Tales from the Tabletop PbP

Game Master TheInfamousWes

Join GM Grant Yester for a game of Pathfinder like you've never seen it before!

Player's Guide to Mirgaard

The Powers That Be

History and Backgrounds

Recommended Listening


101 to 148 of 148 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.

Took me a while to feel functional again, but I'm over the cold and back in action. Hope you all had good weekends.

Grant takes Whitney's paper and studies it for several moments, his brow quirked with curiosity. "Well, damn. Got a hidden Lore Generation macro that I need to know about?" He grins during the good-natured teasing, but a gleam of admiration flickers in his eyes. "I'll rework the name and a few details, but for the most part, I think this will work. Thanks!"

Zanessa:
Grumdil smiles knowingly at your flattery and nods. "You seem to have the hang of the most basic principle: being able to talk to people. Of course, you'll need to listen and keep your eyes open for the things people don't tell you." He twirls his beard as he speaks, seemingly exceptionally cool and relaxed at the moment. "You're selling an experience, not just your goods. Also, learn to back off when it's necessary, but don't hesitate to chase a 'yes' when you know you're doing the right thing."

He pauses to greet and wave at a few passersby. "All you have to do is figure out what mark you want to leave on the world, and then do it a little bit at a time every day. As for the auction... don't be afraid to bid with money you don't have. Also, go after what you want like nobody's business, but make sure you know what you want before you bid." He winks mischievously.

Make a Sense Motive check, please.

Erthriel:
The bedraggled, yet cheerful gnome finally stops long enough to take your order. "It's been bombastically fantastic! One fried bread will be five silver pieces, please!" Upon closer inspection, the gnome is vibrating intensely, as if his entire body is pressurized and wrapped in a tiny earthquake of enthusiasm. "I can guarantee that you've never tasted anything like it!"

Aeshelia:
Olivia looks a bit offended at the implications of Aeshelia's turnip cart remark, but says nothing else about it. "Pleasure doin' business, miss. My dad'll be pleased, and maybe ya could show him what you wind up makin' out of it when ya finish." With the transaction complete, she watches your interactions with Augrer, looking more curious about him with each passing moment.


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Whitney blushes. Oh, you know ... all former English majors are actually just frustrated novelists. It just leaks out here and there. ... Once you get it incorporated, let me know the name. My character will be a worshipper.

______

Zanessa tries to figure out what Grumdil is hinting at. Is he trying to say he knows the item that we are supposed to be bidding on, or that he is going to take it, or ...? She studies him, trying to figure out whether he seems like a good guy or a bad guy.

Sense Motive: 1d20 ⇒ 15


"Actually... I might have an idea about that. We'll cross that bridge when we get to it, but I think I can make something good with this."

=====

Sense Motive:
You feel like he's making a reasonable attempt to help you understand the world of trade. Beyond that, his intentions are inscrutable, and it's impossible to say what he stands to gain by telling you all this. Regardless, you feel a little wiser and are prepared to put your newfound insights to good use. You gain the following trait.

Aspiring Merchant: Grumdil's words struck a chord with you, giving you a renewed desire to master the art of bartering. You gain a +1 bonus on skill checks related to bartering or trading for goods and services, as well as Appraise checks to identify the value of goods and services you've researched beforehand.

"Anything else would take more time than I currently have and lengthy explanations from someone far more patient than myself," he adds with a smile. "Is there anything else I can help you with?"


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Whitney says Wow, a trait. Thanks. ... Are traits theoretically unlimited, or are they limited, so we need to be careful where we pick them up?

_____

Thank you, Grumdil. You have helped me a lot. I appreciate it.

Zanessa's words seem a lot more heartfelt than they did before. She often just says the nice thing or the fun thing, but it is clear that she really means what she is saying this time.

Then, as suddenly as it was there, she is back to normal with a big smile and bright words:

We'll be off, but I'll start saving so I can afford to buy something from you next time.


"There's an obvious soft cap on traits to keep your characters from having too much cheese, but I'm granting custom traits that fit your characters' roles and will improve over time to stay relevant. I prefer to enable, not handicap." Grant says all this with a straight face, oblivious to his own 'granting traits' pun.

=====

"That you should, young lady." Grumdil stops twirling his beard just long enough to bow courteously and wave farewell. "Enjoy your day, and be sure to take advantage of having half the world brought to your feet."

Having gained all you can from the kindly dwarf, you feel better about your odds of finding and securing the journal, even though most of the details have yet to be filled in.


Male LG Sin Eater Human | HP: 10/10 Nonlethal:| AC: 18 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft (20 in armor | Active conditions: None.

Jay's eyebrow wiggles at the exchange. "Quite the carrot to encourage roleplaying." Chuckling at the english major joke, the motorcyclist grabs another canned tea.

__________________________________________

Exaggerating his distaste, the paladin mock glowers. "I'll have you know I fell off a potatoes cart, thank you very much."

Done with his little act, Augrer nods. "As long as you're willing to provide some information on this place in return. I'd like to know what snakes I'm poking."


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

Dan blinks unsure as to the joke and shrugs letting it go over his head.

-----------

"Ah I'll remember that the next time" She laughs as she stops and sees a simple flower plucking it from the window box and placing it in her hair. A bright yellow flower.

"Ah gotcha,I myself haven't been here long. I have been doing some simple gathers here and there with interested and interesting folks" She says as she walks and looks at the fabric.

"Mind if I use you as a tailor dummy, I really want to get the dimensions of this coat right"


Female Elf [ HP: 12/12 | AC: 17 (13 TAC, 14 FFAC) | CMB: +3, CMD: 16 | Fort: +3, Ref: +5, Will: +2 | Init: +3 | Perception +8 ] Ranger 1 [ Speed 20 ft | Spells: 1st 0/0 | Longbow +4/1d8, Longsword +3/1d8+2 | Active conditions: none ]

Olivia has been mostly silent when Erthriel isn't involved, listening intently to the others going about their business.

=============

Erthriel forks over the 5 silvers and gets her fried-bread-on-a-stick in return. As she moves away and takes a bite, lowering her life expectancy by a few years (elf, remember), she can't help but remark out loud: "Oh, this really is very good."


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Zanessa keeps visiting the list of merchants that were selling Dwarven rugs, trying to find anyone named Ollie, or some kind of swan sign (without being obvious or giving away the clues to others).


"Carrots are always preferable to sticks. I'm just trying to put the 'RP' back in 'RPG' - you know how it goes."

Augrer and Aeshelia:
The raggedy young girl purses her lips at your mention of snakes. "Not a fan o' the Regency, eh? You'd get on well with my dad. I don't know much, but 'round here, people love Vanselir." She points to the statue standing vigil over the square, the explorer's sculpted face looking fearlessly to the west. "That gives them a big ol' headache, especially since their education people can't make nice with us townies. My dad says they can't hold their feet here or somethin' like that."

Butchered figures of speech aside, it's clear that she means the Regency has been struggling with Adelveldt for quite some time. You can attempt a Knowledge (History or Nobility) or flat Intelligence check if you want to see how much you'd know on the subject.

In the meantime, it seems the two of you have some catching up to do, and Olivia waggles her eyebrows at you both, though it's difficult to see beneath her matted bangs. "Don't go mashin' your potatoes too much, yeah?" Before she can get entirely too suggestive for an impressionable lady of such a young age, a pair of half-orc men and a half-elf woman approach the stall, forcing her attention elsewhere.

Erthriel:
Each bite of the rich, fried delicacy inevitably takes a year or two off your lifespan; of course, living to the ripe young age of infinity gives elves some leniency in this regard, and you're no exception.

Surveying the crowds reveals a sort of complicated dance going on among the shoppers - pushing each other out of the way, taking ground wherever it's given, and a surprising lack of altercations going on during one of the busiest times of the day. A blur of movement off to your left catches your eye for a moment, but on a second glance, all you see is a fox traipsing off down an alley and disappearing from view. Being the seasoned ranger that you are, you may wonder why such a normally skittish creature would wander into this mass of people, but then again, the caravan always brings oddities trailing in its wake when it arrives in town.

Zanessa:
Your sweep of every conceivable cart that may contain some clues about your target brings you to the fifth merchant on the list. The cart is mostly used to display fabric and clothing with elaborate designs, though a few rugs, tapestries, and other woven goods are visible off to the side. Running the cart is a girl who looks like the living embodiment of the word 'grubby', and she seems to be discussing potatoes with the human and half-elf who are departing the stand.

As you approach, she turns to you and nods at each of you in turn. "You all lookin' to buy somethin' nice? I can 'elp - I'm in charge 'til my dad gets back."


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Hi. That's nice of you to fill in for your dad. What's your name?

I'm Zanessa. Do you have some items that are going to be in the upcoming auction?


"Olivia, but people call me a nuisance sometimes. I run the cart while my dad's away. I get to do it a lot, so I can tell ya what ya need to know."

She ponders your question for a little while before replying, "Yeah, we do. Dad says we've got to keep the details hush-hush, but we're sellin' some real fine stuff. Should keep us in the inns for a few months on the road. Ya should bid on it y'self." She peers up at Lorek with her eyebrows raised. "Ya sure look tough, mister. I bet ya could beat that stable boy with the hammer right into the dirt."


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Do people ever call you Ollie?

Zanessa thinks about it, and decides to take the chance. She lowers her voice a little without acting suspiciously in any other way.

We're looking for a very specific Dwarven rug, and if we could get it before the auction it might save everyone a lot of trouble. It's supposed to have a certain look to it that I would recognize. I know it is unusual, but is there any chance I could look yours over and maybe get a jump on the auction? I saw some Regency types in the crowd, and they always make me nervous. I'd like to buy what I need to buy before they get involved.


The girl looks genuinely suspicious of you once you start asking about jumping the line and looking at the auction items. "Not very sportin' of ya, is it? We already signed for it and everythin' else, so don't ya go tryin' to cheat everyone else out of their chance to buy. They'll prob'ly pay more'n all of ya." She scowls and shakes her head defiantly, her bangs flopping as she moves, but something about her aggressive back-talking seems a bit... off.

You can attempt a Sense Motive check here.


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Oh, man... says Whitney. Why does it always have to be Sense Motive? Why can't it be Diplomacy or something?

_____

Sense Motive: 1d20 ⇒ 13

Zanessa's shoulders slump at the girl's suspicion. She raises both hands placatingly.

Still speaking softly so that no Regency spies overhear, she says Sorry, Ollie. I didn't mean to scare you. I was just hoping we could avoid doing this in public with the stupid Regency watching. Safer for everyone. You know it isn't about the rug at all. I understand though. Hard to trust. I'll wait for the signal with everyone else I suppose. Sorry again for making you uncomfortable.

She turns around and walks away. She leaves it to Kaden or Torek if they want to say something else to help her understand they are the good guys, but either way, she knew that her plan had backfired and so *she* wasn't the right person to be talking to the girl anymore. She just hoped she hadn't destroyed the entire mission.


1 person marked this as a favorite.
Female Elf [ HP: 12/12 | AC: 17 (13 TAC, 14 FFAC) | CMB: +3, CMD: 16 | Fort: +3, Ref: +5, Will: +2 | Init: +3 | Perception +8 ] Ranger 1 [ Speed 20 ft | Spells: 1st 0/0 | Longbow +4/1d8, Longsword +3/1d8+2 | Active conditions: none ]

Olivia looks inquisitively at Grant, wondering if following this hook is a good idea or not.

Okay, I'll bite. But can I get a sense motive on the GM? :D

==========

A fox? Erthriel is intrigued enough to lose focus on her delicious (and inexpensive) food. It didn't look hurt...perhaps it's lost and needs help. Quickly downing what's left of her meal, the elf heads off towards the alleyway, keeping her eyes alert (and partially on her coin purse, assuming it's still there).

perception, I guess.: 1d20 + 8 ⇒ (12) + 8 = 20


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

"Mashing Potatoes? Okay, that is original to me" Dan says with a chuckle as he looks at the others and seems to be enjoying himself.

----------------------

"Thank you for the information..Um I am sorry little girl what is your name?" She says looking at the girl with a wide smile happy that she wasn't some urchin trying to pick her pocket.

Intellegence Check: 1d20 + 2 ⇒ (10) + 2 = 12

At the comment, she turns and looks at Olivia scowling and lightly blushing at the same time."Later Liv" She says after she looks to Augrer to see if he gets the innuendo.

"Look, Stableboy, how about we slip in get a drink and talk?"


I'm salty because my computer restarted without warning as I was finishing up the next post. I'm afraid the only motive you'll be sensing is my unbridled malice toward this hunk of trash I'm using to write this message.

Zanessa:
Olivia's suspicion turns to confusion as you torpedo the conversation and start to withdraw. As you walk away, though, she tries to get your attention once again.

"Miss?" She hurries up to you and puts a small object in your hand. "I think ya dropped this. Might want to keep a closer eye on this in the future, yeah?" She runs back to the cart, leaving you holding a fine broach fashioned in the form of a swimming swan. If your hunch is correct, you haven't disrupted anything; you may have just gotten your first solid lead in your search for the journal's whereabouts.

Erthriel:
The fox disappears from your sight as quickly as you noticed it. Scarfing down the rest of the fried bread is an easy task, and while such an abrupt intake of horrendously unhealthy snack food might fell any lesser mortal, the gods elect to spare you from death by caloric overload, though you still hear the anguished cries of your suffering arteries.

You give chase down the alley, but even being a fast runner and having sharp senses, you fail to spot any sign of the fox. A few pedestrians mill about on their way to and from the market, giving you a curious glance as you come running by.

Aeshelia:
Having officially been shipped in the imagination of one impetuous girl with the paladin by your side, you find yourself on the outside of a hushed conversation between Olivia and the trio of newcomers. You know of two easily-accessible taverns nearby: the Golden Goose is cheap, modest, and has quick service, but the Explorer's Rest is a far nicer establishment and the pride of the townsfolk. With the market in full swing, it's highly unlikely that either of them will be busy until the evening comes.


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Zanessa accepts the broach, smiling and bowing her thanks to Olivia, and is somewhat excited at the additional confirmation of what she had suspected. However, she is still confused. Why give her the sign and not the book?

Were they really going to have to gain it through a public auction when both sides now knew each other, and it would be so much safer to make the transaction privately? She didn't understand what was going on.

Any ideas? she asks Torek. Should we go find Bertram?


Male LG Sin Eater Human | HP: 10/10 Nonlethal:| AC: 18 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft (20 in armor | Active conditions: None.

Holding out a finger, Jay's uselessly opens his mouth and closes until he shakes his head. "That's creative. I know Idahoans who fit less tuber puns and metaphors into their speech."

___________________________________________

Shrugging, the paladin rests his warhammer across his shoulders. "Sure, I don't see the harm in helping you with your work. Though I wish to ask, why a long coat?"

Chuckling under his breath at the innuendo, Augrer nods to the seamstress holy woman. "Drinks sound wonderful, though don't be angry if I drink you under the table."


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

Aeshelia smiles and laughs "I wasn't recommending us to get drunk. I mean are you wanting to take advantage of innocent ol' me?"Bluff: 1d20 + 2 ⇒ (10) + 2 = 12 She laughed some more before she walked over to the Explorers' Rest.

"Just kidding you are not my type, well not until you at least start dressing better."Bluff: 1d20 + 2 ⇒ (16) + 2 = 18 She turns to see if the fresh off the potato cart farm boy Temerite was blushing.If so she will laugh louder if not she will let the laughter die off.


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

"As for the coat." Aeshelia pauses and looks at him. "Well let's have a drink first and I will be able to better judge whether or not I can trust you Young Temerite"

She opens the door to the Explorers' Rest and gestures like a gentleman should "After you Stableboy"


Had another busy weekend, and I've also been working on a homebrew system that's probably gonna take all summer to test, but I've been keeping an eye on the thread as much as I can.

Zanessa:
Torek shakes his head. "Bertram's hiding by now, but I bet he's close enough to know what's happening. This whole thing was his idea - you'd never believe he could lead a revolution by looking at him, let alone after spending months working side-by-side with him, but he comes through when it counts." For a moment, just a hint of admiration shines through the half-orc's grizzled stoicism. "He makes things needlessly complicated to throw the Regency off our scent, and so far, it's worked... which almost makes it worth the headache."

Augrer and Aeshelia:
The Explorer's Rest lives up to its namesake, with over a dozen paintings and almost as many tapestries depicting Raubert Vanselir's exploits in the years following the War of Blazes. He features prominently in each depiction, whether standing triumphantly on a mountain's peak, standing triumphantly on the banks of a river, or sitting (but still looking triumphant) by a campfire in the woods with his trusted companions.

The barkeep must also be a big fan, because he's dressed in a replica of Vanselir's most famous explorer's uniform, right down to the replica of his red-and-white striped ascot. "Welcome, friends! Come in and enjoy yourselves." Noting that the two of you make an oddly appealing couple, he adds, "Not to worry - no one will bother you during the slow hours." He snickers at his own comment.


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Zanessa looks thoughtful, willing to go along with the plan and see if it works out. She continues down the list of the people offering things in the auction, visiting each one, so that by observation no one would be able to point to Ollie's cart.

I don't think I have anything else to do before the auction, but would be happy to throw in more flavor as needed.


Male LG Sin Eater Human | HP: 10/10 Nonlethal:| AC: 18 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft (20 in armor | Active conditions: None.

"Someone start the trumpets for all this triumph!" With that Jay mimics playing a trumpet, somehow giving a terrible tune out of an air instrument.

________

SM: 1d20 + 8 ⇒ (6) + 8 = 14

SM: 1d20 + 8 ⇒ (6) + 8 = 14

A single dry laugh is all Aeshelia gets from the mention of less appropriate activities, before pausing to stare at the woman. "Wouldn't that make you attracted to the clothes, not the people?"

Ignoring all his instincts that she should enter first, Augrer nods with a mild laugh. "Is that a super power? Most people judge poorly after a drink."[b/] Pausing as he enters the room, the holy man takes the barkeep's words with a face of relief. [b]"Thanks Temerious, I was worried I'd accidentally start a bar brawl."


"Just doing my part to keep the mood light," Grant replies. "There'll be plenty of time for gloom and doom down the road."

Augrer:
The quiet of the tavern offers a welcome relief from the endless hustle and bustle of the market. The barkeep notes your appearance and makes a bit of a face, but then says, "Be careful whose name you go invoking around here, lad. Plenty of folk have lost their families and friends to your lot." In a flash, he brightens up in a way that only an experienced actor can. "Your coin's as good as anyone else's, though! What can I get for you two?"


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

"Wow people really don't like Temerious" Dan says taking a big swing of his tea."Looks like you have alot of work to do Jay, to turn your characters faith around."

------------------------

"Ah parish the thought, if you like a person strong enough clothes don't matter" she says before she leans in and elbows the Temerite before she whispered in his ear."They usually don't stay on that long anyway"

"Why would you say that liquor is just the right thing to get to the persons true self without spells. It lowers your inhibitions and you speak truths you wouldn't normally speak" She says not sugar coating the fact that this was her intent. NO need to lie in this endeavor.

"Fear not barkeep I'll make sure he behaves himself." She says crossing her finger over her breastplate before she continues."Passions' Promise" she said with a wink. Inwardly she chastised herself for letting the old greeting promise of Cyanthia slip out.


Female Elf [ HP: 12/12 | AC: 17 (13 TAC, 14 FFAC) | CMB: +3, CMD: 16 | Fort: +3, Ref: +5, Will: +2 | Init: +3 | Perception +8 ] Ranger 1 [ Speed 20 ft | Spells: 1st 0/0 | Longbow +4/1d8, Longsword +3/1d8+2 | Active conditions: none ]

Sorry about the silence, been a bit busy myself.

Erthriel is disappointed by the disappearance of the fox, but she isn't surprised - the creatures are shy and slippery enough in the forest. She gives one last glance around for any sign of the animal, then heads back towards the merchant caravan.

survival to find tracks: 1d20 + 7 ⇒ (1) + 7 = 8


No worries - we all have those weeks sometimes.

"Followers of opposed deities getting together over drinks? I'd ship that." Grant laughs at the absurdity of the situation. "I knew approving both your characters for the party would make things interesting, but I was expecting a completely different type of tension."

Aeshelia:
"I appreciate it. Two ales, or something stronger?" The tavernkeep pulls two steins off a shelf with a flourish, his shiny smile looking as if it were glued to his face; had you not seen his more serious side a moment ago, you'd probably believe it yourself.

The tavern's only other occupant, an elderly farmer type, gets up unsteadily from his chair, toddles over to the door, and runs into the doorframe twice before managing to leave. You can see him stumbling down the street for a few seconds before the heavy door closes, leaving you in a state of relative silence.

Erthriel:
You manage to find a set of tracks, only to have your excitement crushed by the realization that they're your own. Try as you might, you can't find any sign that an animal passed through here at all today. As you head back to the market, the hairs on the back of your neck prickle, but when you turn around to identify the source of your discomfort, all you see is a few wandering people. At least your coin purse is still on your belt... for now, anyway.

You arrive back in the square just in time to watch the caravan members, aided by local guild craftsmen and a few volunteers, fully assembling the auction stage. Judging from their movements, the items up for auction appear to be stored in a nearby building, and a list of what's being sold is on display next to the stage.


Male LG Sin Eater Human | HP: 10/10 Nonlethal:| AC: 18 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft (20 in armor | Active conditions: None.

Nodding, Jay takes a sip from his drink. "You're telling me." At Grant's comment, the paladin's player sputters, nearly choking on his drink. "Sorry Dan, but that's a firm nope. If you want to ship Grant, I'm sure we could get you a captain's hat somewhere."
_________________________________

Glad to see he hadn't misjudged the young cleric, Augrer's mouth gapes like a fish at her comment. "I...wouldn't know."

Shrugging his shoulders, the paladin retorts, "True, but oftentimes people become fools with alcohol. Boasting is often as much as falsehood as a lie." Chuckling, he adds, "If you match them drink for drink, your judging skill may be as impaired as your vision."

At the curious promise, Augrer tries to remember if it was a sign of her faith or just a local custom. Aloud, he smiles and places his wahammer against the floor. "You have my word, no religon fueled brawls.

KN:Religon: 1d20 + 4 ⇒ (8) + 4 = 12


"The GM has final say in all ships," Grant intones with an air of authority. The s&@&-eating grin has yet to leave his face. "For the record, I already have a captain's hat in my closet."

=====

Knowledge (Religion):
Your interactions with other faiths, while generally less-than-friendly, have taught you much about their basic customs. Cyanthia's sacred promise is a sincere vow tantamount to a blood oath, for the goddess regards the betrayal of one's word with unparalleled scorn.

The tavern keeper's reply is cut off by the shrill clang of metal on metal, which reveals itself to be the rhythm banging of an extremely loud bell. Shortly after it begins, a horn can be heard from outside the town - one long, high-pitched blast followed by two shorter, low-pitched ones. The bell-ringing continues, casting its cacophonous sound over every street, but you can make out panicked cries and running feet between the explosive rings.

"Nomads on market day?! Run! Get out of here!" The tavern keeper frantically whisks away your drinks and runs into the back room, sliding the deadbolt into place behind him. It doesn't take a local to know the threat that Nomads pose to settlements and the people within them, and the promise of exotic goods from all over Mirgaard likely drew them in like flies to a corpse.

You all have a round to investigate or take other actions before initiative begins. I'll roll for it and handle most of the logistics for the upcoming combat - all you have to worry about it posting.


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Hearing the bell and the horns, Zanessa draws her bow and rushes towards the inevitable conflict, only pausing long enough to say Come on! to her companions, and to glance towards Ollie's stall, knowing that there was more here to protect than could be seen on the surface.


Female Elf [ HP: 12/12 | AC: 17 (13 TAC, 14 FFAC) | CMB: +3, CMD: 16 | Fort: +3, Ref: +5, Will: +2 | Init: +3 | Perception +8 ] Ranger 1 [ Speed 20 ft | Spells: 1st 0/0 | Longbow +4/1d8, Longsword +3/1d8+2 | Active conditions: none ]

"Maybe Erthriel shouldn't have eaten all those mushrooms in the woods, the way she's seeing things", Olivia jokes. Then, as Grant advances the plot, she asks: "Nomads? I don't remember reading about those. Are they the barbarian tribe people?"

================

Erthriel has just settled in to watch the auction when a horrible ruckus breaks out - must be invaders again. Moving through the fleeing townsfolk towards her home, she also draws and strings her bow, ready to defend herself should the need arise.


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

"Nomads fun. Seems we'll get to see what we can do in a fight!" Dan says with a smile before he stands and stretches.

-----------

"What what Nomads? Hang on a second I mean wouldn't it be safer for us..." And she stops noting that they were already back into a secure area. Looking to the farmboy across from her she shook her head."Well stableboy I hope you know how to use that thing because I am pretty sure by there reaction these NOmads aren't here for the atmosphere!"

To prove her point she slips the bolt of fabric in her pack before standing and prepping her Flail and shield.

"Lets be ready for anything." She states as she calls to the hidden tavern owners."So these nomads are they able to be reasoned with or do we have to unleash the Storms' Divine Fury on them. I mean I am half tempted to do that anyways. Especially since it interrupted my drink!"

-------

"With that, I am heading to the bathroom. Anything need anything while I am up?"


Male LG Sin Eater Human | HP: 10/10 Nonlethal:| AC: 18 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft (20 in armor | Active conditions: None.

Laughing at Grant's shrap tongue, the biker grins. "If we're shipping, surely we need a pirate's touch matey?"

"It's high time these fools found Jesus, Jesus being the hammer." Blowing on his d20 in his closed hand, Jay smiles. "Well, either they take us and we find out or we do some interrogating."

___________________________________

At the sound of the horn, Augrer watches his drink disappear with a slight air of melancholy. "And here I thought I might get to relax for a moment." Giving a snort at the question of safety, the Temerite lifts his hammer into the air before banging his buckler against it. "Temerious, hear my plea. I ask for the might of the forge so that I may protect this flock."

Reclining his holy weapon across his shoulder the paladin gives a harsh grin. "Given this reaction, I'm going to assume the horn wasn't a call for free meals, but hey, I've been wrong before. Though I have seen people react the same to tax collectors, so it's a coin toss."


Grant shifts in his chair, looking mildly embarrassed. "As it just so happens, I let one of my buddies borrow a bunch of minis and my game mat for an emergency, and I still haven't gotten them back. We'll have to use theater of the mind for this combat."

=====

Each of you move back toward the square, fighting the fleeing crowd of townsfolk as they rush to safety. It's difficult to make out anything in the midst of the panic, but as the people start to clear out, you can see the bedraggled militia with their makeshift weapons trying to fend off the attackers.

Knowledge (Local), DC15:
Everyone's heard legends of the Nomads and their reign of terror across the Reaches. Most people assume they're related to the barbarian clans from the far north, with some ever claiming they're one and the same. However, you know that Nomads are far more unpredictable and brazen than the northern barbarians, striking fast and vanishing in the wind with their spoils. One thing holds true for these wandering raiders: diplomacy is not an option.

Zanessa spies Olivia hiding behind her cart, safely out of sight of the Nomads for now. The girl is frightened and tears streak her dirty cheeks, but she doesn't make a sound. You have line of sight on the Nomads from the outer ring of carts, giving you hard cover from about 40 feet away - you can see them, but they can't see you.

Erthriel enters the square opposite the attackers, her weapon drawn and ready but spying no one to use it against. Your vision is blocked by the carts, which are arranged in two concentric circles around the central statue. You are 120 feet away from the Nomads and do not have line of sight.

Aeshelia and Augrer charge into the square, ending up much closer to the Nomads than anticipated and surprising a few of the raiders. You stand side-by-side at the northwest corner of the square, a mere 20 feet from the nearest Nomad.

Enemies:
The group of Nomads is comprised of eight humanoids in patchwork armor, but the weapons they carry are surprisingly well-maintained and look like they could do some serious damage. Only two appear to have ranged weapons of any kind, and they watch the skirmish between their melee counterparts and the militia eagerly, hoping for a clear shot.


Hoo Goes First?

Aeshelia's Initiative: 1d20 + 1 ⇒ (1) + 1 = 2

Augrer's Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Erthriel's Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

Zanessa's Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Nomads' Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Militia's Initiative: 1d20 - 1 ⇒ (12) - 1 = 11

The bolded individuals may act in the surprise round.

Zanessa
Erthriel
Augrer
Militia
Nomads
Aeshelia (Cleric standard time!)


Female Elf [ HP: 12/12 | AC: 17 (13 TAC, 14 FFAC) | CMB: +3, CMD: 16 | Fort: +3, Ref: +5, Will: +2 | Init: +3 | Perception +8 ] Ranger 1 [ Speed 20 ft | Spells: 1st 0/0 | Longbow +4/1d8, Longsword +3/1d8+2 | Active conditions: none ]

Erthriel continues on around the right side of the ring of carts carefully until the nomads come into view. Seeing them in her way, she quickly nocks an arrow and shoots it off towards the intruders...but she presumably misses horribly.

Move in surprise round, then move if still needed to get within 100 ft and attack (uses up actions either way, since there's no full attacking yet).
attack (longbow vs ranged nomad): 1d20 + 4 ⇒ (1) + 4 = 5
damage (longbow vs ranged nomad): 1d8 ⇒ 1

=================

"Wow, that's three ones in a row." Olivia can't help but laugh at her horrible luck, covering her face in mock shame.


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Whitney says Theatre of the mind is cool, but I have an extra battle mat and minis in my bag, if you prefer.

Happy to set up a Google doc (slideshow with grid) with our icons, etc. if you like.

_____

Zanessa starts shooting, targeting the combatants with ranged capabilities first (unless she spots a caster).

Attack: 1d20 + 2 ⇒ (6) + 2 = 8

Her first shot is way off and she glances sheepishly at Torek, who had taught her archery, hoping he wouldn't be disappointed in her. She breathes and tries to focus for her next shot.


Male LG Sin Eater Human | HP: 10/10 Nonlethal:| AC: 18 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft (20 in armor | Active conditions: None.

Staring at the one like it just reveal it slept with his mother, Jay sighs. "Well, if this continues we may just be rolling up new characters." Grabbing his drink, the young motorcyclist drowns his shame in sugary tea. In betweens chugging gulps, he waves his hand. "I'm ready to be shamed DM. Though please, don't let the rogue arrow harms Augrer's dashing face." Leaning close as he mock whispers, he adds, "Good guys can't be ugly, unless they're dwarves."
________________________________
Giving Aeshelia a sideways glance, Augrer takes a moment to breath deep. Exhaling, the holy warrior rushes out, before making a wide swing with his hammer in attempt to make use of his momentum at the nearest nomad.

Attack: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

Dan shakes his head."Not true I have played handsome dwarves and once an Elf with half a face! both heroes!" He says before he grabs a leather-bound notebook opens up to a page and rubs his dice over a name.

"I suggest a fame rub, might improve your rolls" after a good rub over the famous designer's names he then rolls them to see exactly where fate lay for Aeshelia!

-----------------

Aeshelia has her Flail out and begins to let the heavy metal ball spin around in a tight powerful circle. She stands her ground leaning into her left leg her Sheild and body posture tight and low. She takes whatever blow they decide to give her and with a whip over her shield she lets fly the metal ball into the horse before her.

Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Whitney says to Dan Looks like your "fame rub" worked out great.


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

"Yeah it doesn't always work"He shrugs shaking his head."Still, I do have Dave and Garys'sigantures"


Hoo Goes First?

Surprise Round

Erthriel runs closer to get a better look at the Nomads!

Zanessa fires and misses, meriting a disapproving look from Torek and a derisive snort from her half-brother.

Round 1
Zanessa, go ahead and post your actions for rounds 1 and 2 so we can get everyone caught up.

Erthriel manages to get line of sight and fires, but her shot goes wide and skewers the wooden sign of Pouches and Pincushions. It's shaped exactly how you would expect.

Augrer rushes in and effectively waves a hammer in the Nomad's face, making him No-mad enough to ignore the militia member he's currently fighting.

The three remaining militia fighters try to fend off the Nomads!
First: 1d20 - 3 ⇒ (2) - 3 = -1 against Melee 1
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Second: 1d20 - 3 ⇒ (13) - 3 = 10 against Melee 2
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Third: 1d20 - 3 ⇒ (11) - 3 = 8 against Melee 3
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Undeterred by the gangly older men with makeshift weapons, the Nomads close in, disposing of the Second Militia with a pair of well-placed strikes!
Melee 1: 1d20 + 2 ⇒ (10) + 2 = 12 against Augrer
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Melee 2: 1d20 + 2 ⇒ (19) + 2 = 21 (Crit Threat!) against Second Militia
Confirm Critical: 1d20 + 2 ⇒ (10) + 2 = 12 (Does Not Confirm)
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Melee 3: 1d20 + 2 ⇒ (15) + 2 = 17 against Second Militia
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Melee 4: 1d20 + 2 ⇒ (2) + 2 = 4 against Third Militia
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

The fifth Nomad in melee range withdraws to the building holding the auction items. Meanwhile, the Nomad archers, noting the arrows whizzing past their comrades, run for cover and prepare to strike!

Aeshelia imitates Augrer's stunt and stunts her offensive efforts against the grunts.

Round 2
Please post your Round 2 actions in order of Initiative!

Zanessa
Erthriel
Augrer
Militia (First/Third unharmed, Second dying)
Nomads
Aeshelia


Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

Zanessa keeps shooting.

If they get within 30 feet instead of 40 feet out, then she gets +1 to attack and damage. For now she is holding her position because it gives such good cover, but please let me know if they get closer.

Round One:

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 3

Round Two:

Attack: 1d20 + 2 ⇒ (9) + 2 = 11

She glances up, but Torek and Kaden are both thankfully too busy to condemn her for that miss.

If Kaden is allowed to do anything, he runs forward to pull the dying militiaman behind cover so that someone can stop the bleeding.


Female Elf [ HP: 12/12 | AC: 17 (13 TAC, 14 FFAC) | CMB: +3, CMD: 16 | Fort: +3, Ref: +5, Will: +2 | Init: +3 | Perception +8 ] Ranger 1 [ Speed 20 ft | Spells: 1st 0/0 | Longbow +4/1d8, Longsword +3/1d8+2 | Active conditions: none ]

Olivia is deep into her tablet again as the others go about their turns, but when it's hers again she looks up. "Uh...I forgot about favored enemy bonus! Though that wouldn't help the last turn, of course. Let's see...that's plus two to attack and damage...and oh! I can do the knowledge check, I think?"

================

Erthriel looses another arrow downrange towards another of the human raiders, then looks for cover herself as she tries to recall what she knows of the nomads.

Attack the nearest human nomad (I didn't add cover and/or melee penalties) then move to cover within 30 feet, if there is any.
attack (longbow): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
damage (longbow): 1d8 + 2 ⇒ (8) + 2 = 10

knowledge (local) untrained/favored enemy?: 1d20 + 1 ⇒ (7) + 1 = 8

================

"Well, that was a lot better. Maybe these dice aren't weighted after all." Olivia flashes a grin.

(edited: I added the knowledge roll after I'd already previewed the attack dice, so it took the reserved result for the attack roll. I've moved it down below instead.)


Human |Hp:|Init: Prp: |F:R:W:||Spells:0- 1-|

"Well you can see if they are off by putting it in a cup of water. I forget what to look for but its on the internet."

"Lets just hope the 1s' aren't a trend for us"

------------------------------

"Fine be that way!" Aeshelia growls as she whirls the flail and whips it out at the Nomad seeking to deal some damage this time.

attack: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male LG Sin Eater Human | HP: 10/10 Nonlethal:| AC: 18 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F: +3, R: +2, W: +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft (20 in armor | Active conditions: None.

Giving another sigh at his result, Jay mumbles, "I'm glad I gave up smite for the extra healing. I'm going to need it." Pausing, the biker sheepishly adds, "Oh yeah, the plus one is from Judgement."

__________________
Getting up close with the Nomad, Augrer makes another swing with his hammer, a faint light suffusing his form.
Attack: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

1 to 50 of 148 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Tales from the Tabletop All Messageboards

Want to post a reply? Sign in.