The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


1,401 to 1,450 of 2,846 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

didnt realize they were in top of me and I dont threaten normally keep out my crossbow. Also was trying to see what the wholenparty was up too. Sorry guys

Quickly hangs his crossbow and pulls out his sword. He takes a 5 foot step back and looms deep into its eyes sending it thoughts of sleep. Sleep hex dc 18 if it drops dont attack it wait for another to try to wake it smack that one. Then try to coup de grace next turn.


Unnamed

Fort1d20 ⇒ 17 The Skitterdark did not drop[/ooc]


Unnamed

1d20 + 9 ⇒ (9) + 9 = 18 Ehad swings and misses at the buzzing critter.

need a second action from Varin and a second frm Salus


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

just for future ref because I doubt it matters now thats a will ssve lol.

He moves towards the others and behind them casting mage armor on ehad if he can get to him safely.


Unnamed

oops that was a typo but correct it did not matter in this instance

Varin easily makes his way to Ehad to cast mage armor on him These things are tiny and do not threaten


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Sorry, one of those days

Salus lashes out with his blade, trying to take one from the air.

To hit, normal drill1d20 + 6 ⇒ (2) + 6 = 8
damage1d8 + 11 ⇒ (1) + 11 = 12


Unnamed

Salus swipes and misses

it appears that Ehad has lost his internet again, rather than do ridiculous botting I am handwaiving him out of the fight. If the party wipes he will also, if he lives he will come back.

Ehad and Hakak are quickly separated from the party as they fight several skitterdarks though they seem to be holding their own.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

We need a means to hit bunches of these things. That buzzing sound means they got the family coming.

Does anyone have area effecting magic? And does anyone know if these are more resist to fire than the other elements?


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Salus might know, I've never run into these before. I have a scroll of pyrotechnics, but I don't think that is going to do much. Glitterdust will catch us. I can keep hacking at them, but dozens at a time is not my strength. Any chance the statue would work against them?"


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

"They're resistant to spells, fire, acid, and cold. Don't even try poison or electricity!"


Unnamed

The buzzing continues. most still need to act in this fight


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I'm about to let off my last fireball. Stand back, its about to get hot.

Before casting fireball, Kracow will try one of hos cold iron shots, he steps back, loads and fires at one of the nearby devilkins.

Atk
1d20 + 10 ⇒ (9) + 10 = 19
Damage
1d8 + 2 ⇒ (6) + 2 = 8


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Varin will swing his blade at one. 1d20 + 3 ⇒ (11) + 3 = 14 for 2d4 ⇒ (2, 3) = 5


Unnamed

Varin's swing goes wide, while Kracow's round slams into the an already wounded creature.


Unnamed

Boneyard?


Unnamed

Boneyard steps back within reach of Salus and casts Protection from Evil on him.

Currently 2 on Salus and 1 on everyone else.

The demons move back onto everyone Note if you are not GOOD then you do not take the extra d6 of damage

Salus
1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (3) = 4
1d20 + 9 ⇒ (20) + 9 = 29 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (4) = 4 to confirm 1d20 + 9 ⇒ (11) + 9 = 20 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (6) = 6
1d20 + 9 ⇒ (18) + 9 = 27 for 1d4 - 1 ⇒ (2) - 1 = 1

1d20 + 9 ⇒ (2) + 9 = 11 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (1) = 2
1d20 + 9 ⇒ (7) + 9 = 16 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (2) = 3
1d20 + 9 ⇒ (6) + 9 = 15 for 1d4 - 1 ⇒ (2) - 1 = 1

Varin
1d20 + 9 ⇒ (4) + 9 = 13 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (3) = 3
1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (4) = 6
1d20 + 9 ⇒ (13) + 9 = 22 for 1d4 - 1 ⇒ (1) - 1 = 0

Kracow
1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5
1d20 + 9 ⇒ (9) + 9 = 18 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (3) - 1 = 2

Boneyard
1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (5) = 5
1d20 + 9 ⇒ (6) + 9 = 15 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (3) = 4
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (1) - 1 = 0


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

That action was fine, thanks for the DMNPC. I need to update Boneyard's hp too. He would have only taken 2 hp damage from the first attack since he is LN. He'll take 2 this time. I'm assuming the usual 1 hp minimum.

Status:

hp 33/37

Boneyard readies another stab with his rapier and lances out at the creature attacking him.
For next time I'm up...
Attack (with Arcane Strike) 1d20 + 6 ⇒ (1) + 6 = 7
Damage (Arcane Strike) 1d6 + 4 ⇒ (4) + 4 = 8
Wow, he's rocking out the attacks in this fight.


Unnamed

Calondrel throws his rapier down in disgust at Boneyard's ineptitude


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

He grunts as the little razor like claws find purchase in his flesh and swings again. 1d20 + 3 ⇒ (6) + 3 = 9


Unnamed

Varin's sword flies wide again.

Kracow and Salus up


Unnamed

1d20 + 10 ⇒ (5) + 10 = 15 1d8 + 2 ⇒ (7) + 2 = 9 Kracow fires a cold iron bullet at one and it slams into it, dropping it to the ground.

1d20 + 6 ⇒ (17) + 6 = 23 for 1d8 + 11 ⇒ (3) + 11 = 14 Salus takes a chunk out of another one.

The skitterdarks retaliate

Salus

1d20 + 9 ⇒ (3) + 9 = 12 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2
1d20 + 9 ⇒ (13) + 9 = 22 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (1) = 1
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (4) - 1 = 3

1d20 + 9 ⇒ (10) + 9 = 19 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (5) = 6
1d20 + 9 ⇒ (12) + 9 = 21 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (3) - 1 = 2

Varin

1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7
1d20 + 9 ⇒ (17) + 9 = 26 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (3) - 1 = 2

Boneyard

1d20 + 9 ⇒ (9) + 9 = 18 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (1) = 1
1d20 + 9 ⇒ (7) + 9 = 16 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (6) = 8
1d20 + 9 ⇒ (6) + 9 = 15 for 1d4 - 1 ⇒ (4) - 1 = 3

Another 2 skitterdarks buzz down from above there are now 6 living and 1 downed


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Thanks for that vote of confidence Calondrel. At least Kracow got one of them. Too bad two more showed up to replace their buddy. Any other ideas here?" He steps to get a little more space and tries to skewer the little monster with his rapier once again.
Attack (with Arcane Strike) 1d20 + 6 ⇒ (1) + 6 = 7
Damage (Arcane Strike) 1d6 + 4 ⇒ (2) + 4 = 6

Status:

hp 32/37


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

HP55/40

I dont think I can hit them with out hitting us, well you guys with this fireball.

Kracow steps back (and because they dont have reach they shouldn't have AoO) he fires another cold iron bullet into his attacker but this time he channels his L1 word of power (exp. retreat)into his gun to make is sparkle with electricity (shocking).

atk
1d20 + 10 ⇒ (18) + 10 = 28
damage
1d8 + 2 ⇒ (8) + 2 = 10
1d6 ⇒ 5


Unnamed

the electricity does not seem to have an effect but one of the critters on salus takes the bullet in the shoulder


Unnamed

1d20 + 6 ⇒ (15) + 6 = 21 for 1d8 + 11 ⇒ (1) + 11 = 12 salus slashes the wounded creature drawing a roar

1d20 ⇒ 4 varin sleep hexes the unwounded skitterdark fighting him and it falls to the ground asleep

Boneyards's ghosts watch him with a judgement never before seen on Golarion.

sleep now will post baddies attacks in the morn I think you have this in hand. Salus make sure you get your damage if any


Unnamed

oops Varin I thought you had hexed again. But you swung and whiffed! you may keep that hex for this round if yo like

Salus

1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (1) = 2
1d20 + 9 ⇒ (10) + 9 = 19 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7
1d20 + 9 ⇒ (11) + 9 = 20 for 1d4 - 1 ⇒ (3) - 1 = 2

1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (3) = 3
1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7
1d20 + 9 ⇒ (1) + 9 = 10 for 1d4 - 1 ⇒ (4) - 1 = 3

Boneyard
1d20 + 9 ⇒ (15) + 9 = 24 for 1d3 - 1 ⇒ (3) - 1 = 2
1d20 + 9 ⇒ (11) + 9 = 20 for 1d3 - 1 ⇒ (1) - 1 = 0
1d20 + 9 ⇒ (17) + 9 = 26 for 1d4 - 1 ⇒ (3) - 1 = 2

The two that just entered the fray fly down and engage Kracow
1d20 + 9 ⇒ (9) + 9 = 18 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3

1d20 + 9 ⇒ (6) + 9 = 15 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard blushes bright red under the reproachful gaze of his ghosts. "Um, sorry?" He shifts his attention back to the skitterdarks and tries thrusting his rapier again, hoping he has remembered the correct stance and breathing this time.
Attack (with Arcane Strike) 1d20 + 6 ⇒ (8) + 6 = 14
Damage (Arcane Strike) 1d6 + 4 ⇒ (5) + 4 = 9

Status:

hp 28/37


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I assume since I have seen the poison globe used on us that I would know it effects one target or one square. So if I use it to attack the skitters that I wouldn't being poisoning myself or others?


Unnamed

it targets a square...and do you rememebr the stats on it?


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I think it was str dam only. So I'll skip using it for now

Kracow steps way from the critters, loads, and shoots
Atk
1d20 + 10 ⇒ (2) + 10 = 12
dam
1d8 + 2 ⇒ (1) + 2 = 3
shock
1d6 ⇒ 2


Unnamed

Kracow's bullet flies wide


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

A sudden ferocious roar interrupts the battle and a brown blur charges into the field, swinging something at the nearest skitterdark but then continuing on until it stops in front of another of the demons.

A wild-looking simian humanoid is now plainly visible, wielding some sort of polearm that has both a pronged hammer head and a spiked head.

He's covered in grime and filth and his clothes have seen much, much better days. They display numerous hastily-fixed tears, his tail coming out of a makeshift hole from the back of his trousers. His fur is a dirty brown and the hair on his head is messily shorn short, as if it has been cut with a dull blade.

He has a lean frame and looks thin but muscle is plainly evident. His face is smudged with dirt but it only accentuates his look of single-minded rage. You can see a large backpack carried on his back, looking extremely worn but still durable.

There's no pause in his movements, his weapon immediately thrusted into the skitterdark in front of him before bringing the hammer end back down, screaming another savage battle cry.

Combat Crunch:

RAGING! 16/17 rounds left
(+12 HP, AC 16/11/13)

With reach so standing 10 ft. from an enemy to strike it (one square between an enemy and him)

Swift Action: Fleet Charge (5/6 Mythic left)
Full-round Action: Full Attack

Fleet Charge's Hammer Power Attack on the Skitterdark on the way:
1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 for 1d12 + 19 ⇒ (7) + 19 = 26 Blunt, bypasses DR

Full Attack Pattern: Hammer Power Attack, Hammer Power Attack
1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 for 1d12 + 19 ⇒ (10) + 19 = 29 Piercing
1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for 1d12 + 19 ⇒ (1) + 19 = 20 Blunt

Hmm. Somewhat low rolls. And I was hoping to make a grand entrance! Oh well, and I shouldn't provoke any AoOs on my path due to my reach :D


Unnamed

the new combatant smashes one of the injured skitterdarks attacking Salus to goo, then splatters a second all over

the floor for good measure

that is how it should be done Pyke! Take notes!

Boneyard is startled and missed yet another attack.

Varin and salus up


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Varin tries to hex the other thing that was on him.

What are these wreched things?


Unnamed

1d20 ⇒ 12

a second creature drops asleep.

all of the remaining flee. everyone take all aoo's


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Ooh. Attacks of opportunity? How many are there? I've got Mythic combat reflexes so I can pretty much make an AoO for each enemy as long as they're within range. Rolling for, let's say, six just in case. Is it a new round or still the same one and I don't use up another round of rage?

The vanara roars again, a wild bloodthirsty sound that echoes in the cavern. He swings his weapon at the fleeing opponents with brutal force, alternating between crushing blows and piercing thrusts.

AoO rolls:

Lucerne Hammer (Power Attack)
1d20 + 10 ⇒ (16) + 10 = 26 for 1d12 + 19 ⇒ (1) + 19 = 20 Blunt
1d20 + 10 ⇒ (12) + 10 = 22 for 1d12 + 19 ⇒ (8) + 19 = 27 Piercing
1d20 + 10 ⇒ (18) + 10 = 28 for 1d12 + 19 ⇒ (9) + 19 = 28 Blunt
1d20 + 10 ⇒ (8) + 10 = 18 for 1d12 + 19 ⇒ (12) + 19 = 31 Piercing
1d20 + 10 ⇒ (10) + 10 = 20 for 1d12 + 19 ⇒ (5) + 19 = 24 Blunt
1d20 + 10 ⇒ (10) + 10 = 20 for 1d12 + 19 ⇒ (2) + 19 = 21 Piercing


Unnamed

1d20 + 6 ⇒ (7) + 6 = 13 Salus's attack missed in the previous round.

lol only 3 of them left. 2 asleep and two splattered.

Mizaru swats another out of the air and badly injures yet another.

1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 11 ⇒ (1) + 11 = 12

Salus' blade catches the skitterdark still fluttering weekly after Mizaru's attack and it drops.

I assume someone CDG's the two sleeping ones. We are out of combat. Everyone is awarded 1120 xp. Mizaru we are on medium advancement. Also it looks like we may have lost Salus as well, sigh. We can continue on and I will see if I can find him.

As quickly as it began the combat ends. Silence returns. The party looks and sees no sign of Ehad or Hakek. Standing in the middle of the gore is a strange monkey man with a massive hammer in hand. He stares back at the others untrustingly.


Unnamed

Salus steps forward.

I do not know who you are are or how you arrived here, but we thank you for your timely aid. Friends Ehad is missing. You all press on and I will seek him out.

Salus offers his arm to the new comer. I hope that we will speak more when I return


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Greetings strange one. What and who are you? More importantly do you need assistance in this shifting pain of a place?

Kracow introduces himself while contemplating what he knows about this new arrival.
Kn local 1d20 + 7 ⇒ (1) + 7 = 8
Kn nature 1d20 + 7 ⇒ (19) + 7 = 26


Unnamed

Kracow, even in his stupified state recognizes the creature as a Vanara. He thinks a moment and realizes that he knows pretty much all their is to know about the creatures.

HERE


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

End rage, fatigued for two rounds. Which is unimportant unless we're going to get attacked within the next twelve seconds. :P

The vanara growls when Salus steps forward, waving his weapon threateningly.

He looks uncomprehending when Kracow speaks. He still has his weapon solidly between the two of you, ready to act, but his brow furrows and it seems like he's starting to become more coherent, his growls lessening as he breathes heavy. His eyes still watch you all, suspicious.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Yes, I'm not sure who you are, but thank you for the assistance. I couldn't hit a single one in spite of all the advice of my consultants." Boneyard sheathes his rapier and widens his arms. "We mean you no harm and with Salus going to find Ehad, it would honor us if you would join us...at least for now."
Knowledge (local) 1d20 + 15 ⇒ (5) + 15 = 20
Knowledge (nature) 1d20 + 7 ⇒ (8) + 7 = 15


Unnamed

Salus steps backwards at the growl. He also puts his arms out wide. Then he digs slowly in his pack and pulls out the Statuette.

He closes his eyes and activates it, then activates it again. Our gift to you if you join my companions.

[ooc] all healed 2d6 + 2d6 ⇒ (5, 1) + (3, 4) = 13


Unnamed

Boneyard:
You know little of the race other than they are called Vanara. And you have never heard of this creature in all your years in Absalom


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Magic? All of a sudden in a confused superstitious barbarian's face? I'm tempted to swing at you.

Will save in an attempt to resist/half whatever thingy he's been healed with (because he isn't a willing target at all).

Will 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Will 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

The vanara seems to start to calm down when Salus activates the statuette, making him give a screech of surprise. He growls and points his weapon at Salus, chattering viciously.

Vanaran:

"Who are you? You're another one of them aren't you? You can't fool me!"


Unnamed

doh! Lol! Time for the bard to fix it!


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Having no idea what the vanara is trying to say, Boneyard assumes the least threatening demeanor he can manage and tries again. "Whoa! We don't need to fight. Let's work together, at least until we can all get out of here."


Unnamed

Diplo 1d20 + 14 ⇒ (12) + 14 = 26

The angry Vanera understands what Boneyard is trying to stay...whether he listens is another story.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru calms down, looking at Boneyard though his weapon is still pointed at Salus.

"Out? You know the way out?" His words are oddly stiff and formal, his voice halting like one who is unused to the language. "How do I-the-warrior-Mizaru know you say true? None of magic can be trusted in this tower."


Unnamed

Salus speaks as he slowly picks up the statue and tosses it to Boneyard.

Yes. We are on a quest but if you help us, when we leave we will take you with us. One of our companions has vanished and I am going to try to find him.

Salus gives the monkey man a wide birth as he goes off to find Ehad and Hakak.

51 to 100 of 2,846 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Absalom Gambit All Messageboards

Want to post a reply? Sign in.
51 to 100 of 1,454 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

No problem I shortest myself on the point buy earlier and mini caught it lol. I just didn't want you to miss it at some point where you really needed it


Unnamed

Bah you have ruined my plan to short you all by one point on everything and then...profit


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Just a heads up that I may only get one post up today also. I'm on a business trip with a couple of big presentations. Should be at a quicker rate again come Friday.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Oh, quick question too on how nasty we're going to play the haunted curse. Before I go about setting the gems on the ground, is it safe to assume that doesn't count as a "drop."


Unnamed

correct. It must be let go from...lets say. 6 inches at least


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Mini we need to work out some details on my patron here soon. I don't know if you have anything you would like me to use or make up my own name and goals for it....


Unnamed

Yes make up your own patron details, though happy to help. Perhaps something related to herbal healing, whatever.

Also lets discuss somekind of herbal remedy that you can create with the correct ingrediants. I am thinking in addition to the regular anti-toxin, anti-plague etc, something that is the the equivalent of the old cure minor wounds.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I'm down with that hmmmm. Something made with a few surface herds and an underdark mushroom that the only place he knows that it grows is near where his people used to live. He can't seem to get it to grow on the surface yet but he's trying. Grind it up in a thick paste with a bit of spider venom that causes numbness and coat bandages with it?
That and I look towards making troll sypetic soon but its 100gp a pop and too unreliable for me to spend that much on if I'm not making it myself at much cheaper.

As for the patron I don't really have anything in mind yet almost want to go pick a plant or earth patron instead of healing to reflect your idea... maybe do something like the Erlking but more healy than hunter. Any suggestions? I wish there was a feat that let you take a second patron list lol or an archetype of course what would you give up you know.

As for my spells they are mainly focused for what he was and will be expanding that as soon as I can to more of a buffer and a bit of battlefield control as I can. I don't want the badman anywhere near me if I can help it.

Edit....

I love the card table discourse. You guys rock this is gonna be great


Unnamed

sent you a pm, accidentally from the wrong alias


Unnamed

So all of you are aware. I have approved/created an herbal healing potion.

Anyone with Craft Alchemy can make it and a knowledge Nature 15 identifies herbs that can work.

DC 21 (costs 20 GP to make 10 if you gathered materials)
Effect 15 minutes after imbibing target is healed 1d3 HP
Restriction: a target can only be effected 1 time every 24 hours by the brew.

Seems pretty fair to my brain. Objections are allowable.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Hehe after reading about Varin's mask I was thinking to myself, we have a bit of a Dorian Grey in our group.


Unnamed

I am still working out exactly how the meet up happens, but shortly there will be some spoilers posts for Varin as I start moving him the direction of the underground where you all will meet somehow.

I actually like this potential group even more than with garrick, and I really liked that character.

The card game is just a way to keep your characters in the world, and learn more about each other. As Boneyards test has a bit more to go. I did not want you guys to lose interest in the interim


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Yep lol felt the mask eats my evil and pain lol. Sadly I still get older and scarred.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

1d20 + 5 + 2 + 4 + 2 ⇒ (16) + 5 + 2 + 4 + 2 = 291d20 + 5 + 2 + 4 + 2 ⇒ (18) + 5 + 2 + 4 + 2 = 311d20 + 5 + 2 + 4 + 2 ⇒ (8) + 5 + 2 + 4 + 2 = 211d20 + 5 + 2 + 4 + 2 ⇒ (19) + 5 + 2 + 4 + 2 = 321d20 + 5 + 2 + 4 + 2 ⇒ (14) + 5 + 2 + 4 + 2 = 27

How's this


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Sweet that's 5 by 5 woot


Unnamed

Yes fall into my little plan of making you use up all your good rolls now mauahahaha


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Not hardly I roll like champ. Makes my rotrl players cry and note one of those was an 8 lol. I'm just worried about when I try to hit something with my sword lol. I never want that to happen.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

So I have a question regarding 2 feats. Agile maneuvers (use dex for CMB) and fury's fall (add dex to CMB on trip). I'm curious how they would work together on a trip attack would they overlap and let me use double my dex bonus?


Unnamed

not sure. I will take a look and get back to yo on that. I will also check the forums as well that sounds like a FAQ to me


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

And thank you all for this chance to play with you guys. I never ever get to play always the one running the game at home.


Unnamed

I will allow it, not sure what the official rule is, but upon thinking about it it is two feats for the bonus and I do not think that is OP'd

go for it


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Nice go Ehad.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Hehehe. This should be interesting over the next 3 lvls I'll end up getting an additional +8 from class abilities and feats to my trip. I might get agile maneuvers for another +2 but its not a super big thing.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Whew don't trip me when you start tripping the whole room at once lol. Also I has enlarge person for you. That is if you can benefit from it.... Can you??


Unnamed

Such a shame that by then you will have been teleported to the land of the centipedes


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Nah he can trip them too he can trip anything **in a small child's voice full of wonder and conviction**


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Lolz. It's true, at later levels tripping isn't as good because of cant be tripped abilities, flying, and such. But it will be hilarious when it works. Just imagine flurry on blows: unarmed strike, get a bonus +4 to trip, trip on the second attack, get 2 AOO from that and swing with a third attack, so with a flurry of blows giving 3 attacks, ill snag a 4th. Granted, it means fewer AOO on others, but on the few I do it, it means lots of attacks on them.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Nice now can I smack you with enlarge person?? Large sizes tripping monk Ftw


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Lol. I want to try a halfling monk at a high lvl game. Their variant allows you to count yourself 1 size larger for tripping every 4 lvls you have. Can you imagine a small halfling tripping a giant? Oh the comic relief. How would you honestly respond to that?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Wow that's awesome.


Unnamed

boneyard, i botted a basic post for you, i think it stayed in your style. no worries, i know my answer to your question was not in time for you to post.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

So what time zone is everyone in?


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
Varin Artusk Darkthane wrote:
So what time zone is everyone in?

Currently CST but. I'll be moving to MST in December.


CST here.


Unnamed

PST

almost ready to get your start there Varin?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Yes I am and I'm est but work third shift and don't sleep much so I'm just here heh.


Unnamed

Ok, as soon as you get your spells fixed up, let me know and we will get you started


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Gonna switch it for delusional pride. Just need to edit and I'm good to go

Edit done


Unnamed

ok, I will make your first post


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Thought I had a bit more to wait. Not that I'm complaining mind you. Sweet I get to play now.


Unnamed

its up, it will be a while before you are working with the party thats all stories are branched right now, they will meet up somewhere underground


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Oh okay something for me to do got it. Totally okay with that.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

This will be fun I have no investigative skills at all. I could use Boneyard right about no heh. Next step Tirns place.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Would I have knowledge of anyone who could help that the guard might listen to? Because if I do it gives me another option than the stupid thing I'm about todo.....


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Sorry didn't realise there was a difference in dice expression since last time I did this. It was editing out my tags.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Mini I fixed them.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

I'm another CST btw. Thanks for the patience everyone. Looking forward to getting things rolling again.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Hope your meetings went well. Besides Boneyard we all know what's really important gaming......... Lol Nah man its good stuff happens besides MiniGm kept us amused quite well.


Unnamed

Another note for all, if you see a skill check listed in a spoiler than it is a link if you succeed on it. Since you cannot spoiler in a spoiler


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Still alive! for now.
Strange events have occurred and my world of magic has taken on both a sinister and wondrous new depth.

Hope your tests are as perplexing as mine,
good luck.

51 to 100 of 1,454 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Absalom Gambit Discussion All Messageboards

Want to post a reply? Sign in.