Lord Foul II
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I missed wishing you all a happy Valentines, but I remembered something I wanted to do:
RP gamer pick up line:
You must be smaller than diminutive, because you are /fine./
:D
Another?
Did it hurt when you were summoned from the celestial plane? Because you look like an angel.
:D
More?!
What level spell did it take to get you to this plane? Because you're out of this world!
:D
those are terrible, but they make me laugh,
On a related note I won an award for my pickup lines at a party(Are you an interior decorator? Because when I saw you, the entire room became beautiful.
Are you religious? Because you're the answer to all my prayers.
The prize was a pizza certificate)
Lord Foul II
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In the spirit of the gestalt, the PrC needs to be on the same side that can qualify for it. Don't think you should split them. It's not a pool of 30 or 32 levels, it's two distinct 15 or 16 level progressions that you take the best of each.
i've always interpreted it as you're good so long as you don't overlap on a given level you're good, especially in rules light like here
| Vickory West |
Maybe pathfinder changed, but when I did gestalt in dnd, each level was seperately done, thus if you were at level 5 (bender/soulknife) then you took level 6 as bender/rogue, you counted as bender 6/soulknife 5/rogue 1 char lvl 6, there was no "side a/side b", that is really only a helpful concept if shortcutting when making a higher level character (aka not doing each level at a time, which can get you into trouble in any case).
If you do each level by itself, you aren't increasing "side a/side b" you are picking two classes, take the best of each, if you chose a class for previous levels, you are gaining the next level of that class as far as abilities are concerned. Things like bab/saves/etc, go by the progression speed, not absolute values (1/3, 1/2+2, 3/4, etc). And you can't pick the same class twice on the same level (though with pathfinder's archtypes, picking two archtypes might be acceptable but you would have to have some extra groundrules for replaced abilities. This is one spot where having "side a/side b" might be used, depending on those extra rules, though I wouldn't go that route myself.)
The rules on prestige were fuzzy, but were generally clear on qualifications, it was whether you could two prestige at a time, or if you could only take the prestige class with no partner class or something along those lines. Generally, if something was on your sheet, then it met requirements, regardless of how it got on your sheet or where it came from (unless it was only a temporary thing).
| FireclawDrake |
Why not just generic radiation damage?
And if they live, do they get be muscley and green?! :D
Pathfinder doesn't have a generic 'radiation' type damage (though Dragonstar does). I was trying to keep the ability setting non-specific, since I liked the idea so much I am probably going to re-use it at some point in the future.
And sadly, no they don't get to Hulk out. Well... maybe. We'll see. ;)
| lynora |
As far as combining multiclassing and gestalt goes, I definitely prefer the tracks option. Keep in mind that gestalt is an optional rule already and therefore will always be heavily houseruled. Anyways, using dual tracks makes it easier to allow things like prestige classes since they can be assigned to one side of the track only. I'm pretty lax about thi stuff in general, preferring to worry about power level instead of nickel and diming crap.....but Foul has already been told how much I really hate his crazy multiclassing. It makes vetting his characters a nightmare when he really gets going. >.<
To sum up, yes I use tracks, and more than 4 classes on a single build makes the GM cranky. (Sorry for picking on you a bit, Foul. It was intended in a spirit of good fun.)
| Monkeygod |
Yeah, three on one side and three on the other and suddenly that'six.
That just seems so incredibly watered down.
Believe me, I totally understand the desire to dip or grab some PrCs in order to make the perfect(or close to it) build, but I feel like it's not as necessary in PF.
You almost *had* to dip/Prestige out in 3.x, because the classes didn't really offer much incentive to stay in them high level.
PF changed that, making pretty much all the classes worth taking to 20.
Some claim its some secret(or not so, depending) desire to discourage or out right due away multiclassing. But I think it's more like making it so you no longer feel the need to leave your base class.
| Vickory West |
Yeah, three on one side and three on the other and suddenly that'six.
That just seems so incredibly watered down.
Believe me, I totally understand the desire to dip or grab some PrCs in order to make the perfect(or close to it) build, but I feel like it's not as necessary in PF.
You almost *had* to dip/Prestige out in 3.x, because the classes didn't really offer much incentive to stay in them high level.
PF changed that, making pretty much all the classes worth taking to 20.
Some claim its some secret(or not so, depending) desire to discourage or out right due away multiclassing. But I think it's more like making it so you no longer feel the need to leave your base class.
I have never felt inclined to stay in one class, and pf makes muticlassing better since there is no xp penalty anymore, but perhaps that is because I make characters first then tack on the mechanics trying to grab the abilities required to enable the character I envisioned.
Then again I hate classes anyway.
| lynora |
Thanks for the help so far Lyn!
Also, are you planning on responding to my last PM about the Nico character, or are you waiting on more from me? I'd like to start working on her soon, so let me know.
Thanks again!
You said you were looking into something and would get back to me. So I was waiting for you.
| lynora |
Anything not so obvious about these tracks things as I didnt catch how they matter beyond prestige classes and this is the first I heard of them.
I think it was explained pretty well before, but not including the prestige class thing. Anyways, the simple version is one side is x and the other is y and you take the best saves/attack bonuses/skill points from each and gain the class features from each. You can multiclass on one track and not the other. class x and class w/ class y. Or multiclass on both sides. class x and class w/ class y and class v. And classes w and v can be either base classes or prestige classes. But class w cannot be the same as class y and class v cannot be the same as class x. If it's more of the same class it all has to stay on the same side of the track. Also prestige classes have to go on the side of the track that is relevant to that prestige class, ie what you use to qualify for that prestige class. If both tracks contribute to the qualifications for a prestige class then you can choose which side to put it on.
Long complicated explanation that basically comes down to keeping classes organized and not making a lot of crazy jumps all over that make it hard to sort out what the character can actually do.
| lynora |
Lang is not Gestalt. possibly the only one?
Not by a long shot. It's not that uncommon for someone to leave one side open to leave things be for future plans. And sometimes if someone has a very powerful class like Lang does they opt for no gestalt.
| Kodjack Winterblow |
Lang is not Gestalt. possibly the only one?
Kodjack isn't gestalt, though he's not in the story just yet. Just waiting for the right time, I suppose. I don't really plan on him gaining any other parts to the other side, though the story may dictate otherwise, depending on what he learns about himself while at the academy.