The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne (Inactive)

Game Master Dragoncat

Current Date: Oathday, 30th of Pharast, 4711 AR

Current Chapter: Escape from Old Korvosa

One would think that having ended the Urgathoan threat to the city, our heroes would be granted more time to rest. But alas, that is not the case. For Queen Ileosa herself has condemned Old Korvosa to a slow death, and is forcing the Korvosan Guard and Sable Company out in favour of a military force loyal to her alone--her Grey Maidens.

She must be removed from the throne, and the man who has the authority to unite the Peerage in doing so is trapped somewhere in Old Korvosa.

Map of Korvosa

Arkona Manor

The Vivified Labyrinth


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Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Inquisitor 4
HP: +8
BAB: +1
Fort: +1
Will: +1
Stat: +1 Strength
7 skill points
+1 Bluff
+1 Intimidate
+1 Perception
+1 Sense Motive
+2 Stealth
+1 Survival
+1 1st Level Spell: Remove Fear
+2 2nd Level Spell: Cure Moderate Wounds, See Invisibility

I'm not totally sold on See Invisibility though.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Demitri, See Invisibility is not a Daily Spell. Blistering Invective is. But, SI, is a game changer when we would otherwise be blind(ish) :) The *only* thing I don't like about BI is that it is *too* good. Way too good. It is the feat Dazzling Display, with no feat tax, and a built in damage mechanic that can be a damage over time effect.

I wish Karri could take it ;)


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Dragoncat, I have been thinking about what Nalun pointed out in regards to Karri's stated alignment.

If she is plain neutral going after Sacred Summons will be pretty useless. I think in the lists there are one or two *total* NE summons. Would it be a problem to switch her alignment to Chaotic Neutral so she access to the Demons on the lists?

(I know she is a couple levels from Blackfire Adept, but it's good to plan at least some ;) )


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)
Karri Chouk wrote:

Demitri, See Invisibility is not a Daily Spell. Blistering Invective is. But, SI, is a game changer when we would otherwise be blind(ish) :) The *only* thing I don't like about BI is that it is *too* good. Way too good. It is the feat Dazzling Display, with no feat tax, and a built in damage mechanic that can be a damage over time effect.

I wish Karri could take it ;)

Yea, I took SI for the clutch moment of having it. I could take Blistering Invective since I'm the only who can. And it would justify my investment in intimidate.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

oh, yeah, I've a bard that is AMAZING with it :D


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

The inquisitor in my offline Runelords game has it, and busts it out every once in awhile. It's pretty damn good for an Intimidate focused character.


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GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Thanks for bearing with me, guys. Had a stats final to study for. Now to get things back on track! :D


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Yes, but how did you do on the final? :D


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Don't know yet. I only completed it today.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

*fingers crossed*


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)
Karri Chouk wrote:

Dragoncat, I have been thinking about what Nalun pointed out in regards to Karri's stated alignment.

If she is plain neutral going after Sacred Summons will be pretty useless. I think in the lists there are one or two *total* NE summons. Would it be a problem to switch her alignment to Chaotic Neutral so she access to the Demons on the lists?

(I know she is a couple levels from Blackfire Adept, but it's good to plan at least some ;) )

I forgot to address this earlier...

I'm going to say it isn't a problem.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

thanks, boss!


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

I'm going to be out for most of the day working. I'll get a post up to move us along once I'm done.

In the meantime, however, I'm going to say that you've all got at least an in-game month of downtime before the next chapter starts up. So you may wish to figure out what you'd like to do with it--maybe get some new gear, retrain feats or the like, etc.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Loot:

Derros
--2 aklyses (small sized) = 5 gp
--3 repeating light crossbows (small sized)
--10 poisoned bolts each (30 total)
--1 short sword
--3 suits of small-sized leather armor

Zeke's Garbage Pile
--an amber necklace (350 gp)
--a silver dagger
--a wax-sealed potion of some description in a metal flask (elixir of vision)

Derro's Lab
--3 potions of Cure Light Wounds
--1 potion of Enlarge Person
--2 potions of False Life

Cabbagehead
--+1 studded leather armor

Giggles
--1 masterwork flail
--1 suit of medium-sized studded leather armor
--1 light wooden shield

Karralo was carrying:

--1 warhammer
--1 suit of chainmail
--1 heavy steel shield
--1 light crossbow
--1 case of 6 bolts
--20 gp

Vreeg was carrying:
--Spellbook
--1 Small masterwork dagger
--1 ring with a rat's skull set in it (+1 ring of protection.)
--1 vial of blue whinnis poison (5 doses)
--1 ratty, patchwork robe (The robe is a robe of bones. It only has one patch remaining: that of a zombified goblin)
--1 knobbly wand carved from oak wand is a wand of ghoul touch. It has about 42 charges left)


---------------------------------------------------------
Selling a Spellbook:

Selling a Spellbook
Captured spellbooks can be sold for an amount equal to half the cost of purchasing and inscribing the spells within.

(used this thread for reference)

Spell Level/Writing Cost
0 5 gp
1 10 gp
2 40 gp
3 90 gp
4 160 gp
5 250 gp
6 360 gp
7 490 gp
8 640 gp
9 810 gp

Vreeg's Spellbook
Cantrips
--All cantrips, except those of conjuration and illusion (18 spells)
135 gp

Level 1 Spells
--Cause Fear, Chill Touch, Feather Fall, Magic Missile, Ray of Enfeeblement, Shield, Sleep
105 gp

Level 2 Spells
--Command Undead, Darkness, False Life, Blindness/Deafness, Scare, Scorching Ray, Spectral Hand
420 gp

Level 3 Spells
--Fly, Gentle Repose, Water Breathing
405 gp

Spellbook selling price = 1,065 gp


---------------------------------------------------------
Sell:

--2 aklyses (small sized) = 10 gp
--2 repeating light crossbows (small sized) = 250 gp
--1 small light crossbow (previously Lyla's) = 35 gp
--1 short sword = 10 gp
--3 suits of small-sized leather armor = 30 gp
--+1 studded leather armor = 1,325 gp
--1 masterwork flail = 308 gp
--1 suit of medium-sized studded leather armor = 25 gp
--1 light wooden shield = 3 gp
--1 light crossbow = 35 gp
--1 case of 6 bolts = 1 gp
--1 warhammer = 12 gp
--1 suit of chainmail = 150 gp
--1 heavy steel shield = 20 gp
--1 Small masterwork dagger = 302 gp
--1 robe of bones (1 charge out of 12) = 200 gp
RAW TOTAL= 2,716 gp (divided by 2, because we're selling the loot)
FINAL TOTAL = 1,358 + 20 gp (Karralo's) + 350 gp (amber necklace) + 1,065 (Vreeg's spellbook)= 1,728 gp
Each PC gets 558 gp and 6 sp

---------------------------------------------------------
Keep (up for grabs):

--+1 ring of protection = 2,000 gp
--wand of ghoul touch (42 charges) = 3,780 gp (only Karri can use it without requiring a UMD

check)
--5 doses of blue whinnis poison = 600 gp
--1 small-sized repeating light crossbow = 250 gp
--30 poisoned bolts (? - I don't know which poison is that)
--1 silver dagger = 22 gp
--1 elixir of vision = 250 gp
--3 potions of cure light wounds = 50 gp each
--1 potion of enlarge person = 50 gp
--2 potions of false life = 300 gp each


---------------------------------------------------------

For now, I'd like Lyla to have the following:

--1 repeating light crossbow = 250 gp
--30 poisoned bolts = ?

Also, before selling Vreeg's spellbook, Lyla will copy fly and water breathing to her formula book (DC 18 on both cases). She'll take 10 on Spellcraft checks. She can copy the spell, but she cannot use it yet (she's copying for future reference). It'll cost her 180 gp to copy those spells.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

I'd take a potion of false life and the silver dagger. Either Demitri or myself would benefit from the Ring, and I'm totally ok with him taking it.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

I'll take the other potion of false life. I would like the ring.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Ok, here's what I intend to buy (in case it's available in Korvosa):

Formula alembic - 200 gp
Traveler's any-tool - 250 gp
scroll of fire breath - 150 gp (plus 40 gp to inscribe in formulae book)
potion of lesser restoration - 50 gp (plus 40 gp to inscribe in formulae book)

Also:
Sell Thieve's Tools (for 15 gp)
Buy Masterwork Thieve's Tools (for 100 gp)

About retraining...
I was wondering if it would be possible to retrain Brew Potion and take Extra Bombs instead.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)
Lyla wrote:

About retraining...

I was wondering if it would be possible to retrain Brew Potion and take Extra Bombs instead.

According to this, you can't.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Whew... how long has it been?

At any rate, we're on to Chapter 2! Yay! :D

Right now, I'd like to get some feedback from you guys--was there anything I could have done differently or improved on?


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

There really isn't anything that Nalun is interested in buying. As for downtime, I think Nalun would want to check in on Trinia if he could, perhaps taking the trip to Absalom, or if not that then sending a discrete message.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

For downtime, Demitri would first like to check in and spend time with Nadia. After that, he'd like to talk to Judge Zena.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14
Dragoncat wrote:
Right now, I'd like to get some feedback from you guys--was there anything I could have done differently or improved on?

Personally, I think this is going well. I like your GMing style.

However, since I'm usually the one keeping track of the loot, I think it would be easier to do that if you also posted the loot in the discussion tab, because it's less posts to go through when tallying the items.

It would be nice if we used some search term, like #PartyLoot (this text should be unspoilered, since spoilered text does not appear on the search results).

Other than that, I'm good.

Are we jumping right into Seven Days to the Grave?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Agreed, I like your style as well.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)
Lyla wrote:
Dragoncat wrote:
Right now, I'd like to get some feedback from you guys--was there anything I could have done differently or improved on?

Personally, I think this is going well. I like your GMing style.

However, since I'm usually the one keeping track of the loot, I think it would be easier to do that if you also posted the loot in the discussion tab, because it's less posts to go through when tallying the items.

It would be nice if we used some search term, like #PartyLoot (this text should be unspoilered, since spoilered text does not appear on the search results).

Other than that, I'm good.

Are we jumping right into Seven Days to the Grave?

Alright--I'll make sure to do that as well. Having something like that will definitely make loot tracking easier.

I'm planning to run a few scenes for individual PCs as a lead-in to Seven Days. If you have any ideas, I'd be more than happy to hear them. :)


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Karri will spend her time between the house and the various libraries in town. She wants to learn as much as she can about Kasdaye and his abyssal allies. And, she is not willing to take Kasdaye on his word for much of anything...

She will try to do her research at times when Demitri is busy, so Nadia isn't home alone.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Karri should go with me to speak to Judge Zena.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

If you ask. But she doesn't really like her, even if she is a pretty good person. Maybe something to do with her attention to detail and ability to see to the heart of things ;)


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Done.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Nalun, regarding sending a message to Trinia, you could pay for a sending spell... :)


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

That would work!


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

:)

Also, Karri, regarding your wishes of doing research... while the Acadamae would be an ideal place for such studies, they won't let in anyone who isn't either a student or a teacher in. The University of Korvosa, on the other hand, would be open to members of the public.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

She would steer away from the Acadamae... too many prying eyes when it comes to membership.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

So, University of Korvosa then?


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Aye. After D and Nadia chat.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla will spend her time doing some research to learn new formulas and working with Althea; throughout the month, she'll contact some buyers to sell the loot the group collected, and after studying Vreeg's spellbook she'll offer to sell it to some sudent at tha Acadamae.

On her spare time, she'll resume her search for information on the Fairwoods, hoping to find at least some distant relative, friend of the family or former employer fo learn some more about the whereabouts of her parents and siblings. She might try looking at old ship records to peruse the crew and passengers lists.


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As a simple reader and not a player, I enjoyed your stuff as a team: I tend to think of the GM and the players as a team, playing together more than against each other.

Great cast of character (and good Rpers behind)
very good believable NPCs, which adds to the dynamics
good pace in the story
unexpected turns

One of my favorite stories to follow. In fact, you're in my top three.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Thanks, Eschie :D


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Sorry I've been out - I've been home sick since Thursday, and am just now back at work. Just now catching up on everything. Equipmentwise, I'll take a potion of CLW, but other than that, I'm good.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Yea thanks.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)
Karri Chouk wrote:
*fingers crossed*

Incidentally, Karri, I got my final marks back for Advanced Stats...

B+.

:D


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

What was the allowable margin for error?

Congrats :D


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

I don't know--I'm just happy I passed the course. :)

Leaves me with more time to finish up my honours thesis.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

These items are still unaccounted for:

--wand of ghoul touch (42 charges) = 3,780 gp
--5 doses of blue whinnis poison = 600 gp
--1 elixir of vision = 250 gp
--3 potions of cure light wounds = 50 gp each
--1 potion of enlarge person = 50 gp

If no one minds, I'll take the potion of enlarge person and use my formula alembic to write the extract in Lyla formula's book.

Demitri, Ortik and Lyla can usually heal themselves, so I think the cure light wound potions should go to Karri and Nalun, and maybe one for Demitri too, since he's usually in melee and suffers more damage than the rest of us.

No one seems very fond of using poison, so perhaps we should just sell it for half price (300 gp, split 5 ways = 60 gp each).

Elixir of vision grants a +10 competence bonus on Perception checks for 1 hours, we could keep it as a party resource and use it as needed. Might come in handy in a dungeon.

Karri, do you want to keep the wand? If not, we can also sell it for 1,890 gp (split 5 ways = 378 gp each).

What do you guys think?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Give the extra cure potion to Nalun, I can cover myself. Otherwise it sounds great to me.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Not likely Karri would be close enough to touch anyone: Ghoul-like or no ;) Sell it. We'd be better off with a Wand of CLW, or even a Wand of Magic Missile if Karri needs a holdout blaster.


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

I agree about the poison. It's good cash, and poison, by and large, sucks. Sell it.

Keep the elixir, and since Karri doesn't want the wand toss that on the heap as well.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

My apologies for not posting for a while now--I'm working on completing an honours thesis, and it's taking up most of my time. My posting here will be on a bit of a hiatus until I come back.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

I'm back!

Sorry I didn't come back sooner--I've sent my thesis off to be edited before I officially submit it, and I ended up slacking off afterwards. I'll get us moving along again in the morning.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

You are forgiven for the slacking. Looking forward to the update.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Apologies once again for the lack of posts--I'm working on finalizing my honours thesis, and it's been taking up my time.

You can expect an update by Saturday.

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