Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
didnt realize they were in top of me and I dont threaten normally keep out my crossbow. Also was trying to see what the wholenparty was up too. Sorry guys
Quickly hangs his crossbow and pulls out his sword. He takes a 5 foot step back and looms deep into its eyes sending it thoughts of sleep. Sleep hex dc 18 if it drops dont attack it wait for another to try to wake it smack that one. Then try to coup de grace next turn.
it appears that Ehad has lost his internet again, rather than do ridiculous botting I am handwaiving him out of the fight. If the party wipes he will also, if he lives he will come back.
Ehad and Hakak are quickly separated from the party as they fight several skitterdarks though they seem to be holding their own.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
We need a means to hit bunches of these things. That buzzing sound means they got the family coming.
Does anyone have area effecting magic? And does anyone know if these are more resist to fire than the other elements?
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
"Salus might know, I've never run into these before. I have a scroll of pyrotechnics, but I don't think that is going to do much. Glitterdust will catch us. I can keep hacking at them, but dozens at a time is not my strength. Any chance the statue would work against them?"
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
I'm about to let off my last fireball. Stand back, its about to get hot.
Before casting fireball, Kracow will try one of hos cold iron shots, he steps back, loads and fires at one of the nearby devilkins.
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
That action was fine, thanks for the DMNPC. I need to update Boneyard's hp too. He would have only taken 2 hp damage from the first attack since he is LN. He'll take 2 this time. I'm assuming the usual 1 hp minimum.
Status:
hp 33/37
Boneyard readies another stab with his rapier and lances out at the creature attacking him.
For next time I'm up... Attack (with Arcane Strike)1d20 + 6 ⇒ (1) + 6 = 7 Damage (Arcane Strike)1d6 + 4 ⇒ (4) + 4 = 8 Wow, he's rocking out the attacks in this fight.
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
"Thanks for that vote of confidence Calondrel. At least Kracow got one of them. Too bad two more showed up to replace their buddy. Any other ideas here?" He steps to get a little more space and tries to skewer the little monster with his rapier once again.
Attack (with Arcane Strike)1d20 + 6 ⇒ (1) + 6 = 7 Damage (Arcane Strike)1d6 + 4 ⇒ (2) + 4 = 6
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
HP55/40
I dont think I can hit them with out hitting us, well you guys with this fireball.
Kracow steps back (and because they dont have reach they shouldn't have AoO) he fires another cold iron bullet into his attacker but this time he channels his L1 word of power (exp. retreat)into his gun to make is sparkle with electricity (shocking).
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
Boneyard blushes bright red under the reproachful gaze of his ghosts. "Um, sorry?" He shifts his attention back to the skitterdarks and tries thrusting his rapier again, hoping he has remembered the correct stance and breathing this time.
Attack (with Arcane Strike)1d20 + 6 ⇒ (8) + 6 = 14 Damage (Arcane Strike)1d6 + 4 ⇒ (5) + 4 = 9
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
I assume since I have seen the poison globe used on us that I would know it effects one target or one square. So if I use it to attack the skitters that I wouldn't being poisoning myself or others?
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
I think it was str dam only. So I'll skip using it for now
Kracow steps way from the critters, loads, and shoots
Atk
1d20 + 10 ⇒ (2) + 10 = 12
dam
1d8 + 2 ⇒ (1) + 2 = 3
shock
1d6 ⇒ 2
Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]
A sudden ferocious roar interrupts the battle and a brown blur charges into the field, swinging something at the nearest skitterdark but then continuing on until it stops in front of another of the demons.
A wild-looking simian humanoid is now plainly visible, wielding some sort of polearm that has both a pronged hammer head and a spiked head.
He's covered in grime and filth and his clothes have seen much, much better days. They display numerous hastily-fixed tears, his tail coming out of a makeshift hole from the back of his trousers. His fur is a dirty brown and the hair on his head is messily shorn short, as if it has been cut with a dull blade.
He has a lean frame and looks thin but muscle is plainly evident. His face is smudged with dirt but it only accentuates his look of single-minded rage. You can see a large backpack carried on his back, looking extremely worn but still durable.
There's no pause in his movements, his weapon immediately thrusted into the skitterdark in front of him before bringing the hammer end back down, screaming another savage battle cry.
Combat Crunch:
RAGING! 16/17 rounds left
(+12 HP, AC 16/11/13)
With reach so standing 10 ft. from an enemy to strike it (one square between an enemy and him)
Swift Action: Fleet Charge (5/6 Mythic left)
Full-round Action: Full Attack
Fleet Charge's Hammer Power Attack on the Skitterdark on the way:
1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 for 1d12 + 19 ⇒ (7) + 19 = 26 Blunt, bypasses DR
Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]
Ooh. Attacks of opportunity? How many are there? I've got Mythic combat reflexes so I can pretty much make an AoO for each enemy as long as they're within range. Rolling for, let's say, six just in case. Is it a new round or still the same one and I don't use up another round of rage?
The vanara roars again, a wild bloodthirsty sound that echoes in the cavern. He swings his weapon at the fleeing opponents with brutal force, alternating between crushing blows and piercing thrusts.
Salus' blade catches the skitterdark still fluttering weekly after Mizaru's attack and it drops.
I assume someone CDG's the two sleeping ones. We are out of combat. Everyone is awarded 1120 xp. Mizaru we are on medium advancement. Also it looks like we may have lost Salus as well, sigh. We can continue on and I will see if I can find him.
As quickly as it began the combat ends. Silence returns. The party looks and sees no sign of Ehad or Hakek. Standing in the middle of the gore is a strange monkey man with a massive hammer in hand. He stares back at the others untrustingly.
I do not know who you are are or how you arrived here, but we thank you for your timely aid. Friends Ehad is missing. You all press on and I will seek him out.
Salus offers his arm to the new comer. I hope that we will speak more when I return
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
Greetings strange one. What and who are you? More importantly do you need assistance in this shifting pain of a place?
Kracow introduces himself while contemplating what he knows about this new arrival.
Kn local 1d20 + 7 ⇒ (1) + 7 = 8
Kn nature 1d20 + 7 ⇒ (19) + 7 = 26
Kracow, even in his stupified state recognizes the creature as a Vanara. He thinks a moment and realizes that he knows pretty much all their is to know about the creatures.
Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]
End rage, fatigued for two rounds. Which is unimportant unless we're going to get attacked within the next twelve seconds. :P
The vanara growls when Salus steps forward, waving his weapon threateningly.
He looks uncomprehending when Kracow speaks. He still has his weapon solidly between the two of you, ready to act, but his brow furrows and it seems like he's starting to become more coherent, his growls lessening as he breathes heavy. His eyes still watch you all, suspicious.
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
"Yes, I'm not sure who you are, but thank you for the assistance. I couldn't hit a single one in spite of all the advice of my consultants." Boneyard sheathes his rapier and widens his arms. "We mean you no harm and with Salus going to find Ehad, it would honor us if you would join us...at least for now." Knowledge (local)1d20 + 15 ⇒ (5) + 15 = 20 Knowledge (nature)1d20 + 7 ⇒ (8) + 7 = 15
The vanara seems to start to calm down when Salus activates the statuette, making him give a screech of surprise. He growls and points his weapon at Salus, chattering viciously.
Vanaran:
"Who are you? You're another one of them aren't you? You can't fool me!"
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
Having no idea what the vanara is trying to say, Boneyard assumes the least threatening demeanor he can manage and tries again. "Whoa! We don't need to fight. Let's work together, at least until we can all get out of here."
Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]
Mizaru calms down, looking at Boneyard though his weapon is still pointed at Salus.
"Out? You know the way out?" His words are oddly stiff and formal, his voice halting like one who is unused to the language. "How do I-the-warrior-Mizaru know you say true? None of magic can be trusted in this tower."
Salus speaks as he slowly picks up the statue and tosses it to Boneyard.
Yes. We are on a quest but if you help us, when we leave we will take you with us. One of our companions has vanished and I am going to try to find him.
Salus gives the monkey man a wide birth as he goes off to find Ehad and Hakak.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
No problem I shortest myself on the point buy earlier and mini caught it lol. I just didn't want you to miss it at some point where you really needed it
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
Just a heads up that I may only get one post up today also. I'm on a business trip with a couple of big presentations. Should be at a quicker rate again come Friday.
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
Oh, quick question too on how nasty we're going to play the haunted curse. Before I go about setting the gems on the ground, is it safe to assume that doesn't count as a "drop."
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Mini we need to work out some details on my patron here soon. I don't know if you have anything you would like me to use or make up my own name and goals for it....
Yes make up your own patron details, though happy to help. Perhaps something related to herbal healing, whatever.
Also lets discuss somekind of herbal remedy that you can create with the correct ingrediants. I am thinking in addition to the regular anti-toxin, anti-plague etc, something that is the the equivalent of the old cure minor wounds.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
I'm down with that hmmmm. Something made with a few surface herds and an underdark mushroom that the only place he knows that it grows is near where his people used to live. He can't seem to get it to grow on the surface yet but he's trying. Grind it up in a thick paste with a bit of spider venom that causes numbness and coat bandages with it?
That and I look towards making troll sypetic soon but its 100gp a pop and too unreliable for me to spend that much on if I'm not making it myself at much cheaper.
As for the patron I don't really have anything in mind yet almost want to go pick a plant or earth patron instead of healing to reflect your idea... maybe do something like the Erlking but more healy than hunter. Any suggestions? I wish there was a feat that let you take a second patron list lol or an archetype of course what would you give up you know.
As for my spells they are mainly focused for what he was and will be expanding that as soon as I can to more of a buffer and a bit of battlefield control as I can. I don't want the badman anywhere near me if I can help it.
Edit....
I love the card table discourse. You guys rock this is gonna be great
So all of you are aware. I have approved/created an herbal healing potion.
Anyone with Craft Alchemy can make it and a knowledge Nature 15 identifies herbs that can work.
DC 21 (costs 20 GP to make 10 if you gathered materials)
Effect 15 minutes after imbibing target is healed 1d3 HP
Restriction: a target can only be effected 1 time every 24 hours by the brew.
Seems pretty fair to my brain. Objections are allowable.
I am still working out exactly how the meet up happens, but shortly there will be some spoilers posts for Varin as I start moving him the direction of the underground where you all will meet somehow.
I actually like this potential group even more than with garrick, and I really liked that character.
The card game is just a way to keep your characters in the world, and learn more about each other. As Boneyards test has a bit more to go. I did not want you guys to lose interest in the interim
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Not hardly I roll like champ. Makes my rotrl players cry and note one of those was an 8 lol. I'm just worried about when I try to hit something with my sword lol. I never want that to happen.
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
So I have a question regarding 2 feats. Agile maneuvers (use dex for CMB) and fury's fall (add dex to CMB on trip). I'm curious how they would work together on a trip attack would they overlap and let me use double my dex bonus?
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
Hehehe. This should be interesting over the next 3 lvls I'll end up getting an additional +8 from class abilities and feats to my trip. I might get agile maneuvers for another +2 but its not a super big thing.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Whew don't trip me when you start tripping the whole room at once lol. Also I has enlarge person for you. That is if you can benefit from it.... Can you??
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
Lolz. It's true, at later levels tripping isn't as good because of cant be tripped abilities, flying, and such. But it will be hilarious when it works. Just imagine flurry on blows: unarmed strike, get a bonus +4 to trip, trip on the second attack, get 2 AOO from that and swing with a third attack, so with a flurry of blows giving 3 attacks, ill snag a 4th. Granted, it means fewer AOO on others, but on the few I do it, it means lots of attacks on them.
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
Lol. I want to try a halfling monk at a high lvl game. Their variant allows you to count yourself 1 size larger for tripping every 4 lvls you have. Can you imagine a small halfling tripping a giant? Oh the comic relief. How would you honestly respond to that?
boneyard, i botted a basic post for you, i think it stayed in your style. no worries, i know my answer to your question was not in time for you to post.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Would I have knowledge of anyone who could help that the guard might listen to? Because if I do it gives me another option than the stupid thing I'm about todo.....
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Hope your meetings went well. Besides Boneyard we all know what's really important gaming......... Lol Nah man its good stuff happens besides MiniGm kept us amused quite well.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
Still alive! for now.
Strange events have occurred and my world of magic has taken on both a sinister and wondrous new depth.
Hope your tests are as perplexing as mine,
good luck.