About Fet
Fet
Human ranger 2
N Medium humanoid (human)
Init +4; Senses Perception +9
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 dexterity)
Vig 22 (2d10) Wnd 28 (Threshold 14)
Fort +5, Ref +5, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk scimitar +6 (1d6+4/18-20)
Ranged javelin +4 (1d6+3)
Special Attacks combat style (archery), favored enemy (undead +2)
Ranger Spells Prepared (CL 2nd; concentration +3)
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 12, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Power Attack, Rapid Shot, Skill Focus (Perception)
Traits magical knack, reactionary
Skills Climb +4, Craft (bows) +8, Heal +6, Knowledge (nature) +5, Perception +9, Spellcraft +5, Stealth +4, Survival +7, Swim +4; Racial Modifiers +1 Survival
Languages Common, Goblin
SQ heart of the wilderness, track +1, wild empathy +1
Combat Gear heatstone, smelling salts, water purification sponge (4); Other Gear lamellar cuirass, torso piece, leather, arm piece, wooden, leg piece, javelin (5), mwk scimitar, masterwork artisan's tools, backpack, masterwork, belt pouch, belt pouch, belt pouch, grappling hook (2), oldlaw whiskey (per bottle), reinforced scarf, silk rope (50 ft.), skeleton key (2), snowshoes, spear-thrower, sunrod (4), tent, hanging, wandermeal (8), whetstone, wrist sheath, spring loaded (2), 148 gp, 9 sp
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Special Abilities
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Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Heart of the Wilderness +1 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Snowshoes -50% walking penalty for heavy snow.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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