
Flare Brent |

Just be careful with cognatogen: It deals physical damage to you that has to have time to heal back up. Kinda sucky, and the main reason I've never made one.

Thalion Hopson |

Alchemist sounds so much cooler than what I remembered from reading (ok, it was more like skimmed) the Advanced Player's Guide. After I get a wizard into a game to try him out, I'm going to have to read up more about alchemists.

Flare Brent |

One of my favorite characters I've made for pathfinder (remade from homebrew) was a mute alchemist with an insanely high stealth skill. Using vivisectionist and chirurgeon (with the DM letting chirurgeon's heal focus apply to the heal portion of my knowledge nature check) and having a really neat backstory... was fun :)

Tormod Hopson |

It's definitely one of those things that could only work by magic.
"I have a pre-described area that is going to fill with fire for a split second and immediately cool to prevent combustion but still hot enough to cause damage to objects and biological tissues and no heat will ever escape the bubble nor will air be in any way displaced or altered unless it is cognizant air in the form of an air elemental or something."

Thalion Hopson |

Ok, dinner time soon here. Hope Cynthia remembers she has a turn here (and is not mad that I took and used up the scroll before she could do something more useful with it). I thought I saw her hop in and make a quick post in the discussion earlier.
Will check back in an hour or two. Later all.
In case it got buried, Thalion went ahead with his initial action (I copied it and hid it in the ooc in the gameplay post). So he used up this turn. Should I make a post for it again just so it's out there?
Added a continuation post to complete his actions for the round.

DireMerc |

Oh and to your earlier question taking a 5 while prone is a move action that provokes attacks.
Getting up from prone as a move action provokes attacks but I allow someone to get up from prone as a full round action that doesn't provoke attacks.
You can also withdraw while prone witch lets you move you speed in a straight and for the first space of movement you do not provoke attacks.
So you could do that to get away from the gargoyle.
You can also get up from prone without provoking attacks by making an acrobatics check dc 20

Victor Krishna |

As a note victor you can target the square next to the gargoyle to try and damage him he would take splash damage only and get a reflex for half.
I'll wait and see if Cynthia elects to move Tormod, since I would do more damage on a direct hit, and he gets no reflex save for half.
EDIT
Hmm, you know if Tormod attacks it again, and I get a direct hit, it would prolly go down, hmmmm

Cynthia, Shaman of Hope |

Would it? I thought the one being dragged didn't provoke, and if Cynthia's out of range to begin with... hn. Oh, well! Take one for the team, then. XD

Flare Brent |


Riven White |

If Riven is a super-powerful mage and could do anything to change this situation, how would she act:
Blast the gargoyle to smithereens?
Transport the party to the next room while leaving the gargoyle scratching his head?
Turn Tormod (or Thalion, but Tormod is probably a better bet) into Superman
Turn the gargoyle into a squirrel for Tormod to smack away
etc...What Riven wishes she could do if she could do anything may help you answer the which direction to go for yourself. I don't know what variations is in Riven relative to the regular wizard, but my few bits of theorycrafting (still trying to get one into a game these days) says Riven'll be able to dabble in the other stuff while building up her shtick.
I like this train of thought but I was more asking what the party wanted me to play as/what role they wanted me to fill
Buff seems good but with a bard/paladin seems like Flare would cover that pretty hard
Debuff seems decent but burns through a lot of spells
Control seems cool but summoning spells are full round action and only summon for 1 round
Damage is straight forward but seems heavily spell reliant
So it's really a matter of what the party wants me to fill

Flare Brent |

As a paladin/bard, she'll actually be favoring a ton of morale bonuses, and several aura-type effects. She will -never- be as sturdy of a caster as you would be. Think of Flare more as filler when it comes to spells. She'll have some flavor (ahem, flair) and some strong choices like cure light wounds. That'll let her manage to fill in gaps as any good bard would. :)
Just as an idea of what she'll be able to do ~4th level:
High saving throws.
AoE buff to attack, weapon damage, and some saving throws.
Decent skillmonkey capabilities, as well as being able to regularly support the others using whatever knowledge checks they're making.
Lay on Hands and Cure Light Wounds as filler for healing. (4/day 1d6, ~3/day 1d8+4 or other -really- useful spells in edge cases. Healing's always useful, so the other spells are coming in as filler.)

Thalion Hopson |

I don't have a strong preference. I see all the options we've bantered about as very strong ways Riven can influence any combat we run into. What about taking generally useful things through level 4, and we can see if our party styles suggest anything particular. It sounds like that's a milestone level for Flare, and it is for Thalion as well, since he hopes to find an animal companion then. Or is there something about arcanists where some decisions have to be made earlier?

Victor Krishna |

For a mythic arcane spellcaster, blasting is pretty huge. With access to Channel Power, Mythic Fireball, Energy Conversion, Arcane Metamastery and Spell Perfection Dazing / Maximised / Intensified Spell, you just steamroll through everything. I remember playing WotR with an Arcane Sorcerer that managed to crank the DC of those fireballs up to 55, which shows how ridiculous mythic can be. That said, its your character, so you could pick up anything you want.
"But Victor, I just want to know what you guys want me to play"
We want you to play whatever you find enjoyable. I think I speak for everyone that we just want everyone to have a fun time, hence why most of us are encouraging you to pick whatever you want, because you know whats enjoyable to you, better than we do. I don't think you can "go wrong" with a full caster (unless you ran pure enchantment in something like a golem heavy campaign), so I wouldn't worry.
PS: if you really wanted to go summoning, there is an Arcanist archtype that grants standard action summoning, which I think you could still try and pick up if you were so inclined.

Flare Brent |

:P She will do what she wants in the end, regardless of what you ask of her. She's looking for input on what everyone else thinks is the strongest for our 'composition', so to speak. I pretty much give her the same talk as you guys are doing right now, every time she asks, though Thalion worded it better than me... the last eleven times I gave 'the speech™'. Ultimately, like they said. It's all awesome. For me, when I play a caster, I play up a theme. It's why I love sorcerers so much. I very -very- rarely am willing or -able- to optimize casters. So... just do what you think you'll enjoy.
Buff: Would you enjoy just making other people's out of character statistics go up? You raise the power and actions of your team a great deal, but is that what you want to do?
Debuff: Would you enjoy just making your enemies suffer? Making them lose precious actions, making them easier to hurt, easier to hit with debilitating effects, and debilitating them yourself?
Control: Would you enjoy having multiple creatures to control in a round? Shoving a giant steel wall in between the goblins and their shaman leader? Coating the ground in grease to make it that much harder for anyone to get to... or away from the group?
Damage: Would you like to lob silly-stupid ginormous balls of damage? Some of which explode ten goblins, while others halfhealth a gargoyle?
Which of these sounds the most... or least enjoyable?
Also: Thalion: Every level is a big deal. I just haven't really thought about anything beyond 4. I'm leaning towards level 3 paladin for fifth... but I haven't decided. Aura of Courage is nice. :)

Thalion Hopson |

It's true that every level will have an impact, but there are usually pockets of coasting levels. For wizards, I find once you've made the creation based on some concept, there are a few easy levels. You just need to navigate a feat for level 3, spread the skills, and pick up spells as you need through scrolls and spellbooks (either friendly exchanges or as loot). That's why I asked about the arcanist. I am not familiar as to what additional decisions are introduced in this variation.

Flare Brent |

I have no idea what that is :) I was just planning to do bard/paladin. It's something I'd had on my mind for a long while, as the two seemed to line up fairly well, especially for a paladin of Shelyn :)
And yeah, I get what you mean, but for me, every level until 4 is a big deal. 1 is... 1. 2 is versatile performance, 3 is smite evil, 4 is divine grace and lay on hands.

Victor Krishna |

Riven White |

I'll wait till level 4 to stick to a path then, that way I can see what we need more of my only worry was my level 3 feat

Thalion Hopson |

Not saying Thalion read Cynthia's mind, just to be clear. That was just a general reference of how Thalion perceives Cynthia :).

Flare Brent |

Flare's most assuredly an art geek. :P

Thalion Hopson |

So, what would happen if we grab the gargoyle from the other room and used it as a battering ram here on the fence?
That's a good point Riven, and I'd definitely recommend it with the potions. I was trying it on the fence, though.

Flare Brent |

:P No fun. I was looking forward to building the Little Golden Book Bridge.

Thalion Hopson |

Cynthia, how did you manage to squeeze that in just as I was typing :). Ok, here's the crazy idea. What if....we lift the table and have it over the top of the fence? First of all, it might bend the fence down and allow us to just climb up the table and climb/walk/crawl through. Second, even if not, we might be able to get on top, then have the other side pull down to lift us up and slide down. Repeat as necessary? May be?

Cynthia, Shaman of Hope |

Completing things before others realize I've even acted helps me maintain my air of mystique. ^^ Might be a bit too close to "climbing" it, though... but we do want to get everyone over!

Thalion Hopson |

Yeah, I can see how that is really toeing the line now that you mentioned it...
I guess it was faux cunning, the kind that makes you seem smart but overlooking the obvious...

Flare Brent |

Thanks. Deleted... somehow I missed that part of the post. Silly me. :P

Thalion Hopson |

That's a good point Tormod! Any thoughts? I went with the prime/composite thing, but noticed too that 9 is the only "all curves" number and thought that was just cool...
Without meaning to, I'm beginning to think Thalion is a bit manic or something. But, right now he's practically playing himself for me. I'm just gonna ride along and see how he shakes out.

Flare Brent |

Like the case I just made. :P There's also the possibility that -any- is the right answer, and they're just looking for -why- you chose that way. :)
Heck, as far as we know, 4 of them have their numbers on the front, and the 5th is on the back :p
Like we could have just taken the healing potions and moved on... but instead, we gave up a sizable amount of money to help people. Without even really thinking about that. I only thought of it after we left the room. :P The value never occurred to the characters, even though we may well need those before we get out.

Cynthia, Shaman of Hope |

Yeah, but the kind of people who would sacrifice others are the type who are politely shown away from the island and kicked out of almost-paradise.
And there is absolutely no truth to the rumors that the blackened bodies we occasionally see on the beaches are the remnants of failures. No truth at all.
Besides, this place doesn't actually have much of an economy - at least, not in the campaign setting information. XD PCs might have a bit more access to things.

Thalion Hopson |

Puzzles with multiple looking solutions are hard, but often it's worth going for the most direct, unless there's something that leads you to think it SHOULD be the non-obvious one. I've thought myself out of many a right answers on multiple choice tests when I was younger, because I always found less obvious relationships where a non-answer was the one that stuck out.

Flare Brent |

C: None of the Above
D: All of the Above
^My bane on tests. I'd put something like 'E: Both A and B are true.'

Thalion Hopson |

Er, what's RPS? I'm a bit nervous about that taking of life thing:
1) Someone wears it.
2) Someone opens another orb.
3) Someone takes the key and we leave the room.
4) 1 and 2
5) 1 and 3
A little test for Flare :P