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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Alicia gets closer to the action, readying her hand crossbow.
Alicia moves, drawing weapon, & loads weapon
Round 1 init: Wasp, Skyreaver (delaying), Alicia, Mahath, Dorn, Marikel
Current effects: bless (all)
mage armor (Mahath)
5 feet below ground level (Dorn, Marikel)
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Mahath Kishion |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
As he runs up to Alicia, Mahath calls out "Beware! The spider may yet live; the wasp can paralyze with poison!"
He points at the wasp and utters an arcane phrase, conjuring a flat ray of heat at the insect.
Move to K15, then casting scorching ray at the wasp.
Ranged touch attack, to hit 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage 4d6 + 2 ⇒ (4, 2, 5, 3) + 2 = 16
However, running over the rough ground and trying to avoid hitting 'Reaver, his beam sizzles off into the sky.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Mahath runs to the edge of the gully with Alica, but his rushed spell fails to fry the wasp.
Dorn steps up and does his best to swat the monstrous insect out of the sky with his hammer.
At the dwarf's command, Skyreaver attacks the huge wasp, failing to seize it with his beak but raking it with his talons.
Mahath moves & attacks: miss
Dorn 5-foot-steps & attacks: hit (Wasp Fly check 1d20 + 8 ⇒ (8) + 8 = 16)
Skyreaver full-attacks: miss, hit (Wasp Fly check 1d20 + 8 ⇒ (12) + 8 = 20), hit (Wasp Fly check 1d20 + 8 ⇒ (4) + 8 = 12)
Round 1 init: Wasp, Skyreaver (delaying), Alicia, Mahath, Dorn, Marikel
Current effects: bless (all)
mage armor (Mahath)
5 feet below ground level (Dorn, Marikel)
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Marikel swings his sword, but the wasp buzzes nimbly out of the way.
The insect doubles its long abdomen over under its pinched waist and jabs its stinger into Dorn before it raises cautiously higher into the air.
Marikel 5-foot-steps & attacks: miss
Wasp attacks Dorn (sting) 1d20 + 9 ⇒ (12) + 9 = 21: hit damage 1d6 + 5 ⇒ (3) + 5 = 8 & 5-foot-flies
Round 2 init: Wasp, Alicia, Mahath, Dorn, Skyreaver, Marikel
Current effects: bless (all)
mage armor (Mahath)
5 feet below ground level (Dorn, Marikel)
5 feet above ground level (wasp)
Dorn, roll me a DC 17 Fort save or be paralyzed.
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Alicia Dawnblade |
![Agathion-Blooded Aasimar](http://cdn.paizo.com/image/avatar/PZO9424-Aasimar_90.jpeg)
Alicia continues dashing toward the edge of the gully, slowing down to fire her hand crossbow one-handed. Firing as she goes, she jumps down into the gully. Landing on her feet with a cat's grace, she drops the used crossbow and draws her rapier, and dashes toward the giant insect. Move to L9.
Hand crossbow: 1d20 + 8 ⇒ (13) + 8 = 21 (+2 if she can count as flanking)
1d4 ⇒ 1
Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Alicia's tiny dart grazes the massive wasp. She leaps down into the gully and moves closer to the insect, drawing her rapier.
Alicia attacks & moves, drawing weapon
Round 2 init: Wasp, Alicia, Mahath, Dorn, Skyreaver, Marikel
Current effects: bless (all)
mage armor (Mahath)
5 feet below ground level (Dorn, Marikel, Alicia)
5 feet above ground level (wasp)
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Mahath Kishion |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
Mahath looks back and forth between the melee and the horses. For an instant, he thinks about following Alicia down. Instead, he back peddles to the horses, keeping his eye on the deadly insect as he goes.
Move to G19 and ready an action: cast burning hands if the wasp comes within range of the spell. Damage 4d4 + 2 ⇒ (3, 1, 1, 1) + 2 = 8, DC 18 reflex for half damage.
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Dorn Desslach |
![Cheiton](http://cdn.paizo.com/image/avatar/PZO9038-Cheiton.jpg)
No longer able to reach the bug, "Get it, 'Reaver! Get that blasted thing!" He watches with interest for a moment before glancing at Marikel. Pondering an idea, "Toss me, lad." he tells the healer. He then prepares himself to be thrown until he looks back over at Marikel who just so happens to possess a look as if the dwarf has lost his mind.
Quite annoyed at the delay, "Toss me! What are ya waitin' for! Ya toss me at the bug and I try and smash it on me way down. It's fairly simple. Now toss me!" He then looks back up and starts to contemplate on exactly where to strike at the bee.
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Skyreaver |
![Thunderbird](http://cdn.paizo.com/image/avatar/PZO9084-Thunderbird_90.jpeg)
Skyreaver steadily continues his assault upon the oversized bug.
Bite: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Talons: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Talons: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
AC 25; Hp's 18/18
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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
Marikel frowns at Dorn.
"Shoot it!"
Marikel thrusts his sword high and swings it down with a prayer cried to Iomedae, and a copy of his sword appears beside the wasp. The spiritual weapon slashes down at the creature.
spiritual weapon: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Forgot to roll a Fly check for Alicia's hit on the wasp 1d20 + 8 ⇒ (7) + 8 = 15
Mahath backpedals to protect the horses, the words to a fiery spell on the tip of his tongue.
Skyreaver tears at the wasp which is now hovering slightly above the roc, battering the insect's carapace.
Marikel summons a longsword of divine power which slashes off the end of one of the wasp's segmented legs.
Mahath moves & readies
Skyreaver full-attacks: hit (Wasp Fly check 1d20 + 8 ⇒ (13) + 8 = 21), hit (Wasp Fly check 1d20 + 8 ⇒ (4) + 8 = 12, miss
Mahath casts a spell: spiritual weapon hit (Wasp Fly check 1d20 + 8 ⇒ (15) + 8 = 23
Are you delaying, Dorn?
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
As the gully beneath it fills up with hostile things, the wasp opts for a more isolated target, buzzing away toward Mahath and the horses. As it nears the wizard, he spreads his fingers and conjures a fan of magical fire into the sky.
Wasp flies to HI17-18, provoking AoO from Skyreaver & triggering Mahath's readied spell: Reflex 1d20 + 6 ⇒ (2) + 6 = 8: failure & attacks Mahath 1d20 + 9 ⇒ (17) + 9 = 26: hit damage 1d6 + 5 ⇒ (2) + 5 = 7
Round 3 init: Wasp, Alicia, Mahath, Dorn (delaying), Skyreaver, Marikel
Current effects: bless (all)
mage armor (Mahath)
5 feet below ground level (Dorn, Marikel, Alicia)
5 feet above ground level (wasp)
Skyreaver gets an AoO. Dorn, you are delaying so can act whenever you want to.
Mahath, you rolled a little better in the discussion thread than here so I'll give you the extra point of damage. Roll me a DC 17 Fort save or be paralyzed.
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Alicia Dawnblade |
![Agathion-Blooded Aasimar](http://cdn.paizo.com/image/avatar/PZO9424-Aasimar_90.jpeg)
Alicia makes another unladylike mention of Calistria and tries to scramble back up the side of the gully.
Climb: 1d20 + 2 ⇒ (19) + 2 = 21
Move for L14, or if possible, J16.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Dorn readies his ranged weapon
Stowing a weapon, Alicia scrambles back up the bank of the gully.
Dorn unstraps shield, drops items & draws weapon
Alicia stows weapon & moves
Round 3 init: Wasp, Dorn, Alicia, Mahath, Skyreaver, Marikel
Current effects: bless (all)
mage armor (Mahath)
5 feet below ground level (Dorn, Marikel)
5 feet above ground level (wasp)
paralyzed (Mahath)
It's an easy DC so you can do an Accelerated Climb, Alicia, but you have to have both hands free so you'll have to use an action to stow your weapon first. Mahath, correct me if I'm wrong, but I'm assuming you don't have any purely mental actions available?
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Skyreaver |
![Thunderbird](http://cdn.paizo.com/image/avatar/PZO9084-Thunderbird_90.jpeg)
AoO
Bite: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Skyreaver does not relent and takes off after the wasp, striking at it again as soon as he nears.
Bite: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
HA! Dual 16's and max damage on one and the absolute minimum on the other. Pretty crazy.
AC 25; Hp's 18/18
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Skyreaver tears off another bit of leg as the wasp departs and, following, delivers another scratch to the striped carapace.
Skyreaver flies & attacks: hit
Round 3 init: Wasp, Dorn, Alicia, Mahath, Skyreaver, Marikel
Current effects: bless (all)
mage armor (Mahath)
5 feet below ground level (Dorn, Marikel)
5 feet above ground level (wasp, Skyreaver)
paralyzed (Mahath)
Roll for your spiritual weapon, Marikel, and then you get your own turn.
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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
The conjured sword flies after the wasp and strikes at it again.
spiritual weapon: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Confirm crit: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
With less ease Marikel pursues the creature (K10) then calls down the thunder of Iomedae. A sound burst erupts next to the wasp.
(sound burst DC 16 Fort vs stun for 1 round)
(Should be able to hit only the wasp J,K,17,18 but prepared to hit Skyreaver and apologise later. Sorry Javell :-)
Damage: 1d8 ⇒ 1
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
I keep forgetting to roll Fly checks when the wasp takes damage. It may only fail on a 1, but the more times you make it roll, the more chances it has to come up 1. Skyreaver AoO Fly check 1d20 + 8 ⇒ (18) + 8 = 26: success; attack Fly check 1d20 + 8 ⇒ (16) + 8 = 24: success
The divine longsword slashes through the wasp's carapace like butter, and ichor drips.
Marikel summons a righteous thunder ... that goes off a bit more like a damp squib.
The wasp drops to the ground and seizes the unmoving wizard with her pincers, doubling over her abdomen again to probe him for a fleshy place to implant her egg, while the terrified horses take the opportunity to flee.
Spiritual weapon attacks: crit! Fly check 1d20 + 8 ⇒ (5) + 8 = 13: success
Marikel casts a spell: wasp Fort 1d20 + 9 ⇒ (16) + 9 = 25
Wasp moves to HI18-19 & begins full-round action
Round 4 init: Wasp, Dorn, Alicia, Mahath, Skyreaver, Marikel
Current effects: bless (all)
mage armor (Mahath)
5 feet below ground level (Dorn, Marikel)
5 feet above ground level (Skyreaver)
paralyzed (Mahath)
Skyreaver gets an AoO.
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The Balladeer |
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Skyreaver |
![Thunderbird](http://cdn.paizo.com/image/avatar/PZO9084-Thunderbird_90.jpeg)
Lol! Mahath and all his personal thought bubbles. Pretty funny stuff. :) We have GOT to get him fixed. Stupid wasp!
Skyreaver flies forward and continues to attack the unkillable wasp as if it's all part of the job, and will continue to do so until either of them dies.
Fly 5' to I 17; Attack!
Bite: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Talons: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Talons: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
BOOM! That's cool! Damage is garbage BUT COOL! :)
Crit confirms
Bite: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Talons: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Well that has GOT to be the worst crit rolls ever. A potential of 10 TOTAL damage on 2 crits. Ugh. Ah well. At least we hurt it a bit more.
AC 25; Hp's 18/18
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Ali fumbles her weapon back into her hand as she runs from the edge of the gully. At first, the point of the rapier skitters off the striped carapace, but just when it seems that her attempt to save Mahath has been fruitless, the blade finds a weak place from a previous wound. The point sinks into the wasp's soft innards, and it slowly crumples, its legs and wings convulsing, folding in on itself.
Combat over
Mahath Fort save 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (18) + 3 = 21
Mahath remains motionless and unresponsive for almost four long minutes before he begins to recover from the paralytic sting. The horses are fairly easily retrieved, though they skittishly resist approaching too near the wasp's remains.
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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
Marikel clambers inelegantly up the bank and rushes to Mahath's side.
"Mister Dorn, come closer. I can heal you both."
Marikel mutters to Iomedae for certainty and examines the wound Marikel received for foreign bodies. (Use Touch of Law for a roll of 11 plus 10 healing for a 21 Heal check)
"I believe Mr Mahath will be fine. The poison doesn't kill, just paralyses. Wasps prefer live prey so their eggs have fresh food when they hatch."
Marikel bows his head as Dorn approaches and a pulse of warm energy heals their wounds.
Channel Positive Energy to heal: 2d6 ⇒ (2, 3) = 5
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Mahath Kishion |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
"Uuuhhh. Oh, gods. Th-that thing didn't get eggs in me, d-did it?"
He starts to sit up, and at least gets up on his elbows. "D-Dorn. Check the spider. It might just be p-paralyzed too. With eggs in it."
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Dorn Desslach |
![Cheiton](http://cdn.paizo.com/image/avatar/PZO9038-Cheiton.jpg)
@Mahath: Don't worry bud, you'll be fine. I'm sure nothing like THIS will happen. You're good. Also, I'm thinking we should all stop for lunch. ;)
"On it, lad." The dwarf then moves over to the spider and pulls it out of its burrow to examine it.
Heal: 1d20 + 2 ⇒ (12) + 2 = 14 I've really no idea what kind of roll that involves so I went with heal.
I'm guessing all he really needs to do is describe the shape the dead spider is in physically. And then we can just guess from there. :)
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Dorn Desslach |
![Cheiton](http://cdn.paizo.com/image/avatar/PZO9038-Cheiton.jpg)
Stroking his beard in thought a moment as he examines it, he draws his conclusions and heads back over to Mahath. "The way I'm figurin' it is, I'm fairly certain the wasp did lay an egg inside the spider. Once the egg hatched, the larva then ate the spider from the inside out," he explains plainly, shrugging. "At least, that's how I'm figurin' it."
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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
"The creature we killed may have been the spawn," Marikel mutters.
"But we should certainly move on quickly. Mister Mahath, I can tend that wound over the next few days and ensure it ejects any foreign material. But for now, we should move on."
(Remember my Touch of Law for a roll of 11 plus 10 healing for a 21 Heal check :-)
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Mahath Kishion |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
"Yes, yes of course. We should move on. I'm sure it will be fine." He glances once more at the hollowed out spider as a reminder of what his fate could have been before he mounts his horse and gets in line to move on.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
The party continues up the gully, keeping a wary eye out for both spiders and wasps. Though they pass a few more burrows, the spiders that dug them appear to have abandoned them and are no longer in residence.
After another hour of picking their way over the uneven ground, the afternoon sun picks out a sparkling glint on a hill up ahead -- the hill from which the stone the flood troll carried must have come.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
To get there, the party must cross the gully, leading the horses down into it and then finding a way for them to climb back up the other side. As the group approaches, they can see that the hill is half-collapsed in a pile of rock and glinting stone; from the opposite approach, there is little of note about the hummock. The land around it is reasonably flat and still shows signs of past attempts at cultivation, the soil notably looser and less rocky than the unaltered landscape they have been traveling through. On the far side of the hill, a haphazard shanty still stands, albeit somewhat crookedly, built largely of stone and sod with a few precious timbers strategically placed to keep its roughly rectangular shape.