Wil Save

John David Smith's page

159 posts. Alias of Logan Holt.


Gender

AC 13, FF 10, Touch 13| HP: 48/48 | F: 1; R: 8; W: 4 (+2 vs fear)(+2 vs Illusion) | Init +3 | Perception +18* Inspiration (8/8) Luck (1/1)

About John David Smith

John Smith

Advancement Choices:
 
1st: Investigator; 2nd: Investigator; 3rd: Investigator; 4th: Investigator; 5th: Investigator; 6th Investigator; Eternal (CR+2) 4th +1 Int

Male Human (American) Eternal Investigator (Empiricist, Sleuth) 6; 143
CN Medium Humanoid (Human)
Init +3; Senses; Perception +12
-------------------- 
DEFENSE 
--------------------
AC 13, touch 13, flat-footed 10 (+3 dex,)
HP (6d8) 48
Fort +2, Ref +8, Will +5 (+2 vs fear) (+2 vs Illusion)
-------------------- 
OFFENSE 
--------------------
Speed 30 ft.
Melee +4 Unarmed Strike (1d3 nonlethal)
Ranged +7
Space 5 ft., Reach 5 ft.
-------------------- 
SPECIAL ABILITIES 
--------------------
Sleuth's Luck (1)
Inspiration (8)
Trapfinding
Ceaseless Observation
Investigator Talent Expanded Inspiration
Keen recollection
Studied Combat
Unfailing Logic
Investigator Talent Amazing Inspiration
Studied Strike +2d6
Trap Sense +2
-------------------- 
STATISTICS 
--------------------
Str 10, Dex 16, Con 10, Int 20, Wis 10, Cha 10
Base Atk +4; CMB +4; CMD 17
Traits:
Courageous - +2 vs fear effects
Seeker - +1 Perception and class skill
Student of Philosophy -
Apparently He Had Been Very Naughty - +2 to Knowledge (Local) vs criminals and Knowledge (Local) is a class trait.
Feats: 
1st Skill Emphasis (Int)
1st (Human) Extra Investigator Talent (Underworld Inspiration)
3rd Deft Hands
5th Vehicle Expert
Skills: 
Acrobatics © +11 (+5 ranks, +3 Class skill, +3 Dex)
Bluff © +17* (+6 ranks, +3 Class skill, +5 Int, +3 Emphasis)
Diplomacy © +17* (+6 ranks, +3 Class skill, +5 Int, +3 Emphasis)
Disable Device © +24* (+6 ranks, +3 Class skill, +5 Int, +2 Deft Hands, +3 Trapfinding, +2 circumstance, +3 Emphasis)
Disguise © +03 (+3 Cha)
Escape Artist © +12 (+6 ranks, +3 Class skill, +3 Dex)
Knowledge (Engineering) © +12* (+1 rank, +3 Class Skill, +5 Int, +3 Emphasis)
Knowledge (Geography) © +12* (+1 rank, +3 Class skill, +5 Int, +3 Emphasis)
Knowledge (History) © +17* (+6 ranks, +3 Class Skill, +5 Int, +3 Emphasis)
Knowledge (Local) © +17* (+6 ranks, +3 Class Skill, +5 Int, +3 Emphasis) +2 vs Criminals
Knowledge (Nature) © +12* (+1 rank, +3 Class Skill, +5 Int, +3 Emphasis)
Knowledge (Nobility) © +12* (+1 rank, +3 Class Skill, +5 Int, +3 Emphasis)
Knowledge (Religion) © +12* (+1 rank, +3 Class Skill, +5 Int, +3 Emphasis)
Linguistics © +15* (+4 ranks, +3 Class Skill, +5 Int, +3 Emphasis)
Perception © +18* (+6 ranks, +3 Class Skill, +5 Int, +1 trait, +3 Emphasis)
Profession (Driver) © +07* (+1 rank, +3 Class Skill, +0 Wis, +3 Dex)
Profession (Pilot) © +09* (+3 rank, +3 Class Skill, +0 Wis, +3 Dex)
Sense Motive © +17* (+6 ranks, +3 Class Skill, +0 Wis, +5 Int, +3 Emphasis)
Sleight of Hand © +14* (+6 ranks, +3 Class skill, +3 Dex, +2 Deft Hands)
Stealth © +12 (+6 ranks, +3 Class skill, +3 Dex)
Favored Class: Investigator
Racial Modifiers: None
Languages: Arabic, Chinese (Mandarin), English, Hebrew, Irish (Gaelic), German, Japanese, Portuguese, Russian, Spanish
-------------------- 
GEAR/POSSESSIONS 
-------------------- 
Location: On Persons: Day Pack, Casual clothes, Smart Phone, Computer Tablet, Night Vision Goggles, Car Opening Kit, Fake ID, Fake ID, Fake ID, Forgery Kit, Binoculars (electro-optical), Flashlight (standard), Bolt cutter, Masterwork Thieves Tools
Aluminum Case 10lb: Caller ID defeater, Tap Detector, modem: Cellular, digital video recorder (10) Digital Audio Recorder (10) Masterwork Undercover Vest,
Carrying Capacity Light: 33 lbs. Medium: 66 lbs. Heavy: 100 lbs.
Money: $28,760, € 100,000
Total Weight: 28.5 lbs.
=================================================== 
Background:

Born in New York, 1864, John grew up a normal boy. In The Civil War he was drafted by the US Army. During the war, he caught a bayonet through the heart. Then he woke up. He thought it was strange but then, World War I, World War II, he kept on living. His aging slowed shortly after puberty to an almost dead stop, effectively keeping him looking in his early twenties. Returning from World War I, John was reckless. He joined up with a group of robbers nicknamed the “Newton Boys.” He had fun, they didn’t kill, which he enjoyed. Made the jobs more challenging. He spend half a decade with them until “The Rondout Train Robbery.” During this train heist, something went wrong. One of the brothers decided the business should be family only and shot John. This assault lead to the gangs eventual capture, as the rest of the family tried to get John medical care. John made sure he “died” in the hospital so he would not be processed. He later sneaked out and escaped taking the fortune he had acquired to spend the next years traveling the world. As the world slipped into the modern age, John had gone through most of his fortune. He took one of his aliases “Dan Cooper” and hijacked a Boeing 747. With the ransom money he demanded in hand, “D. B. Cooper” as the media dubbed him, leaped from the plane with no chance of surviving. John took the money and dumped a few bills in a nearby river so the lack of a body would not seem suspicious and fled back home. John realized at this time he had to stop this life of crime if he was going to continue hiding under the radar. Technology and Forensic science were getting too good for him to not be identified. He settled down into his old family home, selling his home to himself every few years to a new identity each time.

Description 
Ht: 5' 9" 
Wt: 150 lbs 
Age: 226
Hair: Brown
Eyes: Blue
Skin: Fair
John is calculating in everything he does, years of experience give him a wealth of knowledge to pull from. He makes every attempt to never kill anyone he encounters. He has a single item he carries with him at all times. A pocket watch given to him by his father just before going to the war. For over 125 years the watch has kept perfect time, and with the exception of winding it, has never needed repair.