The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Sorry I missed the last part of the post telling who to post I'll keep my post here so I can copy it later with the right rolls

alright reposting it here rerolled sorry

to hit on first ray 10
to hit on second ray 7
damage on both 3

also I think flares buff makes it +1 to hit on both


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

SHAME ON YOU


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

I TOLD YOU I WAS SLOW


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

lol. Glad you made it Riven :). Thalion thinks you're just fine, especially being so considerate as to fill the poor boy's belly.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

I can vouch for her being slow... so terribly slow...


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Made it to the OOC?

Yea sorry I'm working on upping my post amounts


Go ahead and repost with a new roll Riven but only 1 ray.


So victor to make things a bit easier for me were gonna say you didn't go into the room. I'm making these test up as I go and you split up I have to come with twice as many -_-


Male Human Follower Alias

Thats a bugger, would have solved the riddle then with everyone else (didn't post the answer because I thought I was in a different room

Ah well


I was wondering why you said you knew the answer but didn't post what it was


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Victor, we need more help than that. You, Cynthia and Riven are the brains of this operation. Thalion is counting on some brilliant strategy from the three of you to help us make it through. Surely Victor has some words of wisdom to move us around like chess pieces, if nothing else.

Brainstorming here, but some stuff I can come up with that might be worth trying:

can we get flanking positions?

is the place big enough where the melee as a group can attack and retreat, followed by artillery bombardment?

any others? (that's all I've got)


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Also Victor what discovery did you take? IIRC Precise bombs allow you to pick what squares you effect with your bombs


Male Human Follower Alias

You don't get a discovery at Lv 1

Quote:
Victor, we need more help than that. You, Cynthia and Riven are the brains of this operation. Thalion is counting on some brilliant strategy from the three of you to help us make it through. Surely Victor has some words of wisdom to move us around like chess pieces, if nothing else.

I made a knowledge check (I actually don't think i am the only one that rolled knowledge), so hopefully at some stage I can get results on that, so I can pass knowledge down. Flanking is a good option, but again, the issue isn't so much as hitting it, its breaking past its DR/10 Magic (that we lack a method of bypassing) which pretty much nukes our damage. At this stage, I would really focus on trying to keep Tormod alive, since this thing almost took him out of the fight in one turn (difficult to know, we don't know each others HP), and without him, our chances at winning pretty much drop to banking on a Critical Hit.

I have 5 bombs a day, but obviously I need people out of the way to use them, and need to roll a 4,5, or 6 on a 1d6 to break past its DR. Even then, I am pretty sure with Hover it creates enough debris for ranged concealment unless I walk into melee range. Tactically speaking, this is an "Epic" level encounter, and I'm almost inclined to believe this isn't a fight you are meant to beat in combat, and need to find an alternative solution. That said, don't have any ideas on a non combat solution, since we apparently failed the riddle.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Ah sorry I normally play rogues so I don't know much about the other classes


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

And I totally screwed up! I didn't see that both hits got Tormod. Thought he just had a little scratch from the first hit...


Male Human Follower Alias

Made an edit to the above post


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Yeah, Joley is totally going to dress down Thalion at the end of it all. I could've left one slot blank (or even both), and grabbed magic weapon or comprehend languages once we saw what we were up against. And, why did I take calm animals instead of protection from evil as the domain spell?

Trial by fire about how to be a better cleric...


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Sorry, Torn. 11 damage putting you in serious danger is something that didn't click for me. Flare would have shifted around the creature to drop a heal on you if I hadn't derped as a player. The wounds are more grievous than she realizes just now, I guess. :p


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Since I'm new to caster I was looking up some guides and one said i needed to pick a job so I was wondering what the party wanted me to fill

Debuffer

Battle Field Control

Buffer

I could also try damage or healing with an archtype

The Guide


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Torn=Torm. Autocorrect OP.


bombs = fire damage

damage reduction doesn't apply.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

If Riven is a super-powerful mage and could do anything to change this situation, how would she act:

Blast the gargoyle to smithereens?
Transport the party to the next room while leaving the gargoyle scratching his head?
Turn Tormod (or Thalion, but Tormod is probably a better bet) into Superman
Turn the gargoyle into a squirrel for Tormod to smack away
etc...

What Riven wishes she could do if she could do anything may help you answer the which direction to go for yourself. I don't know what variations is in Riven relative to the regular wizard, but my few bits of theorycrafting (still trying to get one into a game these days) says Riven'll be able to dabble in the other stuff while building up her shtick.

To the DM: Wait, damage reduction doesn't apply to fire damage? I may have an alchemist fire somewhere...


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

But it also splashes. :p


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

I... think I can cast that? XD Who needs it the most?


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Everyone needs it to even hurt the thing effectively, except riven. Tormod is the highest damage, but just letting thalion penetrate the damage reduction is a similar gain. Tormod is the one most likely to get the full benefit against damage reduction, though, as his strength bonus pushes him closest to or above whatever DR this has.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Lol...too late. In the heat of the moment Thalion compounds all his mistakes up to this point with another one.

Question for DM:
From where Thalion can see it, can Cynthia reach the scroll and cast it on Tormod?

Ok, I've put Thalion's intent on hold for a moment. Need to step away from the computer. Let me know if we decide to interrupt his intent here, as Thalion has a few options up his sleeve (heal via spell right there or channel after stepping further back, step back and bless, divine favor himself, etc...)


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Did the gargoyle pass the will save? I didn't see a roll, do you just roll those in private?


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Without a knowledge nature check... Or one of the others sharing the Information, there would have been no way for her to know it, but most gargoyles are more than four hit dice... and further, it's a monstrous humanoid, which isn't the same thing as a humanoid. Silly, yeah. But either way, she tried to use a human only spell on something that looks like a golem or elemental. So it would probably just be a test fire, so to speak. On that note, knowledge of how Riven's magic works might prompt someone who -does- know what we're fighting to inform riven of why that wouldn't have worked. :)


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

If things get desperate, I suggest we grab that proctor looking guy and throw him at the gargoyle...

Until then, the Rule of (Un)cool says Thalion may end up going all dramatic as was his intention until I saw Flare can (and did) heal Tormod back up and Cynthia just might be able to cast off that scroll.

Please don't fire the party cleric...


Monstrous humanoid can be affected by Daze but it does have 5 or more HD correct. I should have made a mention that the spell had no effect but forgot.


The formation as I see it is

Thalion | Gargoyle | Empty
Tormod | Flare | Empty
Cynthia | Empty | Empty

The others being further back the scroll is to the left of Thalion

The gargoyle has his back to the wall.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

I thought it would be flare to the right of gargoyle, Tormod to the left. Gargoyles brings down Tormod, Flare takes the long way to the left, skirting under the current view, if garg and Tormod were engaged in combat directly, she'd be diagonally safe behind Tormod... But Tormod where you have Thalion. She'd have moved to a spot safe to cast to not risk losing her spell... Or would have tried to draw it's attack of opportunity before she had to cast in melee, if it was required to get Torm back into the fight.

So I just had it something like Torm garg empty Flare. But flanking from a diagonal with a polearm changes things a lot.

Simplest fix. She was flanking with Thalion instead... as that was at least possible. :p. Flare would be beside Cynthia in the shown example... So one square lower.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

What I pictured was similar, with these changes:

Thalion had taken a step back after that last swing, so it should be Thalion|Empty|Gargoyle on top if there was room to back up.

I thought Flare tried to swing around to flank, but now came back around to help Tormod. So may be she's just below Tormod now (either to the left or to the right of Tormod). I pictured Cynthia a step or two further back than that; didn't think she'd be so close to the action. So, something like this for the near melee stuff:

TH | xx | GA | xx | xx
xx | TO | xx | xx | xx
xx | CY | FL | xx | xx

FL got there from, say, the upper right or the middle right, flanking for Thalion (would she have flanked for Tormod from upper left? I don't know the flanking rules too well).

Given what I can see better now, Thalion does go ahead and grab the scroll and do his dramatic bit. I can't picture a glimmer of hope tossed his way and him not responding to it instinctively.

(sorry if this blows up in our face everyone...)


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

I believe she flanks for both. From the space two to the right. If I remember it right, it's if any of your corners can draw a line that passes through two parallel lines that make up a creature's square, it's flanking. So Tormod's top left flanked with Flare's top left or top right.

Edit: centers, not corners. Corners is for cover.


For some reason I thought cynthia had cast the CLW i got confused for a bit.

Yes your version makes sense Thalion.

Next time I will have a map we can use. I usually have them but was lazy this time since i figured we didn't really need it.


To flank you need to be on opposed sides. What you're describing only works for large or huge creatures.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Yeah. I also just looked into it a bit more. Reach weapons can flank for two people, but they have to be in a knight's attacking position for chess rules, and flank with center opposite, and diagonal opposite. Trying to flank horizontally or vertically weakens reach weapon's effectiveness.


Male Human Follower Alias

Hmm, if Thalion's map is correct, if someone drags Tormod a square to the left, I can throw a bomb with no drawbacks to the rest of the party.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

All my stuff's been used, sorry Victor. :)

You could alchemist throw anything a nice heavy book... but that'd probably just hurt the book :p

Also, this Isn't an ordinary gargoyle. It's pulling it's punches, which means it's probably either specifically made for this, under some sort of duress... Or someone polymorphed into it for the sake of the test. :)

Finally, if someone did drag Tormod back a square, not only could Victor throw the bomb, but Tormod could safely stand up.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

From what I can tell, Cynthia and Riven still have their moves, so we may just get that to happen. Hope Flare is inspiring your throw!

And, if Tormod did fall out and back into consciousness, can he crawl away this turn? Would a crawling 5' move induce an AOO? Ooh, and if Tormod did get dragged back, can he stand up, 5' in and swing at the thing? I thought I knew how to play this game...I have so many questions!


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

Id be hesitant about chucking firebombs in a room full of nothing but old wood and paper, but that's just me.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

C'mon Tormod. Where's your sense of adventure! You know, they may burst in and try to put out the flames, and we can step out when they open the doors. Would that count as passing the test?


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

:P Alchemist's fire can set things on fire. Alchemist bombs cannot. Not without the right discovery :)


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

I guess if it's like a frag grenade or something.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Fireball spells can't catch things on fire, either. :) Thought... I'd probably let lingering spell adjust that particular instance... :3


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Note to self: Be ready to cast Create Water at any time.


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

That's odd, because it also specifies that fireball creates no pressure or concussive force.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

And you know from all the movies fireballs are ALL about pressure and concussive force.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

I always thought it -was all- concussive force. Man. This game and logic...


Male Human Follower Alias

You can get a discovery which is called Force Bomb (iirc), heck, I think you can get Concussive bomb as well. Battlefield Control is pretty easy with Alchemists, provided they a) can hit an enemy without nuking the party (Precise Bombs) and b) don't run through the total amount of bombs / day...which is fixed by mythic.

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