The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

didnt realize they were in top of me and I dont threaten normally keep out my crossbow. Also was trying to see what the wholenparty was up too. Sorry guys

Quickly hangs his crossbow and pulls out his sword. He takes a 5 foot step back and looms deep into its eyes sending it thoughts of sleep. Sleep hex dc 18 if it drops dont attack it wait for another to try to wake it smack that one. Then try to coup de grace next turn.


Unnamed

Fort1d20 ⇒ 17 The Skitterdark did not drop[/ooc]


Unnamed

1d20 + 9 ⇒ (9) + 9 = 18 Ehad swings and misses at the buzzing critter.

need a second action from Varin and a second frm Salus


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

just for future ref because I doubt it matters now thats a will ssve lol.

He moves towards the others and behind them casting mage armor on ehad if he can get to him safely.


Unnamed

oops that was a typo but correct it did not matter in this instance

Varin easily makes his way to Ehad to cast mage armor on him These things are tiny and do not threaten


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Sorry, one of those days

Salus lashes out with his blade, trying to take one from the air.

To hit, normal drill1d20 + 6 ⇒ (2) + 6 = 8
damage1d8 + 11 ⇒ (1) + 11 = 12


Unnamed

Salus swipes and misses

it appears that Ehad has lost his internet again, rather than do ridiculous botting I am handwaiving him out of the fight. If the party wipes he will also, if he lives he will come back.

Ehad and Hakak are quickly separated from the party as they fight several skitterdarks though they seem to be holding their own.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

We need a means to hit bunches of these things. That buzzing sound means they got the family coming.

Does anyone have area effecting magic? And does anyone know if these are more resist to fire than the other elements?


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Salus might know, I've never run into these before. I have a scroll of pyrotechnics, but I don't think that is going to do much. Glitterdust will catch us. I can keep hacking at them, but dozens at a time is not my strength. Any chance the statue would work against them?"


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

"They're resistant to spells, fire, acid, and cold. Don't even try poison or electricity!"


Unnamed

The buzzing continues. most still need to act in this fight


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I'm about to let off my last fireball. Stand back, its about to get hot.

Before casting fireball, Kracow will try one of hos cold iron shots, he steps back, loads and fires at one of the nearby devilkins.

Atk
1d20 + 10 ⇒ (9) + 10 = 19
Damage
1d8 + 2 ⇒ (6) + 2 = 8


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Varin will swing his blade at one. 1d20 + 3 ⇒ (11) + 3 = 14 for 2d4 ⇒ (2, 3) = 5


Unnamed

Varin's swing goes wide, while Kracow's round slams into the an already wounded creature.


Unnamed

Boneyard?


Unnamed

Boneyard steps back within reach of Salus and casts Protection from Evil on him.

Currently 2 on Salus and 1 on everyone else.

The demons move back onto everyone Note if you are not GOOD then you do not take the extra d6 of damage

Salus
1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (3) = 4
1d20 + 9 ⇒ (20) + 9 = 29 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (4) = 4 to confirm 1d20 + 9 ⇒ (11) + 9 = 20 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (6) = 6
1d20 + 9 ⇒ (18) + 9 = 27 for 1d4 - 1 ⇒ (2) - 1 = 1

1d20 + 9 ⇒ (2) + 9 = 11 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (1) = 2
1d20 + 9 ⇒ (7) + 9 = 16 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (2) = 3
1d20 + 9 ⇒ (6) + 9 = 15 for 1d4 - 1 ⇒ (2) - 1 = 1

Varin
1d20 + 9 ⇒ (4) + 9 = 13 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (3) = 3
1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (4) = 6
1d20 + 9 ⇒ (13) + 9 = 22 for 1d4 - 1 ⇒ (1) - 1 = 0

Kracow
1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5
1d20 + 9 ⇒ (9) + 9 = 18 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (3) - 1 = 2

Boneyard
1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (5) = 5
1d20 + 9 ⇒ (6) + 9 = 15 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (3) = 4
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (1) - 1 = 0


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

That action was fine, thanks for the DMNPC. I need to update Boneyard's hp too. He would have only taken 2 hp damage from the first attack since he is LN. He'll take 2 this time. I'm assuming the usual 1 hp minimum.

Status:

hp 33/37

Boneyard readies another stab with his rapier and lances out at the creature attacking him.
For next time I'm up...
Attack (with Arcane Strike) 1d20 + 6 ⇒ (1) + 6 = 7
Damage (Arcane Strike) 1d6 + 4 ⇒ (4) + 4 = 8
Wow, he's rocking out the attacks in this fight.


Unnamed

Calondrel throws his rapier down in disgust at Boneyard's ineptitude


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

He grunts as the little razor like claws find purchase in his flesh and swings again. 1d20 + 3 ⇒ (6) + 3 = 9


Unnamed

Varin's sword flies wide again.

Kracow and Salus up


Unnamed

1d20 + 10 ⇒ (5) + 10 = 15 1d8 + 2 ⇒ (7) + 2 = 9 Kracow fires a cold iron bullet at one and it slams into it, dropping it to the ground.

1d20 + 6 ⇒ (17) + 6 = 23 for 1d8 + 11 ⇒ (3) + 11 = 14 Salus takes a chunk out of another one.

The skitterdarks retaliate

Salus

1d20 + 9 ⇒ (3) + 9 = 12 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2
1d20 + 9 ⇒ (13) + 9 = 22 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (1) = 1
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (4) - 1 = 3

1d20 + 9 ⇒ (10) + 9 = 19 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (5) = 6
1d20 + 9 ⇒ (12) + 9 = 21 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (3) - 1 = 2

Varin

1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7
1d20 + 9 ⇒ (17) + 9 = 26 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5
1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 - 1 ⇒ (3) - 1 = 2

Boneyard

1d20 + 9 ⇒ (9) + 9 = 18 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (1) = 1
1d20 + 9 ⇒ (7) + 9 = 16 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (6) = 8
1d20 + 9 ⇒ (6) + 9 = 15 for 1d4 - 1 ⇒ (4) - 1 = 3

Another 2 skitterdarks buzz down from above there are now 6 living and 1 downed


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Thanks for that vote of confidence Calondrel. At least Kracow got one of them. Too bad two more showed up to replace their buddy. Any other ideas here?" He steps to get a little more space and tries to skewer the little monster with his rapier once again.
Attack (with Arcane Strike) 1d20 + 6 ⇒ (1) + 6 = 7
Damage (Arcane Strike) 1d6 + 4 ⇒ (2) + 4 = 6

Status:

hp 32/37


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

HP55/40

I dont think I can hit them with out hitting us, well you guys with this fireball.

Kracow steps back (and because they dont have reach they shouldn't have AoO) he fires another cold iron bullet into his attacker but this time he channels his L1 word of power (exp. retreat)into his gun to make is sparkle with electricity (shocking).

atk
1d20 + 10 ⇒ (18) + 10 = 28
damage
1d8 + 2 ⇒ (8) + 2 = 10
1d6 ⇒ 5


Unnamed

the electricity does not seem to have an effect but one of the critters on salus takes the bullet in the shoulder


Unnamed

1d20 + 6 ⇒ (15) + 6 = 21 for 1d8 + 11 ⇒ (1) + 11 = 12 salus slashes the wounded creature drawing a roar

1d20 ⇒ 4 varin sleep hexes the unwounded skitterdark fighting him and it falls to the ground asleep

Boneyards's ghosts watch him with a judgement never before seen on Golarion.

sleep now will post baddies attacks in the morn I think you have this in hand. Salus make sure you get your damage if any


Unnamed

oops Varin I thought you had hexed again. But you swung and whiffed! you may keep that hex for this round if yo like

Salus

1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (1) = 2
1d20 + 9 ⇒ (10) + 9 = 19 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7
1d20 + 9 ⇒ (11) + 9 = 20 for 1d4 - 1 ⇒ (3) - 1 = 2

1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 - 1 + 1d6 ⇒ (1) - 1 + (3) = 3
1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7
1d20 + 9 ⇒ (1) + 9 = 10 for 1d4 - 1 ⇒ (4) - 1 = 3

Boneyard
1d20 + 9 ⇒ (15) + 9 = 24 for 1d3 - 1 ⇒ (3) - 1 = 2
1d20 + 9 ⇒ (11) + 9 = 20 for 1d3 - 1 ⇒ (1) - 1 = 0
1d20 + 9 ⇒ (17) + 9 = 26 for 1d4 - 1 ⇒ (3) - 1 = 2

The two that just entered the fray fly down and engage Kracow
1d20 + 9 ⇒ (9) + 9 = 18 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3

1d20 + 9 ⇒ (6) + 9 = 15 for 1d3 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard blushes bright red under the reproachful gaze of his ghosts. "Um, sorry?" He shifts his attention back to the skitterdarks and tries thrusting his rapier again, hoping he has remembered the correct stance and breathing this time.
Attack (with Arcane Strike) 1d20 + 6 ⇒ (8) + 6 = 14
Damage (Arcane Strike) 1d6 + 4 ⇒ (5) + 4 = 9

Status:

hp 28/37


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I assume since I have seen the poison globe used on us that I would know it effects one target or one square. So if I use it to attack the skitters that I wouldn't being poisoning myself or others?


Unnamed

it targets a square...and do you rememebr the stats on it?


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I think it was str dam only. So I'll skip using it for now

Kracow steps way from the critters, loads, and shoots
Atk
1d20 + 10 ⇒ (2) + 10 = 12
dam
1d8 + 2 ⇒ (1) + 2 = 3
shock
1d6 ⇒ 2


Unnamed

Kracow's bullet flies wide


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

A sudden ferocious roar interrupts the battle and a brown blur charges into the field, swinging something at the nearest skitterdark but then continuing on until it stops in front of another of the demons.

A wild-looking simian humanoid is now plainly visible, wielding some sort of polearm that has both a pronged hammer head and a spiked head.

He's covered in grime and filth and his clothes have seen much, much better days. They display numerous hastily-fixed tears, his tail coming out of a makeshift hole from the back of his trousers. His fur is a dirty brown and the hair on his head is messily shorn short, as if it has been cut with a dull blade.

He has a lean frame and looks thin but muscle is plainly evident. His face is smudged with dirt but it only accentuates his look of single-minded rage. You can see a large backpack carried on his back, looking extremely worn but still durable.

There's no pause in his movements, his weapon immediately thrusted into the skitterdark in front of him before bringing the hammer end back down, screaming another savage battle cry.

Combat Crunch:

RAGING! 16/17 rounds left
(+12 HP, AC 16/11/13)

With reach so standing 10 ft. from an enemy to strike it (one square between an enemy and him)

Swift Action: Fleet Charge (5/6 Mythic left)
Full-round Action: Full Attack

Fleet Charge's Hammer Power Attack on the Skitterdark on the way:
1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 for 1d12 + 19 ⇒ (7) + 19 = 26 Blunt, bypasses DR

Full Attack Pattern: Hammer Power Attack, Hammer Power Attack
1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 for 1d12 + 19 ⇒ (10) + 19 = 29 Piercing
1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for 1d12 + 19 ⇒ (1) + 19 = 20 Blunt

Hmm. Somewhat low rolls. And I was hoping to make a grand entrance! Oh well, and I shouldn't provoke any AoOs on my path due to my reach :D


Unnamed

the new combatant smashes one of the injured skitterdarks attacking Salus to goo, then splatters a second all over

the floor for good measure

that is how it should be done Pyke! Take notes!

Boneyard is startled and missed yet another attack.

Varin and salus up


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Varin tries to hex the other thing that was on him.

What are these wreched things?


Unnamed

1d20 ⇒ 12

a second creature drops asleep.

all of the remaining flee. everyone take all aoo's


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Ooh. Attacks of opportunity? How many are there? I've got Mythic combat reflexes so I can pretty much make an AoO for each enemy as long as they're within range. Rolling for, let's say, six just in case. Is it a new round or still the same one and I don't use up another round of rage?

The vanara roars again, a wild bloodthirsty sound that echoes in the cavern. He swings his weapon at the fleeing opponents with brutal force, alternating between crushing blows and piercing thrusts.

AoO rolls:

Lucerne Hammer (Power Attack)
1d20 + 10 ⇒ (16) + 10 = 26 for 1d12 + 19 ⇒ (1) + 19 = 20 Blunt
1d20 + 10 ⇒ (12) + 10 = 22 for 1d12 + 19 ⇒ (8) + 19 = 27 Piercing
1d20 + 10 ⇒ (18) + 10 = 28 for 1d12 + 19 ⇒ (9) + 19 = 28 Blunt
1d20 + 10 ⇒ (8) + 10 = 18 for 1d12 + 19 ⇒ (12) + 19 = 31 Piercing
1d20 + 10 ⇒ (10) + 10 = 20 for 1d12 + 19 ⇒ (5) + 19 = 24 Blunt
1d20 + 10 ⇒ (10) + 10 = 20 for 1d12 + 19 ⇒ (2) + 19 = 21 Piercing


Unnamed

1d20 + 6 ⇒ (7) + 6 = 13 Salus's attack missed in the previous round.

lol only 3 of them left. 2 asleep and two splattered.

Mizaru swats another out of the air and badly injures yet another.

1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 11 ⇒ (1) + 11 = 12

Salus' blade catches the skitterdark still fluttering weekly after Mizaru's attack and it drops.

I assume someone CDG's the two sleeping ones. We are out of combat. Everyone is awarded 1120 xp. Mizaru we are on medium advancement. Also it looks like we may have lost Salus as well, sigh. We can continue on and I will see if I can find him.

As quickly as it began the combat ends. Silence returns. The party looks and sees no sign of Ehad or Hakek. Standing in the middle of the gore is a strange monkey man with a massive hammer in hand. He stares back at the others untrustingly.


Unnamed

Salus steps forward.

I do not know who you are are or how you arrived here, but we thank you for your timely aid. Friends Ehad is missing. You all press on and I will seek him out.

Salus offers his arm to the new comer. I hope that we will speak more when I return


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Greetings strange one. What and who are you? More importantly do you need assistance in this shifting pain of a place?

Kracow introduces himself while contemplating what he knows about this new arrival.
Kn local 1d20 + 7 ⇒ (1) + 7 = 8
Kn nature 1d20 + 7 ⇒ (19) + 7 = 26


Unnamed

Kracow, even in his stupified state recognizes the creature as a Vanara. He thinks a moment and realizes that he knows pretty much all their is to know about the creatures.

HERE


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

End rage, fatigued for two rounds. Which is unimportant unless we're going to get attacked within the next twelve seconds. :P

The vanara growls when Salus steps forward, waving his weapon threateningly.

He looks uncomprehending when Kracow speaks. He still has his weapon solidly between the two of you, ready to act, but his brow furrows and it seems like he's starting to become more coherent, his growls lessening as he breathes heavy. His eyes still watch you all, suspicious.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Yes, I'm not sure who you are, but thank you for the assistance. I couldn't hit a single one in spite of all the advice of my consultants." Boneyard sheathes his rapier and widens his arms. "We mean you no harm and with Salus going to find Ehad, it would honor us if you would join us...at least for now."
Knowledge (local) 1d20 + 15 ⇒ (5) + 15 = 20
Knowledge (nature) 1d20 + 7 ⇒ (8) + 7 = 15


Unnamed

Salus steps backwards at the growl. He also puts his arms out wide. Then he digs slowly in his pack and pulls out the Statuette.

He closes his eyes and activates it, then activates it again. Our gift to you if you join my companions.

[ooc] all healed 2d6 + 2d6 ⇒ (5, 1) + (3, 4) = 13


Unnamed

Boneyard:
You know little of the race other than they are called Vanara. And you have never heard of this creature in all your years in Absalom


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Magic? All of a sudden in a confused superstitious barbarian's face? I'm tempted to swing at you.

Will save in an attempt to resist/half whatever thingy he's been healed with (because he isn't a willing target at all).

Will 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Will 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

The vanara seems to start to calm down when Salus activates the statuette, making him give a screech of surprise. He growls and points his weapon at Salus, chattering viciously.

Vanaran:

"Who are you? You're another one of them aren't you? You can't fool me!"


Unnamed

doh! Lol! Time for the bard to fix it!


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Having no idea what the vanara is trying to say, Boneyard assumes the least threatening demeanor he can manage and tries again. "Whoa! We don't need to fight. Let's work together, at least until we can all get out of here."


Unnamed

Diplo 1d20 + 14 ⇒ (12) + 14 = 26

The angry Vanera understands what Boneyard is trying to stay...whether he listens is another story.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru calms down, looking at Boneyard though his weapon is still pointed at Salus.

"Out? You know the way out?" His words are oddly stiff and formal, his voice halting like one who is unused to the language. "How do I-the-warrior-Mizaru know you say true? None of magic can be trusted in this tower."


Unnamed

Salus speaks as he slowly picks up the statue and tosses it to Boneyard.

Yes. We are on a quest but if you help us, when we leave we will take you with us. One of our companions has vanished and I am going to try to find him.

Salus gives the monkey man a wide birth as he goes off to find Ehad and Hakak.

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