The Adventures of Mesdoram and Rameth

Game Master Vuvu

Map

City Spreadsheet


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Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

No worries, hope everything's OK.


Unnamed

oh just a prescription refill


Unnamed

As Meso is looking around, while Rameth is healing himself the bride, groom and father of the bride approaches, she is in tears the groom is worried.

The father speaks.Well, as you can see my daughter is in tears. Let me explain, those relics that you were going to collect, they are part of the marriage contract, without them being transferred, I am afraid the marriage is, how you say, off.

She wails.

Here is my request, I understand that both of you are quite resourceful, perhaps you can find them? I have all of my remaining men rounded up and you can question them. The ones that are here are my men, they are good and true.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will draw the man aside, giving him his most conscientious look. Which, given his history, looks about as convincing as you might think a pirate trying to look circumspect might.

My dear sir, I'm terribly sorry to hear that. Of course my companion and I will do anything we can to help your daughter, who's clearly in love with the groom.

He winks at Rameth as he says this.

Now, before we question your living men, can you tell me about the guard who, um, was eaten?


Unnamed

He pulls Rameth and Meso aside, and pours them some wine Ah, poor Fritz. A good man, he had been with us for years. He stepped in front of my daughter. I am going to see about bringing him back. He had gotten to know the other guards that were hear with the Lions, which were to be a gift to the Ruby Prince himself. Just before he was attacked he shouted. 'Hakir what are you doing?' I can only suspect that half eared, pox riddled bastard is the one who did it.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 + 1d6 ⇒ (17) + 8 + (1) = 26 local

Hakir Half Ear. He has been around before. It is rumored that he is a member of the Fraternity of the Unforgiving Fire. A stupid little cult.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Great, homicidal frat boys. Well, the last time I cut my way through a cult it worshiped dead cyclopses...cyclopsi? One-eyed giants anyway. These Forgettable Fire guys have a shrine or hideout or some such?


Unnamed

The father shrugs I am but a humble, highly successful merchant. I certainly do not run in such circles. But I suspect to such resourceful fellows can manage finding out. After all isn't that what pubs are for?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Hells, I could use a couple of drink after that mess. Hit some pubs, get some dinner and drinks and see what we can find out?

local to gather info takes 1d4 ⇒ 4 hours 1d20 + 9 + 1d6 ⇒ (1) + 9 + (3) = 13


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will eye Rameth dubiously.

Exactly how much do you drink? Because you weren't exactly hitting the water pitchers laid out.

Diplomacy (Gather Information): 1d20 + 11 ⇒ (2) + 11 = 13

Rollin' High


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I drink till I don't hear your stupid questions about how much I drink!


Unnamed

luckily for both of you the mod sets the DC at 12
Both Rameth and Meso come back with the location of the "headquarters" of the cult. It is a villa on the outskirts of the city. Both of you rest the night, mix up various potions and things and head out in the morning.

About 10 am you find yourselves on the outskirts of the villa

Scattered debris and empty barrels clutter the structure’s
main hall. Dim light filters from a curtain-shrouded balcony
above, illuminating the silhouettes of dozens of wooden
training dummies. To either side, stone stairs lead up to the
balcony. The stench of rancid oil and stale sweat fills the hall’s
smoky air. About 30 feet in front of you is the door to the main hall.


Unnamed

for some reason google drive is not working for me this morning, so if we find ourselves in combat it will have to be descriptive


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well think they will be in a mood to talk, or shall we just stroll in weapons swinging?

Rameth says as he takes a hit of whiskey


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Any chance we can sneak in?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I dunno i prepped a potion that will let me climb the wall there, and I suspect we could unlock the door, but I have no clue what is in there.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

We could knock and claim we were with the Local 138 Cultists, Adherents and Pipefitters and we were here to make sure they were compliant with union rules?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

He shrugs and downs his mutagen ad gestures for Meso to go for it


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will down his own mutagen, then keep his Fox's Cunning extract ready.

He'll walk up to the door and pound on it. When someone opens it he'll scowl heavily.

This is a union inspection! We've gotten complaints that you aren't adhering to union rules; this, frankly, is shocking to us and we're here to make sure that it ain't true.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth rolls his eyes but follows


Unnamed

There is a sound of shuffling from inside and the door opens a crack

what are you talking about?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I'm talking about reports we've had of a flagrant flouting of union rules! Chanting at irregular intervals without 15 minute breaks every hour. Altars that have only one attendant without even a union supervisor watching to make sure priests aren't demanding activities that could cause injury! Statements that there are regulations against the adoration of non-approved elements such as Magma or Water. And worst of all, you're laying pipes for your internal water works without contracting out of the union hall!

Mesdoram looks very annoyed at this.

Say it ain't so! I want to talk to our member, one... he pulls a blank piece of parchment out of his coat and looks at it, Hakir Half Ear about this, and I want to talk to him now to make sure there ain't no retaliation by management for his efforts to inform us of these infractions.


Unnamed

give me a bluff check w that please.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Bluff: 1d20 + 11 ⇒ (5) + 11 = 16

Damn dice roller! It's a pretty awful lie though.


Unnamed

Uh. I guess. Wait here I'll go see if he is up. he pushes the door closed and locks it


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Sense Motive: 1d20 + 10 ⇒ (3) + 10 = 13

F#@+ing dice roller BS.

To determine if he's really coming back.


Unnamed

you have never been more sure of anything in your life. Man you are so good. Totally nailed it


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 12 ⇒ (17) + 12 = 29

That was the dumbest thing I have ever heard, but you know what? I think he bought it.


Unnamed

A short while the later the door cracks open.

Alright, come on in. Half ear is in the main hall. But just you, your muscle can wait out side.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21

Union inspectors have to go in pairs! It's in the by-laws to prevent corruption of inspectors!


Unnamed

we will call that a bluff cause you are full of it.

1d20 ⇒ 12

Alright fine, but no funny business.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Thank you! Rest assured that your cooperation will go into our report to the Union good sir.

Mesdoram will collect Rameth and saunter into the compound, alert for ambushes or traps.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25


Unnamed

Both of you are led up to a balcony where three muscle bound men stand at the ready and the fellow who must be half ear is as well.

The balcony is about 30x40feet with a massive brazier in the middle, and two large statues offset from it

Half Ear stands across the brazier from you, while you and Rameth stand next to each other in between the statues with two guards ten fee behind you and the other next to Half Ear


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Excellent, surrounded.

During the conversation Mesdoram will maneuver around to the back of the balcony so that all the thugs are on one side of him and Rameth.

Hakir! Thank the gods, we were all worried about you down at the hall. Are you alright?


Unnamed

As soon as Meso tries to back up a strong pair of hands lands on his shoulders

this is where we talk

going to try to move anyhow?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I'm not backing up, I'm moving around to the railing?


Unnamed

No can do.

Half ear
Fire
You
Thugs
Railing


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Quick question then. Swift action to study, swift action to release spring loaded dagger, standard action to attack guy who grabbed me?


Unnamed

sure, I am fine with downgrading a swift to a move

working on a map now


Unnamed

map up

half ear is 1

the guy who touched you is 3


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Excuse me, kindly remove your hands. The union doesn't look kindly on those who manhandle their inspectors.


Unnamed

And we don't look kindly on those they don't follow our rules. No stay still and state your business.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Yea boss, why don't you do that.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Fine. We've gotten complaints from people about unsafe practices that go against union by-laws - particularly people letting wild animals loose in weddings where our union inspectors attend.

Mesdoram will flick his wrist and plunge his dagger into the goon behind him.

Attack (Dagger): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (Dagger): 1d4 + 2 ⇒ (4) + 2 = 6

Boring conversation anyway.


Unnamed

2d20 ⇒ (16, 17) = 33

Baddies win

they all move and engage both of you, after the dagger plunges into the thug.

2d20 ⇒ (6, 14) = 20 Meso takes one hit from a scimitar 1d6 + 1 ⇒ (6) + 1 = 7

2d20 ⇒ (4, 15) = 19 Rameth takes one hit for 1d6 + 1 ⇒ (6) + 1 = 7


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth studies his foe, then slams down a shield extract

Mutated Spear/SC: 1d20 + 9 - 1 + 1 + 2 ⇒ (5) + 9 - 1 + 1 + 2 = 16 for 1d8 + 7 + 3 + 2 + 1 ⇒ (5) + 7 + 3 + 2 + 1 = 18

Go ahead

Nothing ever goes as you plan, does it Rameth says as he plunges his spear into the man that hit him.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Are you kidding? This went great! Step 1: Enter compound. Step 2: Locate Hakir. Step 3: Profit!

Mesdoram will take a five foot step back, down his Fox's Cunning extract and draw his sword.

As they say in Taldor, en garde!

AC 21, can't see the map but I'm trying to avoid melee combatants to avoid AoO.


Unnamed

I don't think you can avoid it. Assuming you can't what do you wanna do?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Sorry, Cat's Grace extract to boost Dex - should be at 26 right now? I need to check my maths - I think my Dex bonus to armor isn't accurately updating in Hero Lab somehow...It should be AC 19 normally (+4 Dex from 18 Dex, +5 from shirt) Then 23 (+2 from Dex Mutagen and +2 Natural) and then another the other +2 from Dex is limited by my armor's max dex limit? So I should be at AC 23.)


Unnamed

Yup

You can't avoid provoking. Do it anyway?

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