| Chainmail |
Thograt's disembodied hammer smashes the mounted rider, Hon continues to hide, and Khazad moves up and readies an attack. Ninni charges and stuns the sentry with a thunderous fist, he is stunned again.
The mounted sentries form a picket line and cautiously advance out into the snow. The horses seem to be guiding them in a rough line to engage.
"It is unnaturally dark here." one of them exclaims as he enters the darkness.
Round 4
Brask 19 <----
Big Mug 19
Kib 14 still awaiting the scroll read from round 3
Magnum 13 stunned
Thograt 11
Hon 10
Khazad 10
Sentries 9
Ninni 7
Kragg 5
Awakened 5
| Brask Alpsbane |
Rapid fire! and point blank shot
Attack 1: 1d20 + 7 + 2 - 2 + 1 ⇒ (17) + 7 + 2 - 2 + 1 = 25
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Attack 2: 1d20 + 7 + 2 - 2 + 1 ⇒ (6) + 7 + 2 - 2 + 1 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9 ... really.
"Vennag mauri! Ohr add jor taungit fur leib!"
Brask holds his ground as he shouts in a friendly voice. Though they can't see it, he gives them a wicked grin that would make a wolf run in terror. To punctuate his point, he fires two shots at the mounted sentry in front of him.
| Kibibblepep Sparkle Eye |
"What?? Are you Blind??" roars the furious Gnome, in dwarvish, in a surprisingly loud voice "You dare to call us human huggers while you bed down with the foul humans!! Well, if it is blind you wish to be, then blind you shall be!"
As he finishes reading the scroll, casting the curse of blindness upon the Dwarf standing over Kragg
Fort DC15
| Kragg Stoneheart |
Will be gone for Easter so I am posting round 4 now so you don't wait for me.
Hoping the fire is out and the human can't see him that well. Realizing that the only way out of thisis to have a weapon in hand, Kragg will stand provoking an AOO for the dwarf. As the dwarf swings at him, Kragg will reach out and attempt to disarm the dwarf.
disarm attempt 1d20 + 4 + 2 - 4 ⇒ (20) + 4 + 2 - 4 = 22 The -4 for being unarmed but if successful then Kragg hold the greataxe.
Hon Semparatus
|
Roguish thoughts:Steady... Quiet as snow. Close enough to ruin his day. The other mounted humans might prove troublesome, although everyone is in range. Focus! One human at a time. Wait until he is almost on top of you. One battle at a time.
Hon remains motionless, except for shifting eyes and racing thoughts, awaiting the approaching horseman. Slow exhalations through his nose, he watches for a twitch of the horse's ears, the expansion of the nostrils and the intensifying scrutiny of the rider to clue him in that the time grows short and he must strike now.
Stealth1d20 + 6 + 5 ⇒ (15) + 6 + 5 = 26
Sneak attack with crossbow.
Crossbow,repeating heavy: 1d20 + 3 ⇒ (8) + 3 = 11; Damage 1d10 ⇒ 4
(+1 BAB, +1 Dex,+1 Feat)
Crit Autoroll1d20 + 3 ⇒ (2) + 3 = 5; Damage 1d10 ⇒ 5
PLUS my very first sneak attack effort
Sneak attack dmg 1d6 ⇒ 5
Cartridge 2:5 (4 cartridges of 5 bolts=20-3)
Next time I am playing a wizard, at least then I have an excuse for my lack of combat skillzzzzz.
| Chainmail |
Ham was the spiritual hammer.
The mounted troops retreat from the southern group after suffering losses and finding their light sources are extinguished as soon as they get within 20 feet of Thograt.
Kib casts his grease around Kragg.
| Chainmail |
Magnum is attacked by three riders with lances and one hits him. Kib is glad he hid behind Magnum to cast his spell.
Round 5
Brask 19<---
Big Mug 19
Kib 14<---
Magnum 13<---
Thograt 11
Hon 10
Khazad 10
Sentries 9
Ninni 7
Kragg 5
Awakened 5
| Kibibblepep Sparkle Eye |
Kibibblepep casts Grease again, this time right under the feet of the horses advancing against Magnum
Ref DC14
While doing so he attempts to remain hidden in the dark and with Magnum for cover Stealth: 1d20 + 7 ⇒ (8) + 7 = 15
| Chainmail |
Horses stay up and Magnum steps back and unloads with two axes in two volleys at a rider. One axe in each volley hits and he falls from the saddle critically injured.
Thograt rushes forward to Ninni.
Hon 10 <---
Khazad 10 <--
Sentries 9
Ninni 7
Kragg 5
Awakened/Dwarves 5
| Chainmail |
It is still difficult terrain. I moved Thograt back some as I forgot.
The lone sentry elects to circle the grease spell and engage, so cannot attack.
Ninni lashes out with a barrage of fists putting the sentry on the south side of camp down.
Kragg finds one unarmored and one armored sentry standing over him with an angry and unarmed dwarf in nightclothes decorated with bear mugs and a red face next to him :-)
Round 5
Kragg 5<---
Awakened Sentries/Dwarves 5
Round 6
Brask 19
Big Mug 19
Kib 14
Magnum 13
Thograt 11
Hon 10
Khazad 10
Sentries 9
Ninni 7
Kragg 5
Awakened 5
| Kragg Stoneheart |
Attack unarmored sentry while prone 1d20 + 4 + 2 + 1 + 2 - 4 ⇒ (2) + 4 + 2 + 1 + 2 - 4 = 7 damage 1d12 + 6 + 2 ⇒ (5) + 6 + 2 = 13
attempt to stand due to grease acrobatics 1d20 - 3 ⇒ (1) - 3 = -2
reflex save due to failed acrobatics by 5 1d20 + 4 ⇒ (16) + 4 = 20
Standing in grease provoking AOO from the 2 sentries.
| Chainmail |
Kragg stands and gets attacked by the dismounted sentries.
They then attack him each again after he stands. Only one of the four shots hits home. One of the shots strikes home for 5hp
The dwarf decides to try and duplicate Kragg's maneuver, but is unsuccessful in rising to his feet. Kragg get's a shot as he rises at +4 as an AoO (or when he tries to rip the axe out of his hands).
The dwarf remains on his knees, but has his hands firmly on the axe. He is unable to rip it from Kragg's grip, but they both are struggling for possession of the axe.
One more unarmored sentry arrives next to Kragg. The dwarves move to aid their companion. The mounted sentries continue to withdraw from Thograt's darkness.
Round 6
Brask 19 <---
Big Mug 19
Kib 14 <--
Magnum 13
Thograt 11
Hon 10 <---
Khazad 10 <--
Sentries 9
Ninni 7
Kragg 5 AoO - Kragg has a +2 greataxe in his hands
Awakened 5
| Brask Alpsbane |
Move to Q54
Attack Sentry at Q36
Attack: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d8 ⇒ 4
Brask's 20 words: "MOVE IT! DOUBLE TIME! GET TA KIBBLE'S GROUP NOW!"
Brask trudges through the snow as he knocks another arrow. His slow and steady gait brings another target into view. The fire illuminates the sentry and provides a good target. He knows they're retreating, or at least appear that way. He just decides to give them a little more incentive to not fake it. He let's fly another arrow and grins as it strikes true.
"Heh heh. That'll keep 'em 'onest."
Hon Semparatus
|
Round 6
Hon, crossbow sweeping the encampment as he moves stealthily forward, looks for a target amoing the tents and horses.
Fast Stealth(20')1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30 Hon has been moved on map.
Thinking to himself:Sure would be a shame to let an opportunity to raid the tents and horses go to waste.
edit: Now why can't I roll like this during a crit moment?
| Kragg Stoneheart |
Kragg will be expecting this manuever and will take the AOO when the dwarf tries to rip it out of his hands.
to hit: 1d20 + 4 + 2 + 1 + 2 ⇒ (16) + 4 + 2 + 1 + 2 = 25
damage: 1d12 + 6 + 2 ⇒ (12) + 6 + 2 = 20 to be added to CMD as well
That should leave a mark on the the dwarf. Now where are those human sentries that need to feel a piece of this.
| Brask Alpsbane |
Move to S53
Attack W30: 1d20 + 7 + 1 + 2 - 2 ⇒ (6) + 7 + 1 + 2 - 2 = 14 (+banner+Favored Enemy-Range Penalty)
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Brask moves back towards the group to begin aiding Kragg and the others. He lets fly another arrow into one of the humans surrounding Kragg.
"I need ta git me a better bow."
| Kibibblepep Sparkle Eye |
Trying to take advantage of the humans night blindness, Kibibblepep uses a simple spell to cloud the mind of one of magnum's atackers.
Casts: Daze. Will DC15 or dazed for one round. PS, wow, 2nd level sorcerers still suck A$$! lol
| Magnum tE |
Magnum unleases a flurry of hatchets and axes.
One of the riders is taken from the saddle with two axe blows and he connects with Magnum with his rapier before his fall. Kib's daze does not fully stun him, but it delays his reactions to shelter behind his horse.
The other ducks a wicked hatchet blow making his swing with his sabre ineffective but takes another thrown hatchet to the arm. In ducking the first hatchet blow he shelters behind his horse who takes it in flank.
The armored sentry nearest Kragg seems to be waiting for others to surround Kragg so he can get a better attack.
Ninni rushes up to help Kragg. The unarmored sentry does take an arrow from Brask and is injured. Hon is the shadow today--no one has seen him yet.
The prone dwarf seems to be the leader of the group. He is the focus of current resistance. He is prone due to a lvl 2 sorceror and using a lvl 1 spell.
Round 6
Brask 19
Big Mug 19
Kib 14
Magnum 13
Thograt 11
Hon 10
Khazad 10
Sentries 9
Ninni 7
Kragg 5 Kragg has a +2 greataxe in his hands <---
Awakened 5
I shouldn't have made this difficult terrain, it slows everyone down considerably. Gives lots of AoOs. Well, it is the 'reality' of the fantasy world.
| Kragg Stoneheart |
Don't know what the status of the humans is, but if they decide to retreat and we are out of init, Kragg will attempt to stabalize the downed dwarf. heal check1d20 + 1 ⇒ (12) + 1 = 13 if confirmed dead then that is fine, if alive but unstable, Kragg will use a potion of cure light to save the dwarf.
If the humans or other dwarves press the attack then good byt dwarf, but it hurts Kragg to have had to cut down one of his own.
| Chainmail |
The riders congregate north of the tents throwing assorted torches and sunrods around them to see. The dismounted humans are waiting so see what happens. Assume the humans are delaying a std action.
The two dwarves rush forward with waraxes to aid their injured companion. One ventures onto the grease of Kib and falls prone.
1d20 ⇒ 1
Round 7
Brask 19 <----
Big Mug 19 <----
Kib 14 <---
Magnum 13
Thograt 11
Hon 10
Khazad 10
Sentries 9
Ninni 7
Kragg 5 Kragg has a +2 greataxe in his hands
Awakened 5
| Brask Alpsbane |
Brask moves to U52 and lets fly another arrow at the human in W30. The arrow flies off into the dark well away from his target.
"Damn."
He sees enough of what's happening on the other side of the tents to know what's going on. His mind turns over half-a-dozen different tactics before settling on the simplest one.
Brask's 20 Words: "KRAGG, MAGNUM, KIBBLE, THOGRAT, GROUP UP AND GO DEFENSIVE. HON! GET YER ASS UP HERE NOW!"
Attack: 1d20 + 7 + 2 - 2 ⇒ (1) + 7 + 2 - 2 = 8
| Chainmail |
The hostilities resume quickly and furiously. Kragg is beset by the sentries around him. A volley of javelins heads toward Kib, Magnum steps in front to take the brunt of the attack.
The two sentries flanking Kragg hit with cavalry sabers, Magnum is hit with one out of a volley of eight javelins.
Attacks at Kragg
1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (11) + 5 = 161d20 + 2 ⇒ (15) + 2 = 171d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (1) + 3 = 4
Attacks at Magnum/Kib
1d20 + 3 ⇒ (19) + 3 = 221d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (12) + 1 = 131d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (8) + 1 = 91d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (1) + 1 = 2
Kragg is hit for 9 and Magnum dodges 7 out of 8 javelins and is hit for 2
Hon Semparatus
|
Round 7
Hon skedaddles 20' over to P53 (closer to Brask) and aims for the mounted humans highlighted by the sunrod and fire on the other side of camp. To himself only, "Ah Yes! Three, no four targets all outlined nicely. Choices. Thats right keep throwing those torches..."
I am assuming that the 20' movement through this terrain is my action and I am unable to fire. Standing by for round 8.
| Kibibblepep Sparkle Eye |
Round 7, Init 14
AC 19, HP 14
Buffs: Mage Armor
Special: none
Spells: Lv1: 2/5
Kibibble's jaw literally drops as he witness the human, Magnum, step protectively in front of him and then, almost miraculously, dodge almost every single Javelin thrown their way. 'I may just have to rethink my opinion of this particular human after all' thinks the Gnome as a warm feeling of affection and appreciation suddenly flows though him.
His distraction does not last for long though as he sees the trouble Kragg is in. Pulling a wand out of his belt pouch the small sorcerer aims and then fires a blazing blast at the injured, unarmored human attacking Kragg.
Ranged touch attack: 1d20 + 5 ⇒ (11) + 5 = 16
Fire Damage: 4d6 ⇒ (6, 6, 3, 4) = 19
Was it just one ray this wand had? As there was only one charge left when Neji gave it to Kib, right?
Hon Semparatus
|
I may be incommunicado the next few days so in the interest of facilitating peppering the snow around the cavalry I had pre-posted my actions within the spoiler. On a lighter note Postmonster tried to eat this, but thanks to Ctl-a and CTL-V, I made my wisdom save.
Round 8
Crossbow of distance,repeating heavy: 1d20 + 3 ⇒ (18) + 3 = 21; Damage 1d10 ⇒ 2
(+1 BAB, +1 Dex,+1 Feat)
Crit Autoroll1d20 + 3 ⇒ (9) + 3 = 12; Damage 1d10 ⇒ 10
Bolts 16 remaining (4 cartridges of 5 bolts)
Move action re-cock
Round 9
Crossbow of distance,repeating heavy: 1d20 + 3 ⇒ (16) + 3 = 19; Damage 1d10 ⇒ 8
(+1 BAB, +1 Dex,+1 Feat)
Crit Autoroll1d20 + 3 ⇒ (16) + 3 = 19; Damage 1d10 ⇒ 5
Bolts 15 remaining(4 cartridges of 5 bolts)
Move action Reload new cartridge
Now down to 3:5 cartridges and 15 bolts.