
MiniGM |

perfect. Varin. I assume that you will rest here the night, and a bit longer as the catapult is built. Just give me a watch order, and tell me whete on the map each of you is.
Kracow quickly determines the word to open the puch. Then he is quickly able to determine that the small mirror inside is able to cast invisibility CL 15 twice per day.
once varin rolls his gear etc we will do some rolls for the catapulting of loot.

Kracow 'The Goby' Tosier |

Shifts are usually
1st = 8-12
2nd = 12-4
3rd = 4-8
Krac offers to take 3rd as he follwos a god of Dawns and prompts setup up a sleeping bed.

Gunser Stormson |

Gunser will set up around N11.
In theory, he doesn't need to sleep.
But last time, he still rolled like a '1' on his watch perception.
So he's not going to take a watch, exactly. He'll be up all night, counting on his Ring of Sustenance. But he'll be seconding one of you for each watch, NOT counting on his perception roll.
Here's one roll for each shift:
perc+9 1d20 + 9 ⇒ (7) + 9 = 16
perc+9 1d20 + 9 ⇒ (9) + 9 = 18
perc+9 1d20 + 9 ⇒ (6) + 9 = 15

Boneyard Pyke |

Here's Boneyard's rolls for each shift, adjusted for sleeping in 2 and 3.
Perception 1d20 + 15 ⇒ (14) + 15 = 29
Perception 1d20 + 15 - 10 ⇒ (5) + 15 - 10 = 10
Perception 1d20 + 15 - 10 ⇒ (12) + 15 - 10 = 17
I'm not trained in Survival, so not the best bet for the catapult check, but I can provide a +2 Inspire Competence.

Mizaru |

Mizaru takes first watch, aiding in the construction of the catapult if it needs some heavy lifting but generally resting though wary of staying in a dragon's cave.
Perception for 1st watch: 1d20 + 11 ⇒ (1) + 11 = 12
Survival for catapult: 1d20 + 5 ⇒ (4) + 5 = 9

Gunser Stormson |

with regard to a trebuchet: Let's take 20 on the engineering (lots of math...). And we can get ALL the rope we need, about as fast as we could use it, anyway, from Gunser's Robe of Infinite Twine. We'll make monkey balls, a couple layers thick, coins inside. The trebuchet weight is coins in a fine net, in a course net, in a cable net... Dummy shots with empty monkey balls to target in the trebuchet, the filled ones will go further. So target in with empty balls, hit just short of the lake, switch to filled. :)
regarding HPs: were we supposed to roll first, and if that's less than half the die+1, take half the die+1? Or were we suppose dto choose one method or the other? Hate to leave HPs on the table, but too important to actually gamble on.

Gunser Stormson |

no take 20 on the survival. It is far enough away that you cannot see where they are landing for sure. Remember it took hours of walking.
Roger. So we're watching for a splash. I'll trade you a gem for a telescope? As a mariner, feeling a bit naked without a bit of the old sliding-in-and-out. :)

Gunser Stormson |

Survival +3, +3 with gem-o-scope 1d20 + 6 ⇒ (17) + 6 = 23
reroll:
Survival +3, +3 with gem-o-scope 1d20 + 6 ⇒ (16) + 6 = 22
Perception:
Perc+9 1d20 + 9 ⇒ (12) + 9 = 21

MiniGM |

Taking the liberty of saying that Boneyard takes the time to help Gunser construct the gemoscope (though it happens on day two bcause he used it day one for the catapult)
however there just might be somethign that happens during the night! So i will give the others a chance to get their perceptions on

Mizaru |

"Perhaps, if I am able to explain it." Mizaru looks to struggle with thinking of how to say what he means before shaking his head, clearly giving up for now.
"I am no good with words. I do not use them much, myself."
[/Firefly]

Boneyard Pyke |

Definitely ok with taking the 20 on Day 2 for the telescope.
Perception 1d20 + 15 ⇒ (6) + 15 = 21
Survival 1d20 ⇒ 5
Boneyard seems to know everything about the making of them and nothing about the aiming of them :) And when do I get my 20s?!?

Kracow 'The Goby' Tosier |

Same watch
Perception 1d20 + 10 ⇒ (20) + 10 = 30
Krac is now becoming more and more suspicious of this idea of tossing gold coins across the countryside.
As he is becoming more comfortable with being a Goblin, he realize that he is more akin to their greedy ways than he thought before.
Why again are we tossing away his gold? I mean its perfectly good gold we have here.
He continues peppering players with questions and coming up with schemes and plans on how to keep the gold
"I got a crew who hasn't been paid in months, parts fallin' off that need repairin' and, oh, a mighty burning need to eat."
[/Firefly]

Varin Artusk Darkthane |

As all this is going on Varin tends to the wounds if the party on the first and second days.
3d8 + 7 ⇒ (4, 8, 4) + 7 = 23
3d8 + 7 ⇒ (1, 1, 7) + 7 = 16
2d8 + 7 ⇒ (7, 6) + 7 = 20
2d8 + 7 ⇒ (6, 1) + 7 = 14
2d8 + 7 ⇒ (3, 5) + 7 = 15
1d8 + 5 ⇒ (2) + 5 = 7
1d8 + 5 ⇒ (7) + 5 = 12
1d8 + 5 ⇒ (3) + 5 = 8
first the warrior who is Mizaru then anyone else can have what's left. Should have my lvl up done in an hour or so took a bit to pick spells and a feat...

Gunser Stormson |

"Kracow, Pike made a deal with the spitter down the hill. How it gets bindin' on any of us is for each man to decide for himself. For myself, I've never learned greed, I don't think I could manage the guardin' of great riches. Sounds boring."

Varin Artusk Darkthane |

Yes but think of all the good we could do for the who suffer in Absalom.... And I do not think that he will let us go with just giving him the gold anyways. We should be prepared for a trap...
Begins craving up the dragons body and taking fluid samples for his research. Of particular interest is the heart. He also makes dragon stew for dinner using his grandmothers recipes.
Let me know what rolls you need mini

Varin Artusk Darkthane |

That's my point. Dragons are not to be trusted. They are more than ones such as you and I and they know it. So they believe this gices them the right to act as they will as if they were the gods who tend the Yggdrassil themselves. Instead they are like nidhogger nibbling pon its roots

Gunser Stormson |

"Mister Pyke, he's got an oath to keep. He'll have my support. But that done, or kept from being done... Well, he'll have my support then, too.", Gunser grins, hefting his oar.

Kracow 'The Goby' Tosier |

Wait so if we lob it over, you will still need to deliver all gold? What if we miss and it scatters gold all about the place?
Krac turns this over in his mischievous mind.
How would you know if all the gold is delivered?

MiniGM |

"Night" falls though darkness never comes. Gunser grumps around all night while the others sleep, though he does take a quick two hours of sleep during the 1d3 ⇒ 3 watch.
I forget the order of the watch. but I will give you the best order for the Perceptions.
The first watch of Gunser and Mizaru passes peacefully.
The second watch of Gunser and Kracow also passes peacefully
The third watch of Boneyard, Varin and 6 hours of Gunser passes peacefully

Kracow 'The Goby' Tosier |

Sorry not sure I needed to respond to the sound.
Kracow searches around for the source of the sound without light.
perception
1d20 + 10 ⇒ (3) + 10 = 13

Gunser Stormson |

Why you make snap sound sea man? Kracow says to Gunser during their watch
"Wasna' me.", Gunser hushes, from another direction than the sound Kracow heard. "Why you talk like goblin, man-born?" Gunser readies his oar, and, following Kracow's curious gaze, moves roughly in the direction of the sound he hadn't heard.

Kracow 'The Goby' Tosier |

Noting the rifled packs, Kracow whispers,
A pilfer. I know the signs.
Kracow casts his last See invisibility from a scroll.

Gunser Stormson |

Spotting the opened bags, Gunser shouts, "On yer feet! We've got hands in yer bags!". His 'Staff of Storms' crackles as he wields it, whirling it once for the sound of thunder, as punctuation of his alarm, while he moves to the cavern entrance. The glimmer of the storm-gloaminged oar shines from his eyes as he says there:
"You! Show y'self to my fellows, and you'll have profit! Hide, and we'll hae trouble."
Free action to shout, Swift Action to Arcane Pool the Staff of Storms, Move action to get to the door, Standard Action to Touch of Glory (will be used for a +19 Intimidate check soon) on himself.

Kracow 'The Goby' Tosier |

Krac yells [/b]two Halflings thieves, heading out of the cave.[/b]
He then moves 30 feet towards the entrance, pulling his gun as he moves.

MiniGM |

Init order. I am giving the init to the party, for logics sake, however Gunser and Kracow acted, and the others I am ruling their standard is to wake up, and I assume stand, though you are all welcome to stay on the ground if you wish.Also I am not posting a map yet since only Kracow can see them, and I do not think it will be needed.
Suddenly from near Boneyard a sickening greenish ray flies at Gunser
1d20 + 8 ⇒ (17) + 8 = 25 vs FF and touch make a fort save of 16 to take half. of 1d6 + 3 ⇒ (4) + 3 = 7 of STR damage for 8 rds.
The ray strikes Gunser making him feel week as the strength is sapped from him.
DC 18 Will Save or you are paralyzed new save at the end of the round
Sleepers you awaken and hear casting sounds coming from around you, and see a greenish ray fly out from near boneyard and slam into Gunser

Boneyard Pyke |

Round 1
Boneyard wakes with a start and gets to his feet. His eyes dart to the origin of the green ray.
Round 2
"Sorry if this gets any of you." Boneyard casts glitterdust at the origin of the ray. A laugh from Cathlessra follows the sparkling dust. You're supposed to close your eyes, sweetie...here, let me wipe them off for you.
DC 17 Will save or blind. Here's my save. 1d20 + 9 ⇒ (3) + 9 = 12 Think I'll use Rally rather than be blind. 1d20 + 9 ⇒ (15) + 9 = 24