The Apocalypse (Inactive)

Game Master Cr500cricket


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as you run away from the horde of animate corpses chasing you you come to the top of a hill where at similar times a bunch of different people arrive (The other PCs)

Sorry about the delay. I've a bit busy lately.


Female Human Ranger 2

Annie crests the hill at a controlled jog. She makes a quick scan of her surroundings, looking for higher ground or somewhere defensible.

"Any of you bitten?" she brusquely asks those assembled, careful to keep her distance.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"No, I was not bit. If any of you are injured, I am a doctor."


I am fine. Not bitten. We need to keep going. We need to find some place to hold out and find food and water.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Yes, this hill is probably not the most defensive place."

Dennis will look around to see if there is a more defensible spot that they can get to quickly.


Maybe not the most defensible, but at least we can see em coming
Fet catches his breath, glad to have even a brief rest. Fet looks around for someplace higher up, or sturdy enough to get them through the night.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24


WS 40 | BS 47 | ST 36 | TN 32 | AG 38 | PER 36 | INT 25 | WILL 35 | FELL 30 Wounds 15/15 | Fate Points 3/3 | current lasclip 59/60 | current meltaclip 4/5

A big half-orc wearing a patched together suit of armor covered in dirt, dried up blood and gore came jogging up the hill, a gasmask dangling from his neck and a greataxe in hand.
He looked at the others and spoke with a hint of relief in his voice.
"Finally, some other survivors. I fought fiercely, but I am certain I was not bitten."


Female Human Ranger 2

"A real doctor that can heal? Or one of those phony 'peeachdees' from the other world that doesn't know a bandage from a splint?" she asks.


@Annie and Fet, You're at the top of the hill, you have the high ground but that's about it.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"I have doctorates in both medicine and genetics. I am quite capable of treating injured people."


"Oh, hello. I should have you know, that without us PhDs you would have a hard time having any medicine available for those "real" doctors.

By the way, my name is Finneus Gormal, and while I may not be able to set a broken bone, I'm sure you will find my skills more than useful."


Female Human Ranger 2

Annie shakes her head. "A priest would be best, but those seem hard to come by lately."


WS 40 | BS 47 | ST 36 | TN 32 | AG 38 | PER 36 | INT 25 | WILL 35 | FELL 30 Wounds 15/15 | Fate Points 3/3 | current lasclip 59/60 | current meltaclip 4/5

"I am no priest, but the Sun has gifted me with some of its divine power. However, now is not the time to discuss this. We need to figure out how to defend this hill or find a route away from the coming undead."


Funny you'd mention that, there are 10 zombies coming up the hillside as you speak.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Do I notice any place more defensible?


Finneus looks around for a defensible location.

perception: 1d20 + 8 ⇒ (17) + 8 = 25
knowledge engineering: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (2) = 27 (inspiration used)


WS 40 | BS 47 | ST 36 | TN 32 | AG 38 | PER 36 | INT 25 | WILL 35 | FELL 30 Wounds 15/15 | Fate Points 3/3 | current lasclip 59/60 | current meltaclip 4/5

Oravak looked at the coming undead, trying to figure out what kind of zombies they were dealing with.
Knowledge(Religion): 1d20 + 5 ⇒ (12) + 5 = 17


Female Human Ranger 2

Are they coming from all sides of the hill?


Well lets let them have it. Don't let any of them touch you.

Charles fires a force missile from his hand, hitting a zombie from a distance.

force missile damage: 1d4 + 1 ⇒ (4) + 1 = 5


i'm all for fighting more zombies, but maybe someplace less swarmable.

Dark Archive

Male Cricket (Currently Retraining levels)
Annie Stokes wrote:
Are they coming from all sides of the hill?

yes, each one 60ft. away from the hilltop


Female Human Ranger 2

Annie cocks an eyebrow at Charles's comment. "Punch a hole through the mob there, then make a run for it! Ignore those coming from the other sides."

Annie tries to finish off the one Charles blasted.
Attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

The doctor will pick up a rock and flick it at a zombie, who rocks back as if it had been hit by a bullet.

Force Strike: 1d4 + 2 ⇒ (1) + 2 = 3

Dark Archive

Male Cricket (Currently Retraining levels)
Oravak wrote:

Oravak looked at the coming undead, trying to figure out what kind of zombies they were dealing with.

Knowledge(Religion): 1d20 + 5 ⇒ (4) + 5 = 9

Oravak:
They seem to be walking corpses, standard zombies without the DR
Dark Archive

Male Cricket (Currently Retraining levels)

One zombie falls, another has a hole in its stomach.


Finneus draws his sword Cain while moving away from zombies. His action will be used to fight defensively.

-Posted with Wayfinder


WS 40 | BS 47 | ST 36 | TN 32 | AG 38 | PER 36 | INT 25 | WILL 35 | FELL 30 Wounds 15/15 | Fate Points 3/3 | current lasclip 59/60 | current meltaclip 4/5

"We can take em, they're not as sturdy as other walking dead!"

Oravak swung his greataxe with great fervor at the one with the hole in his stomach.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d12 + 3 ⇒ (6) + 3 = 9

Dark Archive

Male Cricket (Currently Retraining levels)

another corpse falls with its head split in half


Fet loads a javelin into his thrower and let's it fly
attack: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 5 ⇒ (6) + 5 = 11


Firing another force missile at the next closest to me.

force missile: 1d4 + 1 ⇒ (3) + 1 = 4


Fin will move up to the one that Fet and Charles hit and take a swing with his sword cane.

attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Female Human Ranger 2

Annie advances toward the emerging gap in the zombies. She is careful to keep Finneus and Oravak between herself and them. She plugs another squarely in the chest.

Arrow: 1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Dark Archive

Male Cricket (Currently Retraining levels)

3 more down.


Female Human Ranger 2

How many more would we need to drop for there to a hole in their ranks to run through?

Dark Archive

Male Cricket (Currently Retraining levels)

Well, you've killed half of them, you had a decent hole 2 kills ago


WS 40 | BS 47 | ST 36 | TN 32 | AG 38 | PER 36 | INT 25 | WILL 35 | FELL 30 Wounds 15/15 | Fate Points 3/3 | current lasclip 59/60 | current meltaclip 4/5

Does it seem there are more coming? Or is the 10 that came up the hill it for now? Would seem stupid to run away if we just need a little longer to just kill what's left.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

We should get out while we can, and get to a building or other place we can hide in. Zombies seem to love the sounds of combat.

Dennis will target one of the damaged ones and hit him with another flicked coin.

1d4 + 2 ⇒ (3) + 2 = 5


Charles points at the gap in the zombies.

Quick! Through the gap.


Female Human Ranger 2

Annie shoulders her bow and runs through. Once clear of the mob, she settles into a jog and looks for somewhere defensible to hide.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Dennis runs quickly after Annie.


Fin will fight defensively and move after the group.


WS 40 | BS 47 | ST 36 | TN 32 | AG 38 | PER 36 | INT 25 | WILL 35 | FELL 30 Wounds 15/15 | Fate Points 3/3 | current lasclip 59/60 | current meltaclip 4/5

Oravak brought up the rear, slashing at another zombie with his greataxe.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d12 + 3 ⇒ (7) + 3 = 10

When he saw that everyone made it out he followed the group.
Assuming Fet followed the rest as he hasn't posted yet


Did everyone make it? Did we lose anyone? Anyone bit?

Charles quickly looks for a place to take shelter.

perception: 1d20 + 6 ⇒ (8) + 6 = 14


nope, still here
Fet says as he trys to keep pace with the group


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

As the Party progresses they see the trampled corpse of a man wearing a tophat and clutching a bastard sword. Too freshly dead to rise again yet.

Sorry Guys, I overcommitted a bit, and a Swashbuckler is a poor fit for this campaign anyway as I look at it, so I'm ducking out as Hatter. Good luck and Happy Gaming!


WS 40 | BS 47 | ST 36 | TN 32 | AG 38 | PER 36 | INT 25 | WILL 35 | FELL 30 Wounds 15/15 | Fate Points 3/3 | current lasclip 59/60 | current meltaclip 4/5

Oravak walked over to the corpse and quickly checked its vitals. When he had made certain it was truly dead he said a small prayer and chopped of its head with a fast swing of his greataxe. "Can never be to careful."
He looked back from where they had come.
"At least it should be more difficult to rise as an undead abomination now. If anyone can use the weapon or anything else on him. Take it, but we must keep up the pace, so don't scavenge to long."


Female Human Ranger 2

"Good thinking." Annie rifles through the strange man's pockets, but finds nothing of worth.


"Let's get out of here. We should find some shelter."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"I agree. It's too dangerous to be wandering about outside. Have any of you checked any of the buildings around here?"


There is a city about 1/2km from here. Or you can go towards the countryside.

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Yes... Ok.

Background:
You are denizens of a that was once two separate worlds. One of Magic, one of Technology. 1 year ago they merged seamlessly, as if it had always been that way. 3 months ago a powerful lich declared vengeance on all the world and cursed it. That day, the dead would not stay down. You killed them, they would get up until you killed them again, even that wasn't a guarantee. for the most part, the military's been overrun. There have been rumours about safe havens but no guarantees.

Your goal:
Survive

Character creation:
2nd level
20pt. Buy
Core, APG, ARG(first 2 chapters), ACG, UC and UM are legitimate sources. Others by request
Wounds and Vigor will be used
1000gp

Equipment:

Piecemeal is encouraged, you'll be scavenging for everything. It makes sense.
Modern era guns. All guns, including Modern Firearms are at 10% price. Spas-12s can be bought for 700gp (after reductions) which function as normal Shotguns from UC but have an internal cartridge and a capacity of 6. Brass cartridges cost 1gp
Tech Items exist and can be bought at normal price.

Sczarni

Interested. Just trying to figure out what to make.


dotting for interest.


nice got into 2 of these around last Halloween. They both died out.

How do you feel about 3PP. I would like to play an Aegis

If not will probably do Mutagenic FIghter.


I kinda wanna make a super hero, ala This.


Sounds good for a Undead Scourge Paladin or a Skirmisher Ranger


Ashe wrote:

nice got into 2 of these around last Halloween. They both died out.

How do you feel about 3PP. I would like to play an Aegis

If not will probably do Mutagenic FIghter.

I'm fine for the most part with Psionics. I'm cool with the Marksman, Soulknife and Aegis, I haven't yet looked at a lot of the other classes.


Cool will stat up an Aegis tomorrow morning.


Would you be ok with an undead lord cleric?


vahanian wrote:
Would you be ok with an undead lord cleric?

Do to plot reasons, no. Also any living NPCs you find would attack you on sight.

Sczarni

How long do you expect this to run? Will we level much?


Depends on how interested people are.


It sounds interesting.

I'd like to submit Annie here. Only thing left to do is spend the rest of the starting gold.


I'll think of something else then


Forgot to mention. Guns are simple weapons.

Dark Archive

feel a need to attempt this, but no idea what to make.


I'd like to make a ranged slayer. How long will recruitment be open?


Considering submitting a Divine Hunter Paladin for this.

Will we be using traits, and if so how many?


I think I'm gonna make a chainsaw and shotgun wielding character. Gotta go with the classics, after all. Not sure on class yet.


I have another question, after reading what you said about equipment :

'GM Brains' wrote:
Modern era guns. All guns, including Modern Firearms are at 10% price. Spas-12s can be bought for 700gp (after reductions) which function as normal Shotguns from UC but have an internal cartridge and a capacity of 6. Brass cartridges cost 1gp

Am I correct in thinking that this would make the Spas-12s costs the same as a double barreled shotgun (original price 7000 GP which at 10% means 700 GP).

You also state that all firearms (including modern) are at 10% price. Does this mean that the Nagant M1985 revolver and Mosin-Nagant M1981 Rifle respectively cost 40 and 50 GP? Or are the prices in the table already calculated with this reduction in mind?

The Exchange

I demand to see a flamethrower spellslinger.
That is all.


Sadly enough, flamethrower fires neither bullets nor pellets, otherwise that would be an awesome idea.

Spellslinger did cross my mind when looking at this recruitment, but first going to stat up that divine hunter paladin idea I have.

The Exchange

If I made a flamethrower alchemist, would I realistically ever see a flamethrower or alchemy supplies? Or is this a lot more scavenge-y than all that?


Theorythmus wrote:

I have another question, after reading what you said about equipment :

'GM Brains' wrote:
Modern era guns. All guns, including Modern Firearms are at 10% price. Spas-12s can be bought for 700gp (after reductions) which function as normal Shotguns from UC but have an internal cartridge and a capacity of 6. Brass cartridges cost 1gp

Am I correct in thinking that this would make the Spas-12s costs the same as a double barreled shotgun (original price 7000 GP which at 10% means 700 GP).

You also state that all firearms (including modern) are at 10% price. Does this mean that the Nagant M1985 revolver and Mosin-Nagant M1981 Rifle respectively cost 40 and 50 GP? Or are the prices in the table already calculated with this reduction in mind?

Those two Nagants already have that reduction in mind.


A question for you GM Brains: How zombie-savvy would the characters be at this point? Would stuff from the Zombie Survival Guide be common knowledge?


You'd know general things, I'm not sure how in depth that book is.

The Exchange

Did my question get passed over?


D-Kal wrote:
If I made a flamethrower alchemist, would I realistically ever see a flamethrower or alchemy supplies? Or is this a lot more scavenge-y than all that?

Gas from Cars.


GM Brains wrote:
You'd know general things, I'm not sure how in depth that book is.

It's geared toward a 'scientific' zombie plague (think, Resident Evil) so none of that would apply. But it contains a lot of practical advice for building defensive positions, long term survival and avoiding the undead horde.


That would be pretty common knowledge.


Bump for visibility.


@GM Brains, will traits be used? if so how many?


Yes, two or take a drawback for a third.


Thanks for the quick reply.

Got some more question, more related to the survival/scavenging/... aspect of the game:

1) Will we need to track rations, water, weight of everything, ...?

2) Related to the first. Does the basic set of clothing we wear count towards our carrying capacity?

3) Does a set of brass cartridges have a weight?

3) What skills/feats does one need to maintain a firearm?

4) Can people start the game with mundanely crafted firearms/ammo?

5) Will there be specific skills bound to finding stuff while scavenging? Other than Perception to find stuff and Survival to know whether something is edible?


Theorythmus wrote:

Thanks for the quick reply.

Got some more question, more related to the survival/scavenging/... aspect of the game:

1) Will we need to track rations, water, weight of everything, ...?

2) Related to the first. Does the basic set of clothing we wear count towards our carrying capacity?

3) Does a set of brass cartridges have a weight?

3) What skills/feats does one need to maintain a firearm?

4) Can people start the game with mundanely crafted firearms/ammo?

5) Will there be specific skills bound to finding stuff while scavenging? Other than Perception to find stuff and Survival to know whether something is edible?

1) Food and water will be important. Weight, not so much.

2) No
3) 60 cartridges weigh 1 pound
4) No
5) Not Directly, Stealth will be useful for avoiding notice while scavenging, Acrobatics for uneven, thin, slippery, etc. surfaces, Climb to go get stuff are just some of the things.

The Exchange

Am I the only one who thinks tech items are a bit out of place for this type of game? I'm good with early 20th-century firearms for sure though. Slap in an M1897 in place of the Spas-12 and I'd be happy.


I think high tech stuff alongside low tech in a piecemeal style is exactly in line with a PA type of setting (cause it's assumed that you scrounged what you have).

The Exchange

I mean, I get Pathfinder-world zombie apocalypse, and I certainly get modern-ish zombie apocalpyse, but super-futuristic zombie apocalypse? That's not a genre I have a lot of experience (or really interest) in. But if there *must* be futuretech, it would make more sense to me to just own it. Put us in a space colony or starship, and make ray guns and nanites the standard. In other words, by my reasoning, it should either be a tech campaign, or it shouldn't. Mixing old world, 20th-century, and 30th-century (or whatever it is) is just too much dissonance for me I suppose.


something akin to this already exists in our modern world. There are cultures in the world who have extremely limited contact with modern technology, there are 3rd world countries who known about technology, but have no or limited access to it, and then we have the first world, with things like instant planetary communication or near instantaneous travel. We can talk to each other continents apart, and we have sent things and people into space, all things that would be considered miracles to the aforementioned low tech countries. Even in third world countries, such things would almost be sci fi instead of things people can do on a daily basis (especially as inexpensive as our modern technology is).

Sczarni

I am working on a Wizard, that is amazed by all this technology. Are tieflings ok?

Also, how do you feel about the early entry to prestige classes using SLA's ruling? I was thinking about eldritch knight via Ranger and Wizard.

The Exchange

@Vrog - Yes, but that's early 20th vs late 20th, not 20th vs 30th. A more accurate comparison would be to say that there are countries in the world with feudal-era military equipment, other countries with British colonial-era armies, and still other countries with truly modern tech. This, of course, is absurd. Once a technology exists, other countries do not experience the same transitional periods to reach that level of technology. Rather, differing levels of technology represent permeation of (approximately) current technology.


Tech supposed to represent what you can scrounge from High security military research facilities and will be uncommon finds.


In my mind, high tech weaponry is

A. too loud
B. too complex to fix when it breaks
C. too rare ammunition

to be of any real use. That's why Annie will stick is a bow.

The Exchange

Annie Stokes wrote:

In my mind, high tech weaponry is

A. too loud
B. too complex to fix when it breaks
C. too rare ammunition

to be of any real use. That's why Annie will stick is a bow.

For the record, when I say "tech" I mean nano/future stuff. I'm totally fine with shotguns and flamethrowers.

GM Brains wrote:
Tech supposed to represent what you can scrounge from High security military research facilities and will be uncommon finds.

I can get over that I suppose.

Silver Crusade

I have an Idea for a summoner going for the Redmage/Gunmage (Summoner) and Whitemage/Bluemage (Eidolon) Combo who of course come from the Magic world. The Summoner is crazy over all these new wonders of the Regular world but overprotective of his Eidolon to got too deep. The Eidolon is a Guardian spirit bound by his mother to protect the Summoner due to a trad in the past.

The basic concept is burst mage and support


So since it's a zombie apocalypse, the question I wonder is: are we facing standard pathfinder zombies, or zombies who's bite attack infects and turns people into zombies?


Out of curiousity, would you allow me to use either this, or this?

The Exchange

Zombies, plague zombies, juju zombies, alchemical zombies, yellow musk zombies, void zombies... and that's just Pathfinder. There are probably also nanite zombies by now, but I can't say for sure.
I would guess plague zombies are the ones you're talking about, though there's certainly nothing wrong with alchemical zombies or even yellow musk zombies.


D-Kal wrote:

Zombies, plague zombies, juju zombies, alchemical zombies, yellow musk zombies, void zombies... and that's just Pathfinder. There are probably also nanite zombies by now, but I can't say for sure.

I would guess plague zombies are the ones you're talking about, though there's certainly nothing wrong with alchemical zombies or even yellow musk zombies.

Mostly plague zombies. But I will throw other undead at you, so be on your guard.


Vrog Skyreaver wrote:
Out of curiousity, would you allow me to use either this, or this?

I'm going to say no.

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