THE LOREMASTER |
It drew your father, Darren Athlan, High Lord of the Order of the Moon of Galadan, here to the North to secure your release...
THE LOREMASTER |
It clearly consumed your fellow Gladiators, along with Prince Gord, the Orders only real ally in Hadorak...
THE LOREMASTER |
The building shakes, and then the windows and walls of the room violently explode inward showering you and the others with shards of glass and debris!
"Gods! They’ve found us! Run Leoran!", High Lord Athlan roars as he scoops up his map and shoves it into a magical bag. Knowing that they have come, he thrusts the bag into your hands, and pushes you towards the door!
"Bad" Bartigan Belmy |
A pair of rough hands grab you and shove you out of the door before you are able to protest!
"Run," screams Bartigan as he pushes you, staying to your back in protective stance. "Run or we all die!"
Leoran Athlan |
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Leoran's training kicks in and, against his better judgement, he runs away from the fight, away from his father. "Gods, how are we supposed to face that? How can we win when the Darkness keeps bringing everyone back?" Unsure of where the Sea Queen is, Leoran continues running toward the docks.
THE LOREMASTER |
Bartigan follows you through the streets, his Galadanian Rapier out and held at the ready. He weaves with you through the streets, and towards the docks where the Sea Queen awaits. As you run you begin to hear the unmistakable sound of cannon fire commencing from the direction of the docks! The screams of panicked fleeing civilians fills the air as many run away from the harbor!
THE LOREMASTER |
You both reach a vantage point overlooking the harbor and see that the Sea Queen is unmoored and moving quickly out to sea! The great ship stands aflame as her forward Guns realease a volley toward four incoming ships with black sails!
"Bad" Bartigan Belmy |
”Not good,” Bart says as he looks towards his ship and home for the last 5 Years sailing into battle without him. He sets himself to his new task and turns to you. ”What is your will Sire,” he asks bowing in deference with all the formality of a Noble of Galadan.
Leoran Athlan |
"Not good at all!" Leoran takes a moment to take in his surroundings. "Is there an exit from the city near the docks or even smuggler tunnels that lead outside of the city?" Leoran continues to survey the area looking for an exit or another, smaller boat, that they can use for their escape.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Leoran can't get a clear line of site on anything amidst the fire, smoke, and chaos.
"Bad" Bartigan Belmy |
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
"Not sure. I've only been here a few times, and never explored the city. Let's get off of the streets. How about that alley or tavern?"
Leoran Athlan |
Leoran begins looking around for a building or alley to duck into. He also begins looking to see if there are any entrances to the city's sewer nearby.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Leoran Athlan |
"We should be able to hide and hopefully get out of the city through the sewer. Give me a hand with this", Leoran says as he moves towards the manhole cover.
Strength: 1d20 + 4 ⇒ (19) + 4 = 23
"Bad" Bartigan Belmy |
Stroud helps pull the manhole cover up!
Strength: 1d20 + 4 ⇒ (16) + 4 = 20
"Bad" Bartigan Belmy |
”Let me go first,” Bart says as he sheaths his sword. He quickly pulls out a dagger which he holds in his teeth as he descends into the darkness.
Climb: 1d20 + 8 ⇒ (5) + 8 = 13
THE LOREMASTER |
You descend into the maze of tunnels and junctions that make up the sewers of Beliai.
"Bad" Bartigan Belmy |
Bartigan, breathing heavily, looks around and says, ”Can you please tell me what the hell is going on Leoran?”
Leoran Athlan |
"As far as I can gather, an ancient evil known as The Rising Darkness has either been resurrected, reawakened, or released and seems intent on conquering and/ or destroying Tharin. It appears that the Darkness can bring back the dead and twist the living to it's own will. Something along those lines. I'm still trying to figure things out too. None of this bodes well and I'm not yet sure how we're supposed to fight something like that." Leoran's voice is dulled and he is clearly shaken. "Do you have any ideas on where we can go once we're out of the city?"
"Bad" Bartigan Belmy |
"I'm from Galadan originally," Bart says with a hint of pain. "So, other then Belial, and some other coastal cities, I have no idea. You're father didn't happen to give you that magic map he was showing us did he?"
Leoran Athlan |
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Leoran's eyes widen as he says, "That's right, he did!" Leoran takes out two ioun torches and hands one to Bartigan. "Here, take this." Leoran reaches into the bag his father gave him and pulls out the map.
THE LOREMASTER |
Bart takes the torch and shines its light down the corridors of the sewer, his Rapier in hand just in case. The sounds of running and screaming continue to be heard from above.
You open the magical map of Tharin, anxious to plan your move.
See Map of Tharin above.
You remember your father touching a place on the Map and gaining magical images of the places themselves.
Where do you touch?
THE LOREMASTER |
A small bright image of Arcaan Keep comes up just above the magic map.
Roll Knowledge Nobility.
THE LOREMASTER |
Beren Keep is illuminated by the magical map. You instantly remember that the Keep is under the watch of Baron Hestan Arcurio, an old classmate of yours.
Hestan is the only son of Lord Vincent and Lady Belaina Arcurio, the richest nobles in Galadan.
Action?
Leoran Athlan |
After touching the map a couple time and considring some options, Leoran says, "Arcaan and Beren are the closest cities. I am hoping that these sewers will lead out into the Last River, which we will need to cross. Hopefully the dwarves of Arcaan can help provision us and give us some news. We should continue on to Beren after. I was a classmate with Hestan Arcurio, the son of the Lord and Lady Arcurio, who rule there. My hope is that they might have information that could be useful to us, given their strong ties to Galadan."
"We should get moving," Leoran says as he folds the map and puts it back in the bag.
"Bad" Bartigan Belmy |
”Not going to happen unfortunately,” Bartigan says with an exasperated sigh. ”We’ve got company!” He quickly places the torch into one of the sewers sconces and points his sword towards the menacing forms turning down your tunnel.
THE LOREMASTER |
As the six figures enter the lighted area, you see what can only be the disgusting forms of Wererats closing in on you!
One of them disgustingly hisses, ”Surface dwellers! Invade our territory and pay the toll of loot and meat!”
Round 1 Begins! Roll Initiative Leoran!
"Bad" Bartigan Belmy |
”I hate Wererats...,” Bart says as he moves forward pointing his Pepperbox at the incoming lycanthropes. ”Dirty teeth.”
Pepperbox: 1d20 + 10 ⇒ (11) + 10 = 21
Potential Damage: 1d8 ⇒ 5
*BLAM!*
The bullet slams into one of the lead Wererats drawing a pained squeal from the wretched creature!
THE LOREMASTER |
The Wererats swarm with deadly purpose! Makeshift blades and diseased teeth and claws seem to glow in the torchlight, promising a sickening death!
The first three close on Bartigan!
Wererat 1: 1d20 + 4 ⇒ (10) + 4 = 14, Short Sword Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Wererat 2: 1d20 + 4 ⇒ (8) + 4 = 12, Short Sword Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Wererat 3: 1d20 + 4 ⇒ (8) + 4 = 12, Short Sword Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Bartigan ducks and parries with incredible grace allowing no hits to get through!
The remaining three Wererats skirt their kindred and close at a dead run with Leoran!
Leoran is up!
Leoran Athlan |
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"Death comes to take the city above and soon death will come for all here, down below. Your toll will be paid for in your own blood unless you flee this place now,"Leoran says as he draws his blade and cleaves the Wererat's in front of him.
Intimidate: Demoralize: 1d20 + 9 ⇒ (10) + 9 = 19 Shaken
I'll start with the Wererat on Leoran's left.
Attack - Cleave: 1d20 + 11 ⇒ (16) + 11 = 27 Critical Threat!
Threat Confirmation: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d20 + 9 ⇒ (6) + 9 = 15
Critical Damage: 1d20 + 9 ⇒ (2) + 9 = 11
Then the Wererat in the center.
Attack - Cleave: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d20 + 9 ⇒ (7) + 9 = 16
"Bad" Bartigan Belmy |
”Watch out Leoran! Silver!” Bart yells realizing that the Wererat he shot just moments before is completely undamaged!