Thunderbird

Skyreaver's page

51 posts. Alias of Javell DeLeon.


Classes/Levels

Celestial Roc; Int: +6; Energy Resist: Acid 5/Cold 5/Electricity 5; SR 9; Tiger focus(+2 Dex)

Size

M

About Skyreaver

Skyreaver:

Skyreaver
Male celestial roc
NG Medium animal
Init +5(+6 w/tiger focus); Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 25, touch 15, flat-footed 18 (+3 armor, +5 Dex, +7 natural)
hp 18 (+5hp+4+4+5)
Fort +4 (+4base/+0con)
Ref +9 (+4base/+5dex) (10 w/tiger focus)
Will +2 (+1base/+1will)
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +8(+9 w/tiger focus) (1d8+1), 2 talons +8(+9 w/tiger focus) (1d4+1)
Defensive Abilities evasion; Resist acid 5, cold 5, electricity 5; SR 9

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Statistics
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Str 13, Dex 20(22 w/tiger aspect), Con 10(+1@4th), Int 2, Wis 13, Cha 11
Base Atk +3; CMB +4; CMD 20
Feats Outflank(Bonus), Light Armor Proficiency, Weapon Finesse
Tricks Attack, Attack Any Target, Come, Down, Fetch, Flank, Hunter's tricks(2/day)
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Skills
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Acrobatics +9: (+1rnk/+5dex/+3cs)
Fly +18: (+2rnk/+5dex/+3cs/+8rac) (+19 w/Tiger focus)
Perception +5: (+1rnk/+1wis/+3cs)
Racial Modifiers +8 Fly
SQ Animal focus, attack any target(x2), come, down, fetch, flank, Hunter's trick(aiding attack)
Other Gear Mwk studded leather
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Energy Resistance, Acid (5)
Energy Resistance, Cold (5)
Energy Resistance, Electricity (5)
Evasion (Ex) No damage on successful reflex save.
Flight (80 feet, Average) You can FLY!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Darkvision (60 feet) You can see in the dark (black and white only).
Outflank Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
Smite Evil (1/day) (Su) +0 to hit, +4 to damage when used.
Spell Resistance (9) You have Spell Resistance.

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Tricks
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Attack Any Target(x2) [Trick] The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Come [Trick] The animal comes to you, even if it normally would not do so.
Down [Trick] The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Fetch [Trick] The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.
Flank [Trick] You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Hunter's Trick (Aiding Attack) (Ex) (2/day) The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger’s next turn gains a +2 circumstance bonus on that attack roll.

Dice:

[dice=Bite]1d20+8[/dice]
[dice=Damage]1d8+1[/dice]

[dice=Talons]1d20+8[/dice]
[dice=Damage]1d4+1[/dice]

[dice=Talons]1d20+8[/dice]
[dice=Damage]1d4+1[/dice]

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[ooc]w/Tiger Focus[/ooc]
[dice=Bite]1d20+9[/dice]
[dice=Damage]1d8+1[/dice]

[dice=Talons]1d20+9[/dice]
[dice=Damage]1d4+1[/dice]

[dice=Talons]1d20+9[/dice]
[dice=Damage]1d4+1[/dice]

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[ooc]w/Tiger Focus & Outflank[/ooc]
[dice=Bite]1d20+9+4[/dice]
[dice=Damage]1d8+1[/dice]

[dice=Talons]1d20+9+4[/dice]
[dice=Damage]1d4+1[/dice]

[dice=Talons]1d20+9+4[/dice]
[dice=Damage]1d4+1[/dice]

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ANIMAL FOCUS:

As a swift action, gain bonuses from emulated animal(s):

Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.