The 6 Seasoned Pathfinders , Episode 2 - The Wounded Wisp (Inactive)

Game Master PJP

Shrine of the Failed

Fimbrik's Home | Necropolis | Basement Secret Room | Map from Dreng


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I see two assists.. is there a primary to kick in the door?

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

starling

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Well, yeah - if there's nobody else, Starling will use that roll(?) or a new one to try and kick the door.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Unfortunately, that it not sufficient to break in the door. It was very close, though.

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak, frustrated with the whole debacle, gives the door a good kick as well.
Strength Assist: 1d20 ⇒ 3

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

strength assist: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling looks at the door with obvious frustration, then tries again to help the others to force it open.
Str check assist: 1d20 ⇒ 4
Anyone with an actual Str bonus care to try to provide the main roll?

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

We have a few more that could help. Elvik? Otherwise, without someone to pick the lock, I think we just need to take 20 and bash the thing down.

str check: 1d20 - 2 ⇒ (4) - 2 = 2


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

LOL - Ok...

So it takes you a few minutes and makes a fair amount of racket, but eventually you manage to break the door in.

Map updated

A large sofa sits awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads down. A second set of
stairs leads up to a second floor, presumably.

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak waves the group back, and then casts detect magic into the room from the doorway


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The rug area on the floor does radiate some magic.

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25

Serak waves the group back again.
Some kinda magic there. More than likely an illusion or a trap, knowing a gnome wizard. I'll know more in a second. Let me study the aura.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You determine that it is a summoning circle, rather weakened by time. Entering the room will probably trigger it.

DC 14 Perception or Survival:
While examining the room you note that despite the lack of dust on many surfaces, no one has been here for years. The carpet and sofa show virtually no wear.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

"No one has been here for years..." Dusklord observes through the busted door.

"My pet, please investigate," the wizard says as he directs the cloaked undead forward into the room.

perception: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"I'd say chances are much of what we see around us are illusions. Better to live in an illusory mansion than in a real shack though," Starling gives voice to her thoughts as the others look around.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As the undead enters the room, three fire beetles answer the summons of the proximity trap.

Init:

Aeleth: 1d20 + 1 ⇒ (11) + 1 = 12
Dusklord: 1d20 + 6 ⇒ (1) + 6 = 7
Elvik: 1d20 + 2 ⇒ (12) + 2 = 14
Nago: 1d20 + 2 ⇒ (10) + 2 = 12
Serak: 1d20 + 2 ⇒ (11) + 2 = 13
Starling: 1d20 + 4 ⇒ (6) + 4 = 10
Zombie: 1d20 + 0 ⇒ (3) + 0 = 3
Fire Beetles: 1d20 + 0 ⇒ (8) + 0 = 8

Round 1: (bold may act)
Elvik, Serak, Nago, Aeleth, Starling
Fire Beetles
Dusklord, Zombie

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Fire beetles. Just my luck. Well, I have something for them, too...

The curious little gnome grins as he makes a couple of gestures, and then hurls a ball of acid at the closest.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d3 ⇒ 3

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Damn vermin, immune to mind-affecting effects and most combat maneuvers don't do much to inconvenience them...

Aeleth draws his shortsword and waits to see if he can give any of his allies a flank...

Anyone moving in?

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

With his scimitar drawn before the beetles were summoned, Nago approaches the beetle to the left and says "Attack them, Nagi!" Handle Animal: 1d20 + 9 ⇒ (16) + 9 = 25 He strikes at the beetle while waiting for the crocodile to catch up.
Scimitar: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 4 ⇒ (6) + 4 = 10 If the beetle dies, the crocodile takes the square to her northeast.
Bite: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"Another battle!," Starling exclaims as the beetles appear and the group readies itself for combat. She draws her rapier, but keeps back for now and instead begins singing a Taldan song about an old adventurer fighting various monsters an evil wizard summoned to fight him. The tune has been copied endlessly for lesser local songs, but Starling believes the original words still retain some of their power.

Inspire courage, +1 to hit, damage.

Grand Lodge

Male Dwarf Warpriest 4 HP 34/34; AC 20; TCH 12; FF 18; F +6; R +3; W +7; CMB+6; CMD 18 (22 vs. bull rush/trip); Speed 20FT; Init +2; Perception +3; darkvision 60ft.; combat reflexes; bling fight

Elvik moves in and attacks the fire beetle next to him with his waraxe.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 3 ⇒ (2) + 3 = 5


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Nago is the only one able to connect with a fire beetle, but he manages to slice it in half, right down the middle. It is dead.

The other two move in to attack.

The farther one attacks Nago, and it looks to be a nasty attack, but proves to be little more than a light wound.
Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d4 ⇒ 2

The other one attacks Elrik, but is distracted by the zombie and misses it's attack.
Attack: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 ⇒ 1

Round 1: (bold may act)
Fire Beetles
Dusklord, Zombie
Round 2: (bold may act)
Elvik, Serak, Nago, Aeleth, Starling

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord mentally directs the undead creature to attack a beetle. It complies without compliant.

The wizard's face is a mixture of study and barely-contained glee.

bite: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (3) + 3 = 6
claw 1: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 3 ⇒ (4) + 3 = 7
claw 2: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 3 ⇒ (3) + 3 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

That beetle is torn to shreds.

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

Nago slashes again as the crocodile takes another bite. Scimitar: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 171d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Bite: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 131d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Nago quickly dispatches the final beetle.

Combat over.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord nods in satisfaction as the combat ends.

"This specimen is most fascinating indeed. It shall be a shame to conclude my studies on it soon..." he laments.

After scribbling a few notes on its behavior and capabilities, the wizard begins looking around the room.

"Whatever became of this gnome...he has clearly not been here for some time."

perception take 20: 20 + 3 = 23

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"That was somewhat... anticlimatic," Starling comments as her friends quickly dispatch the beetles. "I agree. This gnome clearly isn't around - let's look around, we might find some clues here as to his current whereabouts."
Aid another (Dusklord), take 20 on Perception for 20+4=24

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak sighs at the destruction of the beetles. He really wanted to set them on fire, but they probably wouldn't have burned well. He waits for the others to figure out the gnome's tricks, waiting at the back of the group.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

While examining the room you note that despite the lack of dust on many surfaces, no one has been here for years. The carpet and sofa show virtually no wear.

The stairs leading upstairs are not complete, and it looks like the upstairs is not finished.

The stairs to the basement are filled with old newspapers.

You don't really find much else unusual here, but there are three rooms on this level to explore.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord moves to the northwestern door and opens it.

perception: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling continues to search the floor room by room, beginning with the northwestern one after Dusklord.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I was a little confused by the description of northwest door - there is a northeast door, a southeast door, and a double door. I am going to assume you mean northeast just to keep us moving...

GM Rolls:

Perception
Aeleth: 1d20 + 4 ⇒ (2) + 4 = 6
Elvik: 1d20 + 2 ⇒ (15) + 2 = 17
Nago: 1d20 + 5 ⇒ (15) + 5 = 20
Serak: 1d20 + 7 ⇒ (3) + 7 = 10
Starling: 1d20 + 4 ⇒ (11) + 4 = 15

This chamber contains enough chairs, pillows, and desks to accommodate at least six visitors. Elvik's examination of the table in the southwest corner reveals a neatly penned letter: >> here <<. Underneath the letter is a hastily scrawled note in similar handwriting, which contains the name of Karina Clamp.

Meanwhile, Nago discovers two potions, sitting on the window sill.

Succeed in identification?:

potion of cure moderate wounds and potion of lesser restoration

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

Perception DC 17: 1d20 + 5 ⇒ (8) + 5 = 13
Perception DC 19: 1d20 + 5 ⇒ (9) + 5 = 14
Nago attempts to identify the potions but is unable to.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

"Perhaps we need to visit the Wall of Names..." Dusklord suggests.

spellcraft to ID: 1d20 + 8 ⇒ (12) + 8 = 20
spellcraft to ID: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"Yes, this letter has important information which gives us a lead to pursue. Let's look around this place for more hints, and head to the Wall of Names once we finish!"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So, what's the plan?

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

"Let'sss check the other two roomsss firssst." Nago says as he heads over to the double doors with Nagi close behind.

Grand Lodge

Male Dwarf Warpriest 4 HP 34/34; AC 20; TCH 12; FF 18; F +6; R +3; W +7; CMB+6; CMD 18 (22 vs. bull rush/trip); Speed 20FT; Init +2; Perception +3; darkvision 60ft.; combat reflexes; bling fight

"Yes, let's go!"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You open the double doors, and they lead to a large bedroom. In the bed lies Fimbrik peacefully sleeping, with two muscle-bound men guarding him. You now, of course, know this is simply illusion. You search the room, and find nothing of value to you.

The you cross the central room again to examine the last room. This study contains a round table surrounded by chairs, and the walls are replete with tome-laden bookshelves. Fimbrik is there, perusing his book collection. He pays no attention to you - another illusion that has degraded over time, it seems.

You believe you have found everything that may be important to your mission.

Wall of names next?

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Aeleth crawls into the bed and mumbles "wake me up when it is all over..."

Then he notices Nago inching Nagi towards the bed and promptly jumps out.

"Ok, ok, we'll press on! That Wall of Names thingy."

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

"Yesss, let'sss go."

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

As Starling follows the others out of the house, she shares her thoughts with them, "This gnome is clearly enamoured of himself. I cannot fathom why he would place so many illusions of himself in his house. Did he like watching himself doing all these activities, or was there some other reason behind this?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Created in 4330 ar, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.

You find within the names on the wall:

Karina Clamp
Deceased 4330 AR
Sought to brave the Path of Aganhei.
Spoiled rations and wastefulness ended that dream.

Hollis "Evil Grin" Thorn
Deceased 4331 AR
Sought the jade idol of ten thousand faces.
Now but another sacrifice to the charau-ka of the Mwangi.

Doulgonlir Caskmail
Deceased 4332 AR
Enjoyed the many excesses of Katapesh.
Ended by a drug-induced hallucination.

The bolded words are actually underlined in the inscriptions.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord studies the inscriptions.

"Bizarre that they would underline words here...there must be some kind of code to decipher here..." he muses.

knowledge arcana/planes/religion: 1d20 + 8 ⇒ (8) + 8 = 16

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

"Rations... were wastefully... sacrificed... to drug-induced hallucinations?"

"Ah, yes, I see! We must find some grain-based hallucinogen and take a fix here! It...it all makes sense now! See, I've been saying for years that they could be visions, but no one ever believed me! Well who's laughing now, Brother Maynard?" Aeleth rants as he shakes a fist in the air. A random bystander might think that he was already tripping out on something or other.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Dusklord (and anyone else with DC 15 Knowledge (history, religion, or local):

You do find the epitaphs of interest. Between the three of them, you notice the highlighted words seem to have some significance. Each epitaph refers to an aspirant that failed the Test of the Starstone, and the highlighted part of each inscription refers to that aspirant’s area of interest.

Karina Clamp - Spoiled rations and wastefulness refers to Plokkis.

Hollis "Evil Grin" Thorn - sacrifice refers to Demuren.

Doulgonlir Caskmail - drug-induced hallucination refers to Spuchasta.

You also recall that they are all honored in the Shrine of the Failed.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling examines the inscriptions for a while, then turns to the others. "Dusklord is right, the underlined words are significant and seem to refer to each person's area of interest. Clamp's rations and waste refer to Plokkis, Thorn's sacrifice refers to Demuren and Caskmail's hallucination - envied by Aeleth I guess - refers to Spuchasta. All these people are also honored in the Shrine of the Fallen, so we'd probably want to go there, it might have the second half of this riddle!"

Knowledge(local): 1d20 + 6 ⇒ (19) + 6 = 25
Knowledge(history): 1d20 + 1 ⇒ (3) + 1 = 4
Knowledge(religion): 1d20 + 1 ⇒ (16) + 1 = 17

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord smiles diabolically as he recognizes a coded message.

"Hmmm...the plot thickens, does it not? We should go to the Shrine of the Fallen. Perhaps we will find some additional clues."

Turning to Aeleth, the wizard says "What an interesting mind you have. When you have departed this existence, I should very much like to examine your cadaver. Perhaps we could arrange for some kind of study to be done at the university. Would you be willing to sign a waiver? All of this is for science, of course..."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Erected centuries ago by an unknown organization, the Shrine of the Failed is a dour complex that pays homage to those who failed in their attempts to overcome the Test of the Starstone. The building houses numerous altars, each dedicated to a specific failed aspirant. Black-robed acolytes protect, clean, and maintain the halls as well as the few trinkets left behind by the aspirants.

The shrine is a stone edifice with several levels that contain altars to the failed aspirants. Most of the place is currently closed, but you can access an area through the basement annex via a large set of stairs at the side of the shrine.

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