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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
"This deal gets worse all the time." Marikel raises his eyes to the heavens.
"Hopefully, this associate is a weakened and starving accomplice trapped by a tunnel cave in from the cliff side a few days ago."
He smiles grimly.
"Still, the last time I got my hopes up I found myself here in Trunau. Let's get this over with."
Sword and shield at the ready, blade aloft with light, Marikel nods to the others and heads down the tunnel.
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Mahath Kishion |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
When they start down the tunnel and are likely out of earshot of Sawyer, Mahath speaks to the others in a low tone.
"I don't think any of you are from around here, so you may not have heard some of the stories that get told when you grow up here."
"As a kid, we used to play at finding giant tombs. When your a child, you can imagine every rise holds the secreted tomb of an ancient giant or king. That being said, it is entirely possible a giant could have been entombed here from the time before Trunau was founded. And it is entirely realistic it wouldn't have been discovered." He pauses as he checks the ceiling and corridor behind them, the hard, logical veneer of his expression fades some in the torchlight as he goes to tales from childhood.
"We were always told by adults about 'ghost rats' in these tunnels below Bloodmarch Hill. We could never be sure if it was a genuine warning or something they made up to keep us out of inherently dangerous tunnels, but it makes sense now. If there is a tomb here that is not consecrated, it may infect those that linger nearby. The undead vermin that were always described to us would be a likely result."
"Now, I've never heard of Uskroth, but that isn't surprising. Giants have been around here far longer than the benevolent races, and it may be a name lost to most."
Before he goes quiet, Mahath utters an arcane syllable. Emerald light briefly flitters around his person as the mystical defense falls into place. Casting mage armor.
As if the arcane protection had dismissed the ghosts of his childhood, Mahath's visage returns to a more stoic, determined appearance.
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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
"Our investigations into the death of Kerst Grath led us to discover some tunnels on the cliff side. One of those did lead to giant beetles that had died and reanimated."
Marikel stops and takes out some vials.
"Looks like those stories are at least based on an element of truth, and we'll be facing more horrors of some kind or another. Take this holy water. It will affect the undead, even ghosts. Just don't expect it to stop them completely."
Marikel hands everyone 2 vials.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
The tunnel is empty and roughly hewn. It stretches southward into the rock of Bloodmarch Hill as far as the light reaches. From time to time, a narrow side-tunnel or chamber opens to the left or right where the miners followed the line of ore. There is no sound save that of the party's own movements, the mass of the hill separating the daylight activity of Trunau from the group as the land of the living from the dead. There is no glimmer of light save that the party carries, though the fact that the man walking somewhere ahead is a half-orc and needs no light to see by keeps the group from feeling easy.
Dorn, Skyreaver is Medium so can go where the party does, but at least from what you could see from the basement, there isn't headroom for him to fly. Unless it opens up further ahead, he'd have to stay on the ground. Are you bringing him or leaving him outside?
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Dorn Desslach |
![Cheiton](http://cdn.paizo.com/image/avatar/PZO9038-Cheiton.jpg)
Okay, cool. I'll bring him along then.
"Thanks, lad. And seein' how this underground business seems to be fairly big enough, let me go get my bird." The dwarf hurries back through the house and back outside, calling Skyreaver. Once the bird finally makes his way to him, he leads him back to the others. "Sorry it took so long. He's never in a hurry. I swear it's like he's got nothin' better ta do," he says with a shrug and a roll of his eyes. Looking about the underground area, "Meh. I've seen better; but it's not too bad. Okay, I'm guessin' I ought ta lead the way seein' how I don't really need the light. Unless you'd rather take the lead, Padre. It does bring back memories though, I can tell ya that," he says as he looks around, losing himself in thought for a moment. "Anyway, whichever way ya want ta run this one, lad, works for me," he tells him with a nod and a grin.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
The mine tunnel extends for about 150 feet before the party reaches a pile of rubble and scree. This must be the cave-in where Sawyer's mine was abandoned. On the far side of it must be the tunnel from the cliffside where Marikel and Alicia fought the undead beetles; scrambling over the rubble on this side, however, Dorn can see a large open cavern. The air inside feels cooler and more clammy than that in the tunnel from Sawyer's basement.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
The air in this open cavern is humid but cool, and a thin sheen of condensation coats its rough walls.
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Dorn Desslach |
![Cheiton](http://cdn.paizo.com/image/avatar/PZO9038-Cheiton.jpg)
"HOLD!" the dwarf yells in a loud whisper. He then walks slowly backwards back towards the others, glancing back and forth as he does. Once he reaches them, "Alright, we got multiple directions and... well... somethin', not real sure. Somethin' to the west of us I could've sworn I saw movin'. Couldn't tell what it was though. Gonna have ta get closer ta find that out. Either that or it's about ta come get us," he says, taking a quick glance back before continuing. "Outside of that, to the southeast of us we got a floor that drops off into the darkness - no idea how far though without checkin' it out. Beyond that, we got three ways ta go: east, south, and west. The west passage is fairly narrow though so if somethin' catches us in there, that could put us in a bind. Now havin' said all that, should I go and poke that thing I saw movin' and find out what in the blazes it might be? 'Cause I'm thinkin' we don't want that thing trailin' us if it happens ta be some type of critter."
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Dorn 1d20 + 3 ⇒ (20) + 3 = 23
Skyreaver 1d20 + 5 ⇒ (20) + 5 = 25
Mahath 1d20 + 2 ⇒ (17) + 2 = 19
Marikel 1d20 + 1 ⇒ (4) + 1 = 5
Ghost rats 1d20 + 6 ⇒ (11) + 6 = 17
Dorn advances into the darkness, but the thing roils forward with unexpected speed, resolving into a swarm of unhealthy-looking rats. A sea of patchy fur washes around his ankles, and the dwarf feels the nip of countless tiny fangs, along with a surge of inexplicable weakness.
Dorn moves
Swarm moves: damage 2d6 ⇒ (2, 1) = 3 + 1d4 ⇒ 2 Str damage
Round 1 init: Alicia, Skyreaver, Dorn, Mahath, swarm, Marikel
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
Dorn, roll me a Fort save vs. distraction
Alicia, Dorn and the swarm are in dim light, which gives them concealment (20% miss chance).
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The Balladeer |
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Dorn backs away from the swarm.
Mahath, these are no ordinary rats; they are undead. These must be Bloodmarch Hill's legendary "ghost rats." If the stories are true, they can become incorporeal, which makes them much more difficult to destroy and to see. In addition to the species's normal propensity to spread disease, the bite of the ghost rat saps its victim's strength.
Dorn withdraws
Round 1 init: Alicia (delaying), Skyreaver (delaying), Dorn, Mahath, swarm, Marikel
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
Mahath, the swarm is in dim light and has concealment. Alicia, you can act whenever you choose.
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Mahath Kishion |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
"Ghost rats." It is not a cry, but an awe filled declaration, tinged with fear that echoes back decades to his childhood. Alicia might notice his foot twist as though he is preparing to turn and run. But his training under Agrit steels him and he lobs one of the vials Marikel gave him. "They can go untouched as a ghost, and their bite is as cold as a shadow and steals your strength."
Throw holy water vial 1d20 + 4 ⇒ (5) + 4 = 9
Damage 1d6 ⇒ 1
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Mahath overcompensates for the distance, and his tossed vial breaks past the swarm.
The swarm rolls after Dorn, frantic for the taste of dwarf blood.
Mahath is right: these are undead, and ought to be vulnerable to positive energy.
Alicia retrieves item & attacks
Mahath retrieves item & attacks
Swarm moves to GHI27-H28: damage 2d6 ⇒ (5, 2) = 7 + 1d4 ⇒ 3 Str damage
Round 1 init: Skyreaver (delaying), Dorn, Alicia, Mahath, swarm, Marikel
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
Dorn, I need another Fort save vs. Distraction (DC 15). I switched out my avatar for the rats, because swarms are shapeable but that token wasn't.
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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
Marikel staggers back for a moment and shakes his head.
"What foulness..?"
He gathers himself and strides forwards to Dorn. Marikel swings his sword low and a burst of positive energy slams into the roiling mass of decaying bodies.
Channel Energy to Harm Undead: 2d6 ⇒ (4, 6) = 10
(5' step to F26, Channel energy to harm undead, sword and shield out... whatever good that does :-)
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
A rusty shriek rises from the mass of undead rats, and several collapse to the stone floor, unmoving.
Seeing Dorn incapacitated, Skyreaver doesn't wait for a command but hops forward to snap at the nearest rats. The roc pecks up a beakful, spits out the rotting gore, then slashes at the swarm with its talons.
Marikel 5-foot-steps & channels energy: swarm Will 1d20 + 6 ⇒ (3) + 6 = 9
Skyreaver 5-foot-steps & full-attacks 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (15) + 8 = 23 damage 1d8 + 1 ⇒ (5) + 1 = 61d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (1) + 1 = 2
Round 2 init: Skyreaver, Dorn, Alicia, Mahath, swarm, Marikel
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
nauseated (Dorn)
Just realized I neglected to give Dorn AoOs when the swarm moved into his space. I'm used to Fine or Diminutive swarms that are immune to weapon damage. Here are his rolls: Dorn AoO 1d20 + 6 ⇒ (10) + 6 = 161d20 + 6 ⇒ (8) + 6 = 14 damage 1d8 + 3 ⇒ (2) + 3 = 51d8 + 3 ⇒ (8) + 3 = 11
You get a single move action, Dorn. There are rats in your square.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Dorn stumbles, retching, out of the rat swarm.
Dorn moves
Round 2 init: Skyreaver, Dorn, Alicia, Mahath, swarm, Marikel
Current effects: light (Marikel)
mage armor (Mahath)
Animal Focus: Tiger (Skyreaver)
nauseated (Dorn)
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
Alicia tosses her last flask of holy water almost blindly over Marikel's shoulder. It splashes at his feet, but the few drops that spray over the swarm are enough to disperse it. Many of the rats lie re-dead on the stone; those that are still undead scatter to hide in cracks and crevices.
Combat over
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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
Marikel steps on a body and lets it crunch under his boot.
"Well done, Miss Alicia. Mister Mahath," he nods before making his way to Dorn.
"Are you okay, Mister Dorn?" Marikel looks up to Mahath.
"Those things stole his strength? I may be able to help."
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
You have the same three options for exploring: west, east, or south. Do you still want to check out the narrow passage on the west where the rats were?
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Marikel Selentin |
![Shoanti Fighter](http://cdn.paizo.com/image/avatar/S01_Shoanti_Versus_Ogre_HI.jpg)
"Let's see if there's any more of those things. Or even better, the body of that traitor."
Marikel shakes his head.
"Best to assume the worst. Get ready for more of them."
Sword and shield at the ready, Marikel heads down the narrow passage on the west lit by his glowing blade.
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The Balladeer |
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The Balladeer |
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The Balladeer |
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Dorn Desslach |
![Cheiton](http://cdn.paizo.com/image/avatar/PZO9038-Cheiton.jpg)
"Well... we got water down there. Twenty feet or so below us. A fall wouldn't kill ya but it might hurt pretty good. Well, unless that small lake is fairly deep then I'd wager on drownin' more so than hurtin' yerself," he shrugs. "Anyway, if we can make it down there safely, the path gets wider as it heads toward the south. Should we risk it?" he asks.
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The Balladeer |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
The dwarf leads the group back past the tunnel by which they entered and on to the east. This too appears to lead to a bridge over a chasm, albeit a wider and sturdier-looking ribbon of stone. The group seems to be on a level which is a lattice of rock over some sort of underground body of water in the heart of Bloodmarch Hill, perhaps the source of the Hopespring.