
GM Pandorica |

Yes if you get a feat or stat +1 at 8th then you get it.
I would have thought he would be into death_cigarettes

Sariel Patrick Cornelius |

lol, no too much of the undead motif, no skull and crossbones, His worst decorating choice is the Chicago bears emblem, he's a die hard fan of da Bears.
Ok back to the question will he be able to earn a stat increase later as one of the things he can pick from?

Sariel Patrick Cornelius |

bwa ha ha you don't get the cake but you get the icing :)

Titus "The Titan" Armstrong |

leveled up ready to go, thanks for letting me switch out the monk level. The only real change it caused is less damage and now instead of Mage Armor, Titus has Wind Armor because of the way the divine trait points worked out.
I am also now a Seer guys, I can basically do a gather info check on any topic.
I can heal us a little better too, my channels do 4d6 instead of 3. I was also able to pick up being able to fly in burst so next boat chase I will fly over and say hello :)

Sariel Patrick Cornelius |

well I can't fly, but level eight does have a certain ring to it, so me too! Leveled up and ready to go...

Nick Tailor |

Hey, if anyone wants Titus to Craft them anything (anything) during downtime, speak up now!
I'm going to lose about 2 days duping my spellbook.
I'm planning to blood money and illusory script it (by literally writing in blood), then keep it shrunk.
(GM: can illusory script make it look like foreign writing?)
I'm also planning to do some scrolls. Shrink Item is a possibility, but CRAZY expensive.
I'm thinking about building a construct - torn on that one. On the one hand it seems cool to have a bag that can take care of itself, or (if I can do it) and animated car.
On the other hand, seems a little too children's show.

Nick Tailor |

GM: I was buying Knowledge: Planes. Figured Nick could be reading up, and it seemed like there were people at base who would know.
Is that a problem?
Also, was thinking Nick might try to start a Soulbound Mannequin for his team mates. I believe that means I have to make the Masks before they die. I think I can wait to build the Mannequin until after.
Is this something you're okay with? I figure if someone wants to come back, it gives a way to keep doing it. Otherwise either the capturing fails, or the personality just doesn't survive.

Titus "The Titan" Armstrong |

Nick just craft whatever you want then gift it to a player and ask for a some money for your expenses or favors. I like that most of us don't have an idea of magic or what it could do, so as a character I wouldn't know what to ask for.

Sariel Patrick Cornelius |

@Nick, Sariel would love a pistol that can damage anything (+ 1 magical) he has and old 44 mag. that is a favorite piece. On the reverse side of that he can work on your shotgun and make it masterwork. Also if anyone has fire arm needs Sariel has a small stock pile in Chicago he can get,

Sariel Patrick Cornelius |

@Nick do you think you can put together electronic surveillance equipment that John and Sariel could install? Also it would not be hard to put gps on his car, or track the gps already present on his car. 24 hr surveillance will be easy since Sariel is a bit of a night owl or bat as it were :)

John David Smith |

@Nick or Sariel. I would like a gun that can do non-lethal. Something like magic bullets or even rubber bullets would do well.
Something I planned on with John, since he has been a thief for years and has had good success and isn't driven by material things. John's house is a shrine to his former heists. The real hope diamond on display (and the smithsonian is a fake to hide the truth they were robbed. They used a replica which is the truth of why they won't rent it out to other museums. Do you have an issue with that.
Second, even though I've been in hiding for 30 years I should have connections to crime families under the guise of my grandfather took a bullet for yours you owe me this or that (nothing major just small things like information.)
Last I PMed you a question about my level up.

Sariel Patrick Cornelius |

@ John what about a taser?

Sariel Patrick Cornelius |

tranquilizer gun would have distance but would also be one shot at a time also would take a split second to work

Nick Tailor |

@GM: any problems with Ice Spears, Dimension Door andBlack Tentacles?
@John: We're not sure if weapons can be enchanted. Assuming they (or perhaps their ammo) can...
For a non-lethal gun, +1 Merciful is 8K worth of enchantment. Then you could have a non-lethal gun.
@Sariel: As for a pistol that can damage anything... well, Nick knows what'll penetrate his defences. +1 Ghost Touch. Get some silver ammo and you can bypass 90% of immunities.
@GM: Been thinking about this one. I can see two ways of doing it.
@GM: is it possible to enchant a gun? Given they're the most common form of weaponry Nick is familiar with, and he has the feat, seems like something he might know.
@Sariel: Nick has Craft Electronics, so in theory he can design surveillance gear - but this sounds like a situation where if we can get the good, modern stuff and just check it is okay, that might be the way to go.
@GM: you okay with the travelling spellbook with illusions, and making some scrolls? How do you feel about the constructs?
@GM: As regards bringing people back: Is this something Nick would know, or would he think he could find a way around it?

Sariel Patrick Cornelius |

silver bullets Sariel has, best thing for undead, he's not aware of cold iron hint hint hint, lets start saving our pennies and we'll look at the $100K for the "magic gun" a little later.
short term fix for non-leathal is tranquilizer guns, might look into military grade ideas ie. micro waves that make everyone puke, that kind of thing, but not going to happen this "job"

Sariel Patrick Cornelius |

@ John, I assume the contact information phone number is going to be the same so when Sariel gets in town he can contact you.
@GM Pandorica is Sariels gunsmithing feat enough knowledge for him to machine the barrel of a pistol for a silencer or will he need skills in something else, I keep looking but cannot find anything.
@ Nick your right on the surveillance gear we should just about be able to go to radioshack and buy whatever were going to use, I recommend whatever electronics (including phones) guns, cars etc. we consider disposable and plan on leaving or destroying.
if we snatch and grab this guy what are we going to do with him? Also how old did the guy in the photos from the casino on the island look, I didn't get the impression from the description that he was 70 plus years old, so something supernatural.

Nick Tailor |

@GM Pandorica:
Alright, been thinking about this all night, so going to post it
Nick is built as a particular flavour of wizard - one with lots of crafting. There's been a number of times I've gone to do something and you've obviously not been amazingly happy with it, but didn't want to say no to a PC so have made a compromise exception.
Bitter experience has taught me that like exceptionalism like this means I've built a PC who does not match the game you're trying to run. I've brought the AM SMASH BARBARIAN to the Three Musketeers... Iron age Punisher into Golden age Justice League... Dirty Harry into Murder She Wrote.
I really like this game, and now we've played one 'session' I think I'm starting to get a feel for it. Only a little bit of Nick has actually been used, so there's a chance to rewrite the bits no-one has seen (Schrodinger's Nick, I guess) so it matches better.
I think Nick's personality is fine (tell me if I'm wrong!) and that it is just the class abilities that are problematic.
I sort of break casters sort of break down into "combat control" (curses, conditions, battlefield alteration), "swiss-army knife" (utility spells to bypass challenges), "Hollywood Blockbuster" (the magical equivalent of a tank or a bomb), "Buffer" (healing and buffing spells) and "Crafter" (makes items for self and friends).
On a scale of 1 to 10 I see Nick as sort of
Combat Control 3/10
Swiss Army Knife 8/10
Hollywood Blockbuster 1/10
Buffer 2/10
Crafter 9/10
I think we had a miscommunication about what the game was about. I don't think that's either of our fault. Sourcebooks spend hundreds of pages detailing worlds, and you didn't have to time to write that, and I didn't have time to read it.
So let me ask what I maybe should have asked in Recruitment:
"I'm looking to build a primary caster. What themes do you want magic to have in your game, and what would your ideal magic using PC roughly look like."
I'm not looking for a build, but maybe the type of spells you think are cool, and the type you'd prefer to avoid. If you want to use categories (mine, or your own) that'd be cool too. If there's fictional characters that fit well, that would help.
Hopefully we can see a way to compromise once at this level, so we don't have to keep doing it through the game :)

GM Pandorica |

Nick you can rebuild you PC at this point, some gos for all players,
you have seen what could go down, that mission was more than you tend to get but I wanted you all to have a change to show what you could do.
So if you wish you can rebuild you PC to level 8
so as to make a better team of 4 and get you the PC you most feel happy with.

Sariel Patrick Cornelius |

my only question would be on altering firearms a little, if the gunsmithing feat is enough for that I will use it, if not what kind of knowledge will he need?

Nick Tailor |

@GM Pandorica: If you want to do this privately, happy to do that. Thought it would be worth doing it like this because the information was useful to others, and they can say something if they object to something I plan on doing.

GM Pandorica |

Fire Arms and Magic
I am going to do it like this,
Magic guns NO
Magic Bullets yes, but they cast the same as Magic items
So a +1 Bullet costs $1000 etc.
In that way I can keep it under control
Magic that is NOT EX or SU or Level 0
I am going to say this, You know the spell, thats ok, but to cast it you MUST have a scroll, or fetish or trigger or Rite etc.
A spell book lets you make any of the above.
So casting times with put a one use Fetish, Trigger or scroll is 10x that of normal, Min being 5mins.
In this way Nick will be carrying around a copy of his Real spell book with one use pages for a day + any scrolls etc.
In that way I can keep control of magic in game.
I know we may hit snags with his and its not a fixed rule as I will look act each spell. But I hope you get the idea. I just dont want real spell books being carried around in game, They are to pressures.
Also you can ONLY learn a Scroll spell from a Spell book not a scroll. etc. In that way its hard to get new ones.

John David Smith |

Just so everyone knows. John came into the campaign with
Caller ID defeater, Tap Detector, modem: Cellular, digital video recorder (10) Digital Audio Recorder (10)
Also, John is leveled like I private messaged you. Let me know if its too much.

Sariel Patrick Cornelius |

nice, maybe John should be in charge of surveillance :)
@GM Pandorica, how much travel information do you want, all the point a to point b, and all the dirty details. Or do you want that leave and end up in New York at such and such a day.

Nick Tailor |

Fire Arms and Magic
I am going to do it like this,
Magic guns NO
Magic Bullets yes, but they cast the same as Magic items
So a +1 Bullet costs $1000 etc.
In that way I can keep it under controlMagic that is NOT EX or SU or Level 0
I am going to say this, You know the spell, thats ok, but to cast it you MUST have a scroll, or fetish or trigger or Rite etc.
A spell book lets you make any of the above.
So casting times with put a one use Fetish, Trigger or scroll is 10x that of normal, Min being 5mins.In this way Nick will be carrying around a copy of his Real spell book with one use pages for a day + any scrolls etc.
In that way I can keep control of magic in game.
I know we may hit snags with his and its not a fixed rule as I will look act each spell. But I hope you get the idea. I just dont want real spell books being carried around in game, They are to pressures.
Also you can ONLY learn a Scroll spell from a Spell book not a scroll. etc. In that way its hard to get new ones.
Thanks GM Pandorica, that helps. Before we have to do house rules though, and assuming that Nick is pretty much the guy who does magic (sorry Titus), what I'm seeing is that you're worried about controlling magic.
Sounds like you are looking for a game where magic is powerful, but rare?
I can see that Wizard ability to just learn (research, copy, steal) a boatload of spells is problematic. Sounds like a caster with "
Spells Known" would have been a better way to go.
It also sounds like you are worried about an influx of permanent magic items: fair enough, given that is one of things I was looking to do with Nick! Current problem is that every time you make magic items crazy rare or expensive, you make Nick more powerful. Every time you make it harder to craft (and the rules do make it easy!) you Nerf about half of Nick's feats. If I cut out the Crafting Feats then Nick can't manufacture magic items, and you can just control them via normal shopkeeping means.
I'm not sure why you're looking at slowing down spells that don't come from items. Could you please explain the why of it? What is your intended effect?
You let Nick summon a giant wall of water - which was awesome! - is this something you're happy for magic to do?
Are there any books or games that have the feel of magic that you are going for?

GM Pandorica |

Nick is simple in the REAL world, you do any kind of Magic in the open and your going to be ALL over the internet and TV, if not you then the event. It has to be Logical plausible. A freak wave stopping a missile is. Freak waves are real, just one being there at the same time as a missile is close to undeliverable probability wise BUT not impossible.
My aim with magic is NOT to brake reality with it.
So what magic dos it play with chance and probability.
Take Magic missile, that's 100% magic, So I want that spell REALLY hard to use. Its effect would be a freak instance of static electricity coursing ball lighting that hit and someone.
BUT your still going to end up on Youtube high risk of being spotted
Get the idea
where as magic like true strike are a lot simpler, plan chance manipulation. A lucky shot that was all. Youtube is full of them.
so little risk of being spotted
So what I want is magic that's is ether not going to put you on the CNN news or its just fecking so hard to do its not going to get you on CNN news.
See where I am coming from, every bit of magic so far used in game has NOT let to a CNN news story and could be explained with natural phnomica or was so well hidden no one could record it. Like mermides under the sea.
the golden rule is DONT show magic or bad things will come and get ya.
Its why your one of the 'WISE' I want you PC to have undeliverable power yet to scared to use it for fear of braking the golden rule on magic. Thinking of way in which he can do things UNSEEN and not be spotted.
Titus is ok as he gets Visions and lays on hands, things can sound plusable and also not true. [yet work]
I want your PC to say, "Look yes we can use magic but that really may not be a good idea unless we can hide the fact"
So the items and cost thing was to limit you from showing magic to the world, Im going to stop that now, I want you to think of ways to limit the risk from here on out. If you make a mistake just ONE then bad things will come and get your PC
MUWUWUWUWHAHAHAAHHAH

Nick Tailor |

Aha! Got it, I think.
Let me check: Teleport is hard because it breaks reality. Detect Magic is okay because it happens all inside your head. Names Bullet would be okay because "hey, bullets kill people". Black tentacles are bad because "Ahh! Extradimensional extrusions!"
Oh... wow, Nick is not a good fit for that.

GM Pandorica |

yes every much like that, the wise hid the magic.
So if he is a bad fit, remake him, I am OK with that, work on what he would hid. If you want him to be a sorcerer over mage i am fine with that.
You can alter spell descriptors and effects,
so magic missile could become "Sonic Missile" Ultrasound hits the target, doing internal DMG, to the world it would like some one had fallen or been hit by a car etc.
I am more interested in his use of magic and how he hides it.
If he makes a magic item, then think about how it works and hides what it dos.
So to make CLEAR,
MAGIC is now BACK to the way RULE BOOKS SAY,
BUT any one who uses it, seeks what to hid it and have it fit in with reality for fear of being spotted by bad things/groups. So they alter their magic to do that and keep a VERY close eye on its use.
I think that is a lot simpler.

Nick Tailor |

Makes sense.
Nick would hunt down and kill pretty much anyone he finds using Magic publicly. Presumably everyone is the same.
Okay: is it okay to do Magic in front of other members of our little society without a problem?
Is there a way to cast a spell that is coincidental without the flashy effects from the book.
In theory if Nick casts Scrying (a high level spell) anyone seeing gets a special effects light show. Is there a way (Feat or something) to make it "he stares into a crystal ball and claims to see what's happening"?
Not looking for invisible fireballs, where making fire is the whole damn point (though that would be cool) so much as being able to cast discrete spells in public.
True Strike is only coincidental when your eyes don't glow blue, basically.
I'm okay if there's not, by the way, just want to know. After all, it means it will be harder for our enemies.

GM Pandorica |

Okay, so if we're fighting a giant water elemental, and Nick enchants Sariel's gun to kill it, does that count? Normally you can't shoot water and kill it, but then again normally water is not alive!
Your looking at it from magic rules point of view.
Look at it from our worlds point of view.A big old wave it the boat, Sariel losses his mind and starts shooting the sea, there are no more freak waves.
That is what the outside world sees, a wave and a nut job with a gun.
So yes you can.
But here is the thing if you make his GUN pertinently magic and he loses it and some bad thing spots it or finds it, they are going to come looking for who made it. Where is a round that has been made magic for a short time has little risk. Once used its magic is gone.
get the idea, with great magic comes great risk.