TET(With a T this time)'s pantflyer campaign (No, it's not dirty.)

Game Master Halflingtime


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Male Elf Dervish Dancer Bard/2 | HP 12/12 (5NL) | AC: 13, Touch: 13, FF: 10 | Fort: -1, Ref: +5, Will: +2 | Init +5 | Perception +2

Do I have to roll concentration on bardic performances for getting hit?

"Nice punch, good fellow."

To Hit: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Free Action to keep up Battle Dance.


Female :D Check out my fetching opercles!

No, Horfil, never. Bardic performance will continue if you are not incapacitated or otherwise prevented from doing the action. Sorval, the DC was a bit higher than that.

Skeiyer is hit pretty hard. He shakes in order to remain standing, mumbling something that might have been a return congratulations, but the words are too small and pathetic to be certain.

GM Screen:

1d20 + 4 ⇒ (5) + 4 = 9[/ooc]

He tries to cast a spell beneath Horfil's notice but panics. A wisp of cold air escapes from his hands and he whimpers.

He has 4 hp left.


Male Elf Dervish Dancer Bard/2 | HP 12/12 (5NL) | AC: 13, Touch: 13, FF: 10 | Fort: -1, Ref: +5, Will: +2 | Init +5 | Perception +2

"Well if you aren't going to punch me, I'll just punch you."

To Hit: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Female :D Check out my fetching opercles!

Gm screen:
1d20 + 4 ⇒ (16) + 4 = 201d20 + 1 ⇒ (2) + 1 = 31d6 - 1 ⇒ (3) - 1 = 2

Skeiyer tries to let loose with one final spell in Horfil's direction, but the concussion causes him to miss quite badly, the ice dancing around his palm lazily.
1 hp. Finish him! Well, not really, but you know what I mean.


Male Elf Dervish Dancer Bard/2 | HP 12/12 (5NL) | AC: 13, Touch: 13, FF: 10 | Fort: -1, Ref: +5, Will: +2 | Init +5 | Perception +2

"That was your last chance!"

To Hit: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Female :D Check out my fetching opercles!

"To do wh-," Skeiyer manages to articulate before he's knocked out cold. The crowd gives a decent showing of applause. At least it hadn't been boring. There had been the chance to watch one spell go off and the bard's dance demanded attention.

Fulgrim Stockhour motions for Marduzi to pull Skeiyer to a safer location and hands Horfil a small bag of coinage after some quick calculations on an abacus.

50 gold.

As soon as the crowd quiets down, Sorval and Bree are called forward.

The spry dwarfess has her favored weapon and plays with it as she enters the ring, intent on Sorval at the same time.

"Best of luck!"
Bree's init:1d20 + 3 ⇒ (12) + 3 = 15


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny capers around Horfil, working the crowd.

This is only the beginning, just wait till Sorval gets in there!1!1!


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Sorval enters the ring...

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

More than eager to begin her bout...

She pulls out her sap and waits for the match to officially begin and the does the following.

Swift: She spends 1 Arcane pool point making the Sap a +1 weapon for 10 rounds.

Moves up to Bree and Attacks in a flurry of words and sap casts: Frostbite using spellstrike attack: 1d20 + 5 ⇒ (13) + 5 = 18damage: 1d6 + 1d6 + 4 ⇒ (2) + (2) + 4 = 8

Edit:all of the Damage is nonlethal and 4 count as cold as well; I'm not sure if that hit but I still have 1 charge left of Frostbie if I did hit. Frostbite is actually 1d6+ CL so I actually did 10 (sorry). And she is fatigued.


Female :D Check out my fetching opercles!

Bree's legs shake from the first hit and her bright smile falters. Her skin is slightly blue from the chill, too.

"Oi, wha's with all tha' ice today, eh?" calls out someone from the audience through all the cheering. No one seems to be rooting for Bree so much as for the newcomer at the moment.
Exoticism isn't everything, but it does pique the attention of a drunkard's wallet.

Bree grits her teeth and tries to get a single hit in while switching her mode of attack to defensive.

1d20 + 4 ⇒ (12) + 4 = 162d4 + 3 ⇒ (1, 4) + 3 = 8
She goes for the kneecaps with her "blade", whapping them painfully.
That's nonlethal, too. She's fighting defensively, upping her AC to 18, though her touch is 15 due to this.
She has 6 remaining hp.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Behold as the Lady of Frost dances about the ring! Her blows send chills of fear as well as frost through her foes!

Manny works the crowd.


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Zeltor starts pondering how in the World he will be able to live up to the performances put up by his companions thus far - "At least Ruul will be closing the whole thing.." - he speaks to himself absent mindedly.


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Sorval pulls her her sap back and goes for another blow; this time at Bree's center of mass.

Well, that's going to bruise...

Attack Roll: 1d20 + 5 ⇒ (2) + 5 = 7Damage Roll: 1d6 + 4 ⇒ (4) + 4 = 8

But telegraphs the move too soon...


Female :D Check out my fetching opercles!

There are a few drunken cheers that greet Manny's promises, and definitely movement, but this is punctuated by groans of disappointment as Sorval misses.

1d20 + 4 ⇒ (7) + 4 = 11
However, the panting Bree fares no better.


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Well; this reminds me of yesterday...

She takes a hop the right; hoping to distract the Dwarf and follows through with another blow- this time just under the stomach...

Five-Foot Step

Attack: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

She didn't hit me that hard... did she?


Female :D Check out my fetching opercles!

Bree had ducked in an absurd fashion, demonstrating her alacrity.
She now brings her "scythe" back up to bear, but she also lets her guard down in pursuit of a better hit.
1d20 + 6 ⇒ (7) + 6 = 13
However, the attempt is made in vain.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Sorval! Sorval!


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 4 ⇒ (1) + 4 = 5

nat 20; sweet! I hope the following dice tags are acceptable...

Threat Confirmation Roll: 1d20 + 5 ⇒ (2) + 5 = 7Critical Damage: 1d6 + 4 ⇒ (5) + 4 = 9

The slight opening that Bree leaves costs her dearly- as Sorval attempts to go for her midsection once again- and scores an effective blow against the acrobatic dwarf... and watches as she falls heedlessly- Sorval catches her and makes sure her fall is harmless (if needed that is...)

At least Bree is out like a wet torch... Sorval thinks of the unconscious Dwarf- She's pretty dextrous for a dwarf though.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Ladies and Gentlemen...Sorval with her magci fists have won!

Manny jumps around, rubbing his hands. Now it is time for the main event, Ruul Spiritskin!


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul cheers loudly and applauds for the performance.

He mentally prepares himself for the battle to come and the loudmouthed fool he was about to teach a lesson...


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Is Zeltor not fighting?


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

I forgot. :p


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Shame on you!


Female :D Check out my fetching opercles!

A drunken cheer rises as Sorval bests Bree, who crumples into another heap that forces Marduzi to take the field. The victor's name is chanted with gusto as Fulgrim emerges from the crowds yet again with a money pouch.

50 gold,Sorval.

With that, the sweating, unpleasant opponent of Zeltor shoves his way into the ring. Marduzi visibly reels from his body odor.

"Lesh' do thish!"

Init:1d20 + 1 ⇒ (16) + 1 = 17


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Before engaging his opponent, and as he enters the combat area, Zeltor goes through a few katas, warming up his muscles for what is to come.

He then bows to his opponent, and assumes a fighting stance - "Lets" - is his simple answer.

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


Female :D Check out my fetching opercles!

Ruddy-faced, the drunkard doesn't let Zeltor get much communication in edgewise. A fist flies into his face, but the man's defenses are quite poor. Zeltor can sense this.
1d20 + 8 ⇒ (12) + 8 = 20 Damage:1d3 + 6 ⇒ (1) + 6 = 7 Nonlethal. AC to beat is 13; the man does have a ring, but not anything else of note. He has 17 hp.


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

Don't think Zeltor has a chance in hell to win this fight - I am a monk and have only +3 to hit and +2 to damage vs. his +8/+6 :/

The punch is brutal, almost making Zeltor reel back on his feet, but still managing to keep his balance, he retorts with a well balanced roundhouse kick, aimed at tripping the man.

All or nothing I guess... Zaeltor will take an AoO for that trip attempt.

Trip: 1d20 + 3 ⇒ (18) + 3 = 21


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Ooohh Yeah! Watch as Zeltor flips his opponent through the air!


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Arena Flex(after match):
Sorval takes the gold and bows before retreating back to her spot...

Come on Zeltor! Show him what for! She shouts as Zeltor walks out for his match.


Female :D Check out my fetching opercles!

1d20 + 8 ⇒ (14) + 8 = 22Hit. 1d3 + 6 ⇒ (1) + 6 = 7 NL. Yeah, sorry about that, Zeltor, but not ever pc can win every time, and you gain xp in my campaigns for experiencing things, not winning. :)

Zeltor lunged expertly, but the drunkard seemed to be waiting for that, lurching and mercilessly pounding Zeltor in the temple. The tiefling couldn't keep his eyes open, and his ears rang.

He was defeated, but the pig of a man didn't seem too well off aftersix seconds more of revelling in his glory. The victor challenged everyone in the crowd, threw up, and then tottered off to a rock where he sat down and immediately dozed off. Even giving him his winnings would have to wait.

Zeltor will still earn 40 gold for losing. Also, anyone who takes 500 damage in my campaign here can unlock a special achievement. :)

Marduzi rushed in to attend to Zeltor, who would come to on his own within the next hour, but checked him over all the same before pulling him to the sidelines.

The crowd called out for more.

The Cheliaxian arsechlock from earlier was only too happy to oblige. He entered the field with gusto, and the crowd responded with a recognized cheer after someone used his moniker.

"Now, now, this is our final scheduled fight of the night, ladies and gentlemen!" Fulgrim announced. "Place your bets and know the odds are even, even if only one fighter here has a reputation you are aware of. Ruul and Ventus, take your places."

Heal DC 12:

Ventus is shaking slightly and is perspiring overmuch. He may be using some sort of drug.


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

It's fine Elusive. It was obvious that Zeltor was not meant to win this fight, not against those numbers. In any case, he is an humble monk, and takes it all in as a learning process. When he wakes up that is ;)

And he IS 40 gold richer, which is always good. Now he only needs one more level to be unbeatable :D Just have to find a way to use archery in a non-lethal way, similarly to a sap.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul beats his chest as he enters the arena, eager to perform once again and earn the people's appreciation. Once he's in position, the bull flexes for the crowd, putting his powerful form and new costume on display.

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

He snorts and puts up his fists, pausing only a moment to consider his opponent.

Heal: 1d20 + 4 ⇒ (3) + 4 = 7


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Take a look at him ladies! 100% all natural prime beef! ;) Watch him pummel his opponent into a whimpering pile of pain!


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Heh, best manager.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Been asking Appario for lessons.


Female :D Check out my fetching opercles!

"We like the cut of your jib!" pipes up some young thing in the crowd, but it is hard to see from where in the midst the words come. The sounds of coins exchanging is quite loud.

Init for Ventus: Null. Even a nat 20 gives Ruul the right of way. Ruul goes first.

Ventus laughs and proceeds to start saying something.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul flashes the rowdy crowd a pose before closing on the cocky chelaxian with surprising speed. The bull rears back one mammoth fist and throws a screaming uppercut aimed at his opponent's gut.

Punch: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Confirming: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Extra Damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

"That's for insulting my manager", he rumbles.

Good start. DC 13 vs Stunning Fist.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Eye of the tiger! Watch those body blows ladies! Ruul is no Nin-cow-poop!


Female :D Check out my fetching opercles!

The blow is devastating, and Ruul's fist comes away misted and bloody.

Heal or Perception DC 7:

The wounds are closing up. Not completely, but his body is doing something to itself...

Ventus has wilder eyes than before as he attempts to return Ruul's favor, righting his staggering steps.
1d20 + 8 ⇒ (16) + 8 = 24 That saves. Attack: 1d20 + 7 ⇒ (7) + 7 = 14I'm guessing that's a miss... unless you took armor off?
But he overcompensates. The crowd roars.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

That misses barely. Bjorkus doesn't wear armor. Whatever he's got on is for modesty or show. =P

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Bjorkus glances at his own meaty fist in confusion for a moment, snapping back to attention just in time to cover up against the his opponent's punch. Blood? It'd been a body shot, why was Ventus bleeding? And he was moving awfully well after taking a shot that would have downed an auroches.

After raising a furry massively muscled arm in salute to the crowd, the big bull steps back in and throws a combination, another shot to the ribs followed by a brutal hook.

Flurry: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Flurry: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11

"That's for getting out of line with me in the bar!"


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Manny nudges Sorval .Hey look what is going on there, Ventus's body is healing up.


Female Catfolk Magus 3|| Hp 11 / 26 (0 Non-lethal) ||AC 16 Touch 12 FF 14 || F4 R3 W2||Init+4||

Sorval looks over the Obviously injured man for any signs of regeneration... Perception: 1d20 + 1 ⇒ (17) + 1 = 18

I see it... Sorval murmurs a small phrase and studies the strange phenomena...

Sorval casts Detect Magic and if he is magical she'll study it for 3 rounds.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Mm..This is kind of iffy. The guy Horfil faced used magic, so this might be okay for that guy to heal himself.


Female :D Check out my fetching opercles!

Ventus is plastered to the ground, bleeding despite the nonlethal intent of Ruul's fists.
The crowd is hushed for a moment, but then someone yells something in dwarvish (which more or less translates to "that was shorter than I expected"), and everyone roars.

Meanwhile, Ventus twitches, trying to get back up.

Heal DC 5:

Although he's obviously still unconscious. WTF?!


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Heal: 1d20 + 4 ⇒ (10) + 4 = 14

Ruul beats his chest and raises his massive arms into the air drinking in the crowd's praise.

He pauses to consider the beaten man at his hooves.

"Stay down. It's over", he rumbles.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny jumps around. Tha winna! Ruul Spiritskin!


Female :D Check out my fetching opercles!

Ventus doesn't seem to be listening. In spite of Manny and the crowd's rejoicing, he gets up completely.
AoO if taken. Even one more point of damage will keep him down.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny boots Ventus. You heard Ruul! Take your lumps like a man!

Boot: 1d20 + 2 ⇒ (19) + 2 = 211d2 ⇒ 2


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ever the sportsman, Ruul puts his fists up and lets Ventus get to his feet.

I assume he's going to finish his turn?


Female :D Check out my fetching opercles!

Being that Manny was a little ways away during his attempt to get up, Manny only had time to approach the downed opponent, who immediately lunged for Ruul.
1d20 + 7 ⇒ (5) + 7 = 12 ...but missed and passed out on his own. This time, he stayed down, but he got a rise out of those who had bet for him that was replaced by disappointed groans.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul watches in surprise as Ventus collapses again, this time for good.

Placing a hoof on the back of his conquered opponent, the victorious bull poses for the crowd.

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