Team Dwarf/Gnome in Elves vs Dwarves -- ELVES KEEP OUT (Inactive)

Game Master Chainmail

Homebrew old school campaign where elves and dwarves interact in an ever increasing way as the game continues.
current map


2,651 to 2,700 of 3,400 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

"Much more. Do we fight them, or do we find another way around? I doubt that they'll let us just pass."


Male Dwarf Fighter (Foehammer) /6 Hps 58/58 AC 24 FF 23 T 11 CMD 21 (23D, 27 BR, 29 Trip) Fort +8 Ref +5 Will +3; Init +5 Per +7

"They prefer magic weapons? I have one for them" Nar grips his Waraxe's handle as he mumbles something else under his breath.

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

Hon's eyes reflect a quickly suppressed avarice. ”A trade of magicked weapons that sooner or later would be turned on us. An honest greed with ruthlessness…that I can work with. Perhaps an arrangement could be made, but how can we guarantee the honored agreement? I expect these gnolls are delaying for a stronger force and seek to enrich themselves before the rest of the pack arrives. But we are like babes in the woods, surrounded by enemies and ignorance of 100 years of solitude. We need intel more than weaponry. How about some coin now, safe passage and one guide to escort us and upon safely exiting the territory the surrender of one weapon? I’ll give up my crossbow, can’t seem to hit the ground with it anyway.”

Hon takes out a rag and polishes his crossbow, drawing attention to it. Whistling and drawing a bead on a distant tree(away from the gnolls), ignoring closer targets. Dry firing it a couple of times to put it through its paces.


The gnolls wait patiently for negotiations to resume.


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

"Hon, you give them that, and you'll wake up with a half-dozen bolts up yer arse."


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Aye, and those are just the ones from me. At least tat is what Kragg would say if he knew what you were doing.


Gnome Fey-Blood Sorcerer/4 | AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;

From what I understand, Kib and the gang are not that far away from Krag and the others. And with the message spell, Gallak's language spell and Kib's illusions, I think everyone can participate in this convo. If I'm wrong Chainmail, lemme know.

Hearing Hon's proposal and agreeing that his crossbow is nearly useless to him anyway, Kib attempts to make his illusions illustrate the deal. One Gnoll accompanies them, and at the end of the journey, Hon hands him the Very nice, Very shiny crossbow. The two parties then part ways, big smiles on their faces and waving their fond farewells. When he finishes his turns to Gallak and the others with him with a shrug "What? A little friendliness here and there can't hurt none, can it?"


The gnolls huddle amongst themselves, and eventually a smaller gnoll than most approaches. He looks the dwarves over carefully, and seems to use smell as much as sight. After seeming to be satisfied, he points to himself""Boog-Boog".

The gnoll shrugs his shoulders and begins to lead you in the direction you were going anyway.

The other gnolls seem content to follow between a quarter and half mile away.


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

Joan falls in line, but not before hissing a brief message to Kib and Hon.

Kib, Hon, or Perception DC 15:
"If you two give them that crossbow, we'd better not be seeing it used against us. Clear?"


Gallak whispers back, We're still messaged, Joan.


Gnome Fey-Blood Sorcerer/4 | AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;

Kib whispers back the message "It's probably cursed. I mean, he can't really be that bad a shot, can he??"

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

Putting away the polishing rag, Hon slings the crossbow across his torso, hanging with ease in the crook of his elbow. “Excellent! Good job Sparky!” He turns to Joan as she addresses him and Kib. ”What no honor among thieves? Sure it might happen, more likely though is the one lonely gnoll running off into the hinterlands is gathering a bigger force to take all our gear by force. In the meantime, we have an opportunity to gather a bit of intel, develop a bit of respect if not trust and buy some time. We forced them to interact with us, trying to make the best of it. Now excuse me.” With an insolent salute to Joan and Kragg, he turns and plows through the snow drifts to walk alongside Boog-Boog. He catches the half-whispered comment from Kib, showing only a minor scowl and flushed face as he departs, although that could be the winter weather and exertion. A quiet mutter ”Yeah, gotta be cursed…

Keeping pace with Boog-Boog, once he has the gnoll’s attention, he points at the gnoll and states “Boog-Boog” then points to himself “Hon”. He observes Boog’s demeanor as he attempts to communicate with him/her over the next couple of hours.

Chainmail:
Hon’s approach is a diplomatic one to build trust and respect, even if they are not allies, they might become trading partners. It is one of stated goals of Rock, which is to not solely rely upon the humans. His second goal is to learn Gnoll language and culture he will be earnest about this, even to the point of camping out with the gnolls (if invited) to the exclusion of his fellow dwarves/gnomes. This will likely cause his loyalty to be questioned again. Thirdly, as his grandpap always used to say, ”Keep your friends close, enemies closer.” “Trust but verify” Hon is tired of working in a vacuum of ignorance, if the price of knowledge can be bought without loss of life or making of new enemies this will be well worth it. Dwarven Pride got us in this situation; it sure ain’t gonna git us out. Lastly, the scout is most familiar with the terrain and inhabitants, Hon would hate to be led into an ambush without a bit of warning or payback.
I figure you would want to roll these in secret.
Sense Motive +5, Diplomacy +6, Perception +7, Linguistics +7.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg shakes his head when they continue marching. It seemed foolish to give away a weapon of such fine quality, but the gear was Hon's to do with what he would. Besides, he did have trouble using the thing and never managed to get a decent shot to land anyways. He continues to keep an eye out for ambushes and enemies as they trudge onward. The sooner this is over with the happier he will be.


The group travels along, and Boog-Boog seems a quick study when it comes to the common tongue. With Hon's help, he seems to doing well with verbs and nouns. The other figures of speech still vex him. Near sunset, another group of gnolls is seen in the distance. They seem to wear dark brown furs, and fall in on the other side of your column.

Boog-Boog says, "tribe" and "eat" as he points to the new set of fifteen gnolls. The meaning of the second word is not obvious.

survival: 3d20 ⇒ (4, 2, 17) = 23

Kragg and Magnum have no luck finding a suitable campsite out of the wind, when Joan discovers a rocky overhang that makes an excellent windbreak.

The two groups of gnolls set up camps nearby. They seem unconcerned about the wind.

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

Personally, Hon would've been pursuing the understanding of Gnoll, but I can see there would be give and take.

Hon will break out his generic map with Boog-Boog. Pointing to Boog-Boog's patrol, he'll cup over the presumed territory they are crossing now. Pointing at the other pack, he'll cup over the estimation of an adjacent area. Pausing for response, he'll point again at Boog-Boog's tribe and walk his fingers through the presumed dark-furred gnoll area.

Hon is not surprised with the recent arrivals. He remains alert, believing that reneging on the deal is a distinct possiblity with the gnolls but focusing on diplomacy. Every culture has its own version of honor and respect, he hopes to get there before the dwarf version gets riled up or at very least no animosity as they depart the territory. And yes, this is what he communicates to Kragg, Joan, Kib and the rest of the dwarves.


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

After setting up camp, she pulls Kragg and Gallack aside.

Kragg and Gallack:
"I don't like this. It's too much like an ambush. Think we can slip away tomorrow? A fight against almost thirty of those jackals is going to be costly."


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Joan and Gallak:

I believe that some of us could make a decent attempt of it, but this is their home territory. They know the lay of the land and I don't think Khazad or Bigmug are all that stealthy. We will have to see how this plays out and use the hand that the gods dealt us. Keep an open eye and be ready to trouble.


After a full watch, Boog-boog leads the way in the morning.

At noon you meet up with a third tribe, and they fall in. As you camp for the evening, a fourth tribe shows up.

All in all, your gnoll shadows number about 60-70.

Boog-Boog implies that you may have to use your weapons the next day. After that dramatic pronouncement, he rolls up in his furs and goes to sleep.


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

By the time Boog-boog goes to sleep, Joan is visibly agitated. The band was outnumbered almost 20 to 1.

About the only reason she sleeps at all is Liulfr standing guard while she does.

"Good boy."

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

he he he

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

Ok Here is Hon's response
Hon will ask "which Gnoll tribe will attack or if all of them, including his own?" He draws several circles in the snow, indicating a tribe for each, and the dwarves in the middle.
"We paid for safe escort, will your tribe not honor the deal?"
He places his crossbow nearest Boog-Boog tribe circle and draws a line encompassing dwarven circle, Boog-Boog tribe and the crossbow, then an arrow leading away from the other gnolls.

Hon spends his watch worrying. He recalls that combat is just another form of diplomacy, one that he needs to work at. There is but a small hope this is another form of the culture he is learning. This may lead to a duel of alphas to establish dominance since a free for all has not yet happened. He seeks the opinion of his watch relief explaining his thoughts before settling down for a troubled sleep, trying to recall how he could have done this better.


Gnome Fey-Blood Sorcerer/4 | AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;

Kib spends his time closely watching each of the seperate tribes. He looks to see what, if any, cohesion or, conversely, animosity there might appear to be between any of the tribes. He also looks to see which tribes seems strongest, and which the weakest. He constantly keeps his companions linked with the message cantrip.

While nervous and suspicious, he still hopes for the promised safe passage. At night, using the cantrip, he shares any findings with his comrades. Then adds "Let's make a contingency plan. Should they attack us, I will summon a fog cloud to cover our retreat. Which direction though should we all run? Hon? You've been studying the map with Boog-Boog, what say you?


Boog-Boog states: "Gnolls honor, strangers not. Boog-Boog die, tribes mad."

Studying the tribes, it is difficult to sense their strange rituals and communications.

Sense Motive 25:
Tribes are quite independent. They are roughly equal in strength.

As you break camp and march on the first thing you notice is a mountain range in the distance. The wind is worse and a driving snow cuts visibility down to less than two hundred feet. Often it appears the shadows are about to lose you, but then you hear a tribe yell 'Boog-Boog' and he yells 'hoben' back loudly. Just before and just after noon you meet up with two more tribes with some identifying insignia. The last group each have white headbands with red stitching on them.

Boog-Boog seems to be leading you to the center, and tallest peak in the mountain range. As you seem to slowed by the travel, Boog-Boog says with obvious disappointment, "Fight day next. Snow drops."

The group is exposed for eight hours to conditions below 40F. Eight fort saves starting at DC15 and increasing by 1.

Cold and exposure deal nonlethal damage to the victim. A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a cold environment is lethal damage.

An unprotected character in cold weather (below 40° F)must make a Fortitude save each hour (DC 15, +1 per previous check) or take 1d6 points of nonlethal damage. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description).

BoogBoog saves:
8d20 ⇒ (17, 14, 9, 15, 14, 12, 5, 9) = 95

In conditions of severe cold or exposure (below 0° F), an unprotected character must make a Fortitude save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 points of nonlethal damage on each failed save. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well. Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.

A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.

Boog-Boog is showing early signs of frostbite, but seems to be holding up quite well. We will see how others do.


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

Saves:
survival: 1d20 + 11 ⇒ (5) + 11 = 16 1 person and Joan get a +2 to their save, who wants it?
Fort Joan DC 15: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Fort Liulfr DC 15: 1d20 + 5 ⇒ (6) + 5 = 11 1d6

Fort Joan DC 16: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Fort Liulfr DC 16: 1d20 + 5 ⇒ (6) + 5 = 11 2d6

Fort Joan DC 17: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Fort Liulfr DC 17: 1d20 + 5 ⇒ (15) + 5 = 20

Fort Joan DC 18: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Fort Liulfr DC 18: 1d20 + 5 ⇒ (17) + 5 = 22

Fort Joan DC 19: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 1d6
Fort Liulfr DC 19: 1d20 + 5 ⇒ (12) + 5 = 17 3d6

Fort Joan DC 20: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 2d6
Fort Liulfr DC 20: 1d20 + 5 ⇒ (2) + 5 = 7 4d6

Fort Joan DC 21: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Fort Liulfr DC 21: 1d20 + 5 ⇒ (16) + 5 = 21

Fort Joan DC 22: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Fort Liulfr DC 22: 1d20 + 5 ⇒ (11) + 5 = 16 5d6

Nonlethal Joan: 2d6 ⇒ (6, 3) = 9
Nonleathal Liulfr: 5d6 ⇒ (1, 4, 6, 5, 2) = 18

I think poor Luilfr passes out at the eighth hour.

Joan manages okay, and tries her best to help the others, but her shadow, Luilfr, was not fairing as well.

"Luilfr? Are you going to make it?"


Survival: 1d20 ⇒ 7

Saves:
1d20 + 5 + 5 + 1 ⇒ (13) + 5 + 5 + 1 = 241d20 + 5 + 5 + 1 ⇒ (16) + 5 + 5 + 1 = 271d20 + 5 + 5 + 1 ⇒ (9) + 5 + 5 + 1 = 201d20 + 5 + 5 + 1 ⇒ (18) + 5 + 5 + 1 = 291d20 + 5 + 5 + 1 ⇒ (2) + 5 + 5 + 1 = 131d20 + 5 + 5 + 1 ⇒ (10) + 5 + 5 + 1 = 211d20 + 5 + 5 + 1 ⇒ (14) + 5 + 5 + 1 = 251d20 + 5 + 5 + 1 ⇒ (16) + 5 + 5 + 1 = 27
24/15; 27/16; 20/17; 29/18; 13/19 FAIL; 21/20; 25/21; 27/22
nonlethal: 1d6 ⇒ 4

Somewhere in the fifth hour the cold finally seeps into Gallak's bones despite his thick furs and tightly snugged mittens.
H-h-h-h-o it's a mite chilly, he manages to clatter between his clenched teeth.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Survival 1d20 + 9 ⇒ (18) + 9 = 27 everyone get a plus 2 to your saves. 12 total plus myself can be aided. That should help Luifr make the last check he failed.

saves:
did not include anything for cold weather gear. Please let me know what I could add as even a plus 2 will prevent one of the failed saves.
1d20 + 5 + 4 + 2 ⇒ (7) + 5 + 4 + 2 = 18 DC: 15
1d20 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15 DC: 16
1d20 + 5 + 4 + 2 ⇒ (8) + 5 + 4 + 2 = 19 DC: 17
1d20 + 5 + 4 + 2 ⇒ (12) + 5 + 4 + 2 = 23 DC: 18
1d20 + 5 + 4 + 2 ⇒ (14) + 5 + 4 + 2 = 25 DC: 19
1d20 + 5 + 4 + 2 ⇒ (6) + 5 + 4 + 2 = 17 DC: 20
1d20 + 5 + 4 + 2 ⇒ (18) + 5 + 4 + 2 = 29 DC: 21
1d20 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15 DC: 22

Damage taken nonlethal: 3d6 ⇒ (4, 3, 2) = 9

As they are marching along and Kragg sees that the group is slowing and the cold is taking effect he reaches into his pack and draws forth a gnarled, small twig of wood. As they make camp for the night, Kragg taps each person on the shoulder with the twig warming them up and causing the cold to recede a bit. This should keep the cold away for the night and all day tomorrow. If we are to be fighting, then we will need a good night's sleep now. the cold evaporates and the warmth returns reviving the limbs and removing any damage the cold has caused thus far.

8 charges from wand of endure elements used. 42 remaining. Also used 24 rations thus far.


Gnome Fey-Blood Sorcerer/4 | AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;

Doesn't the white winter gear also give a bonus vs cold?

Saves:

8d20 ⇒ (19, 17, 7, 13, 13, 11, 18, 2) = 100
Fort +3+2(Kragg)=5
Roll 1 DC15: 24
Roll 2 DC16: 22
Roll 3 DC17: 12 FAIL
Roll 4 DC18: 18
Roll 5 DC19: 18 FAIL
Roll 6 DC20: 26
Roll 7 DC21: 23
Roll 8 DC22: 7 FAIL

Total Non- Lethal Damage: 3d6 ⇒ (2, 1, 5) = 8

Kib shuffles miserably though the cold and, for him, waist high and greater snow. He is extremely grateful to finally make camp and for Kragg's use of the wand. "G-g-g-great purchase that! Let's make sure we never run out!"

Even though he can't properly read the odd humanoids, still feeling more comfortable with the presence of the Gnolls, figuring if they had meant to attack, they would have by now, his sleep is much easier than the night before.
Can't make the SM, so no point rolling


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

Joan wouldn't even be able to make that against Giants, so yeah, no point here either.

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

To save or not to save:

Sense Motive 1d20 + 5 ⇒ (1) + 5 = 6 vs DC 25 Oblivious. Why do I even try to play diplomat? A thug life for me...
Quote:

The group is exposed for eight hours to conditions below 40F. Eight fort saves starting at DC15 and increasing by 1.

In conditions of severe cold or exposure (below 0° F). Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.

Assuming the weather is between 20-30 F/ -7 to -1 C to support the snow fall/coverage and potential frostbite but not yet at 0 F/-17C. Hon dons his cold weather gear since I have not stated this officially as yet, thereby not requiring a save effort. Hope I read this correctly.

Hon shivers a bit with that last wind gust cutting through his attire. Stopping Boog-Boog from his relentless pace, probably the only thing keeping the scout warm, Hon pulls his winter whites from his overstuffed pack. Donning the warmer winter gear, his fingers the ice cleats with anticipation but puts these back, instead he also shoulders his Dark Owl cloak of elvenkind and ties his glare goggles around his neck. Eyeing the shivering gnoll scout, Hon indicates that Boog-Boog should add a layer to his attire, if only temporary. He offers but tries to convey his Dark Owl cloak of resistance (+1 save) is a loaner but available for his use.
Pacing alongside Boog-Boog, Hon inquires how the fight will happen. Ambush, surprise, signal for a free for all, duel of champions or tribe by tribe until the dwarves are no longer? Better yet, Hon indicates whether a forced march through the night to the nearest defensible position is feasible or rather agreeable to his gnoll sensibilities.

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

Hon also waves up Gallak or trudges back to convince him for the language spell. Too much is at stake for miscommunication. He tries to convey that while the dwarves are reluctant to fight, we are not adverse to a pre-emptive midnight strike against one of the other tribes but not sure what would be the best course of action for no further harrassment by the other tribes. That is a whole lotta trying to converse with no common tongue.


Gnome Fey-Blood Sorcerer/4 | AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;

Ah, has it not yet occurred to our great communicator Hon that perhaps the Gnolls wish our help to fight someone, or something, else? Like, oh, say, Giants, perhaps? ;)

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

No it hasn't. Pls note Hon rolled a "1" in sense motive. It was conceivable he could've made the DC25 with a nat 20. Apparently tactics and strategy are also lacking. Perhaps Hon dies his blonde hair brown? I'd say just tell him to shut up and where to aim but the crossbow is, ahem, cursed.


Oh aye, I kin cast et again. 'Cept only Ah'll be able ta understand a word o' his barking, and even then he will nae understand me at all.


Survival: 3d20 ⇒ (11, 8, 12) = 31

The rangers find a spot well outside the wind in a shallow cave and get a fire going. With healing and Kragg's wand Joan, her wolf, Magnum, Big Mug, Hon and Kib are fine. Khazad and Nar yet to save. It appears when the temperature drops everyone will be fine. Boog-Boog looks with some skepticism on the camp, and it is probable temperatures will drop even more at night.

Do you expend a charge of EE on Boog-Boog and the wolf?

Boog-Boog speaks up before retiring: "Fight soon."

He points to the crossbow. "Boog-Boog fight?"

Regardless of the answer, he is quickly asleep. Trudging first through the snow and breaking the path through the snow has left him tired.


Male Dwarf Fighter (Foehammer) /6 Hps 58/58 AC 24 FF 23 T 11 CMD 21 (23D, 27 BR, 29 Trip) Fort +8 Ref +5 Will +3; Init +5 Per +7

Nar doesn't need a save as he he has endure elements on and that is good to -50

Nar can cast it on two other people, and can memorize 2 communal endure elements. This would allow me to cover 4 other people for 24 hours or I can cover 2 for 24 hours and split the other 48 hours between whomever is left


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

In the morning Kragg will prepare the spell resist energy cold for the day.

Perception for watch 1d20 + 10 ⇒ (7) + 10 = 17

if Nar prepares two endure elements and one communal that should cover the majority of the party. The rest we can use the wand on. Since we saved a charge from Nar, then Kragg will tap Boog-Boog as well. Nar, don't worry about the endure elements till we camp for tomorrow night as the charges from the wand will laste till then anyways.


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

Joan will prepare Endure Elements and cast it on Luilfr next time we camp. No sense in wasting more charges than we have to.


As the group awakes, the weather continues to worsen and the snowfall continues. Visibility worsens, but the gnoll guide continues to lead the way.

After a midday break, Boog-Boog leads you into the shadow of a tall mountain. Boog-Boog points out two very large gates at the base of the mountain. "Open" is all he says.

Two strength checks needed to open the gates in the snow with up to four aiding.

Boog-Boog: 1d20 + 2 ⇒ (6) + 2 = 8

Boog-Boog is no help as he slips in the snow and seems exhausted from the trek.


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

Strength Aid Another: 1d20 + 2 ⇒ (11) + 2 = 13


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg takes a moment to look at the doors before following the advice from Boog-Boog. The last time he was at a strange door he ended up talking to a god. Kragg didn't want this to happen again when there was no one to help restore him. Hon, take a look up here as well and tell me what you can find out.

Perception Check for anything out ofthe ordinary1d20 + 12 ⇒ (11) + 12 = 23

Once the doors are checked and deemed clear, Kragg will grab the door and put his strength into it trying to force it open.

Take 20 for a 25 plus the aid for a total of 27...
Will do it twice if needed to get the door opened. Hopefully two more can successfully aid to get the result up to a 30.

Everyone should stil be good with endure elements until tonight. Hopefully by then we are warmed up a bit inside.

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

{Harumph!} "I suppose those gates are supposed to be intimidating... Yes, Kragg. Agreed. No more meeting gods. Although he does set a nice table and the GT brew is a poor second comparatively speaking." Hon unslings then hands his crossbow to Boog-Boog as he picks himself up. "Yours" He just stares at the gates for five minutes lost in thought and once again mumbling to himself,"First rule of finding traps, understand the customer and discover the maker. No obvious defenses on the approach. Locals have no fear. The hazard is likely within. More likely a simple alarm to alert the residents that we'd prefer to avoid or perhaps not." Turning to assess the other gnoll tribes for wariness and prep, Hon finally shrugs his shoulders.
Hon's fingers, unbidden, have selected a few thieves tools from his belt pouch. He paces the breadth of the gates, alternating gloveless fingers from under the clothes to running along the carved lines within reach. Every now and then Hon breathes on a particular section, steaming away the frost.

Le Crunch:
SenseMotive on gnolls 1d20 + 5 ⇒ (10) + 5 = 15
Perception for simple graffiti of previous visitors, craftmanship of doors, locking mech, spyholes and of course traps (3rank+1stat+3class+2 stonecunning +1 traps)1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
Disable device 1d20 + 8 ⇒ (10) + 8 = 18 (+2 for traps if found)

Shrugging his shoulders more emphatically, he waves the others closer as he puts away the tools of his trade and puts his shoulder against the door, feet scrambling for the best purchase on the wind scoured ground.
[ooc]strength assist check 1d20 + 2 ⇒ (14) + 2 = 16
Edit*2nd post. PMG ate the first. Thankful for Ctl-C!


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Seeing Hon helping at the door, Kragg calls out with the first bit of humor in the past few days. Hey everyone, it should be clear. Hon is staying up front and helping with the door. That should mean this is the safest place right now instead of being in the back with the crossbow that can't shoot straight.

Kragg gives Hon a wink as he says this knowing he I just trying to get under ths skin of khazad who hasn't made it up to the front yet to help open the door.


Kragg takes his time and slowly heaves at the large doors. A large sound, as of a large metal on metal scraping, can be heard.

Boog-Boog looks around and yells, "Bopin toiden, bopin toiden."


Gnome Fey-Blood Sorcerer/4 | AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;

Staying back but keeping alert, and making sure the message cantrip doesn't expire, Kib turns to Gallak for translation "What the hell did he just say??"


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

No idea, but we better take a careful look as we proceed. We all know what happened the let time we went into a place like this. Flaming skeletons and horrific traps.

Even thugh the doors made a dreadful noise no sense in letting whoever is nearby know just how far forward we are going. Stealth 1d20 + 9 ⇒ (6) + 9 = 15
Perception check before moving slowly through the doors. 1d20 + 12 ⇒ (11) + 12 = 23


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

"What? No flaming giants? That doesn't sound like a great dwarven battle, just a regular one."

Joan smiles to let Kragg know it was a joke.


A large forty foot wide hallway stretches out ahead of you under the mountain. This roughly hewn tunnel has ceilings extending up forty feet. The floor seems to have been worn and shows signs of passage of wagon and animal traffic (some dried manure and signs of wagon wheel tracks are evident.

Are you closing the gates?


Gnome Fey-Blood Sorcerer/4 | AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;

Does it look like the Gnolls are intending to come in?

As he enters with the others, if there is no present light source, Kib summons four globes of light to hover around the party, providing illumination to those as need it.

Oh and hey, btw, how's Magnum's transformation to Dwarf coming along??


Joan:
HP: 34/34, NL: 0 | F: +3 (+4 vs. Environment), R: +7, W: +3 | Per:+13, Init: +3 | Arrows: 12, Laen: 16, Healer's Kit: 10
Liulfr:
HP: 24/24, NL: 0 | F: +5, R: +5, W: +2 | Per:+5, Init: +2

Joan moves back towards the middle, letting the dwarves with better night-sight take point. Liulfr stays close by her side.

Perception Notice anything that's strange or out of place: 1d20 + 12 ⇒ (17) + 12 = 29 +14 versus Giants

Sczarni

Rogue3/Wiz1 by training, Machiavellian by temperment

"Curious. A passage and no gatekeeper. The environmental hazards are likely enough by themselves. I don't think I have this on my map. Give me a moment to make a notation." Fumbling through his backpack, Hon scowls in disgust. "Nevermind, frozen ink doesn't write flow well. Still let me get my bearings before we lose light. At least get out of the wind." Putting speech into actions, Hon pulls out the map as he steps further into the passage. Distractedly looking up from the inscribed geography, "Boog-Boog, where are we? How far does your territory extend?" Motioning his best estimation with a stick of charcoal, he puts an "X" at approximate location and extends Gnoll territory to it.

Hon is dismissive about the exposed position, not intruding as yet. He'd rather confirm an exit strategy before proceeding further.

He shakes the frost off his gear. Works his digits to get blood flowing again, taking his time to observe and officially get a headcount of the gnolls and the tribal markings. Taking 20+7 to note the differences, look for hierarchal posturing.

2,651 to 2,700 of 3,400 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Team Dwarf / Gnome in Elves vs Dwarves -- ELVES KEEP OUT All Messageboards

Want to post a reply? Sign in.