Fort: +18 (+21 in rage)
Will: +9 (+12 in rage, +16 against Enchantments)
Main skills: Survival, Perception, Acrobatics, Climb, Swim
Extra Rage Power
Weapon Focus (Greataxe)
Superstition: +11 to saving throws against spells, spell-like, and supernatural (+6 Rage Power, +5 Human Favored Class Bonus)
Witch Hunter: +4 on damage rolls against creatures with spells and spell-like abilities
Eater of Magic
Superstition Barbarian Special Abilities:
Sixth Sense (Ex): At 3rd level, the superstitious barbarian gains a +1 bonus on initiative and a +1 insight bonus to AC during surprise rounds. This bonus increases by +1 for every three levels after 3rd. This ability replaces trap sense.
Keen Senses (Ex): At 7th level, the superstitious barbarian gains low-light vision (triple normal vision range in dim light if she already has low-light vision). At 10th level, she gains darkvision 60 feet (or adds 60 feet to the range of any darkvision already possessed). At 13th level, she gains scent. At 16th level, she gains blindsense 30 feet. At 19th level, she gains blindsight 30 feet. This ability replaces damage reduction.
Special: Able to absorb arcane magic. Being around arcane artifacts and arcane casters sustain him, making him unable to starve as the magic persists. He heals for 5 HP per minute when in the vicinity of arcane artifacts and/or casters, or gains 5 temporary HP if at full health. He also gains a +2 enhancement bonus to AC for each minute. Magic can be fully drained from artifacts like this if enough time is spent in constant contact with Kodjack, though magic always comes back to casters. Damage from spells cast by casters affected by this is reduced by 5, and rounds of effects are reduced by 2 until magic returns to full power. Power is fully restored after 1 hour per minute spent in close contact with Kodjack.
Spells that hit Kodjack have their damage immediately reduced by 5, and rounds of effect are immediately reduced by 2.