The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Just be careful with cognatogen: It deals physical damage to you that has to have time to heal back up. Kinda sucky, and the main reason I've never made one.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Alchemist sounds so much cooler than what I remembered from reading (ok, it was more like skimmed) the Advanced Player's Guide. After I get a wizard into a game to try him out, I'm going to have to read up more about alchemists.


Fireball just fills an area with fire for a split-second it doesn't explode...Generally the fire isn't there long enough to set anything on fire but very flammable things in the area do have a chance to catch fire (such as oil or paper)


Male Human Follower Alias

Thats ok, I'm a pure bomb thrower, and the drop in Physical stats is bearable. TBH the thing I worry most about Alchemists, is the super low will save which is just crippling.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

One of my favorite characters I've made for pathfinder (remade from homebrew) was a mute alchemist with an insanely high stealth skill. Using vivisectionist and chirurgeon (with the DM letting chirurgeon's heal focus apply to the heal portion of my knowledge nature check) and having a really neat backstory... was fun :)


As a note victor you can target the square next to the gargoyle to try and damage him he would take splash damage only and get a reflex for half.


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

It's definitely one of those things that could only work by magic.

"I have a pre-described area that is going to fill with fire for a split second and immediately cool to prevent combustion but still hot enough to cause damage to objects and biological tissues and no heat will ever escape the bubble nor will air be in any way displaced or altered unless it is cognizant air in the form of an air elemental or something."


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Ok, dinner time soon here. Hope Cynthia remembers she has a turn here (and is not mad that I took and used up the scroll before she could do something more useful with it). I thought I saw her hop in and make a quick post in the discussion earlier.

Will check back in an hour or two. Later all.

In case it got buried, Thalion went ahead with his initial action (I copied it and hid it in the ooc in the gameplay post). So he used up this turn. Should I make a post for it again just so it's out there?

Added a continuation post to complete his actions for the round.


Oh and to your earlier question taking a 5 while prone is a move action that provokes attacks.

Getting up from prone as a move action provokes attacks but I allow someone to get up from prone as a full round action that doesn't provoke attacks.

You can also withdraw while prone witch lets you move you speed in a straight and for the first space of movement you do not provoke attacks.
So you could do that to get away from the gargoyle.

You can also get up from prone without provoking attacks by making an acrobatics check dc 20


Male Human Follower Alias
Quote:
As a note victor you can target the square next to the gargoyle to try and damage him he would take splash damage only and get a reflex for half.

I'll wait and see if Cynthia elects to move Tormod, since I would do more damage on a direct hit, and he gets no reflex save for half.

EDIT

Hmm, you know if Tormod attacks it again, and I get a direct hit, it would prolly go down, hmmmm


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Would you like me to move him? I think I can do a Reposition maneuver, and if he deliberately fails... XD


Moving him would provoke an attack for the gargoyle on Tormod or cynthia you can pick who gets the attack.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Would it? I thought the one being dragged didn't provoke, and if Cynthia's out of range to begin with... hn. Oh, well! Take one for the team, then. XD


There is a lot of debate on the subject and this is the solution I came down too.


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

Nah, Tormod's not one to let other people take risks when there's an opportunity to show off.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Works for me. XD


That works too I supposes.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

That...was...

Spoiler:
AWESOME!...AWESOME!...AWESOME!...


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Dark Souls:
We shoulda surrounded it and chopped off its tail... Tormod woulda thanked us.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10
Thalion Hopson wrote:

If Riven is a super-powerful mage and could do anything to change this situation, how would she act:

Blast the gargoyle to smithereens?
Transport the party to the next room while leaving the gargoyle scratching his head?
Turn Tormod (or Thalion, but Tormod is probably a better bet) into Superman
Turn the gargoyle into a squirrel for Tormod to smack away
etc...

What Riven wishes she could do if she could do anything may help you answer the which direction to go for yourself. I don't know what variations is in Riven relative to the regular wizard, but my few bits of theorycrafting (still trying to get one into a game these days) says Riven'll be able to dabble in the other stuff while building up her shtick.

I like this train of thought but I was more asking what the party wanted me to play as/what role they wanted me to fill

Buff seems good but with a bard/paladin seems like Flare would cover that pretty hard

Debuff seems decent but burns through a lot of spells

Control seems cool but summoning spells are full round action and only summon for 1 round

Damage is straight forward but seems heavily spell reliant

So it's really a matter of what the party wants me to fill


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

As a paladin/bard, she'll actually be favoring a ton of morale bonuses, and several aura-type effects. She will -never- be as sturdy of a caster as you would be. Think of Flare more as filler when it comes to spells. She'll have some flavor (ahem, flair) and some strong choices like cure light wounds. That'll let her manage to fill in gaps as any good bard would. :)

Just as an idea of what she'll be able to do ~4th level:
High saving throws.
AoE buff to attack, weapon damage, and some saving throws.
Decent skillmonkey capabilities, as well as being able to regularly support the others using whatever knowledge checks they're making.
Lay on Hands and Cure Light Wounds as filler for healing. (4/day 1d6, ~3/day 1d8+4 or other -really- useful spells in edge cases. Healing's always useful, so the other spells are coming in as filler.)


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

I don't have a strong preference. I see all the options we've bantered about as very strong ways Riven can influence any combat we run into. What about taking generally useful things through level 4, and we can see if our party styles suggest anything particular. It sounds like that's a milestone level for Flare, and it is for Thalion as well, since he hopes to find an animal companion then. Or is there something about arcanists where some decisions have to be made earlier?


Male Human Follower Alias

For a mythic arcane spellcaster, blasting is pretty huge. With access to Channel Power, Mythic Fireball, Energy Conversion, Arcane Metamastery and Spell Perfection Dazing / Maximised / Intensified Spell, you just steamroll through everything. I remember playing WotR with an Arcane Sorcerer that managed to crank the DC of those fireballs up to 55, which shows how ridiculous mythic can be. That said, its your character, so you could pick up anything you want.

"But Victor, I just want to know what you guys want me to play"

We want you to play whatever you find enjoyable. I think I speak for everyone that we just want everyone to have a fun time, hence why most of us are encouraging you to pick whatever you want, because you know whats enjoyable to you, better than we do. I don't think you can "go wrong" with a full caster (unless you ran pure enchantment in something like a golem heavy campaign), so I wouldn't worry.

PS: if you really wanted to go summoning, there is an Arcanist archtype that grants standard action summoning, which I think you could still try and pick up if you were so inclined.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

:P She will do what she wants in the end, regardless of what you ask of her. She's looking for input on what everyone else thinks is the strongest for our 'composition', so to speak. I pretty much give her the same talk as you guys are doing right now, every time she asks, though Thalion worded it better than me... the last eleven times I gave 'the speech™'. Ultimately, like they said. It's all awesome. For me, when I play a caster, I play up a theme. It's why I love sorcerers so much. I very -very- rarely am willing or -able- to optimize casters. So... just do what you think you'll enjoy.

Buff: Would you enjoy just making other people's out of character statistics go up? You raise the power and actions of your team a great deal, but is that what you want to do?

Debuff: Would you enjoy just making your enemies suffer? Making them lose precious actions, making them easier to hurt, easier to hit with debilitating effects, and debilitating them yourself?

Control: Would you enjoy having multiple creatures to control in a round? Shoving a giant steel wall in between the goblins and their shaman leader? Coating the ground in grease to make it that much harder for anyone to get to... or away from the group?

Damage: Would you like to lob silly-stupid ginormous balls of damage? Some of which explode ten goblins, while others halfhealth a gargoyle?

Which of these sounds the most... or least enjoyable?

Also: Thalion: Every level is a big deal. I just haven't really thought about anything beyond 4. I'm leaning towards level 3 paladin for fifth... but I haven't decided. Aura of Courage is nice. :)


Male Human Follower Alias

Is Flare heading in the direction of Battle Herald?

I only ask, because I had a similar theorycrafted idea with Bard / Paladin, and wondered if we were in a similar wavelength


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

It's true that every level will have an impact, but there are usually pockets of coasting levels. For wizards, I find once you've made the creation based on some concept, there are a few easy levels. You just need to navigate a feat for level 3, spread the skills, and pick up spells as you need through scrolls and spellbooks (either friendly exchanges or as loot). That's why I asked about the arcanist. I am not familiar as to what additional decisions are introduced in this variation.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

I have no idea what that is :) I was just planning to do bard/paladin. It's something I'd had on my mind for a long while, as the two seemed to line up fairly well, especially for a paladin of Shelyn :)

And yeah, I get what you mean, but for me, every level until 4 is a big deal. 1 is... 1. 2 is versatile performance, 3 is smite evil, 4 is divine grace and lay on hands.


Male Human Follower Alias

Battle Herald

Looks like our ideas split but we had the same basic premise (Bard + Paladin) ^_^.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

I'll wait till level 4 to stick to a path then, that way I can see what we need more of my only worry was my level 3 feat


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Not saying Thalion read Cynthia's mind, just to be clear. That was just a general reference of how Thalion perceives Cynthia :).


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

Tormod is surrounded by NERDS!


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare's most assuredly an art geek. :P


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10
Tormod Hopson wrote:
Tormod is surrounded by NERDS!

*Calculates menacingly*


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Don't worry Tormod. You still have me :P


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

So, what would happen if we grab the gargoyle from the other room and used it as a battering ram here on the fence?

That's a good point Riven, and I'd definitely recommend it with the potions. I was trying it on the fence, though.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

:P No fun. I was looking forward to building the Little Golden Book Bridge.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Cynthia, how did you manage to squeeze that in just as I was typing :). Ok, here's the crazy idea. What if....we lift the table and have it over the top of the fence? First of all, it might bend the fence down and allow us to just climb up the table and climb/walk/crawl through. Second, even if not, we might be able to get on top, then have the other side pull down to lift us up and slide down. Repeat as necessary? May be?


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Completing things before others realize I've even acted helps me maintain my air of mystique. ^^ Might be a bit too close to "climbing" it, though... but we do want to get everyone over!


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Yeah, I can see how that is really toeing the line now that you mentioned it...

I guess it was faux cunning, the kind that makes you seem smart but overlooking the obvious...


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Aeron already made it over the fence. ^^


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Thanks. Deleted... somehow I missed that part of the post. Silly me. :P


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

That's a good point Tormod! Any thoughts? I went with the prime/composite thing, but noticed too that 9 is the only "all curves" number and thought that was just cool...

Without meaning to, I'm beginning to think Thalion is a bit manic or something. But, right now he's practically playing himself for me. I'm just gonna ride along and see how he shakes out.


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

I'm just really not a fan of these "which one doesn't belong" puzzles because there's almost always a case to be made for more than one.


Male Human Follower Alias

Just like there were multiple solutions for that Riddle in Task 1, but only one acceptable answer.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Like the case I just made. :P There's also the possibility that -any- is the right answer, and they're just looking for -why- you chose that way. :)

Heck, as far as we know, 4 of them have their numbers on the front, and the 5th is on the back :p

Like we could have just taken the healing potions and moved on... but instead, we gave up a sizable amount of money to help people. Without even really thinking about that. I only thought of it after we left the room. :P The value never occurred to the characters, even though we may well need those before we get out.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Yeah, but the kind of people who would sacrifice others are the type who are politely shown away from the island and kicked out of almost-paradise.

And there is absolutely no truth to the rumors that the blackened bodies we occasionally see on the beaches are the remnants of failures. No truth at all.

Besides, this place doesn't actually have much of an economy - at least, not in the campaign setting information. XD PCs might have a bit more access to things.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Puzzles with multiple looking solutions are hard, but often it's worth going for the most direct, unless there's something that leads you to think it SHOULD be the non-obvious one. I've thought myself out of many a right answers on multiple choice tests when I was younger, because I always found less obvious relationships where a non-answer was the one that stuck out.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

C: None of the Above
D: All of the Above

^My bane on tests. I'd put something like 'E: Both A and B are true.'


Male Human Follower Alias

So who wants to play RPS to determine who gets that ring of death


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Er, what's RPS? I'm a bit nervous about that taking of life thing:

1) Someone wears it.
2) Someone opens another orb.
3) Someone takes the key and we leave the room.
4) 1 and 2
5) 1 and 3

A little test for Flare :P

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