Stronfeur Uherer

Elvik Dimbelt's page

143 posts. Organized Play character for Baerlie.


Full Name

Elvik Dimbelt

Race

Dwarf

Classes/Levels

Warpriest 4 HP 34/34; AC 20; TCH 12; FF 18; F +6; R +3; W +7; CMB+6; CMD 18 (22 vs. bull rush/trip); Speed 20FT; Init +2; Perception +3; darkvision 60ft.; combat reflexes; bling fight

Gender

Male

About Elvik Dimbelt

Elvik Dimbelt
Male dwarf warpriest (divine commander) of Desna 4 (Pathfinder RPG Advanced Class Guide 60, 129)
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +3 (+5 to notice unusual stonework)
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 34 (4d8+11)
Fort +6, Ref +3, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +7 (1d10+3/×3) or
. . warhammer +6 (1d8+3/×3)
Ranged shortbow +5 (1d6/×3)
Special Attacks channel positive energy 2/day (DC 15, 1d6), fervor 5/day (1d6), hatred, sacred weapon (1d6, +1, 4 rounds/day)
Warpriest (Divine Commander) Spells Prepared (CL 4th; concentration +7)
. . 2nd—align weapon, bull's strength
. . 1st—bless, doom (DC 14), summon monster I, sun metal[UC] (DC 14)
. . 0 (at will)—detect magic, guidance, read magic, spark[APG] (DC 13)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +6; CMD 18 (22 vs. bull rush, 22 vs. trip)
Feats Blind-fight, Bonded Mind, Combat Reflexes, Weapon Focus (dwarven waraxe)
Traits axe to grind, bully
Skills Acrobatics -4 (-8 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +4, Handle Animal +3, Heal +7, Intimidate +4, Perception +3 (+5 to notice unusual stonework), Sense Motive +7, Spellcraft +4, Survival +7, Swim +1, Use Magic Device +0; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ battle tactician
Combat Gear oil of bless weapon (2), oil of magic weapon (5), wand of cure light wounds, holy water (5); Other Gear agile breastplate[APG], heavy wooden shield, arrows (20), dwarven waraxe, shortbow, warhammer, pathfinder pouch, masterwork backpack[APG], 4,565 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Battle Tactician (1/day) (Ex) As a standard action, grant allies in 30 feet a teamwork feat for 4 rounds.
Blind-Fight Re-roll misses because of concealment, other benefits.
Bonded Mind You and ally you can see that has this feat can trade nonverbal messages.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (1d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Warpriest Channel Positive Energy 1d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

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