The Balladeer |
The party advances cautiously through the cave, Alicia hovering dangerously at the very edge of the aura of light.
The Balladeer |
"These things are long gone. It would take powerful forces indeed to move creatures this size."
Despite Marikel's assurances, he continues to whisper and follows Dorn's directive.
(Double move to AE31)
Quoting this because it's an invisible post for me: Marikel shows up as the last poster from the main forum page just under 3 hours ago, and the post is in his posts tab; but it's not visible in the gameplay thread for me. If any of the rest of you can see it, ignore my repetition.
Mahath Kishion |
Mahath pauses for a moment, casting a spell in a whisper. After a moment of concentration, he whispers "Something magical ahead, there.", as he points ahead into the darkess.
The Balladeer |
Dorn Desslach |
Wow. How in the heck does that happen? Yeah it's not there for me either. That's crazy.
Dorn looks to Mahath and then traces his pointing, "He's pointin' toward a skeleton that's just ahead and to the left of the next cavern's openin'. Stay ready, lot. There's just way to many skeletons in here for not one of 'em to be comin' alive and tryin' ta kill us." Dorn continues on, keeping an eye on the skeleton.
The Balladeer |
The party cautiously advances until Marikel's light illuminates the skeleton in question. Except for its proximity to the cavern opening, it looks no different than any of the other skeletons in the cave, chainmail hanging loosely from its clavicle and a spear with a broken point leaning against the wall near its bony hand.
The Balladeer |
Inspired perhaps by morbid curiosity, the others watch Dorn approach the skeleton. As he extends his hand toward the oversized weapon, the bones suddenly come alive with a dry rattle!
Dorn 1d20 + 3 ⇒ (18) + 3 = 21
Skyreaver 1d20 + 5 ⇒ (20) + 5 = 25
Mahath 1d20 + 2 ⇒ (4) + 2 = 6
Marikel 1d20 + 1 ⇒ (13) + 1 = 14
Skeleton 1d20 + 4 ⇒ (14) + 4 = 18
Round 1 init: Skyreaver (delaying), Alicia, Dorn, Skeleton, Marikel, Mahath
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
The Balladeer |
Alicia freezes.
Alicia delays
Round 1 init: Alicia (delaying), Dorn, Skyreaver, Skeleton, Marikel, Mahath
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
Dorn, you can use a standard action to grab the spear, which the skeleton doesn't have in hand yet, or you can just go ahead and attack the skeleton. The ceiling in here is about twelve feet high, so there's room for Skyreaver to fly, if not a lot of room for him to maneuver. Alicia, act at your leisure, but after the skeleton's initiative, it will no longer be flat-footed.
Skyreaver |
Dorn calls on Skyreaver to attack and the bird easily complies. Taking to the air, he flies straight toward the large target.
Fly to AD 33; Attack
Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
AC 25; Hp's 18/18
The Balladeer |
Dorn grabs the skeleton's oversized spear and tosses it behind him, as he commands Skyreaver to attack.
The roc takes to the air and seizes a bone in its beak, tearing it away from the skeleton.
Alicia slips in quickly behind the skeleton and drives her rapier into the chain shirt, her pinpoint aim and the force behind the blow using the skeleton's own armor to crush several ribs.
The skeleton, deprived of its weapon, uses its bony digits as claws, swinging at the dwarf and the roc. While Skyreaver dodges the slash, the finger bone rips open Dorn's arm.
Dorn picks up & tosses item
Skyreaver moves & attacks
Alicia moves & attacks
Skeleton attacks Dorn 1d20 + 13 ⇒ (19) + 13 = 32 damage 1d6 + 7 ⇒ (5) + 7 = 12 & Skyreaver 1d20 + 13 ⇒ (9) + 13 = 22
Round 1 init: Dorn, Skyreaver, Alicia, Skeleton, Marikel, Mahath
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
Marikel Selentin |
"Good shot, Alicia. But we need blunt weapons against these monsters to crush the bones. Or other powers."
Shield drawn close, Marikel takes a step forward. He swings his sword low and a burst of positive energy washes through the skeleton.
Channel Energy to Harm Undead: 2d6 ⇒ (5, 5) = 10
(5' step to AD31, Channel energy to harm undead)
The Balladeer |
Iomedae's positive energy flashes over the unquiet bones, and cracks and crumbles appear.
Marikel 5-foot-steps & channels
Round 1 init: Dorn, Skyreaver, Alicia, Skeleton, Marikel, Mahath
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
Mahath Kishion |
Mahath seems stunned for just an instant, and he murmurs "The stories were true."
Not as accustomed to battle as the others, he forces himself to focus, to fight back fear over childhood horror stories coming to life before his eyes. Almost on pure reflex, he recites a spell and gestures at the skeleton, sending a ray of burning heat at it.
Casting scorching ray. To hit 1d20 + 4 ⇒ (12) + 4 = 16, damage 4d6 + 2 ⇒ (1, 4, 1, 3) + 2 = 11.
Dorn Desslach |
When the skeleton collapses, Skyreaver returns to the ground and catches sight of something on the ground and pecks at it.
Dorn himself manages a huge sigh of relief. "Whew! I'm glad we took that thing down. Not sure how many more swipes I could've taken from that one. The bloody bag o' bones got me pretty good." He inspects the wound a moment before shrugging. "Anyway, I think I'm gonna snag that spear. To blasted big for me ta use but I'm thinkin' we could get a fairly nice bit o' coin for it," he nods , grinning.
Dorn Desslach |
Dorn test different ways to carry the oversized spear. He tries one way and finds that's no good. He tries another way and finds that that's also no good. He then ponders one other way and gives it a shot and ultimately finds that that won't cut it either. "Blast!" he swears, throwing it on the ground. "Okay, new plan. Come back for it another time once we clear out this stinkin' hole full of bad guys," he decides, nodding firmly. "Alright, now that that's settled, let's keep movin'." Dorn grabs his warhammer and proceeds toward the next area.
I'm guessing we just keep rolling into the next cavern. Feel free to change course, folks. Any ol' way works for me.
Mahath Kishion |
Mahath steps over to the spear and concentrates on it, trying to determine what about it is giving off its aura.
Spellcraft 1d20 + 12 ⇒ (15) + 12 = 27 to identify.
Just making sure it won't bring the skeleton back to animation or something similar.
The Balladeer |
+1 spear
The group cautiously moves forward into the next area. Raised ledges outcrop from the walls of a wide-open, high-ceilinged natural cavern.
Still staying ahead of the party, Alicia?
Dorn Desslach |
"Hey! Looks like we found ourselves a bit o' treasure. Right near the base of that spire of bones not fifteen feet from the lass. While I'm not against collectin' treasure, I do have a tendency to concern myself with a pile of it just sittin' there. Why is it just sittin' there? is me first question. And who - or what - does it belong too? Only one way ta find out, me friends," he says with a wink. He then leads the way, keeping an eye out for everything.
The Balladeer |
Marikel advances until the tower of bones Dorn mentioned is visible in the dim light at the edge of his sword's illumination. Treasure, covered with a thick layer of dust, has been piled around the base of the spire, like some sort of offering.
I haven't moved Alicia forward without her approval, now that she's been told she's so close to the object in question.
Mahath Kishion |
"I don't believe the magic of the spear was responsible for the skeleton attacking us. Perhaps the necromancy that animated it, whether intelligent or naturally occurring, established the condition to attack. Or perhaps it is just some latent passion of the deceased for the weapon from life. When I examined the spear, the only power I found it to harbor was an enchantment to enhance its prowess."
The Balladeer |
Marikel, the spire of bones is centered around AH51. Not sure if you think it's the ledge in AK44-46 or you're purposely approaching circumspectly.
The spire appears to be constructed of bones of various types: animals of all sizes, as well as humanoids. In a few cases, the integrity of the construction is supported by small stones or handfuls of gravel or sand wedged between the skeletal structures, but for the most part, its composition is uniform. The far side of the structure, facing east, seems to contain some much larger bones, including what looks to be a massive skull near the top of the spire, and most of the treasure is concentrated on that side....
The Balladeer |
Suddenly, there is a distinct rattle from the spire of bones....
Dorn 1d20 + 3 ⇒ (8) + 3 = 11
Skyreaver 1d20 + 5 ⇒ (2) + 5 = 7
Mahath 1d20 + 2 ⇒ (5) + 2 = 7
Marikel 1d20 + 1 ⇒ (11) + 1 = 12
?? 1d20 + 3 ⇒ (1) + 3 = 4
Round 1 init: Alicia, Marikel, Dorn, Skyreaver, Mahath, ??
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
Alicia, you don't currently have a visible target.
The Balladeer |
Alicia Dawnblade |
Just as a note, per an earlier post on this page, Alicia already has both weapons in hand. I didn't see that when I was posting earlier but figured I'd make sure by having her apparently re-draw them. ;P
The Balladeer |
Marikel, casting from your starting position in AJ46 just leaves Alicia out of the bless radius, but casting from AI47 leaves out Mahath and Skyreaver. However, there's no real reason for the rearmost party members to be quite that far back, except that they haven't explicitly told me to move them, so I'm just going to move Dorn, Mahath, and Skyreaver 5 feet forward and have you cast from AI47 after moving; that will cover everyone.
Marikel steps forward and invokes his goddess's blessing on the party.
Marikel moves & casts
Round 1 init: Alicia, Marikel, Dorn, Skyreaver, Mahath, ??
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
bless (Alicia, Dorn, Mahath, Marikel, Skyreaver)
Dorn Desslach |
Dorn moves up next to the healer. "What in the blazes are we fightin'?! Is it another one of those blasted twenty foot tall skeletons?! Because, ya know, that would totally bite."
Move to AG 48; That's it. See what we're fighting? Or possibly be reminded because I totally missed it. :P
AC 18; Hp's 30/43
Dorn directs Skyreaver to a similar position opposite of him.
Fly to AK 48
AC 25; Hp's 18/18
The Balladeer |
Dorn and his roc move closer to the possible danger.
Dorn moves
Skyreaver moves
Round 1 init: Alicia, Marikel, Dorn, Skyreaver, Mahath, ??
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
bless (Alicia, Dorn, Mahath, Marikel, Skyreaver)
Mahath Kishion |
Mahath creeps forward with the others. He's impressed with the way they spread out without a word; clearly they are a well seasoned team. He is a little unsure how he fits in that, so he sticks close to Marikel and Dorn. When he feels the uplifting sensation of Marikel's bless wash over him, it makes him realize they think trouble is imminent. He quietly casts a spell, and three more 'Mahath's' shimmer into existence around him.
Images 1d4 + 1 ⇒ (2) + 1 = 3
Move to AG46 and cast mirror image.
The Balladeer |
Mahath approaches the danger and seemingly multiplies.
Something darts at Alicia from the shadows. She feels momentary contact against her lower legs from something cold and shaggy, but she sees nothing.
Mahath moves & casts
?? moves & attacks Alicia 1d20 + 5 ⇒ (9) + 5 = 14 Perception 1d20 + 7 ⇒ (10) + 7 = 17
Round 2 init: Alicia, Marikel, Dorn, Skyreaver, Mahath, ??
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
bless (Alicia, Dorn, Mahath, Marikel, Skyreaver)
mirror image: 3 (Mahath)
Alicia, you know something attacked you from the direction from the skeleton, but you can't pinpoint the square. I'll let you spend a move action on a Perception check, if you like; an accumulated 20 will let you pinpoint the square, but you'll still have a 50% miss chance from its total concealment. If you don't make the check (or choose not to attempt it), you can pick a square to attack into with a 50% miss chance.