The Ballad of Bloodmarch Hill

Game Master Joana

Map of Trunau; Tyari's map


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Alicia pierces the ooze's membrane once again. The blob is leaking profusely and half-deflated, but there is still room inside it for Marikel to be trapped.

Round 3 init: Alicia, Banny, ooze, Carbonel (delaying), Marikel, Vhailor
Current effects: paralyzed (Marikel, Vhailor)


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

"Yeah, that's what I'm doin'," Banny shouts back. She has no way of knowing that the situation has worsened since she ran around the corner, as she did not see the engulfing of Marikel.

In the secret tunnel, Banny hurries to the far wall and starts running her fingers over the stone. (She draws her axe as she moves, because she doesn't see much point in punching a big block of goo.)

Move action to move to J7 (draw axe as part of move), move action to actively perceive any sort of possible door or passage.

Perception, darkvision: 1d20 + 6 ⇒ (20) + 6 = 26 Heeeyo.


In the dark, Banny easily discerns the outlines of a door in the cracks between the stones of the wall.

Not sensing any other prey in its chamber, the ooze seems satisfied to stay in place and digest Marikel, half-heartedly swiping around the corner at the source of the repeated punctures. Alicia presses herself against the wall to avoid the slimy touch.

Ooze attacks Alicia 1d20 + 2 ⇒ (11) + 2 = 13 1d6 ⇒ 4 damage to Marikel

Round 4 init: Alicia, Banny, ooze, Carbonel (delaying), Marikel, Vhailor
Current effects: paralyzed (Marikel, Vhailor)

Updated map link


Female Human Rogue 4

1d20 + 5 ⇒ (18) + 5 = 23
1d6 + 2 ⇒ (3) + 2 = 5

"Marikel's engulfed by the slime, Banny!" Alicia yells, taking another jab at the leaking ooze. "Maybe we can feed that troll to it!"


Alicia stabs the dwindling blob yet again.

Round 4 init: Alicia, Banny, ooze, Carbonel (delaying), Marikel, Vhailor
Current effects: paralyzed (Marikel, Vhailor)


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Banny's brows dance around as she hears Alicia's yelling. "Don't think I got the time to haul that big ol' lunk of meat in here," she shouts back drily. "Sides, she's our witness."

"....ah hellll," she rasps as she sees that Marikel is, indeed, now engulfed. She doesn't have time to attack just now...

Move action to open the door. Standard to reposition Vhailor into the corridor behind me, if feasible, and if the door doesn't explode in my face or anything. Stay alive one more round, Marikel!


From his position toppled against the statue, Vhailor hears Banny arrive behind him and feels the dwarf's hands seize him and pull him, still holding the extinguished torch in his immobile hand, into a dark and narrow corridor.

The ooze swipes a dripping protuberance at Alicia once again. This time, she doesn't duck behind the corner quickly enough.

Ooze attacks Alicia 1d20 + 2 ⇒ (19) + 2 = 21 damage 1d6 ⇒ 3 + 1d6 ⇒ 5 acid damage (8 total damage); acid damage to Marikel 1d6 ⇒ 5

DC 20 Fort save or you're paralyzed, Alicia. If you make it, you're up; otherwise it's up to Banny.

Believe that puts you unconscious, Marikel; make a Fort save for me, please

Round 5 init: Alicia (pending Fort save), Banny, ooze, Carbonel (delaying), Marikel, Vhailor
Current effects: paralyzed (Marikel, Vhailor)

Updated map link


Female Human Rogue 4

Alicia doesn't react quickly enough, catching an oozy tentacle across the forearm as she belatedly throws herself back behind cover.

Fortitude: 1d20 + 2 ⇒ (2) + 2 = 4


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Here I come to save the daaay!!! Or get eaten myself! Either is equally likely. Sorry if I'm gun-jumping, I figured I'm up next.

Banny stands frozen a half-second after dragging the paralyzed form of Vhailor behind her into the other corridor, as she sees that Alicia is now frozen and stiff as well. Gods-be-damned, what the hell is this thing?

Some part of her brain whispers that the prudent course would be to get the hell out of here. If that thing can make people lock on up like this, then running forward to combat it could just put her in the same cave as the cleric, floating limp in the globby form. She could pick up the gnome, carry him too... save two lives, anyhow.

But... that's not how it goes, in Trunau. You don't scarper off cuz it's gettin' dangerous-- or there wouldn't be a town here at all, deep in the orc territories. You stay and you fight and you watch everyone else's back.

Teeth gritted, Banny moves forward (To L7) and tries to bring her axe down with all the power she can muster. "Come on, you big bag'a snot!" she yells.

Two-handing her battle-axe: 1d20 + 4 ⇒ (13) + 4 = 17
C'mon, max damage!: 1d8 + 4 ⇒ (7) + 4 = 11 (Hey, pretty close.)


Banny sidesteps the stone wheel and brings her axe around in an emphatic slash. Its edge cuts through the ooze's membrane in a wide arc; plasm pours out in a gush before the entire creature, having lost too much fluid to hold together, collapses with a splash. Marikel's body tumbles prone onto the floor, and the ping of metal bouncing off of stone announces that other small items that were trapped in the blob are now loose as well.

It seems like a moment for a rousing cheer ... but Alicia and Vhailor remain stiff and silent, and Marikel, his flesh blistered and red, isn't looking very healthy.

Combat over.

Marikel, I mistyped in my earlier post: I need a DC 10 Con check from you, not a Fort save. You're now in no danger of drowning, but if you fail it, you'll take another point of damage before Banny squishes the ooze.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Con check: 1d20 + 2 ⇒ (16) + 2 = 18


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

(Good for you! Now you probably don't have to deal with Banny trying to perform CPR on you! :P)


Okay, roll another Con check for me now, Marikel, to see if you stabilize. The -2 penalty balances out your +2 Con bonus, so it's just a straight d20 roll vs. DC 10.


Gnome Wizard (Familiar Adept) 3

"..."

With the commotion passed over Carbonel emerges from relative safety with a questioning "Rwoarr?" before padding over to the unmoving body of Vhailor to nudge at it. Sensing no response the cat circles back and sits on it's haunches - looking upwards with a tilt-headed regard.


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Banny stands, catching her breath and looking wildly around for any further threat. Instead she's just treated to the motionless forms of Alicia, Vhailor back in the tunnel, and Marikel, who looks badly off indeed. And, of course, the cat.

"I dunno!" she answers the cat, and, not knowing what else to do, she crouches by Marikel, with some notion of using the water in her waterskin to wash off the slime still on his body, or checking his pulse, or something.

(Banny would try to provide first aid since she really doesn't know his mechanical status in terms of stable, or dying, or anything else. I'll go ahead and roll it, even though he might manages to stabilize on his own before Banny would get the action available, and therefore not need it)

Untrained heal, DC 15: 1d20 + 2 ⇒ (10) + 2 = 12

(Will wait for Marikel before rolling possibly-needed more-attempts)


Gnome Wizard (Familiar Adept) 3

Keeping his eyes on Banny as she drops to tend to Marikel, Carbonel is initially skeptical... before narrowing his eyes and padding over. The curiously eyed moggy fixates on the worst of the cleric's wounds... and begins to lick at the open sores...
Heal (untrained aid another): take 10 for 11


As we wait on Marikel's roll...

Trying to gauge the priest's condition, Banny notices a small satchel Marikel has been carrying since the morning. Its clasp is the same longsword symbol as the mosaic on the floor in the room to the northeast.

If he doesn't make his roll to become stable, it might be worth checking the bag Tyari gave him when the alarm bell sounded. I don't think Marikel's even looked inside yet ... but he would probably be familiar with what such an emergency satchel from Sanctuary might contain. Heck, he might even have packed this one.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Stabilisation check: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10

(Cutting it close, but a success is a success... :-)


Female Human Rogue 4

After an agonizingly long time (or at least it seems that way--more than likely, it was only a minute or two), Alicia suddenly finds that she can move her hand again. She flexes it a few times, and then discovers that the rest of her seems to be working properly now too. "Ugh," she murmurs. Climbing to her feet again from her position propped against the wall, she rounds the corner and gives Banny an approving nod. "Well, at least we're not ooze food."

The blond rogue glances at Marikel, the faintest flicker of worry crossing her features. "I hope...?"


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Banny exhales as Marikel's breathing seems to even out, but beyond that, she's really not sure what to do... at all. Everyone's still all locked and frozen stiff. She throws a glance towards Alicia, just as the young woman comes out of it.

"He's breathin'," she answers, relieved that someone else is able to move, at least-- she supposes she COULD have carried them all back to town, but it woulda been a trek-- "but he's hurt bad, I dunno how to get him back on his feet."

Banny looks around still feeling helpless. She notes the pouch at Marikel's belt and starts opening it out of a dearth of other bright ideas.

"A ton'a stuff fell outta that thing when it burst...."


Gnome Wizard (Familiar Adept) 3

The first sign of life from the gnome is a hesitant blinking that grows into a squinted shutting of the eyes. Bit by bit he works through the rest of his muscles top down from head to toe to make sure they're working... before staring at the now extinguished torch for a few moments as though trying to figure out why it wasn't lit. He then totters to the wall and props himself upright, Carbonel mews and moves over to rest not on but near to his feet.

"Well... that was new..." looking over at Marikel and tint of concern fading slightly at word that the cleric is breathing. He adds sotto voce "So that's why it smelled in here"

After a few more moments he sees fit to remove the comfort of his vertical stone support and begins nudging through the disgorged detritus from the cube with the butt end of his staff.


Banny opens the satchel with Iomedae's sword as the clasp. The leather is a little scarred by its immersion in the ooze, but it wasn't engulfed long enough to render it useless; and the metal clasp appears almost shined and polished by the plasm.

Inside are eight vials, each secured against breakage or spilling by a strap against the inner surface of the sack. Three are made of thick pottery and five of clear glass; all are stoppered with cork and a wax seal. The flickering torchlight can't stymie Banny's dwarven eyes: neatly-lettered labels on the three opaque vials read "Curative."

In the meantime, Vhailor pokes around the puddles left by the defunct ooze. Everything that survived seems to be made of metal or stone: scattered handfuls of coins, a quartz amulet on a chain, a falchion, a steel scroll case, and a pile of mesh that proves, when spread with the end of the gnome's staff, to be a chain shirt are all clean and shining, as any organic material that might once have clung to them was eaten away by the hungry interior of the ooze.


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

"Hey!" Banny says triumphantly as she squints down at the bottle. "Maybe this stuff'll help-- well, if I don't drownd him pourin' it down his throat..."

Uncorking one of the three bottles that is labeled 'curative', Banny tries to dribble some down Marikel's throat, while half-turning him as well so that he doesn't, ideally, choke on the sweet-smelling liquid.

CLW, I presume: 1d8 + 1 ⇒ (4) + 1 = 5

PLOT TWIST: IT'S REALLY POISON


Marikel:
The last thing you remember is being immobilized inside something cold, wet, and stinging. You know you drew the thing away from Vhailor; you had at least that satisfaction. Now, your exposed flesh is still stinging, but you seem blessedly to be breathing air and can taste something sweet and satisfying in your mouth. Tastes like ... righteousness.

You're at 3 hp and can move freely.


Female Human Rogue 4

Absentmindedly, Alicia steps out of line of sight of the party in the ooze's corridor. Her hand going to the sack she acquired earlier, she pulls it out as she visually confirms that the flood troll is not going to jump them. Satisfied, she sheathes her rapier and inspects the sack's contents.

(Edit to add that, after Marikel's two channels below, Ali's at HP 8/11.)


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Marikel blinks and slowly focuses on Banny.
"Did I save Vhailor?"
Marikel coughs, staggers to his feet and looks about. His eyes grow wide when he sees Alicia missing.
"Is Alicia okay?" Marikel panics.
When she reappears he shakes his head. "I'm sorry. I've endangered you all. Hold a second. I'll see what I can do."
Marikel clasps his holy symbol and mutters a quiet prayer, and the soothing wash of positive energy that flows from him takes the sting from everyone's wounds.

Channel Energy: 1d6 ⇒ 1
(Everyone heal back 1 hp, sigh)

He continues to pray and a second pulse follows the first.
Channel Energy: 1d6 ⇒ 4
(And another 4 hp, which leaves me 1 more channel)


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

"Hang on!" Banny blurts before Marikel can do his second channel.

She drags the still-bound troll into the room, because she does not want to have to lug the troll on her back all the way back up the hill into town. Best to get it in the range of the prayin' Marikel's doing.

"Anyhow-- it looked kinda close for a bit, but Alicia stabbed it some then I chopped it. Everyone alright?"


No 1s on healing, Marikel; you can reroll that first channel.

Alicia:
The sack contains 55 platinum coins, marked with a shield on one side and a winged eye on the other. You recognize the shield as a symbol of the nation of Lastwall, but the Lastwall coins you see in town have Iomedae's sword on the obverse.


Female Human Rogue 4

Taking one of the coins out of the sack, she then secures the sack itself at her belt.

Alicia steps back into the corridor with the rest of the group and holds up the singular coin between her thumb and forefinger for Marikel's inspection. "Don't these coins usually have an Iomedaean sword on the other side...?" The coin itself is a platinum coin, marked with a shield on one side and a winged eye on the other.


Marikel:
The coin Alicia is holding was minted in Lastwall, but on the obverse, where Iomedae's sword is usually imprinted, instead is Aroden's winged eye. It must be an old coin from the Age of Enthronement, before Aroden's death.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Channel Energy, no 1s: 1d6 ⇒ 4
(Everyone subtract that 1hp and add another 4 instead)

Marikel does wait for Banny to bring their prisoner before his second prayer.
He takes the coin from Alicia, and turns it twice before returning it to her.
"Iomedae is the inheritor of Aroden. This coin appears to have been minted before he died. That makes it at least a hundred years old. And platinum. Where did you get it?"


Female Human Rogue 4

Alicia gestures vaguely in the direction of the secret corridor Marikel and she had entered earlier. "Found it under a loose stone in the ground earlier," she says. "In there."

She seems to wrestle with an idea for a moment. With a sigh, she gestures at a small sack at her belt. "Along with another few dozen of the same."

Correction: HP 11/11 again.


Gnome Wizard (Familiar Adept) 3

Gingerly and after wiping quite thoroughly with a tail end of his cloak Vhailor attempts the seal on the scroll case, looking to see if the contents somehow miraculously survived being in the cube's gullet.

Frowning at the rest of the gear Vhailor clicks with his tongue "Remind me to rethink my focus again overnight... would be worthwhile finding out if there's anything more than special here... you know with" waggling his fingers in a magical air.


The seal on the scroll case looks to have been both air- and ooze-tight. Inside is a single scroll.

Spellcraft roll to interpret the writing without read magic learned.


Gnome Wizard (Familiar Adept) 3

Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9


Vhailor cannot interpret the scroll without further study.

The flood troll regains consciousness with an ill temper and a number of vile curses and insults that only Vhailor can understand.

Heading back to town?


Gnome Wizard (Familiar Adept) 3

Hopefully we get at least a rest in before all hell breaks loose :P

Vhailor frowns and looks over lens free glasses frames at the troll and tuts "Now that's hardly sporting... or I think physically possible..."

Back to Halgra to drop off the troll methinks.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

"I've endangered you all enough for one day."
Marikel looks guiltily at Alicia.
"We should take this creature to Miss Blackblade."


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Banny's brows arch up at Alicia's saying she found a sack of coins. "In this cellar?" She looks as though she might be about to say something else, but she doesn't-- instead, the growling from the troll makes her turn that way, and matter-of-factly elbow the troll in the ribs in a bruising fashion.

"Yeh, let's get back to town. I'm about ready for a drink."


With some prodding, the flood troll is set upright and marched back the way the party came in. Hobbled by ropes as she is, getting her up the narrow staircase is slow going, but she whines and growls her way to the ground floor and out the front door.

While the party has been underground, the sun has traveled well to the west of Bloodmarch Hill, leaving them to complete the circuit of the hill in its own long shadow stretching eastward across the badlands. The missed midday meal is making its absence known in everyone's bellies.

As they come around the northern edge of the huge ancient boulder which makes part of Trunau's outer palisade, the Patrol members on guard at the gates give them a welcoming glance which quickly becomes an alarmed double-take at the hogtied monster accompanying them. By the time, the group rejoins the road into town, they've already seen a runner sent up the switchback toward the Upper Quarter, and the pair of guards are holding their weapons at the ready. "What's going on?" one barks, as the party approaches.


Female Human Rogue 4

"Turns out there's an unauthorized mining operation going on not far away from where Kerst was killed," Ali claims. "And we have a troll who claims that he was with another half-orc--the half-orc who killed him."

Diplomacy: 1d20 + 4 ⇒ (17) + 4 = 21


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Marikel glares at Alicia.
"We've a prisoner for Miss Blackblade," he informs the guard. "She may have further information to announce later."

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13


Female Human Rogue 4

The insouciant rogue gives Marikel a cheeky grin.


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Banny just keeps a firm hand on the troll's bindings, though her eyes close briefly at Alicia's declaration of the half-orc as murderer-- closing in something like absolution. Let them hear it. Kerst didn't kill himself; her friend won't go down with that to his name.

She offers no words of her own, just stands, stolid and steady, keeping the troll under wraps.


Gnome Wizard (Familiar Adept) 3

Vhailor for his part keeps low and inconspicuous, leaving the talking to Marikel.


Alicia Dawnblade wrote:
"Turns out there's an unauthorized mining operation going on not far away from where Kerst was killed," Ali claims. "And we have a troll who claims that he was with another half-orc--the half-orc who killed him."

"'Where Kerst was...?' Where he landed, you mean?" one of the guards asks, confused.

Marikel Selentin wrote:
"We've a prisoner for Miss Blackblade," he informs the guard. "She may have further information to announce later."

The other guard nods. "Sent a runner up when we saw the ... is that a flood troll? Never seen one in person myself." He gazes with open curiosity at the troll, who responds with a sneer. "Someone will be down from the Longhouse presently. Hope you don't mind waiting out here. No offense, but we're not letting that thing inside the walls."


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Marikel nods unsmilingly.
"If you say so."


Female Human

The party waits more or less patiently until a small group of people can be seen to be making their way down the road toward the gates. As it nears, it can be seen to be comprised of Halgra Blackblade, Graths senior and junior, and five other members of the Patrol in full kit.

"Well," Halgra drawls as she arrives at the gate and is saluted by the guards, "a flood troll. And we haven't had any rain to speak of since the 28th of Neth. What's she doing so far from the Kestrel?"


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

"She was down in the old church," Banny says darkly, from her position half behind the troll, hands still firmly on the ropes. "And, accordin' to signs we saw and the troll's own words, she also spent time under Trunau itself-- in some minin' shafts below town. Beggin' pardon, Miz Blackblade, but this talkin' oughta happen where not every manjack can hear, ma'am, on account some of what we got to say has personal meanin' for some folk," she says, trying to give a small nod in the direction of the Graths.


Female Human

Halgra's gaze falls steadily on Banny for a moment. "Patrol, I trust you can keep this troll under guard for a while? Maybe move it away from the main road; don't want to panic anyone coming or going. Padre," she addresses Marikel as she turns back toward town, "do you think your priestess would mind if we used a room in the mission for a trice?"

Do you want to talk only to Halgra and not include the Graths in the immediate discussion?

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