| Liette d'Argent |
Hah! It's something I thoroughly enjoy, this will be my first professional piece, though I was just featured in Wayfinder #9 with the Secretkeeper prestige class. I've also been talking to Wes Schneider (Paizo's Editor-in-Chief) and after Aspects of Axis is published he wants me to talk to some people about working on backmatter stuff for adventure paths and/or player companions. So, you may be seeing more of me in the future :)
| Kenan Borjigon |
I wish you good luck at your project.
| DM Jelani |
I was just thinking today about trying to publish some adventures as PDFs for a dollar or two a piece. I'm so intimidated by the license though. How difficult is it to comply with? Is it something you can do yourself, or would I need to hire a lawyer to figure out everything I'd have to do first? I wouldn't even want to reference Golarion canon, just Pathfinder rules. I believe they have a separate license for that?
Anyway, I've said this already elsewhere, but grats on your first big project. Can't wait to see it :)
Robert Brookes
RPG Superstar 2014 Top 4
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The Compatibility license is simple. If it is in the PRD than you can reference it. If it is not, don't. As long as you can play whatever you make with the core rulebook it is considered to be complient. The Community Use one is more labyrinthine and not something you can ever use to make a profit, but you're not considering that one so its not an issue!
| DM Jelani |
Well, this isn't necessarily the end for Nate. You can use your hero points to not die really, you can get raised, or if you'd prefer you can just let Nathaniel die and make another character who can join the group next time they return to Clydwell keep.
I'll keep the hat thing in mind when I write the falling body description.
| Barek Wound-blooded |
But.. but... who is going to carry us in that basket/carriage contraption we made just for the synthesist to carry us?
But damn... That's a long fall. Over 500' so you could cast (although, if you DD'd or teleported, you wouldn't really lose the momentum). But Summon Eidolon might work (although it's not clear on the action allowed after 500') and then you could pull out of the fall?
| Barek Wound-blooded |
Ahhh. I was mesmerized by the wall of green dice rolls, I failed to see the lesser green rolls above. I had figured it just took out your eidolon. Wow.
Nathaniel.
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Interesting feature of the Synthesist, if it had taken out the Eidolon I would be gone too. Ragedeath of a sort.
6d6 ⇒ (1, 2, 2, 2, 6, 6) = 19-14
6d6 ⇒ (6, 1, 6, 2, 2, 3) = 20-15
6d6 ⇒ (5, 2, 2, 4, 5, 2) = 20-14
6d6 ⇒ (5, 3, 4, 2, 5, 6) = 25-16
6d6 ⇒ (1, 1, 4, 4, 1, 1) = 12-9
6d6 ⇒ (1, 2, 4, 4, 5, 2) = 18-13
Robert Brookes
RPG Superstar 2014 Top 4
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This PRD?. In which case, that's still an awful lot of material to work with. So if I only use that stuff, and then put the license at the end of my adventure I should be good to go?
Pretty much, yeah. That's the short version of it. If you want to incorporate other open gaming license stuff like Dreamscarred press' psionics I'm not sure what else you need to add to the license.
| DM Jelani |
Well, I haven't even started on the reworking the setting yet. The whole point of changing the setting but not the events that have occurred is so that what you guys have done and been through stays valid.
It'll probably take me at least a month or two to write something I'm happy enough with to change the setting over to. I've still got three other games I'm running (one of which I've been slacking on) and my real life game is going to pick back up in September.
So while this might be a convenient time to do something like that, I'm not really ready yet.
| Sigmund Voight |
Ok, guys. I've been thinking about how to improve our morning preparations. I've been chewing on this for a little while now and I think it's worth mentioning. I know several people cast buff spells in the morning, and I think this could enhance those preparations.
Blessing of Fervor is a 4nd level cleric spell. It will affect 9 creatures and last 9 rounds when I cast it. In combat, it gives a variety of useful buffs to choose from, but for our morning preparations, one really stands out: Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
With a full party, there are 8 PCs (with Nate's new character), 2 companions (once Kenan replaces his), and 6 mounts (assuming we get new ones at Clydwell). That's 16 creatures to protect with Endure Elements. At our reduced strength, its 7 PCs, 1 companion, and 1 mount (I think they're all dead, except for Viorel's) or 9 Castings of EE. Extended EE lasts 2 days, so if we stagger castings by casting 4 on one day, then 5 the next, we will be continually covered without using wands or rods.
Also, any Mage Armor or other hour-per-level buffs can be cast without using rods of extend, and last basically all day. When we're at the Fort, I can Consecrate our campsite with that free extend as well. The only downside is it's 2nd and below, so you'll still need a rod to extend higher level spells.
So, what buffs are people casting in the morning that would benefit from this buff, and can anyone help me out with the Endure Elements (I'm currently casting 4 a day). Is this something we should do?
| Viorel Ariaza |
Well now that Nathaniel is gone, assuming the new character is not one that can benefit from mage armor. I will need to cover myself and Kenan. 9h per casting so roughly 6/day not using my rod of extend or the mentioned spell.
The spell would change things rather much. First 18 hours, nest pair +9h so there is still time left when daily buffs come into play next time. So I could get by with 4 castings per day. Also allows me to save my rod for haste and fly if needed.
| DM Jelani |
What Viorel said. It also took 2000 some points of falling damage. Everything except for the hat of disguise is smashed beyond recognition.
I'm still waiting for you guys to RP this forward. I'm not going to update until the group comes to some kind of decision what to do in character. You're clearly being followed/hunter by the giants and their allies, you've lost probably the strongest single party member (high AC/defenses, high damage, flying perception god with haste). I think any real people would be discussing how to move forward at this point. Not to mention that Abigail and Sigmund both have the power to raise Nathaniel from the dead if they have the proper diamond, and none of you know that he doesn't want to be raised.
Edit:Hehe. Guess I should read the gameplay thread before the discussion. Seems the discussion is about to begin. But yeah, above still stands except for the Raise Dead part I guess. Since the body's gone now.
Nathaniel.
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Falling
Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.
| Sigmund Voight |
Communal mount would be an awesome spell for extending. It's also only level 2, so could be included in morning preparations. (9*2 hours)*2 = 36 hours divided among up to 6 mounts. Since we're considering forced marching, 3 mounts would get 12 hours each. 2 castings would cover the entire party (that needs mounts), and would increase our speed to 50 ft. Since they're summons, they're eminently expendable.
Nathaniel.
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No rush on getting back to the keep for my sake, firstly as there is a possibility s/he will be introduced out here and secondly as I'm still enjoying the game and in no hurry to rush in a new character yet when it is dramatically too soon.
Nathaniel.
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Haven't started statting other than that general crunch outline. Still deciding whether to go with that fluff concept I posted to you earlier or whether to write a slightly different background for my Arduino the Lesser character.
And in case I haven't made it clear, hoping for the character to be a surprise for the party, unknown until my introduction.
| DM Jelani |
Yeah Barek, +16 BAB does wonders for two handed power attacking. I guess with the giant blue dinosaur gone you guys are down one tank. Barek's got a lot of HP, but his AC's pretty low. Getting back to keep and slapping some money on it will probably help a bit. God knows you guys do enough damage to kill just about anything. It's the defense you're lacking. I mean a +5 CR creature with DR 15 just went down in less than two rounds, and Crissor didn't even shoot.