
MiniGM |

ooooooo
More laughter wump wump wump wump wump
1d100 ⇒ 57
The pool begins to swirl and turns a dark black then suddenly there is a blast of black light and a figure launches out and lands between the party and the stairs, 10 feet away from the party.
Standing just over three feet tall, this bestial humanoid wears filthy, tattered robes and has blue-gray skin decorated with strange, coiling stripes. Dark fur grows on its head and arms, and its feet end in burning hooves. Its eyes glow as red as the flaming sword it wields in one hand, and its breath fills the surrounding air with noxious gray smoke.
Weaknesses vulnerable to cold
Additionally can cause a weapon to burst into flames, breathe out a jet of boiling blood, any time it is hit it sprays boiling blood on the attacker. Can breathe out a cloud of poisonous smoke

MiniGM |

Initiative, Careful teamwork active
1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 Varin
1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Boneyard
1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 Kracow
1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 Gunser
1d20 + 7 ⇒ (13) + 7 = 20 Baddie
Baddie wins initative
The sword in the Demon's hands bursts into flames, as it moves 5 feet to the side. Then it begins to make a sound like a cat with a hairball. Suddenly a spray of blood launches from its mouth slamming into Varin and Gunser.
Reflex 17 for half damage 5d6 ⇒ (1, 3, 4, 4, 5) = 17 mystery roll 1d4 ⇒ 1
our heroes are up

Mizaru |

Is my weapon still under effect of that Bless Oil? Didn't take it into consideration if it still is.
Mizaru, always on alert and being nearest to the figure having backed away from the pool, immediately reacts. He moves forward with a quick and silent grace, swinging his already-drawn weapon at the enemy and following it up with a thrust.
5-foot step forward
Full-round Action: Full Attack
+1 Furious Lucerne Hammer (PA) 1d20 + 10 ⇒ (10) + 10 = 20 for 1d12 + 14 ⇒ (1) + 14 = 15 Blunt
+1 Furious Lucerne Hammer (PA) 1d20 + 5 ⇒ (10) + 5 = 15 for 1d12 + 14 ⇒ (11) + 14 = 25 Piercing

Varin Artusk Darkthane |

Reflex 1d20 + 3 ⇒ (3) + 3 = 6
Sleep. Dc 18
Varin looks at it and shakes his head. You should have taken the offering and left us in peace..Now your death will grant us more life.
He backs up behind the melees and stares at the thing willing it to sleep.

Gunser Stormson |

"That's mine, then?", Gunser asks rhetorically, opening the door with only small caution, a quick look to the rest before actually opening it, for their assent and readiness.

Mizaru |

Reflex 1d20 + 5 ⇒ (20) + 5 = 25
Is it round-down for damage?
Damage : 9, Current HP : 62 / 71
Mizaru reacts immediately at the loud bang, jumping out of the way. It isn't enough to get him out of range of the eruption of electricity but he's at least avoided the brunt of it.
He lands nearby with an acrobatic twist, quickly looking around for anything else they might have set off.

Gunser Stormson |

Ref+4 1d20 + 4 ⇒ (1) + 4 = 5
"ARRGH! Damnable Discharge!"
Stepping away from the (presumably still-closed) door, Gunser growls, "I hate being struck by lightning...", even as the char-marks fade.
Sealord: 3d6(+6 from Fey Foundling) Healing 3d6 + 6 ⇒ (3, 4, 6) + 6 = 19
None the worse for the experience, Gunser casually asks, "One of you experts fancy another look at that?"
:)

Boneyard Pyke |

When Boneyard hears the bang, he tries to roll quickly back from the door. Reflex 1d20 + 7 ⇒ (3) + 7 = 10 Unfortunately, he is too slow and takes the full brunt of the shocking arcs of electricity that erupt from the door. "Well, that's unfortunate. I can take another look, but I think I'll heal myself a bit before I do in case it isn't finished." 1d8 + 1 ⇒ (5) + 1 = 6 1d8 + 1 ⇒ (6) + 1 = 7 hp 31/37
He inspects the door again, paying careful attention to the frame and crouching down to look over the handle. Perception 1d20 + 13 ⇒ (18) + 13 = 31 If he finds the trigger or another trap, he takes the time to disarm it. Disable Device 1d20 + 16 ⇒ (17) + 16 = 33 If trap is still there and that beats DC by 5 or more, he'll steal the trap.

Kracow "Two Guns" Tosier |

Reflex
1d20 + 12 ⇒ (11) + 12 = 23
Kracow leans back just in time to avoid the arc of lightening (evasion).
That pool is looking good now I bet, he says impertinently, feeling the affects of his lost intelligence.
As Bone goes to work on what remains of the small door's trap, he assists where he can.
assist DD
1d20 + 15 ⇒ (14) + 15 = 29

MiniGM |

Gunser boldly steps forward expecting explosions and pain, and instead he finds...nothing. Breathing easier he heads down to the bottom and finds an open room. Inside the room are dozens of boxes and chests. In the far corner there is another doorway, this one with a shimmering portal that appears to lead into a large open room with two other doorways and a massive cicular design in the center.

Boneyard Pyke |

"If I wasn't paranoid, I'd say this looks like the way out. Shall we each take a good look at this portal Kracow and make sure it is what it appears to be." Perception 1d20 + 13 ⇒ (17) + 13 = 30 Casts detect magic Spellcraft 1d20 + 7 ⇒ (4) + 7 = 11

Mizaru |

Perception 1d20 + 10 ⇒ (18) + 10 = 28
Mizaru looks around the room for the first time. He doesn't touch any of the boxes or chests though he looks and them and merely stands at the ready nearby.

Gunser Stormson |

Not yet. :) Hoping the sharper eyes, nimbler minds, and stickier fingers would clear a path. But since you ask..."
"Well, this might tell us some of what this place is about...", Gunser says, drawing a bar off his belt and unfolding bits of it into a crowbar. "Any dibs, 'fore I get it open? I'm callin... Calistrian Illustrated Holy Texts.", Gunser grins. He sets to work opening crates.

MiniGM |

Boxes begin to pop open. Most are filled with various bottles of wine and liquor. Another is filled with demonic texts, though most are in poor condition to be removed. Finally there is a small box filled with 30 small vials.
apporpriate skills are appraise, religion, and spell craft (just give me your Spellcraft bonus)

Kracow "Two Guns" Tosier |

Kracow takes a look around the room and says,
Let us earn our keep.
Perception1d20 + 11 ⇒ (7) + 11 = 18
He pulls out a wand of Identify and goes about inspecting the portal and any boxes that are magical.
Spellcraft +12+10

MiniGM |

Between Kracow and Gunser and Boneyard several potions are identified.
4 Cure Moderate Wounds
2 Cure Light Wounds
2 Inflict Serious Wounds
2 Barkskin
2 Firebreath
2 Invisibility
1 Fly
Varin looks at the non magical vials and is easily able to discern that they are
4 Alchemist Fires
4 Acid Flasks
2 Liquid Ice

Gunser Stormson |

"Well now, where from here? And who's got best use of what in that lot? One or another of the healing potions might ride well under me sleeve, here in the track, for one of you it'd be; I've more mendin' than that, callin' on the sea in me blood. For other, I'd not refuse any, though the use of some don't come to mind jus' now."

Mizaru |

Mizaru stays on the lookout while the others go through the items. He doesn't volunteer to take anything, unsure whether to trust them or not.

Gunser Stormson |

"Fair enough. That'd be a barkskin and a fire-breathin' for me and He-who-is-Mizaru? And I'd say any as can't cast a spell for healin', ought to have a potion, to wake the spellcaster, if he goes down."
Gunser takes a CMW, a Barkskin, and a Firebreath. If Mizaru's steadfast about not taking anything, Gunser will take another Barkskin. He's also willing to carry any overflow, carefully swaddled in twine, in his seabag.

Mizaru |

Mizaru will take it if offered to him and he'll use them, but only in emergencies. He only has a vague idea of what the potions do from their obvious names.

Gunser Stormson |

Noticing Mizaru's lack of comfort with the potions, Gunser reassures, "Follow my lead, is all. Big fight, lots of bashin' to be done? The barkskin. Swarms of flitter-stings or crawly-bites? The firebreath. Like a hammer for a nail, but an axe for a stump."

Mizaru |

Mizaru nods and takes the potions. "I will use them if needed," he says, though he eyes the potions carefully before putting them away. "Thank you for your advice."
CMW, Barkskin, and Firebreath for Mizaru as well.