Gunner

Zaltys Mootz's page

33 posts. Alias of Theorythmus.


Full Name

Guardsman Zaltys Mootz

Race

WS 40 | BS 47 | ST 36 | TN 32 | AG 38 | PER 36 | INT 25 | WILL 35 | FELL 30

Classes/Levels

Wounds 15/15 | Fate Points 3/3 | current lasclip 59/60 | current meltaclip 4/5

About Zaltys Mootz

Guardsman Zaltys Mootz

Advancements:

Ballistic Skill - Simple : 100 XP
Stealth: 100 XP
Dodge: 200 XP
Awareness: 200 XP

Stats:

Weapon Skill: 38 + 2 = 40
Ballistic Skill: 37 + 5 + 5 = 47
Strength: 33 + 3 = 36
Toughness: 29 + 3 = 32
Agility: 27 → replaced with reroll 38
Perception: 33 + 3 = 36
Intelligence: 28 - 3 = 25
Willpower: 35
Fellowship: 30

Other Details:

Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Weapon Skill.
Skills: Athletics, Survival, Navigate (Surface), Common Lore (Imperial Guard, War), Stealth, Dodge, Awareness
Talents: Die Hard, Rapid Reload, Lightning Reflexes, Street Fighting, Lasgun Barrage, Weapon Training (Las, Melta, Low-Tech)
Specialist Gear: Common Craftsmanship Meltagun + 2 clips, 4 krak grenades
Wounds: 8 + 2 + 1d5 ⇒ 8 + 2 + (5) = 15
Standard Kit: M36 lasgun and four charge packs, suit of Imperial Guard flak armour, 2 x frag grenades, 2 x krak grenades
Regimental Kit: apply mono upgrade to standard melee weapon.
Equipment: chameleoline-coated armour

Fate Points: 3

Universal Standard Kit:

One uniform
One set of poor weather gear
One laspistol (Main Weapon) and two charge packs → replaced by M36 lasgun and four charge packs
One knife
One flak vest → replaced by suit of Imperial Guard flak armour
One rucksack or sling bag
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags or equivalent identification
One primer or instructional handbook
Combat sustenance rations, two weeks’ supply

Extra regimental upgrades:

Micro-bead - 8
Improve armor to good craftsmanship - 5
Auspex / scanner - 10
Glow globe / lamp pack - 2
Add an additional item of Common availability to standard kit - 5 -->Exterminator weapon upgrade

Background:

Zaltys might not be the toughest guy in his squad, but what he lacks there he makes up for with his marksmanship with his array of weapons. He follows his orders and serves like every other guardsman in the emperor's army, but that doesn't mean he also likes everything they are ordered to do.

He is a simple man, with simple tastes. Straightforward and to the point. In the end, there's only one rule of survival "Kill or be killed."

Comrade Keeghan Stubbs:

Keeghan is a gruff man. Respects Zaltys for his marksmanship and (maybe even more) his simple view on life.

Weapon Info:

Name Class Range RoF Dam Pen Clip Rld Special Wt.
Meltagun Basic 20m S/–/– 2d10+10 E 12 5 Full Melta 15kg
M36 Lasgun Basic 100m S/3/– 1d10+3 E 0 60 Full Reliable 4kg
Exterminator upgrade :
Flamer Basic 20m S/–/– 1d10+4 E 2 1 None Flame, Spray

Mono Knife Melee/Thrown 5m 1d5 R 2 / 1kg

Krak Grenade Thrown SBx3 S/–/– 2d10+4 X 6 1 Concussive (0) 0.5kg
Frag Grenade Thrown SBx3 S/–/– 2d10 X 0 1 Blast (3), Ogryn-Proof 0.5kg

Weapon special qualities p.169
Weapon customization p.190