
The Balladeer |

The party sets out again, this time following Melira and her snake, which sometimes slithers on its own through the rocky ground and sometimes is picked up and slung over the Mwangi woman's shoulders. Whatever else Melira may prove to be, she is a good guide. The journey back down out of the foothills is far quicker and easier than the trek the group made on their own the day before; Melira grumbles a bit about the necessity of finding footing for the horses, but she does so, without any of the backtracking that had been necessary yesterday.

Melira Ngige |

Once out of the rugged terrain of the foothills, Melira climbs atop a boulder and squints at the horizon downriver. "No signal from Gashnakh yet. Best we can do is follow the Kestrel downstream and cover as much ground on foot as possible. With luck, we'll catch sight of the ferry before long; at the very least, we'll be sure we haven't missed it if we keep near the river."

Melira Ngige |

Melira proceeds to lead the party down the Kestrel. After a few hours of eventless travel, Dorn feels a surge of adrenalin from Skyreaver, a split-second before Melira calls out sharply, "Down, now! And off your horses, unless you want to get carried away on one!"
She hurries to the nearest rock and crouches in its shadow, making herself as small and unobtrusive as possible. A moment later, a sinuous shadow streaks over the ground and is gone.
Once she is sure it isn't circling back, Melira cautiously steps out of the shadow and peers after it. "River drake, and a large one. Fortunately for us, it already had prey in its talons and wasn't interested in stopping and trying for more."

Mahath Kishion |

"Yes, I agree. Let's definitely keep moving. The sooner we finish this, the better."
Mahath looked back the way they came. This was farther than he'd ever been away from home before, by a long shot, and he wasn't sure how he felt about that.

Melira Ngige |

Melira leads on, a little more quickly than before as if to put as much distance between the group and the drake as possible. A moment later, she calls out cautiously, "Someone approaching, in a hurry. Single humanoid."
Indeed, a figure can be seen jogging in the party's direction from downriver. As it nears, it is revealed to be Tama Turns-Her-Shoulder.

Mahath Kishion |

Mahath, more assertive than he's been up until now, says "Even if it wasn't just the right thing to do, Trunau depends on outlying settlers for advance warning of threats. We should keep our obligation. We should foster good will. We should help."

The Balladeer |

"It flew this way," Tama explains. "It must have a nest near the river." She jogs on steadily, assuming the others will follow in her wake, for something less than a mile, then slows cautiously. "There," she points. Just upriver, a stretch of riverbank is littered with dead fish and animal bones, a sight reminiscent of the bones outside the abandoned drake's nest where the exchange for Zola Sawyer was carried out, but these carcasses are quite fresh. A similar cavern must be nestled along the river's edge below ground level. It looks as if the group can get down to the beach where a section has collapsed toward the river, creating a sort of rough slide toward the water, though the terrain will be tricky to traverse.

Mahath Kishion |

As Alicia creeps away from the others, Mahath casts a quick spell on himself, girding himself in mystic armor for the seemingly inevitable battle.
Casting mage armor on himself.

Marikel Selentin |

Marikel jogs up and looks to Mahath.
"Good thinking. We'll need all the help we can get."
He touches the pommel of his sword against his shield and with a qucik prayer a radiant light emerges from the shield to engulf him before fading. Another prayer and with a wave of his sword, holy power and a sense of resolve wash over the party.
(Cast shield of faith on myself and bless on the party)

The Balladeer |

Tama puts an arrow to the string of her longbow.
Alicia creeps slowly and quietly down the slide to the level of the river.
Dorn 1d20 + 3 ⇒ (12) + 3 = 15
Skyreaver 1d20 + 5 ⇒ (5) + 5 = 10
Mahath 1d20 + 2 ⇒ (5) + 2 = 7
Marikel 1d20 + 1 ⇒ (5) + 1 = 6
Tama 1d20 + 1 ⇒ (5) + 1 = 6
Drake 1d20 + 6 ⇒ (8) + 6 = 14
Surprise round init: Alicia, Dorn, Skyreaver, Mahath, Marikel, Tama
Current effects: mage armor (Mahath)
shield of faith (Marikel)
bless (all)
longstrider (Dorn)

The Balladeer |

Alicia creeps nearer the dangerous beast.
Surprise round init: Alicia, Dorn, Skyreaver, Mahath, Marikel, Tama
Current effects: mage armor (Mahath)
shield of faith (Marikel)
bless (all)
longstrider (Dorn)
Please note that the path down to the river (from J1 to O4) is difficult terrain.

The Balladeer |

Mahath Kishion |

As they creep closer, Mahath recalls how, in their previous encounter, the wasp bypassed his allies and got straight to him. As an extra precaution, he summons an illusion to confuse the drake. Two duplicate images of Mahath appear next to him, mimicking his every action and expression.
Mahath casts mirror image on himself. Images created: 1d4 + 1 ⇒ (1) + 1 = 2.

The Balladeer |

The Balladeer |

Tama looses the arrow on her string, which strikes home in the drake's haunch.
Tama attacks 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16 damage 1d8 + 4 ⇒ (3) + 4 = 7
Round 1 init: Alicia, Dorn, river drake, Skyreaver, Mahath, Marikel, Tama
Current effects: mage armor (Mahath)
shield of faith (Marikel)
bless (all)
longstrider (Dorn)
feather step (Dorn)
Please note that the path down to the river (from J1 to O4) is difficult terrain.

Alicia Dawnblade |

At the twang of a bowstring, Alicia darts forwarding, sacrificing stealth for speed now that she's so near her target. The rogue stabs at the river drake with her rapier before it can react.
Move to G6.
Stealth: 1d20 + 11 ⇒ (2) + 11 = 13
Attack vs flat-footed, bless: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Sneak attack dmg: 2d6 ⇒ (6, 6) = 12
Also add Bleed 2 from Bleeding Attack talent and the Bewildered condition from the Debilitating Injury class ability, lowering its AC by 2.

The Balladeer |

Focusing more on reaching the drake quickly than quietly, Alicia charges forward and drives her rapier deep into drakeflesh.
Alicia moves & attacks: hit
Round 1 init: Alicia, Dorn, river drake, Skyreaver, Mahath, Marikel, Tama
Current effects: mage armor (Mahath)
shield of faith (Marikel)
bless (all)
longstrider (Dorn)
feather step (Dorn)
bleed 2 (river drake)
bewildered (river drake)
Please note that the path down to the river (from J1 to O4) is difficult terrain.

The Balladeer |

His magically-enhanced stride unslowed by the slippery terrain, Dorn charges after Alicia.
Confused and enraged by the sudden attack, the river drake snaps at the fragile creature that hurt it, seizing Alicia in its jaws while it uses its tail to slap at the dwarf beside her.
Skyreaver flies down from the bluff, circling around from the other side to flank the drake. The roc takes a strike from the creature's flailing tail but returns the favor with a savage bite.
Dorn double-moves
River drake full-attacks: bite (Alicia) 1d20 + 12 ⇒ (18) + 12 = 30: hit damage 2d6 + 7 ⇒ (3, 1) + 7 = 11 grab? 1d20 + 18 ⇒ (10) + 18 = 28: success; tail slap (Dorn) 1d20 + 7 ⇒ (17) + 7 = 24: hit damage 1d6 + 3 ⇒ (6) + 3 = 9
Skyreaver moves to D7, provoking AoO from river drake 1d20 + 12 ⇒ (9) + 12 = 21: hit damage 1d6 + 3 ⇒ (3) + 3 = 6 & attacks 1d20 + 8 + 1 + 4 ⇒ (17) + 8 + 1 + 4 = 30 damage 1d8 + 1 ⇒ (4) + 1 = 5
Round 1 init: Alicia, Dorn, river drake, Skyreaver, Mahath, Marikel, Tama
Current effects: mage armor (Mahath)
shield of faith (Marikel)
bless (all)
longstrider (Dorn)
mirror image (Mahath}
feather step (Dorn)
bleed 2 (river drake)
bewildered (river drake)
flying (Skyreaver)
grappled (Alicia)
Please note that the path down to the river (from J1 to O4) is difficult terrain. Dorn, by my count, even with longstrider, you can only make it as far as H7 with 60 feet of movement.

Mahath Kishion |

Mahath stops where he's at. When he sees Alicia's peril, he starts with the fire.
Casting flaming sphere, dropping it E9. He'll use his move action to move it into E8. That's 3d6 ⇒ (5, 1, 4) = 10 fire damage unless it makes a DC19 reflex save, in which case it would be negated.

The Balladeer |

Mahath summons a ball of fire into existence and mentally directs it against the drake's rear flank.
Mahath casts spell & directs spell: River drake Reflex 1d20 + 7 ⇒ (1) + 7 = 8: failure
Round 1 init: Alicia, Dorn, river drake, Skyreaver, Mahath, Marikel, Tama
Current effects: mage armor (Mahath)
shield of faith (Marikel)
bless (all)
longstrider (Dorn)
mirror image (Mahath}
feather step (Dorn)
bleed 2 (river drake)
bewildered (river drake)
flying (Skyreaver)
grappled (Alicia)
flaming sphere (Mahath) (expires round 4)
Please note that the path down to the river (from J1 to O4) is difficult terrain.

Marikel Selentin |

Marikel looks up as the beast snatches up its tasty morsel.
"ALICIA!
He thrusts his sword high and swings it down with a prayer cried to Iomedae, and a copy of his sword appears beside the drake. The spiritual weapon slashes down at the creature.
spiritual weapon: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Marikel tries to navigate the narrow path to get closer.

The Balladeer |

Marikel summons a divine weapon that slashes into the drake before carefully sliding down to less hazardous footing.
Tama releases another arrow which buries itself in the monster's long neck.
Marikel casts a spell & moves to O4
Tama attacks 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28: hit damage 1d8 + 4 ⇒ (6) + 4 = 10
Round 2 init: Alicia, Dorn, river drake, Skyreaver, Mahath, Marikel, Tama
Current effects: mage armor (Mahath)
shield of faith (Marikel)
bless (all)
longstrider (Dorn)
mirror image (Mahath}
feather step (Dorn)
bleed 2 (river drake)
flying (Skyreaver)
grappled (Alicia)
flaming sphere (Mahath) (expires round 4)
spiritual weapon (Marikel) {expires round 4)
Please note that the path down to the river (from J1 to O4) is difficult terrain.

The Balladeer |

As Alicia is unable to maneuver effectively in her uncomfortable position, the point of her rapier skids harmlessly off the drake's hide.
Alicia attacks: miss
Round 2 init: Alicia, Dorn, river drake, Skyreaver, Mahath, Marikel, Tama
Current effects: mage armor (Mahath)
shield of faith (Marikel)
bless (all)
longstrider (Dorn)
mirror image (Mahath}
feather step (Dorn)
bleed 2 (river drake)
flying (Skyreaver)
grappled (Alicia)
flaming sphere (Mahath) (expires round 4)
spiritual weapon (Marikel) {expires round 4)

The Balladeer |

Dorn circles around a rock in the riverbank, and the drake takes the opportunity to slap the dwarf with its tail. Dorn responds with a blow from his hammer, which crushes the drake's ribcage. Its jaws loosen their grip on Alicia as it collapses to the ground.
Dorn moves (triggering AoO 1d20 + 12 ⇒ (11) + 12 = 23: hit damage 1d6 + 7 ⇒ (3) + 7 = 10) & attacks: hit
Combat over