The Ballad of Bloodmarch Hill

Game Master Joana

Map of Trunau; Tyari's map


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"Well at least we've got a wide bridge ahead of us. And about forty feet ahead of us we also got us a cave. Let's go check it out." With that, the dwarf leads the way.


Female Human Rogue 4

Alicia scowls and follows the dwarf, annoyed she can't see in the dark as well as he can.


The party follows Dorn cautiously over the bridge and into the mouth of a good-sized cave.

Map

Dorn:
This is a large cave. You can see sixty feet into the darkness and spy no sign of another side.

Map


"Blast this place is big. I still cannot see the other side." Glancing around a moment, "Keep yer eyes peeled, there's never nothin' good about an empty cavern. It's just too... empty."


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Having crossed the bridge, keeping away from the edges, Marikel doesn't pause but enters the cave. He keeps the solid wall to his right and his shield ready in his left hand.

(Move to M42)


Marikel strides forward unhesitatingly, preferring the danger of an unseen enemy to that of a fall. The light from his sword illuminates several standing boulders but nothing imminently threatening. The ceiling is about fifteen feet high.

Map


Female Human Rogue 4

Alicia slips into the shadows and starts skulking around at the edges of Marikel's light, scouting. Move to I39.

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18


Perception 1d20 + 7 ⇒ (15) + 7 = 22

Alicia is just about to slip between the wall and the stone when she spies it -- a network of dusty webbing between the two surfaces, barely visible in the dim light. If this is anything like the spiderweb in the Burned Church, it's bound to be sticky.

Stopped you in J39, Alicia.


Female Human Rogue 4

Alicia scowls and stage-whispers, "There's some awfully big spiderwebs here. Probably equally-big spiders about, too."


"Great. Spiders. I hate spiders. Oh well. Sounds like ta me that me bird's about to get him some fresh lunch. Let's just keep goin' until they jump out at us. Maybe they're smart spiders and they don't want ta get themselves killed," he surmises, shrugging. He then leads on, keeping an eye out for the annoying vermin.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Marikel moves up not far from Alicia (I41) pressing his glowing sword against the darkness.
"Best we locate them now. We don't want them behind us if we have to retreat in a hurry."
He looks up at the ceiling carefully.


Nodding, "Fair enough." Dorn copies the cleric and looks up and all around along the ceiling.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath remembers children being taunted to brave the caves in his youth. He grimaces at the thought of what they might have encountered.

"The webs may be abandoned, but I agree it is best to be sure. Some webbing is susceptible to fire which I could ignite, but I am reluctant to do so. If there are active spiders here, there might be live victims entangled therein." In his mind, Mahath can't help but picture himself as a hapless preteen ensnared down here, waiting to be devoured.

He looks to Marikel. His look tells the priest that if he asks, Mahath will try to ignite the webs at his order, despite his misgivings.


Marikel's light illuminates the northern alcove of the cavern. Apart from the webbing Alicia discovered between the standing boulder and the western wall, this area appears to be clear of hazards.

Dorn:
You notice that the webbing Alicia almost walked into appears quite dusty. It would seem that it has remained undisturbed, by either spider or prey, for a considerable time.


Female Human Rogue 4

Alicia frowns and looks around, then slips further into the shadows and away from Marikel's light.

Stealth: 1d20 + 12 ⇒ (19) + 12 = 31

Move toward J48.


Narrowing his eyes in study of the spiderwebs, "Ya know, I'm thinkin' there aren't any of the vermin left. These webs here are covered in dust. Which obviously means they ain't been touched for quite some time. So with that, I'll move on ahead. But feel free to keep an eye out for the creepy crawlies just in case." And with that, Dorn continues on ahead.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Marikel looks to Mahath respectfully, then back to Dorn.
"Very well. No spiders here. Lead on."


Alicia moves up fearlessly to the edge of her vision. After a moment of discussion, Dorn follows.

Dorn:
As you move up next to the human girl, you can see that the floor of the cave seems to fall away again ahead. A thick, flat slab of stone, however, seems to form a sort of bridge over the ravine.

Map


"Well we got us a bridge ahead that's over a ravine. Barrin' anythin' jumpin' out at us, I'm guessin' we head toward it? Unless you lot got another way you prefer."

By 'fall away' do you mean it's like a cliff? Is it like 20' down or something like that? Just wanna be sure because Dorn's just gonna keep going toward the bridge unless the group has another plan.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

"There's certainly plenty of space down here," Marikel scowls.
"Are we going in the right direction? Sawyer told us to head south and not take the side tunnels."


Dorn Desslach wrote:
By 'fall away' do you mean it's like a cliff? Is it like 20' down or something like that? Just wanna be sure because Dorn's just gonna keep going toward the bridge unless the group has another plan.

It appears to be like the other drop-offs you've seen in this cave; as such, you can presume it is, like the others, approximately twenty feet deep with water at the bottom, though you wouldn't know for sure without approaching the edge to look over, or drop a rock, or something similar. You could always send Skyreaver to fly down and investigate the lower level; I'm sure it's safe. ;)


Okay, I've forgotten. Are we going south or did we take one of those side tunnels?

"Ya know, I hadn't thought about that, lad." he says, shrugging, as he places his weapon up. He then looks over the edge in an attempt to discern how high they are from the floor. "I can get down there safely if ya think we need ta know what's down there. Unless we actually are goin' the wrong way and need ta turn back. For the life of me I can't remember if this was the south tunnel we took or not," he says, stroking his beard in thought.


Dorn Desslach wrote:
Okay, I've forgotten. Are we going south or did we take one of those side tunnels?

You had three options: west, east, and south. West were the ghost rats, this is east; south would have been straight ahead (down on the map).

Dorn:
Glancing over the edge next to the makeshift bridge, you can see that the drop-off here is similar to the others you've seen: about twenty feet down with water at the bottom; however, there seems to be something between you and the water, something that makes the lower reaches of the chasm hazy and indistinct. It looks like the chasm beneath the bridge, which you can now see is about thirty feet wide, is full of spiderwebs.

Map


"Okay, maybe we should turn back. Because below us is covered in spiderwebs. And when I say covered... I mean completely."


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

"A torch should take care of that," Marikel advises, turning away.
"But maybe on the way out. We have work to do."
He eagerly leads the way back to the south passage.


Nodding, "Sounds good ta me. I hate spiders." The dwarf then turns and heads back as well.


Female Human Rogue 4

Ali snickers behind Marikel's back. Secretly grateful not to be fighting giant spiders or spider swarms again, she dutifully follows after him.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

"Well reasoned, Marikel. If the webs are that old, then it is improbable that the path we seek goes that way. We are trying to follow more recent footsteps. We can return this way if we exhaust other options."


The dwarf and the priest lead the party in retracing their steps out of the cavern. Advancing toward the south, it soon becomes clear that this pathway is also a bridge over the lake in the cavern below, though the bridge this way is wider than the side paths and has a solid wall at its western side.

Map

Dorn:
With your enhanced vision, you can see that the path meets a solid wall to the south and veers to the southwest.

Map


"We got a tunnel goin' southwest," he says, motioning in said direction.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Marikel peers carefully into the depths. "The town will never be without water in a siege."
He turns back to Dorn. "I guess we check it out a ways, just to make sure. But then we keep heading south. We may not have much time."


As the group continues across the bridge, it becomes clear that the southwest passage is the only option, as it veers around a rock wall directly to the south and begins to slope steeply downward.

Map


Female Human Rogue 4

Alicia hustles to move ahead of the rest of the party, keeping to the shadows as she takes on her scouting role again. Move toward one of the AC squares.

Stealth: 1d20 + 12 ⇒ (5) + 12 = 17
Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Alicia slips ahead of the others to take the lead down the passage. Staying in the aura of dim light moving forward with Marikel, she can see that the passageway opens up into a more open area after about seventy feet. The southern side of the stone underfoot continues to slope downward.

Map

Dorn:
You can see that, in addition to sloping downward toward the south AH and down, the floor ahead begins to climb upward toward the north AF and up.

Map


"Looks like not only is our path slopin' south, it also climbs toward the north. This ought ta be interestin'."


Which way? North and back upward, or south and further downward?


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Marikel pauses for barely a second to glance upward, before leading the party down and South.


The downward-sloping passage to the south quickly curls around to the southeast, revealing the opening to another tall-ceilinged cavern.

Map

Dorn:
Beyond the limit of the other's vision, you see a heavy, ten-foot-tall, malformed skeleton standing against the wall just inside the cave!

Map


"Whoa! Hold up there, lot. At the end of this cave here is a skeleton the size of a giant... or a might bigger." Looking over at Marikel, "What do ya think, lad? You know more about this undead business than meself. Think it's simply the bones of a giant or some nasty undead-come-alive-and-kill-us trap that's been set for any unwanted visitors?"


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Marikel halts immediately and peers into the darkness.
"Skeletons, hey?" Marikel mutters a prayer and takes a few steps forward.
"Iomedae will show me if it bears the taint of magic."

(Cast Detect Magic and approach slowly)


Marikel:
Because animate dead is an instantaneous spell, skeletons/zombies/etc. don't have a magic aura detectable with detect magic. Detect undead would be the spell you'd need.

You detect no magic auras in the mouth of the cave, though you are not sure from outside how deep it might go.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

"No magic. Back me up."
Refreshing the light on his sword, Marikel advances towards the end of the cave.


Female Human Rogue 4

Alicia sneaks forward, paralleling Marikel in the shadows.


"You got it, lad. Be ready for anythin'," he tells the others as he follows behind the healer.


Marikel leads the way into the chamber. The light emitted by his sword illuminates a monstrous skeleton -- almost human-like, save for the size and a certain thickness to the bone. Armor still hangs loosely from the oversized scapulae, and giant-sized weaponry leans against the stone near the skeletal hand. On the other side of the cave is another skeleton in a similar pose, and at the edge of the light's reach, another skeletal hand is visible; they seem to line either side of the cavern. However, there is no immediate sign of movement.

Map

Alicia:
You recognize these as hill giant skeletons.

Staying in the shadows is going to mean either that Alicia hangs back (in the shadows behind the party), leads the way (25 feet ahead of Marikel), or walks right next to the skeletons along the wall. Pick one of the three or stay in the light for now.


Female Human Rogue 4

Balladeer:
She'll slip ahead of the group. Never did know what was good for her.


Alicia slips past Marikel into the dim light in the vanguard of the party.


Female Human Rogue 4

Suppressing a shudder at the sight of the giant skeletons, Alicia stays in the center of the hallway as the party advances. "Creepy things," she mutters.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath follows along, not far behind Marikel. He strains his vision, searching for any symbols or inscriptions that might illuminate what they've found. He'll also pause and use his minor magics to search for any latent auras.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

"Giants' tomb," Marikel whispers. The sight fills him with awe and he wonders if his parents saw such places upon their missions for the church. No wonder they kept going. But still, eventually they didn't return. He grips his sword and shield and walks further in, staying near the centre of the hallway and alert for any danger.
(Move to AI26)

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