
Lyingbastard |

Well, it helps if you have a book, but generally character creation involves a lot of 1d100 rolls, to determine the cause of your mutation, your education, what kind of animal you were, what specific animal you were, etc. Your base species has certain attribute bonuses, a size level (which may have attribute modifiers), and a certain amount of BIO-E: Evolution points. You use these to buy powers, size, humanoid features, etc.
There are no classes per say: Your class is "Mutant Animal". You get a skill package depending on your background.
What sort of help do you need specifically?

Lyingbastard |

Okay, let's see, cause of mutation...
1d100 6 => Random mutation
Animal type:
1d100 60 => 51-75 Wild Animal
Wild Animal Education:
1d100 86 => 41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100 = $1100
Wild Animal Type:
1d100 13 = Fox
I.Q. +2
M.E. +8
Spd. +3
BIO-E = 60
Hands: Full -10
Biped: Full -10
Speech: Full -10
Looks: None
Powers:
Advanced Hearing -5
Advanced Smell -5
Leftover BIO-E: 20
Size Level 3 => Size Level 7, cost 20 BIO-E
SL 7 - PS +1, SDC 30
Attributes:
I.Q. 4,4,4 = 12 +2 = 14M.E. 5,5,3 = 13 +8 = 21
M.A. 6,3,2 = 11
P.S. 6,5,2 = 13 +1 = 14
P.P. 5,5,5 = 15
P.E. 3,6,4 = 13
P.B. 5,3,3 = 11
Spd. 6,4,3 = 13 +3 = 16
Weight: 75+9,8,6 = 98 lbs. Height: 60+6,6=72 inches.
Wow, six feet tall and just under 100 lbs? All the hipsters will envy him. "Yeah, these skinny jeans are a little big on me."
Alignment: Unprincipled (Selfish but good natured)
Skills:
Mathematics: Basic
Read/Write American English
Speak American English
-
Concealment
Tracking
Detect Concealment
-
WP Bow
WP Targeting
WP Sword
Hand to Hand:Ninjitsu
-
Fish
Cook
Wilderness Survival
Escape Artist
Prowl
Swimming
Land Navigation
Climbing
Running
W.P. Chain
--- I have a question here. It says under "Hand to Hand Ninjitsu" that
all Ninjitsu must have Acrobatics, Climbing, Prowl, and at least one form of 'fencing' using a ninja weapon. Characters who roll the mentor background get these skills automatically.
So I can put those on my skill list without taking up any of the 3 espionage and 10 secondary skills?

Woodraven |

So just to start off creating a character
IQ3d6 ⇒ (2, 4, 4) = 10
ME3d6 ⇒ (4, 6, 2) = 12
MA3d6 ⇒ (5, 3, 4) = 12
PS3d6 ⇒ (6, 6, 4) = 16
PP3d6 ⇒ (2, 5, 1) = 8
PE3d6 ⇒ (5, 5, 1) = 11
PB3d6 ⇒ (3, 3, 6) = 12
SPD3d6 ⇒ (5, 6, 5) = 16
Starting HP 1d6 ⇒ 1
Animal category 1d100 ⇒ 35 urban
Animal type 1d100 ⇒ 100 monkey
Mutation type 1d100 ⇒ 40 Accidental encounter
Bonus for PS and SPD
PS add 1d6 ⇒ 6
Spd add 1d6 ⇒ 4
Wild animal education 1d100 ⇒ 69

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Lyingbastard wrote:Okay, let's see, cause of mutation...
1d100 6 => Random mutation
Animal type:
1d100 60 => 51-75 Wild Animal
Wild Animal Education:
1d100 86 => 41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100 = $1100
Wild Animal Type:
1d100 13 = Fox
I.Q. +2
M.E. +8
Spd. +3
BIO-E = 60
Hands: Full -10
Biped: Full -10
Speech: Full -10
Looks: None
Powers:
Advanced Hearing -5
Advanced Smell -5
Leftover BIO-E: 20
Size Level 3 => Size Level 7, cost 20 BIO-E
SL 7 - PS +1, SDC 30
Attributes:
I.Q. 4,4,4 = 12 +2 = 14
M.E. 5,5,3 = 13 +8 = 21
M.A. 6,3,2 = 11
P.S. 6,5,2 = 13 +1 = 14
P.P. 5,5,5 = 15
P.E. 3,6,4 = 13
P.B. 5,3,3 = 11
Spd. 6,4,3 = 13 +3 = 16Weight: 75+9,8,6 = 98 lbs. Height: 60+6,6=72 inches.
Wow, six feet tall and just under 100 lbs? All the hipsters will envy him. "Yeah, these skinny jeans are a little big on me."Alignment: Unprincipled (Selfish but good natured)
Skills:
Mathematics: Basic
Read/Write American English
Speak American English
-
Concealment
Tracking
Detect Concealment
-
WP Bow
WP Targeting
WP Sword
Hand to Hand:Ninjitsu
-
Fish
Cook
Wilderness Survival
Escape Artist
Prowl
Swimming
Land Navigation
Climbing
Running
W.P. Chain--- I have a question here. It says under "Hand to Hand Ninjitsu" that
Quote:all Ninjitsu must have Acrobatics, Climbing, Prowl, and at least one form of 'fencing' using a ninja weapon. Characters who roll the mentor background get these skills automatically.So I can put those on my skill list without taking up any of the 3 espionage and 10 secondary skills?
Yes, I beleive that is correct, I ran into that same problem and I beleive that to be the answer. You can add those for free if you have a mentor then choose your additional skills.

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So if I wanted to team, could I just choose one of the people who already rolled and team with them?
Yes, even though people jumped the gun on that I will allow that, that does mean you share all their rolls for mutation, organizations etc. You do still roll your stats separately and let your team mate know if you got an exceptional stat and let him know the modifier.
p.s. I'm glad i decided to run this test, this is a lot of work into designing a team. But should be cool once it's done.

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So just to start off creating a character
IQ3d6
ME3d6
MA3d6
PS3d6
PP3d6
PE3d6
PB3d6
SPD3d6Starting HP 1d6
Animal category 1d100 urban
Animal type 1d100 monkeyMutation type 1d100 Accidental encounter
Bonus for PS and SPD
PS add 1d6
Spd add 1d6Wild animal education 1d100
So far so good.

Sgtdrill |

Well, I guess we're not waiting for the template :)
You wanted me to re-roll my animal type, so:
1d100 ⇒ 871d100 ⇒ 48 Heh, Hippo
IQ 3d6 ⇒ (4, 6, 5) = 15
ME 3d6 ⇒ (1, 1, 2) = 4
MA 3d6 ⇒ (4, 4, 2) = 10
PS 3d6 ⇒ (1, 3, 6) = 10
PP 3d6 ⇒ (1, 4, 3) = 8
PE 3d6 ⇒ (1, 6, 3) = 10
PB 3d6 ⇒ (3, 2, 6) = 11
SPD 3d6 ⇒ (3, 6, 6) = 15
Awesome stats ;)
HP 1d6 ⇒ 3
Mutation Type 1d100 ⇒ 27 Accidental Encounter
Wild Animal Education table 1d100 ⇒ 74 Have to wait and check my book when I get home - I'll post the full sheet tonight.
A monkey, a fox, a pig, a porcupine.... and a hippo.
"One of these things is not like the other...."[/sing]
Maybe I can act as transportation for everyone - my speed ain't bad for a Hippo :)

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never mind - I see lyingbastard posted the following above:
41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100
So, cash: 3d6 $1600
A ninja Hippo is certainly amusing :)
Keep in mind Ninjitsu can really be any style of similar fighting arts, maybe your a sumo that can really kick ass in hand to hand. (you still get the level benefits of the Ninjitsu tree however, but flavor wise thats up to you.)

Sgtdrill |

Sgtdrill wrote:Keep in mind Ninjitsu can really be any style of similar fighting arts, maybe your a sumo that can really kick ass in hand to hand. (you still get the level benefits of the Ninjitsu tree however, but flavor wise thats up to you.)never mind - I see lyingbastard posted the following above:
41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100
So, cash: 3d6 $1600
A ninja Hippo is certainly amusing :)
Hmmm... Maybe a French hippo that is an expert at Savate? I was planning on taking only partial human speech, and coming up with a way to type broken English with a french accent that is halfway to a hippo's bellow intrigues me.
Still will probably have better English than Jean-Claude Van Damme, of course... ;)
Besides, being French would be appropriate with the 4 ME - I'll be surrendering left and right. "Non, monsieur Pastrami Sandwich - I lay my myself at your mercy...."

Lyingbastard |

For everyone with questions on alignment, if you're familiar with the D&D alignment system, it can be easily broken down as follows:
Good:
Principled = Lawful Good
Scrupulous = Neutral Good
Selfish:
Unprincipled = Chaotic Good
Anarchist = Chaotic Neutral
Evil:
Aberrant = Lawful Evil
Miscreant = Neutral Evil
Diabolical = Chaotic Evil
There is no True Neutral option. These aren't exact parallels but they're close enough. Miscreants are basically thugs and bullies who don't care who they hurt or kill, as long as they benefit; Aberrants are cold-blooded but have a code of honor; that kind of thing.

Lyingbastard |

Character: Renard Faux, Mutant Fox Ninja
Revised Skills:
Mathematics: Basic
Read/Write American English
Speak American English
-
Concealment
Tracking
Detect Concealment
-
WP Bow
WP Targeting
WP Sword
Hand to Hand:Ninjitsu
Acrobatics (+2 Roll w Punch/Fall, +1 to PS, 1d4 ⇒ 3 to PP, +1 to PE, 1d6 ⇒ 3 to SDC
Prowl
Climbing (+1 to PS, +1 to PE, 1d6 ⇒ 6 to SDC)
Fencing
-
Fish
Cook
Wilderness Survival
Escape Artist
Swimming
Land Navigation
Running (+1 to PE, 4d4 ⇒ (4, 2, 4, 1) = 11 to Spd, 1d6 ⇒ 1 to SDC)
W.P. Chain
First Aid
W.P. Rifle
Attributes:
I.Q. 4,4,4 = 12 +2 = 14
M.E. 5,5,3 = 13 +8 = 21
M.A. 6,3,2 = 11
P.S. 6,5,2 = 13 +1 = 14 +1 +1 = 16
P.P. 5,5,5 = 15 +3 = 18
P.E. 3,6,4 = 13 +1 +1 +1 = 16
P.B. 5,3,3 = 11
Spd. 6,4,3 = 13 +3 = 16 +11 = 27
SDC 30 +6+3+1 = 40
HP (PE+1d6 ⇒ 3) => 16+3 = 19

Sgtdrill |

Character: Big Don Bohannon
Full Biped
Full Hands
Partial Speech
No Looks
Light Body Armor (A.R. 8, +40 SDC)
Alignment Scrupulous
Size 12
Ht 2d6 ⇒ (6, 2) = 8 4' 8"
Wt 6d10 ⇒ (7, 8, 1, 8, 1, 8) = 33 283lbs
Skills:
Mathematics: Basic
Read/Write American English
Speak American English
-
Interrogation
Detect Ambush
Detect Concealment
-
WP Chain
WP Blunt
WP Sword
Hand to Hand:Ninjitsu
Acrobatics (+2 Roll w Punch/Fall, +1 to PS, 1d4 ⇒ 2 to PP, +1 to PE, 1d6 ⇒ 1 to SDC
Prowl
Climbing (+1 to PS, +1 to PE, 1d6 ⇒ 3 to SDC)
Fencing
-
Body Building (+2 to PS, +10 to SDC)
Swimming
Running (+1 to PE, 4d4 ⇒ (1, 3, 2, 4) = 10 to Spd, 1d6 ⇒ 3 to SDC)
Wrestling (+2 to PS, +1 to PE, 4d6 ⇒ (4, 4, 3, 4) = 15 to SDC)
Boxing (1d4 ⇒ 3 to PS, 3d6 ⇒ (5, 3, 6) = 14 to SDC)
Athletics (+1 to PS. 1d4 ⇒ 2 to Spd, 1d8 ⇒ 3 to SDC)
Automobile 85%
Truck 69%
Automotive Mechanics 58%
Basic Mechanics
Attributes:
I.Q. 15
M.E. 4
M.A. 10
P.S. 10+6+1+1+2+2+3+1 = 26 (+11)
P.P. 8+2 = 10
P.E. 10+4+1+1+1+1 = 18 (+2)
P.B. 11
Spd. 15-2+10+2 = 25 (+4)
SDC 40+40+6+2+1+14+10+12+3 = 128
HP (PE+3) = 21
(Somewhat transparently modeled off of BA Baracus)

Woodraven |

First attempt I would appreciate an extra set of eyes on this.
Revised skills:
Mathematics: Basic
Read/Write: American English
Speak: American English
Pick Locks
Escape artist
Pick Pocket
W.P. Bow
W.P. Blunt
W.P. Sword
Hand to Hand: Ninjitsu
Acrobatics +2 roll with punch/fall, +1 PS, 1d4 PP +1 PE, 1d6 to SDC
Climbing 63%, +1 PS, +1 PE, 1d6 to SDC
Prowl
Fencing
Boxing +1 parry/dodge, +2 roll with punch/fall, 1d4 PS, +3d6 SDC
Running +1 PE, +4d4 SPD, 1d6 to SDC
Gymnastics: +3 roll with punch/fall, +2 PS, 1d4 PP, +1 PE, +3d6 SDC
60% sense of balance
77% climb rope
+10% climb
83% back flip
40% prowl
Basic mechanics 49%
Automobile 85%
Motorcycle 69%
Airplane 79%
Motorboat 69%
Navigation 70%
Read sensory instruments 50%
Attributes:
IQ=2,4,4, +3(base animal)=13
ME=4,6,2+1(base animal)=13
MA=5,3,4+1(base animal)=13
PS=6,6,4=16+6=22+1(size level)=23+1+1+1d4 ⇒ 2+2=29
PP=2,5,1=8 +2(base animal)=10+2d4 ⇒ (4, 4) = 8=18
PE=5,5,1=11 +1(base animal)=12+1+1+1+1=16
PB=3,3,6=12
SPD=5,6,5=16+4=20 +2(base animal)=22+4d4 ⇒ (2, 3, 1, 4) = 10=32
HP=1+16(PE)=17
SDC=30(size level)+8d6 ⇒ (2, 2, 5, 4, 6, 5, 6, 3) = 33=63
Starting Bio-E:45
Full Hands (-5)
Full Biped (-5)
Full Speech (-10)
Prehensile tail (-10)
Partial looks automatic
Growth to size 7 (-15)(30 SDC +1 PS)
HT(Long) 60+2d6 ⇒ (5, 1) = 6=66 (5'6"
WT 75+3d10 ⇒ (8, 10, 9) = 27= 107lbs
Money 3d6 ⇒ (5, 6, 5) = 16 x 100=$1600
thinking of a Macguyver character

d'Jardin |

Monkey Team
Attributes
IQ 3d6 ⇒ (5, 4, 1) = 10
ME 3d6 ⇒ (3, 2, 2) = 7
MA 3d6 ⇒ (5, 5, 1) = 11
PS 3d6 ⇒ (5, 4, 2) = 11
PP 3d6 ⇒ (6, 1, 5) = 12
PE 3d6 ⇒ (4, 6, 6) = 16
PB 3d6 ⇒ (5, 2, 3) = 10
Spd 3d6 ⇒ (4, 6, 5) = 15
PE additional: 1d6 ⇒ 3
Built 3d6 ⇒ (3, 3, 4) = 10 (x$100)=$1000 of equipment.
Size 4->5 (5)
hands: full (5)
biped: full (5)
speech: partial (5)
looks: partial (0)
prehensile tail (10)
Psionics (See Aura) (15)
2d4 ⇒ (3, 3) = 6 to PP from acro/gym
1d6 + 3d4 ⇒ (5) + (1, 4, 1) = 11 to SDC from acro/gym
1d6 ⇒ 3HP

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Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.
Thats correct, teams share the bonus stat boost numbers. He doesn't get to roll a 2nd bonus stat however because your stat was exceptional. He either takes and uses your stat bonus already rolled, or in the case that he also rolls an exceptional on the same stat the team would use whatever bonus was higher.
Example 1:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 can use that +3 to whatever he rolls for P.E. as well.
Example 2:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 also rolled an exceptional P.E. and got a +5, so Monkey-2 uses the +5 as it is higher, but Monkey-1 can also use the +5 now.
Example 3: (invalid)
Monkey-1 has an exceptional P.E. and rolls a +1 bonus
Monkey-2 didn't roll an exceptional P.E. (under 16) so he uses the +1. He does not get to roll an additional +1d6 because his team mate did.)
Bio-E must be spent the same.
You can pick skills on your own however, and those don't need to match.
All skill percentages stack, so if your buying

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Winterwalker wrote:Sgtdrill wrote:Keep in mind Ninjitsu can really be any style of similar fighting arts, maybe your a sumo that can really kick ass in hand to hand. (you still get the level benefits of the Ninjitsu tree however, but flavor wise thats up to you.)never mind - I see lyingbastard posted the following above:
41-90 Adopted by Mentor. 3 military/espionage skills, 10 seconday skills (+5%), Hand to Hand: Ninjitsu, 3 ancient/ninja W.P. 3d6x$100 starting money 3d6 x 100
So, cash: 3d6 $1600
A ninja Hippo is certainly amusing :)
Hmmm... Maybe a French hippo that is an expert at Savate? I was planning on taking only partial human speech, and coming up with a way to type broken English with a french accent that is halfway to a hippo's bellow intrigues me.
Still will probably have better English than Jean-Claude Van Damme, of course... ;)
Besides, being French would be appropriate with the 4 ME - I'll be surrendering left and right. "Non, monsieur Pastrami Sandwich - I lay my myself at your mercy...."
Heh, that would be a cool thing to see played out.

Woodraven |

Woodraven wrote:Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.Thats correct, teams share the bonus stat boost numbers. He doesn't get to roll a 2nd bonus stat however because your stat was exceptional. He either takes and uses your stat bonus already rolled, or in the case that he also rolls an exceptional on the same stat the team would use whatever bonus was higher.
Example 1:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 can use that +3 to whatever he rolls for P.E. as well.Example 2:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 also rolled an exceptional P.E. and got a +5, so Monkey-2 uses the +5 as it is higher, but Monkey-1 can also use the +5 now.Example 3: (invalid)
Monkey-1 has an exceptional P.E. and rolls a +1 bonus
Monkey-2 didn't roll an exceptional P.E. (under 16) so he uses the +1. He does not get to roll an additional +1d6 because his team mate did.)Bio-E must be spent the same.
You can pick skills on your own however, and those don't need to match.
All skill percentages stack, so if your buying
So he gets to add +6 to PS, and +4 to spd, since those were my exceptional stat bonus rolls, correct?

d'Jardin |

Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.
check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.
I just saw I can't buy Psionic powers since my ME isn't high enough. So I don't know where those other 15 Bio-E pts should go.

Woodraven |

Woodraven wrote:Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.
We agree on hands, biped, and tail. I would like at least size level six, I would be willing to go down to partial speech for that. As far as psionics, I've have never played anything like that before. what is crucial for your character to have?
Just read your edit, we can go up to size 7 for 10 more Bio-E and we could spend another 5 for full speech

Xaaon of Korvosa |

d'Jardin wrote:Woodraven wrote:Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.We agree on hands, biped, and tail. I would like at least size level six, I would be willing to go down to partial speech for that. As far as psionics, I've have never played anything like that before. what is crucial for your character to have?
Just read your edit, we can go up to size 7 for 10 more Bio-E and we could spend another 5 for full speech
Or size 8 and partial speech...your choice

Woodraven |

Woodraven wrote:Or size 8 and partial speech...your choiced'Jardin wrote:Woodraven wrote:Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.We agree on hands, biped, and tail. I would like at least size level six, I would be willing to go down to partial speech for that. As far as psionics, I've have never played anything like that before. what is crucial for your character to have?
Just read your edit, we can go up to size 7 for 10 more Bio-E and we could spend another 5 for full speech
either way is fine with me, but who is going to order the pizza

Xaaon of Korvosa |

Xaaon of Korvosa wrote:either way is fine with me, but who is going to order the pizzaWoodraven wrote:Or size 8 and partial speech...your choiced'Jardin wrote:Woodraven wrote:Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.check my post again, I spent the Bio-E that way, let me know if you don't like how I spent it. I also rolled a 3 for the PE roll.We agree on hands, biped, and tail. I would like at least size level six, I would be willing to go down to partial speech for that. As far as psionics, I've have never played anything like that before. what is crucial for your character to have?
Just read your edit, we can go up to size 7 for 10 more Bio-E and we could spend another 5 for full speech
Partial Voice means you can talk, it's just not perfect speech, they migh t think you're sick or just plain weird. Snakes would have a nassssty lissssp. Parrots would squawk, monkeys would squeel and scream...oh and of course cats would purrrrr...

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Winterwalker wrote:So he gets to add +6 to PS, and +4 to spd, since those were my exceptional stat bonus rolls, correct?Woodraven wrote:Xaaon you get to roll another d6 for your PE, plus you get an additional 6 to PS and 4 to spd since we are a team we share the benefits. And from there we we will have to discuss how we want to spend Bio-E if I am reading the rules correctly.Thats correct, teams share the bonus stat boost numbers. He doesn't get to roll a 2nd bonus stat however because your stat was exceptional. He either takes and uses your stat bonus already rolled, or in the case that he also rolls an exceptional on the same stat the team would use whatever bonus was higher.
Example 1:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 can use that +3 to whatever he rolls for P.E. as well.Example 2:
Monkey-1 has an exceptional P.E. and rolls a +3 bonus
Monkey-2 also rolled an exceptional P.E. and got a +5, so Monkey-2 uses the +5 as it is higher, but Monkey-1 can also use the +5 now.Example 3: (invalid)
Monkey-1 has an exceptional P.E. and rolls a +1 bonus
Monkey-2 didn't roll an exceptional P.E. (under 16) so he uses the +1. He does not get to roll an additional +1d6 because his team mate did.)Bio-E must be spent the same.
You can pick skills on your own however, and those don't need to match.
All skill percentages stack, so if your buying
Yes, unless he rolls better than you did. He can still try to roll a +5 or +6 on SPD. If he does get the +5 or +6 you get that too (replacing your +4.)

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Now that Vacation/Holiday time winding down, I'm going to be getting ready to open the game up, I really wish I had a better way to get you guys the info on character creation without sharing the actual book.
Is there anything you guys need from me at this point? You have been pretty good so far running on your own. Does everyone left have a copy of the book or do I need to post up the money, skills, or equipment stuff?

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Okay, this is my (Ekeebe) character, Im' not too sure if I have fogotten anything, but if anyone more experienced with the system could please tell me if I am missing anything, that would be great.
From a quick glance it looks fine to me. I'm not about to but out my calculator so even if something is slightly off it's fine.

Big Don Bohannon |

Three things I see, Ekeebe.
One: What size are you? Don't forget to apply all the stat mods for your size, and if you need extra Bio-E you can sell off size levels.
Two: What's your SDC?
Three: Everyone is required to either take at least partial human speech, or the psionic power that lets you talk to others mentally (Edit: Telepathic Transmission, 5 Bio-E) - at least, that's what the book says. WW could make an exception, natch :)