TMNT and Other Strangeness (Inactive)

Game Master Winterwalker

Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was first published by Palladium Books in September 1985 – a couple years before the Turtles.


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Well, it helps if you have a book, but generally character creation involves a lot of 1d100 rolls, to determine the cause of your mutation, your education, what kind of animal you were, what specific animal you were, etc. Your base species has certain attribute bonuses, a size level (which may have attribute modifiers), and a certain amount of BIO-E: Evolution points. You use these to buy powers, size, humanoid features, etc.

There are no classes per say: Your class is "Mutant Animal". You get a skill package depending on your background.

What sort of help do you need specifically?


Lyingbastard wrote:

Okay, let's see, cause of mutation...

1d100 6 => Random mutation
Animal type:
1d100 60 => 51-75 Wild Animal
Wild Animal Education:
1d100 86 => 41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100 = $1100
Wild Animal Type:
1d100 13 = Fox
I.Q. +2
M.E. +8
Spd. +3
BIO-E = 60
Hands: Full -10
Biped: Full -10
Speech: Full -10
Looks: None
Powers:
Advanced Hearing -5
Advanced Smell -5
Leftover BIO-E: 20
Size Level 3 => Size Level 7, cost 20 BIO-E
SL 7 - PS +1, SDC 30

Attributes:

I.Q. 4,4,4 = 12 +2 = 14
M.E. 5,5,3 = 13 +8 = 21
M.A. 6,3,2 = 11
P.S. 6,5,2 = 13 +1 = 14
P.P. 5,5,5 = 15
P.E. 3,6,4 = 13
P.B. 5,3,3 = 11
Spd. 6,4,3 = 13 +3 = 16

Weight: 75+9,8,6 = 98 lbs. Height: 60+6,6=72 inches.
Wow, six feet tall and just under 100 lbs? All the hipsters will envy him. "Yeah, these skinny jeans are a little big on me."

Alignment: Unprincipled (Selfish but good natured)
Skills:
Mathematics: Basic
Read/Write American English
Speak American English
-
Concealment
Tracking
Detect Concealment
-
WP Bow
WP Targeting
WP Sword
Hand to Hand:Ninjitsu
-
Fish
Cook
Wilderness Survival
Escape Artist
Prowl
Swimming
Land Navigation
Climbing
Running
W.P. Chain

--- I have a question here. It says under "Hand to Hand Ninjitsu" that

Quote:
all Ninjitsu must have Acrobatics, Climbing, Prowl, and at least one form of 'fencing' using a ninja weapon. Characters who roll the mentor background get these skills automatically.

So I can put those on my skill list without taking up any of the 3 espionage and 10 secondary skills?


So if I wanted to team, could I just choose one of the people who already rolled and team with them?


So just to start off creating a character

IQ3d6 ⇒ (2, 4, 4) = 10
ME3d6 ⇒ (4, 6, 2) = 12
MA3d6 ⇒ (5, 3, 4) = 12
PS3d6 ⇒ (6, 6, 4) = 16
PP3d6 ⇒ (2, 5, 1) = 8
PE3d6 ⇒ (5, 5, 1) = 11
PB3d6 ⇒ (3, 3, 6) = 12
SPD3d6 ⇒ (5, 6, 5) = 16

Starting HP 1d6 ⇒ 1

Animal category 1d100 ⇒ 35 urban
Animal type 1d100 ⇒ 100 monkey

Mutation type 1d100 ⇒ 40 Accidental encounter

Bonus for PS and SPD

PS add 1d6 ⇒ 6
Spd add 1d6 ⇒ 4

Wild animal education 1d100 ⇒ 69


Can I have someone look over at my initial information and make sure I am doing everything correctly.


Xaaon of Korvosa wrote:

So if I wanted to team, could I just choose one of the people who already rolled and team with them?

i'd be up for a team


Woodraven wrote:
Can I have someone look over at my initial information and make sure I am doing everything correctly.

Looks solid so far.

Liberty's Edge

I'll have to spend some time on all the rolls etc, stuff that you kinda jumped the gun on, but I guess your all excited :P

for those that need a hand still I'll catch up today and walk you through it.

Liberty's Edge

Lyingbastard wrote:
Lyingbastard wrote:

Okay, let's see, cause of mutation...

1d100 6 => Random mutation
Animal type:
1d100 60 => 51-75 Wild Animal
Wild Animal Education:
1d100 86 => 41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100 = $1100
Wild Animal Type:
1d100 13 = Fox
I.Q. +2
M.E. +8
Spd. +3
BIO-E = 60
Hands: Full -10
Biped: Full -10
Speech: Full -10
Looks: None
Powers:
Advanced Hearing -5
Advanced Smell -5
Leftover BIO-E: 20
Size Level 3 => Size Level 7, cost 20 BIO-E
SL 7 - PS +1, SDC 30

Attributes:

I.Q. 4,4,4 = 12 +2 = 14
M.E. 5,5,3 = 13 +8 = 21
M.A. 6,3,2 = 11
P.S. 6,5,2 = 13 +1 = 14
P.P. 5,5,5 = 15
P.E. 3,6,4 = 13
P.B. 5,3,3 = 11
Spd. 6,4,3 = 13 +3 = 16

Weight: 75+9,8,6 = 98 lbs. Height: 60+6,6=72 inches.
Wow, six feet tall and just under 100 lbs? All the hipsters will envy him. "Yeah, these skinny jeans are a little big on me."

Alignment: Unprincipled (Selfish but good natured)
Skills:
Mathematics: Basic
Read/Write American English
Speak American English
-
Concealment
Tracking
Detect Concealment
-
WP Bow
WP Targeting
WP Sword
Hand to Hand:Ninjitsu
-
Fish
Cook
Wilderness Survival
Escape Artist
Prowl
Swimming
Land Navigation
Climbing
Running
W.P. Chain

--- I have a question here. It says under "Hand to Hand Ninjitsu" that

Quote:
all Ninjitsu must have Acrobatics, Climbing, Prowl, and at least one form of 'fencing' using a ninja weapon. Characters who roll the mentor background get these skills automatically.

So I can put those on my skill list without taking up any of the 3 espionage and 10 secondary skills?

Yes, I beleive that is correct, I ran into that same problem and I beleive that to be the answer. You can add those for free if you have a mentor then choose your additional skills.

Liberty's Edge

Xaaon of Korvosa wrote:

So if I wanted to team, could I just choose one of the people who already rolled and team with them?

Yes, even though people jumped the gun on that I will allow that, that does mean you share all their rolls for mutation, organizations etc. You do still roll your stats separately and let your team mate know if you got an exceptional stat and let him know the modifier.

p.s. I'm glad i decided to run this test, this is a lot of work into designing a team. But should be cool once it's done.

Liberty's Edge

Woodraven wrote:
I just need a little guidance in creating a character

Do you still need a hand at this point? if so hit me up with your questions and I'll help you out.

Liberty's Edge

Woodraven wrote:

So just to start off creating a character

IQ3d6
ME3d6
MA3d6
PS3d6
PP3d6
PE3d6
PB3d6
SPD3d6

Starting HP 1d6

Animal category 1d100 urban
Animal type 1d100 monkey

Mutation type 1d100 Accidental encounter

Bonus for PS and SPD

PS add 1d6
Spd add 1d6

Wild animal education 1d100

So far so good.


Well, I guess we're not waiting for the template :)

You wanted me to re-roll my animal type, so:

1d100 ⇒ 871d100 ⇒ 48 Heh, Hippo

IQ 3d6 ⇒ (4, 6, 5) = 15
ME 3d6 ⇒ (1, 1, 2) = 4
MA 3d6 ⇒ (4, 4, 2) = 10
PS 3d6 ⇒ (1, 3, 6) = 10
PP 3d6 ⇒ (1, 4, 3) = 8
PE 3d6 ⇒ (1, 6, 3) = 10
PB 3d6 ⇒ (3, 2, 6) = 11
SPD 3d6 ⇒ (3, 6, 6) = 15

Awesome stats ;)

HP 1d6 ⇒ 3

Mutation Type 1d100 ⇒ 27 Accidental Encounter

Wild Animal Education table 1d100 ⇒ 74 Have to wait and check my book when I get home - I'll post the full sheet tonight.

A monkey, a fox, a pig, a porcupine.... and a hippo.

"One of these things is not like the other...."[/sing]

Maybe I can act as transportation for everyone - my speed ain't bad for a Hippo :)


never mind - I see lyingbastard posted the following above:

41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100

So, cash: 3d6 ⇒ (4, 6, 6) = 16 $1600

A ninja Hippo is certainly amusing :)

Liberty's Edge

Sgtdrill wrote:

never mind - I see lyingbastard posted the following above:

41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100

So, cash: 3d6 $1600

A ninja Hippo is certainly amusing :)

Keep in mind Ninjitsu can really be any style of similar fighting arts, maybe your a sumo that can really kick ass in hand to hand. (you still get the level benefits of the Ninjitsu tree however, but flavor wise thats up to you.)


Winterwalker wrote:
Sgtdrill wrote:

never mind - I see lyingbastard posted the following above:

41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100

So, cash: 3d6 $1600

A ninja Hippo is certainly amusing :)

Keep in mind Ninjitsu can really be any style of similar fighting arts, maybe your a sumo that can really kick ass in hand to hand. (you still get the level benefits of the Ninjitsu tree however, but flavor wise thats up to you.)

Hmmm... Maybe a French hippo that is an expert at Savate? I was planning on taking only partial human speech, and coming up with a way to type broken English with a french accent that is halfway to a hippo's bellow intrigues me.

Still will probably have better English than Jean-Claude Van Damme, of course... ;)

Besides, being French would be appropriate with the 4 ME - I'll be surrendering left and right. "Non, monsieur Pastrami Sandwich - I lay my myself at your mercy...."

Liberty's Edge

Sgtdrill wrote:
Well, I guess we're not waiting for the template :)

I would have, but most of you guys went ahead, and seemed to do it correct at a quick glance so it's all good.


For everyone with questions on alignment, if you're familiar with the D&D alignment system, it can be easily broken down as follows:

Good:
Principled = Lawful Good
Scrupulous = Neutral Good
Selfish:
Unprincipled = Chaotic Good
Anarchist = Chaotic Neutral
Evil:
Aberrant = Lawful Evil
Miscreant = Neutral Evil
Diabolical = Chaotic Evil

There is no True Neutral option. These aren't exact parallels but they're close enough. Miscreants are basically thugs and bullies who don't care who they hurt or kill, as long as they benefit; Aberrants are cold-blooded but have a code of honor; that kind of thing.


Character: Renard Faux, Mutant Fox Ninja
Revised Skills:
Mathematics: Basic
Read/Write American English
Speak American English
-
Concealment
Tracking
Detect Concealment
-
WP Bow
WP Targeting
WP Sword
Hand to Hand:Ninjitsu
Acrobatics (+2 Roll w Punch/Fall, +1 to PS, 1d4 ⇒ 3 to PP, +1 to PE, 1d6 ⇒ 3 to SDC
Prowl
Climbing (+1 to PS, +1 to PE, 1d6 ⇒ 6 to SDC)
Fencing
-
Fish
Cook
Wilderness Survival
Escape Artist
Swimming
Land Navigation
Running (+1 to PE, 4d4 ⇒ (4, 2, 4, 1) = 11 to Spd, 1d6 ⇒ 1 to SDC)
W.P. Chain
First Aid
W.P. Rifle

Attributes:
I.Q. 4,4,4 = 12 +2 = 14
M.E. 5,5,3 = 13 +8 = 21
M.A. 6,3,2 = 11
P.S. 6,5,2 = 13 +1 = 14 +1 +1 = 16
P.P. 5,5,5 = 15 +3 = 18
P.E. 3,6,4 = 13 +1 +1 +1 = 16
P.B. 5,3,3 = 11
Spd. 6,4,3 = 13 +3 = 16 +11 = 27
SDC 30 +6+3+1 = 40
HP (PE+1d6 ⇒ 3) => 16+3 = 19


I need a little help with skills. Since I rolled for adopted by a mentor what does that include? and I am kinda getting thrown of by the percentage numbers.


Character: Big Don Bohannon

Full Biped
Full Hands
Partial Speech
No Looks

Light Body Armor (A.R. 8, +40 SDC)

Alignment Scrupulous

Size 12

Ht 2d6 ⇒ (6, 2) = 8 4' 8"
Wt 6d10 ⇒ (7, 8, 1, 8, 1, 8) = 33 283lbs

Skills:
Mathematics: Basic
Read/Write American English
Speak American English
-
Interrogation
Detect Ambush
Detect Concealment
-
WP Chain
WP Blunt
WP Sword
Hand to Hand:Ninjitsu
Acrobatics (+2 Roll w Punch/Fall, +1 to PS, 1d4 ⇒ 2 to PP, +1 to PE, 1d6 ⇒ 1 to SDC
Prowl
Climbing (+1 to PS, +1 to PE, 1d6 ⇒ 3 to SDC)
Fencing
-
Body Building (+2 to PS, +10 to SDC)
Swimming
Running (+1 to PE, 4d4 ⇒ (1, 3, 2, 4) = 10 to Spd, 1d6 ⇒ 3 to SDC)
Wrestling (+2 to PS, +1 to PE, 4d6 ⇒ (4, 4, 3, 4) = 15 to SDC)
Boxing (1d4 ⇒ 3 to PS, 3d6 ⇒ (5, 3, 6) = 14 to SDC)
Athletics (+1 to PS. 1d4 ⇒ 2 to Spd, 1d8 ⇒ 3 to SDC)
Automobile 85%
Truck 69%
Automotive Mechanics 58%
Basic Mechanics

Attributes:
I.Q. 15
M.E. 4
M.A. 10
P.S. 10+6+1+1+2+2+3+1 = 26 (+11)
P.P. 8+2 = 10
P.E. 10+4+1+1+1+1 = 18 (+2)
P.B. 11
Spd. 15-2+10+2 = 25 (+4)
SDC 40+40+6+2+1+14+10+12+3 = 128
HP (PE+3) = 21

(Somewhat transparently modeled off of BA Baracus)


First attempt I would appreciate an extra set of eyes on this.

Spoiler:
Name:(TBD)

Revised skills:
Mathematics: Basic
Read/Write: American English
Speak: American English

Pick Locks
Escape artist
Pick Pocket

W.P. Bow
W.P. Blunt
W.P. Sword
Hand to Hand: Ninjitsu
Acrobatics +2 roll with punch/fall, +1 PS, 1d4 PP +1 PE, 1d6 to SDC
Climbing 63%, +1 PS, +1 PE, 1d6 to SDC
Prowl
Fencing

Boxing +1 parry/dodge, +2 roll with punch/fall, 1d4 PS, +3d6 SDC
Running +1 PE, +4d4 SPD, 1d6 to SDC
Gymnastics: +3 roll with punch/fall, +2 PS, 1d4 PP, +1 PE, +3d6 SDC
60% sense of balance
77% climb rope
+10% climb
83% back flip
40% prowl
Basic mechanics 49%
Automobile 85%
Motorcycle 69%
Airplane 79%
Motorboat 69%
Navigation 70%
Read sensory instruments 50%

Attributes:
IQ=2,4,4, +3(base animal)=13
ME=4,6,2+1(base animal)=13
MA=5,3,4+1(base animal)=13
PS=6,6,4=16+6=22+1(size level)=23+1+1+1d4 ⇒ 2+2=29
PP=2,5,1=8 +2(base animal)=10+2d4 ⇒ (4, 4) = 8=18
PE=5,5,1=11 +1(base animal)=12+1+1+1+1=16
PB=3,3,6=12
SPD=5,6,5=16+4=20 +2(base animal)=22+4d4 ⇒ (2, 3, 1, 4) = 10=32

HP=1+16(PE)=17
SDC=30(size level)+8d6 ⇒ (2, 2, 5, 4, 6, 5, 6, 3) = 33=63

Starting Bio-E:45
Full Hands (-5)
Full Biped (-5)
Full Speech (-10)
Prehensile tail (-10)
Partial looks automatic
Growth to size 7 (-15)(30 SDC +1 PS)

HT(Long) 60+2d6 ⇒ (5, 1) = 6=66 (5'6"
WT 75+3d10 ⇒ (8, 10, 9) = 27= 107lbs
Money 3d6 ⇒ (5, 6, 5) = 16 x 100=$1600

thinking of a Macguyver character


Woodraven wrote:
Xaaon of Korvosa wrote:

So if I wanted to team, could I just choose one of the people who already rolled and team with them?

i'd be up for a team

Done, I'll join you with a monkey team.


Monkey Team
Attributes

Spoiler:

IQ 3d6 ⇒ (5, 4, 1) = 10
ME 3d6 ⇒ (3, 2, 2) = 7
MA 3d6 ⇒ (5, 5, 1) = 11
PS 3d6 ⇒ (5, 4, 2) = 11
PP 3d6 ⇒ (6, 1, 5) = 12
PE 3d6 ⇒ (4, 6, 6) = 16
PB 3d6 ⇒ (5, 2, 3) = 10
Spd 3d6 ⇒ (4, 6, 5) = 15
PE additional: 1d6 ⇒ 3

Built 3d6 ⇒ (3, 3, 4) = 10 (x$100)=$1000 of equipment.

Size 4->5 (5)
hands: full (5)
biped: full (5)
speech: partial (5)
looks: partial (0)
prehensile tail (10)
Psionics (See Aura) (15)

2d4 ⇒ (3, 3) = 6 to PP from acro/gym

1d6 + 3d4 ⇒ (5) + (1, 4, 1) = 11 to SDC from acro/gym

1d6 ⇒ 3HP


Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.

Liberty's Edge

Woodraven wrote:
Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.

Thats correct, teams share the bonus stat boost numbers. He doesn't get to roll a 2nd bonus stat however because your stat was exceptional. He either takes and uses your stat bonus already rolled, or in the case that he also rolls an exceptional on the same stat the team would use whatever bonus was higher.

Example 1:

Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 can use that +3 to whatever he rolls for P.E. as well.

Example 2:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 also rolled an exceptional P.E. and got a +5, so Monkey-2 uses the +5 as it is higher, but Monkey-1 can also use the +5 now.

Example 3: (invalid)
Monkey-1 has an exceptional P.E. and rolls a +1 bonus
Monkey-2 didn't roll an exceptional P.E. (under 16) so he uses the +1. He does not get to roll an additional +1d6 because his team mate did.)

Bio-E must be spent the same.
You can pick skills on your own however, and those don't need to match.
All skill percentages stack, so if your buying

Liberty's Edge

Sgtdrill wrote:
Winterwalker wrote:
Sgtdrill wrote:

never mind - I see lyingbastard posted the following above:

41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100

So, cash: 3d6 $1600

A ninja Hippo is certainly amusing :)

Keep in mind Ninjitsu can really be any style of similar fighting arts, maybe your a sumo that can really kick ass in hand to hand. (you still get the level benefits of the Ninjitsu tree however, but flavor wise thats up to you.)

Hmmm... Maybe a French hippo that is an expert at Savate? I was planning on taking only partial human speech, and coming up with a way to type broken English with a french accent that is halfway to a hippo's bellow intrigues me.

Still will probably have better English than Jean-Claude Van Damme, of course... ;)

Besides, being French would be appropriate with the 4 ME - I'll be surrendering left and right. "Non, monsieur Pastrami Sandwich - I lay my myself at your mercy...."

Heh, that would be a cool thing to see played out.


Winterwalker wrote:
Woodraven wrote:
Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.

Thats correct, teams share the bonus stat boost numbers. He doesn't get to roll a 2nd bonus stat however because your stat was exceptional. He either takes and uses your stat bonus already rolled, or in the case that he also rolls an exceptional on the same stat the team would use whatever bonus was higher.

Example 1:

Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 can use that +3 to whatever he rolls for P.E. as well.

Example 2:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 also rolled an exceptional P.E. and got a +5, so Monkey-2 uses the +5 as it is higher, but Monkey-1 can also use the +5 now.

Example 3: (invalid)
Monkey-1 has an exceptional P.E. and rolls a +1 bonus
Monkey-2 didn't roll an exceptional P.E. (under 16) so he uses the +1. He does not get to roll an additional +1d6 because his team mate did.)

Bio-E must be spent the same.
You can pick skills on your own however, and those don't need to match.
All skill percentages stack, so if your buying

So he gets to add +6 to PS, and +4 to spd, since those were my exceptional stat bonus rolls, correct?


Woodraven wrote:
Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.

check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.

I just saw I can't buy Psionic powers since my ME isn't high enough. So I don't know where those other 15 Bio-E pts should go.


d'Jardin wrote:
Woodraven wrote:
Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.
check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.

We agree on hands, biped, and tail. I would like at least size level six, I would be willing to go down to partial speech for that. As far as psionics, I've have never played anything like that before. what is crucial for your character to have?

Just read your edit, we can go up to size 7 for 10 more Bio-E and we could spend another 5 for full speech


Woodraven wrote:
d'Jardin wrote:
Woodraven wrote:
Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.
check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.

We agree on hands, biped, and tail. I would like at least size level six, I would be willing to go down to partial speech for that. As far as psionics, I've have never played anything like that before. what is crucial for your character to have?

Just read your edit, we can go up to size 7 for 10 more Bio-E and we could spend another 5 for full speech

Or size 8 and partial speech...your choice


Xaaon of Korvosa wrote:
Woodraven wrote:
d'Jardin wrote:
Woodraven wrote:
Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.
check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.

We agree on hands, biped, and tail. I would like at least size level six, I would be willing to go down to partial speech for that. As far as psionics, I've have never played anything like that before. what is crucial for your character to have?

Just read your edit, we can go up to size 7 for 10 more Bio-E and we could spend another 5 for full speech

Or size 8 and partial speech...your choice

either way is fine with me, but who is going to order the pizza


Woodraven wrote:
Xaaon of Korvosa wrote:
Woodraven wrote:
d'Jardin wrote:
Woodraven wrote:
Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.
check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.

We agree on hands, biped, and tail. I would like at least size level six, I would be willing to go down to partial speech for that. As far as psionics, I've have never played anything like that before. what is crucial for your character to have?

Just read your edit, we can go up to size 7 for 10 more Bio-E and we could spend another 5 for full speech

Or size 8 and partial speech...your choice
either way is fine with me, but who is going to order the pizza

Partial Voice means you can talk, it's just not perfect speech, they migh t think you're sick or just plain weird. Snakes would have a nassssty lissssp. Parrots would squawk, monkeys would squeel and scream...oh and of course cats would purrrrr...


partial speech, and size level 8 would work for me

Dark Archive

Sorry guys, looks like I have to drop out.

Liberty's Edge

Woodraven wrote:
Winterwalker wrote:
Woodraven wrote:
Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.

Thats correct, teams share the bonus stat boost numbers. He doesn't get to roll a 2nd bonus stat however because your stat was exceptional. He either takes and uses your stat bonus already rolled, or in the case that he also rolls an exceptional on the same stat the team would use whatever bonus was higher.

Example 1:

Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 can use that +3 to whatever he rolls for P.E. as well.

Example 2:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 also rolled an exceptional P.E. and got a +5, so Monkey-2 uses the +5 as it is higher, but Monkey-1 can also use the +5 now.

Example 3: (invalid)
Monkey-1 has an exceptional P.E. and rolls a +1 bonus
Monkey-2 didn't roll an exceptional P.E. (under 16) so he uses the +1. He does not get to roll an additional +1d6 because his team mate did.)

Bio-E must be spent the same.
You can pick skills on your own however, and those don't need to match.
All skill percentages stack, so if your buying

So he gets to add +6 to PS, and +4 to spd, since those were my exceptional stat bonus rolls, correct?

Yes, unless he rolls better than you did. He can still try to roll a +5 or +6 on SPD. If he does get the +5 or +6 you get that too (replacing your +4.)


thanks for the Clarification WW

Liberty's Edge

Now that Vacation/Holiday time winding down, I'm going to be getting ready to open the game up, I really wish I had a better way to get you guys the info on character creation without sharing the actual book.

Is there anything you guys need from me at this point? You have been pretty good so far running on your own. Does everyone left have a copy of the book or do I need to post up the money, skills, or equipment stuff?


I have the books, almost a complete set.


I'm finalising the character now, sorry, I actually forgot about this thread.

I'm on track now, and will have everything ready in a few hours.


No, I'm good to go. Just need to buy equipment and collate the combat capabilities - I'll handle that tonight.


Okay, this is my (Ekeebe) character, Im' not too sure if I have fogotten anything, but if anyone more experienced with the system could please tell me if I am missing anything, that would be great.

Liberty's Edge

No rush guys, I just want to make sure you guys aren't stuck, or need a hand.

Liberty's Edge

Vincent Kaleapopolous wrote:
Okay, this is my (Ekeebe) character, Im' not too sure if I have fogotten anything, but if anyone more experienced with the system could please tell me if I am missing anything, that would be great.

From a quick glance it looks fine to me. I'm not about to but out my calculator so even if something is slightly off it's fine.

Liberty's Edge

David Fryer wrote:
Sorry guys, looks like I have to drop out.

OK. I'll open the slot if anyone lurking wants a crack at it.


ok, I will try to finalize most of it here in a day or two, so Xaaon SL 8 partial speech?


And here's SgtDrill's character :)


Three things I see, Ekeebe.

One: What size are you? Don't forget to apply all the stat mods for your size, and if you need extra Bio-E you can sell off size levels.

Two: What's your SDC?

Three: Everyone is required to either take at least partial human speech, or the psionic power that lets you talk to others mentally (Edit: Telepathic Transmission, 5 Bio-E) - at least, that's what the book says. WW could make an exception, natch :)


thanks SgtDrill, I've never actually created a palladium character before, so experienced players are a godsend, i will work on those discrepancies right now.


Okay, I worked those things out, hope this makes my character finished and ready.

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