

That IS rather important. XD

Cynthia eyed the body carefully, standing well back from it just in case it decided to move. Once she was sure that she was at a safe distance, she carefully gazed around the room and took in the many sights. "I'd like to check down there." she said, indicating the trap door.

Perception: 1d20 + 13 ⇒ (20) + 13 = 33


Male Human Follower Alias

Victor glances at the dusty floor and retracts his earlier idea. "Its true, invisible tricks do not look successful here, unless I cleared the floors with a spell, which I guess limits the purpose of being invisible". Glancing at the trapdoor Cynthia gestures to, Victor frowns at it, before slowly kneeling on the floor as quietly as possible. "I could try and open that door, and/or any trap that lay around it, from a fairly safe distance if required, if we are agreed that this is the way forward".


"I think it's weird that it's been boarded up from the inside. If there's something to be afraid of in here, wouldn't they have boarded it up from OUTSIDE? Besides, whoever closed the door would have been trapped in here...strange, I wish we had noticed before that man departet to fetch a wagon-",
Janus takes a look at the corpse, Take 10 Heal: 10 + 10 + 1d6 ⇒ 10 + 10 + (2) = 22 trying to decude how long it's been dead, and if a cause of death can still be found out.
At the implication of checking the trapdoor, Janus points at the cracked wooden door:"Honestly, I'd like to make sure nothing is up here, first- wouldn't want to get trapped down there with something up here placing one or two of the display cases on top of the trap door."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Probably going to be another haunt." Flare says, shaking her head, annoyed by the half-way done everything. "Guessing it's more likely he was crazy and barred the door. Maybe we'll find something out. Agreed on starting up here." she says, pulling out her polearm as she moves into the room... and through it.

Combat Reflexes and Retributive Reach mostly mean things will get injured if they even approach her.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Riven draws her weapon following Flare's lead. "Anything that could survive this is going to be trouble." Riven casts detect magic as they move up making sure they didn't have any horrid surprises she could prevent.


Janus is able to find several puncture wounds on the man's neck and that he died from being drained of all blood. Searching upstairs you find a stash under a floorboard consisting of coins (130 gold) and a key with a label 245B (a key to a storage locker at the bank of Abadar).

That leaves only the trapdoor.


"Well, they did have Vampire problems in the city, did they not? It's so dark and dusty in here...how about we remove some more of those boards covering up the windows before heading down there?", Janus suggests, eyeing the trapdoor suspiciously.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion nods at the suggestion. "If nothing else, it'll be easier to dive out the window to the outside if we need to run." The cleric smacks his forehead at the thought and turns to Flare. "Make sure you don't include that when you write about our heroic deeds!" He then proceeds to pry the boards before returning near the trapdoor.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia watched from behind Thalion, perfectly willing to let the others verify the safety of the trapdoor - and the area beneath it - before she approached.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

What was the time of day?


It a few hours after noon but it's very gloomy and cloudy out.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Listening to Thalions word Riven would help him pry the windows free to allow what little light this place had inside.


You do what you can but the only windows are at the front and the light wont reach all the way to the backroom.

You open the trapdoor and go down and see tree coffins line up in the basement. The basement is filled with a light mist.

No signs of movement so far.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia didn't go down the ladder - instead, she carefully swept the mist, looking for any signs of magic. If there was nothing there, her next effort was to try and see if the mist matched the description of anything she knew (toxic clouds, that sort of thing).

Knowledge?: 1d20 ⇒ 18

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