The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Once inside the walls, Janus will spend one of his alchemical allocation-extracts to gargle with his elixir of hiding, and stay close to his friends, but in the shadows. If they were to run into trouble, it could always pay to have an ace up the sleeve.
Stealth: 1d20 + 8 + 10 ⇒ (15) + 8 + 10 = 33

In the room with the Captain, Janus will use the attention his allies draw and available cover to arc around and get as close towards the woman mage as is reasonably possible without being detected. If the talk was going downhill, it would be best to get rid of their magical support quickly, especially if they had no idea what this mage was capable of.

If we go to iniatiative, would probably prepare to charge the caster when she's casting a spell, if I manage to get within range/have a clear path after stepping out of cover.


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

When Malcom states who he is Tormod snaps to attention suddenly ready to pounce. He slowly makes his way between Malcom and the rest of the party.


Malcolm draws his blade "So your here to avenge the old man is that it?"


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Sort of. But no. Sloanne was friends with our teachers at one point in his life... and he was literally our only link to figuring out what was going on and why they were killed, why people are hunting us, and all those lovely details." Flare says, as she shines her polearm with her sleeve. "And since you killed him... and from my understanding, happen to be his apprentice, we were hoping you could fill that all in."


Malcom is surprised and takes a moment to compose himself. "That could only mean...You have the marks too?"

The captain on his part has an expression of pure joy like he won the lottery. "Really? More marks! How many?!?"


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"One." she says, taking off her glove and showing it. Which is true. She only has one mark. She's not about to show that everyone has them. They can do that on their own. As it's been, she's been the one showing hers so far.

"Now... what can you tell us?"


"These marks are rare and very powerful. If you have a special ring they can be used to create a miracle the likes only a god is capable of. Sloanne tried to use me. He only wanted to use my mark for his own personal reason. I killed him to claim my birthright. Like Sloanne there are lots of others who know about the marks and want to either claim those that can wield it's power for their own reasons or like the cult those who simply want to make sure they cant be used against them. I agreed to sell my mark to the pirates. I will grant them whatever miracle they want in exchange for an absurd some of gold. That same offer can be extended to you I'm sure." explains Malcolm.

"Indeed come with us to meet our employer and grant his wish and you can receive a sum of fifty thousand gold pieces!" says the captain.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

"Maybe we should discuss this in an area not at risk of being attacked. "

He thinks he has the power of a god and sells it for gold?


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

He definitely wasn't thinking things through. First, if you had a lot of gold, you needed a way to protect it... at the moment, he was sounding a lot like someone who was focused entirely on the positives of what they had, without any consideration for the negatives. Not useful, that.

For now, however, Cynthia was simply watching and deliberately not doing anything to draw attention to herself - being unnoticed could be quite helpful, really...


Male Human Follower Alias

Hey just confirming that I have this right before I put my foot in my mouth, we tracked the princess here right? She isn't anywhere to be seen either correct?


Na, princess was supposed to go missing AFTER this affair, just happened before as excuse for my introduction. We have, currently, no idea about her location, but you were on urgent business when I met you, and I decided to join you hoping to find clues here, as this faction was one among few who could be responsible for her disappearance...


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"So... big shadowy dark cults, people afraid of us, and... pirates. That's all you've got?" Flare says with a sigh.


"Well I also know Sloanne was part of a group called the Eternal watch. He wouldn't tell me the details but said once I was ready he would have me take the trials to join them. That was before he got obsessed with the ghost lady in the castle and ending her curse." says Malcolm.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Guess we're staying here.

"If we go back to the castle we might be able to find out more about the Eternal watch, it's not much but he doesn't seem to have anything else."


The captain looks back to the floating orb showing the battle.

"Blast it all why all why are the undead on the beach! I didn't order them sent out! And were is the Ogrim and his golem? At this rate we will be overrun much faster than planned. We need to start making our way to the escape ship. Make your decision quick this is your last chance. Either come with us willingly or we have to kill you." says the captain.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Or we could just run back the way we came into your enemy and have them defend us since clearly they can beat you.

"Considering your position that's not really a threat, we have questions for Malcolm not your party."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Because he's a little tied up." Flare says, pacing her hand on the hilt of the sword she was carrying, saying whatever the command word is, and then placing her hand on Riven's shoulder. If you're going to kill us, you might as well go ahead and try... but I don't think it's in your best interest. Especially since the marks probably won't work once were dead."

Diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16
Casting Shield Other from the sword on Riven.


"It doesn't that's the point"says the captain of the bloodhands.

"Some folks are willing to pay for the corpse of someone with a mark cause they see it as a treat... LILY! Drop the spell and do the thing!" he says drawing his handaxe with a flaming blade.

Init (going to try rolling the enemies separately see how it goes):

rolls:

Thromod: 1d20 + 4 ⇒ (8) + 4 = 12

Cynthia: 1d20 + 9 ⇒ (5) + 9 = 14

flare: 1d20 + 3 ⇒ (2) + 3 = 5

Janus: 1d20 + 4 ⇒ (3) + 4 = 7

Riven: 1d20 + 3 ⇒ (7) + 3 = 10

Victor: 1d20 + 3 ⇒ (15) + 3 = 18

Malcom: 1d20 + 3 ⇒ (13) + 3 = 16

Lily: 1d20 + 4 ⇒ (20) + 4 = 24

Bloodhand captain: 1d20 + 2 ⇒ (5) + 2 = 7

Order:
Lily
Victor <------
Malcolm
Cynthia
Thormod
Riven
Janus
Bloodhand captain
Flare

Lily will drop the spell she was maitaining and cast colour spray hitting Thormod, flare and Riven. Dc 15 will save or be blinded for 1d4 rounds and stunned for 1.

Victor is up everyone can else can post actions if you know what your going to do.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Will: 1d20 + 5 ⇒ (9) + 5 = 14
Blind: 1d4 ⇒ 1

Riven is blinded and stunned for one round, when it wears off she's speak."Just fall back they can't chase us."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Will: 1d20 + 9 ⇒ (1) + 9 = 10
Blind: 1d4 ⇒ 2


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia wasted no time at all in hurling a hex of Slumber towards the caster (Lily), rather hoping she could take her out of the fight for now. As soon as that was done, she backed up a bit, trying to stay well out of range - she wasn't a close combatant and saw no reason to expose herself like she was actually GOOD at this sort of thing.

Slumber towards Lily, Will DC 16 negates.


Male Human Follower Alias

Victor immediately goes "nova", hurling a bomb at the more frailer looking enemies (ie anyone that looks more roguish or magical), seeking to take someone out quickly so power through the battle with sheer numbers.

Bomb Touch Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13

If bomb is a direct hit, target must make a DC 17 Fortitude Save or be staggered for 1 rnd.


Well, i intended to prevent what Lily just did, but can't compete with that Init. I would probably still go after the caster, but need to know the situation when I'm up.(e.g. if she falls to the slumber hex, I would shift my attention elsewhere)


Lilly would be the obvious target then.

fort: 1d20 + 3 ⇒ (4) + 3 = 7

She squeals as the bombs hits her and is staggered. (lost half her hp)

Malcolm will attack flare while she cant defend herself.
sneak attack: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9

Cynthia seeing the caster is already taken out for the moment can change her target if she wants.

Thormod is up.

Lily
Victor
Malcolm
Cynthia
Thormod <------
Riven
Janus
Bloodhand captain
Flare


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

will: 1d20 + 2 ⇒ (9) + 2 = 11
Blind: 1d4 ⇒ 4

Welp, i'm pretty much out of this combat.

Tormod gets hit with the full blast of Lily's spell, he stands, sword at the ready but totally immobile.


Riven is stunned, Cynthia still has option to change target of her hex if she wants, Janus is up then the captain.

Lily
Victor
Malcolm
Cynthia
Thormod
Riven
Janus <------
Bloodhand captain
Flare


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia will change targets to the Captain, trying to make him vulnerable before Janus attacks.


captain will save: 1d20 + 6 ⇒ (7) + 6 = 13

The pirate captain falls to the ground as he about to attack falling under the influence of cynthia's magic.

Janus your go. Captain is sleeping and lily is staggered.


Well, if he fell to the magic, no use wasting that...Janus will move up to the captain wanting to coup-de-grace him, preparing to hit anybody who would interfere.
That is a full-round action, so probably next round, but I'll be gone for the weekend and dunno how much I'll be able to post in the next 3 days so posting already

Action this round: Move next to Captain and ready action to attack on approach
Readied Action this round, Attack any enemy coming into melee range: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d6 ⇒ 3
Confirm: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d6 ⇒ 2

Action next round: Coup-de-Grace sleeping Captain
Studied Combat+Studied Strike: 3d6 + 4 ⇒ (1, 2, 6) + 4 = 13
DC 23 Fortitude Save or Die
I so long for Level 5 with Fencing Grace...


Captain is incapacitated so flare is up and she is stunned as well.

So Lily who is staggered is next. She wills scorching Ray Janus.

"Stay away from him!" she says
ranged touch attack: 1d20 + 6 ⇒ (7) + 6 = 134d6 ⇒ (5, 1, 6, 3) = 15

Just barely missing him.

Back to victor.

Lily
Victor <----
Malcolm
Cynthia
Thormod
Riven
Janus
Bloodhand captain
Flare


Male Human Follower Alias

"What about me?" Victor queries, as he hurls another bomb at Lily. "Do I have to stay away from him?"

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Paging Malcolm. :)


Sorry was away for the weekend visiting my folks

Malcolm will run over and shake the captain awake getting stabed by Janus in the process.

Lily
Victor
Malcolm
Cynthia <----
Thormod
Riven
Janus
Bloodhand captain
Flare


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Keeping back, Cynthia focused her gaze on the Captain again. This time, though, instead of making him fall asleep, she simply focused on annihilating his defenses.

Evil Eye (-2 AC) on the Captain. 7 Rounds, Will DC 15 reduces to 1 Round.


captain will: 1d20 + 6 ⇒ (20) + 6 = 26


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Gonna call that one a 'success'. XD Still vulnerable for 1 turn, at least - Evil Eye's useful that way.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

People may want to spend actions moving back, this fight is kind of a waste.


Not really, in game wise you need the ring from malcolm and hopefully more intel, out of game wise it is good xp and loot.


Well, Captain is still unarmed and prone after his sleepy hour. So, despite Malcolms interference, should be vulnerable.

If he managed to draw his weapon before, I'll spend my move action to kick it away from him. Also he's prone, so penalty in melee and AoO if he stands up. So makes sense for me to stay near where I am. I will only shift slightly so that someone could flank Malcolm with me while we both threaten the captain.=>5-foot-step if necessary for that
Standard action to attack Captain: 1d20 + 10 ⇒ (10) + 10 = 20 1d6 + 2 ⇒ (1) + 2 = 3


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Do we know IC that he has the ring? I don't recall us finding that out but I may have missed it


He killed Sloanne for the sole purpose of stealing it. The ghost lady said so and he more or less confirmed it moments ago.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Alright ghost lady was quite a while ago must have just forgotten


Lily
Victor
Malcolm
Cynthia
Thormod <----
Riven <----
Janus
Bloodhand captain
Flare

Tormod and Riven are up


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Riven throws a lighting lance at the captain.

To Hit V Touch: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 + 2 ⇒ (5, 4) + 2 = 11

Fort save DC 14 or target treats everyone with 20% conceal for 1 round.

2/4 today


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

Tormod backs off and stands in a defensive position. I can't see a thing!

full defense


The captain is on the ground dazed and bloddied. He will defensibly attempt to cast a spell.
cast defensive: 1d20 + 9 ⇒ (4) + 9 = 13

And fail provoking an attack for Janus.

Flare can move but still blinded.

Lilly will cast invisibility on herself.

Victor is up then Malcolm.


Male Human Follower Alias

Considering Lilly IIRC is still staggered, after she cast invisibility, she is unable to trigger a move action, so I can throw a third bomb at her. Here goes.

Bomb: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare stays right where she is. "Shelyn, The Eternal Rose tells us to go forth first with our words and heart, and only then with our blade. By attacking my friends and I, you have sealed your own fate. Though darkness has come, the light will return soon." Bardic Performance: Inspire Courage. +1 to hit and weapon damage of all allies. So Touch 14 and Damage 10 for Victor.


Well she can still take a 5 foot step to the side.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Yeah, I know. She actually gets 15 feet of movement, but there's no reason for her to move. She doesn't know where to go, where her friends are, etc.

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