
Chainmail |

Two ghouls rush to attack Big Mug, who is fighting defensively. 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (16) + 3 = 19
One ghoul flanks Brask for a bite, another flanks Brask and bites and claws with both arms.
1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (15) + 5 = 201d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (1) + 1 = 2
Another ghoul that isn't flanking tries to bite the Brask.
1d20 + 3 ⇒ (10) + 3 = 132d6 + 1 ⇒ (5, 3) + 1 = 9
Brask is hit for 11 and is in the 3 FORT saves at DC13 to avoid paralysis club - remember +1 if GT was imbibed
Kragg charges and hits an untouched ghoul and obliterates him with a mighty swing of his dwarven weapon.

Neji, Gnome Sorceress |

"Neji,you may want to zap those hurt ones with the wand that never misses--only six left"
Neji suddenly blinks rapidly, brought out of her daydream which involved Khazad and Brask by Magnum's words. "Yes. Yes! Good idea - I'd forgotten about that, though it here in hand. "
Neji will move forward 20' and fire the Wand of Magic Missile (x2...?) at a nearby wounded ghoul.
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Chainmail |

Magnum tE wrote:"Neji,you may want to zap those hurt ones with the wand that never misses--only six left"Neji suddenly blinks rapidly, brought out of her daydream which involved Khazad and Brask by Magnum's words. "Yes. Yes! Good idea - I'd forgotten about that, though it here in hand. "
Neji will move forward 20' and fire the Wand of Magic Missile (x2...?) at a nearby wounded ghoul.
damage: 1d 4 + 1
1d4 + 1 ⇒ (3) + 1 = 4
When two bolts of magic force slam into the ghoul finishing it off--Neji seems a little surprised.
Brask to go if he can make his 3 saves.

Brask Alpsbane |

I did down a cup of GT and managed not to be downed myself.
Fort saves (How I hate thee):
1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
(Okay, we're good.)
"ME DEAD GRAMMA CAN 'IT 'ARDER THAN THAT!" Thunders Brask's voice as he swings at g6
Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage: 1d12 + 1 ⇒ (6) + 1 = 7

Chainmail |

** spoiler omitted **

Chainmail |

Brask still stands and defies the ghouls, who will not go after the others till they get him down.
1d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (16) + 5 = 211d20 + 5 ⇒ (3) + 5 = 81d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (6) + 1 = 7
The first ghoul to attack Brask savages him with a bite and a claw and he falls to the ground barely unconscious and stable (0hp)
Ninni is next being somewhat vulnerable after a charge and faces bites and claw attacks from two ghouls
1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (6) + 5 = 111d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (5) + 1 = 6
1d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (16) + 5 = 211d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (5) + 1 = 6
and is hit for 9 with two FORT saves
Kragg evadess a bite
1d20 + 3 ⇒ (5) + 3 = 81d20 + 1 ⇒ (16) + 1 = 17

Big Mug the Bannerman |

Round 3
20 Ninni
18 Khazad
17 Neji
13 Brask
13 Undead right
12 Hon <---
9 Big Mug
7 Magnum
6 Undead left
5 Kragg
1 Thograt
Hon to go with clear shot to an injured ghoul out of melee
Magnum is stepping up and ready to unlease a barrage at the ghouls facing Ninni.
"You can knock some of us down, but we have hard heads and always come back for more."

![]() |

"Ahhh, there you are... Lessee, steady hand, breathe in, aim, let it out with a trigger pull. Pin the bugger to the wall!Crossbow crunch
Crossbow, heavy: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13; Damage 1d10 ⇒ 5
Autocrit roll1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22; Damage 1d10 ⇒ 2
Bolts 20-2=18
Sure. Waste a 20 on the crit confirm. grrr
"No need to get up and personal yet. Probably catch some flak about the length of my beard." He shakes his head and begins to reload his heavy crossbow again. And I am NOT compensating!

Magnum tE |

Hon wings the already hurt one again.
Magnum unleashes a hatchet volley and both hit the acid singed ghoul fighting Neji for lethal damage. Out of hatchets he throws two hand axes at the next one engaged and both hit finishing him off. One is left unhurt and one left badly hurt.
1d20 ⇒ 101d20 ⇒ 81d4 ⇒ 41d4 ⇒ 1
1d20 ⇒ 121d20 ⇒ 81d6 ⇒ 11d6 ⇒ 1
"Kragg, rush to standover Brask, no Coup de Graces by these ghouls today"

Kragg Stoneheart |

Seeing the ghouls drop in front of him Kragg moves forcefully in engage the other ghouls before they have a chance to finish the meal that they started on the unfortunate Brask and Khazad. Kragg is insulted by the fact that Magmun suggested such an action. Any good dwarf would hurry to stand over a fallen comrade unless countermanded by a superior leader. The nerve of the human to think that he would not do likewise.
Charge to J25 and attack g1 with axe head1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
damage 1d8 + 6 ⇒ (5) + 6 = 11
AC: 15
HP: 13
if AOO, attack the same ghoul: to hit 1d20 + 9 ⇒ (20) + 9 = 29, damage 1d8 + 6 ⇒ (4) + 6 = 10

Chainmail |

Kragg almost drops the ghoul with one hit. The ghoul withdraws around the 3 foot platform into the main room.
Kragg and Hon are more experienced--they are level 2 too. HP = HD/2+1 per level now. Kragg can learn style--options for two weapon thrown.
"Great job Kragg, you are no longer a tenderfoot. Let me know if you want to learn Northern style."
Thograt to go--last ghoul is cut off and will probably be taken care of by others.

Chainmail |

Brask needs two more FOR saves as he is at 4hp, but took a bite and claw. I will let Khazad, (and maybe Brask) know when paralysis ends. Back to the top of the order=Ninni.
The entire group hears the clank of armor from back in the huge room ahead.

![]() |

Ah crap. Anybody here know something about undead diplomancy? Gotta reload this behemoth again. If they move slower, perhaps a running battle? Having said his piece, he concentrates on reloading. Then moves just inside the side alcove, watching both entrances.

![]() |
Forts:1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Including a bonus from GT witch I would have participated in.
Ninni Is not overpower by the ghouls bite and returns the favor with a flurry of her fists to its face.
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (5) + 7 = 12
1d4 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (1) + 2 = 3
Confirm:1d20 + 7 ⇒ (19) + 7 = 26
1d4 + 2 ⇒ (1) + 2 = 3
First attack totals to 6 damage
AC 20
Hp 14/19

Chainmail |

Before Ninni moves, Brask watches the undead slowly advance.
Ninni charges the last ghoul and dispatches it with a well placed blow.
Round 4
20 Undead Dwarves
20 Ninni
18 Khazad P
17 Neji <---
13 Brask P? (2 Fort DC 13)
12 Hon
9 Big Mug
7 Magnum
6 Severely injured ghoul
5 Kragg
1 Thograt CLW planned

Neji, Gnome Sorceress |

Neil casts Dancing Lights, and sends them ahead to illuminate the new Dwarven foes. She will move the four lanterns to keep them as the focus of the room.
School evocation [light]; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect Up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.

Neji, Gnome Sorceress |

Was waiting for neji, but I doubt the poor girl's gonna do anything that might affect my actions.
Braks crawls five feet away from the chamber.
"Ye couldnae moved jus' a little, Kragg?"
Five posts up - I cast Dancing Lights to illuminate the new dwarves foes. If you'd stop staring at my breasts...

![]() |

@Neji: Hahahahaha I actually did lol.
"I'll see if I can prevent flanking or better yet flank on our terms.
Hon with his reloaded crossbow, moves into the formerly secret alcove (H17), to cover this entrance as well as maintain sight of Brask.
Stealth 1d20 + 6 ⇒ (9) + 6 = 15 20’speed

Chainmail |

In the dancing lights you see what looks to be another dwarf group marching. Except this is a BAD dwarf army. Two grim fighters behind full helms weilding war axes and holding tower shields, a gnome on a skeletal war dog in full armor with a lance. The second rank has support troops. A skeletal dwarf wearing studded leather armor and carrying a shortbow and a gnome with a pointed wizard hat follow. There is a bannerman, but instead of the dwarven standard several loops of skulls adorn a bone pole.

Chainmail |

The skeletal dwarf in the studded leather fires his light crossbow at Brask before two armored dwarf sized figures advance throught the doorway and attack Brask. dwarves hit for 8
The skeletal gnomish wizard with the pointy hat points to the room and greasy substance coats the floor under Big Mug and Brask and spreads back into the room. The gnomish armored figure on the skeletal dog maneuvres in the background. The dwarvish skeletal bannerman shakes his skulls and tries to rattle your morale, but your morale is strong due to the the banner and the Thograt's bolstering magic.
1d20 + 3 ⇒ (5) + 3 = 81d20 + 4 ⇒ (13) + 4 = 171d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 11d10 + 3 ⇒ (2) + 3 = 51d10 + 2 ⇒ (1) + 2 = 3
Round 5
20 Undead Dwarves
20 Ninni <-----
18 Khazad P
17 Neji
13 Brask
12 Hon
9 Big Mug
7 Magnum
6 Ghoul
5 Kragg
1 Thograt

Brask Alpsbane |

Reflex to stay standing:1d20 + 6 ⇒ (11) + 6 = 17 (Sweet!)
Brask looks at the fighter in front of him, and laughs.
"Why are ye so glum? Dwarves need ta go ta battle wit' a song on their lips!"
Correct me if I'm wrong about this, but I'm assuming that Brask still has his axe in hand.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d12 + 1 ⇒ (7) + 1 = 8
Even though he misses, Brask begins singing a cheery tune.
A ring o' an axe, an' tha twang o' a bow
Did sound one misty morn'
An' all I coul' see was the face o' a lass
So pretty was she tha' me heart was torn.
Perform (sing) if needed: 1d20 - 2 ⇒ (19) - 2 = 17...figures

![]() |
Ninni five foots forward to I24 and flurry's the nearby Undead fighter as well as signing a tune of her own.
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (13) + 7 = 20
1d4 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (1) + 2 = 3
When the enemy's surrounding,
and we think our nerves will fail,
when we hear the trumpets sounding,
and they make us quake and quail,
grab your mug and we'll be pounding
down another round of ale!
And we'll drink,
to the glory of adventure!

Neji, Gnome Sorceress |

Neji scuttles forward 20' (to L20) with her MM wand in hand, the other wand hanging from her wrist. She watches the gnomish wizard carefully, waiting for him to begin casting a spell.
"Bit stiff there, Khazad."
Ready Action: cast MM from the Wand when the wizard begins casting a spell. This will force a Concentration Check = 10 + damage dealt + spell level.
Damage: 1d4 + 1 + 1d4 + 1 ⇒ (3) + 1 + (1) + 1 = 6
Concentration Check = DC 17
(Check = 1d20 + caster level + relevant ability modifier (probably Int mod).

Kragg Stoneheart |

Kragg moves 10 feet south to L24 completing the defensive line holding the undead at bay for the moment. The glorious singing of the dwarves lifts his spirits as he proceeds to attack the foul corruption in front of him.
2-handed attack with axe head1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24
damage 1d8 + 6 ⇒ (3) + 6 = 9
If someone takes his place then he will double move through the secret room on the right to N19.

![]() |

Not sure if we are still waiting for Brask to post. But Hon will...
Hon hearing the combat from the main hall, decides to work the situation to his advantage. He moves to G26(or G27 to get within ~30') and sneak attacks the dwarven wizard.
[spoiler] Crossbow, heavy: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17; Damage 1d10 ⇒ 3
SneakAttack 1d6 ⇒ 3
Bolts 20-3=17
You know, I had the potential for 26 dmg and only get 6. (heavy heavy sigh)

Big Mug the Bannerman |

Big Mug keeps his balance and moves out of the grease to keep the undead from shifting into the corner to bring more numbers to bear and moves to the corner himself.
Hon's crossbow bolt does absolutely no damage to the skeletal wizard. The sneak attack appeared ineffective and the skeleton seems highly resistant to piercing damage.