
The Crimson Masque |
Yes, but I want to try something.
The Masque casts summon instrument and begins to play a jaunty tune on the resulting guitar.
Perform: String and Dance: 1d20 + 14 ⇒ (4) + 14 = 18
Which doesn't really matter because they all need to make Will saves vs. DC 17 or become fascinated by me once I am within 90'.
The Crimson Masque prances up to the gate. Hopefully all of the Hounds of Lector will be fascinated by him and then Badger can just let us in, but I guess we'll see what happens.

Dungeon Monkey |

1d20 + 3 ⇒ (4) + 3 = 71d20 + 1 ⇒ (18) + 1 = 191d20 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (10) + 1 = 11
The sergeant with the dogs-head helm and two of the regular guards stare at the disguised Masque, fascinated. The third regular guard squints suspiciously at the two heading towards them.
"'Ere now, who are yeh? An' who's the orc? An' why you out there?"

Dungeon Monkey |

The Masque attempts to, as part of his bardic performance, to make a suggestion.
Hey guys, you want to have fun?!? Yeah?!? Points at the saving throw-making guard. Pigpile! Yay!!
Saving throws, please.
1d20 + 3 ⇒ (19) + 3 = 221d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (7) + 1 = 8
The sergeant looks doubtful, but the two other guards jump on their mate, hooting gleefully.

The Crimson Masque |
The Crimson Masque ends his performance of "Andoran Girl" with a shredding extended coda replete with virtuosic exhibits of tapping
Perform String 1d20 + 14 ⇒ (20) + 14 = 34 (yeah, baby!!)
throws up his arms in triumph, smashes the guitar on the street, flings the pieces to his fascinted fans (in particular, the not pigpiling sergeant) shouts Thank you, Plaguemort!! and turns and strides through the gate.

Dungeon Monkey |

You guys really need to look up the definition of 'stealth' LOL
The Masque and the Badger stroll through the gate, the shocked stares of several farmers and tradesmen following them as they enter the town.
The town itself is a smelly collection of half-ruined buildings. The folks wandering the street seem to tend towards fiendish and or tieflingish. A pack of gnolls walk by, dressed in leather and chain, large bows on their shoulders.
Actions??

The Crimson Masque |
The Crimson Masque ducks into a corner and waves for the Badger to follow him.
He unties his masque of disguise leaving him looking like himself, which is to say, not at all like a Hound of Lector.
What do you think, Badger? Change my features again, or should we slap this bad boy on you? Not too many fellow of orc-descent in this town, I fear.

The Mad Badger |
Badger takes a quick look at the gnolls to see what they wear as far as insignia.
.
Then ducks into the alley with Masque.
"Not too many orcs, or humans or monkey types either. Seems most are either fiends, gnollish or tieflings. Change to a tiefling and we can hang together. We are trying to be mercs here so no sense in hiding that maybe we can get in touch with both groups and see who is hiring?"

The Crimson Masque |

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Badger nods in approval at Masque's costume change.
"That is a good look for you my friend. We should probably get to know the coffin maker in town and see if we can't get a percentage of his take for our kills eh? I have a feeling this is going to be some messy business here in Plaguemort."

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"But seeing how they have not seen you but me I suppose I should disguise myself. Any suggestions on what I should go as? You are always better at that dressing up stuff than me."

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Badger looks intently at his friend.
"Maybe just have me look like a gnoll that just passed? with the harpy brooch and red cloak with a triple headed flail on the back? Not sure what that means any ideas what group they may belong too?"
He shruggs and says its is as good a choice as any gives us an oppertunity to get around and begin to figure out the lay of the land more.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25

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He looks towards the shouting.
"Hopefully people won't take too much notice of me. But we need to hurry we are going to have company soon. Lets get off the street too. Make me a fat merchant with a staff."

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finishing up his disguise he gives Crimson a quick look for his opinion then looks around for a spot to go like an inn or something.

Dungeon Monkey |

There is a wall that divides the town. It runs to a huge castle/palace complex that sits high on a huge granite hill carved into elaborate fortifications. The wall is within a few hundered yards of their location, and the wide road they are on leads straight to a gate. Next to the gate there seems to be a large inn with a walled courtyard parked with various mounts and wagons. The sign above its door reads Eye of the Dragon

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Badger allows Masque to open the door since he is playing the msucle and Badger the Merchant as they move to enter the inn. Eye of the Dragon.
As they walk in he glaces around the place to get a lay out and try and see who might be a threat in the room.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Dungeon Monkey |

The place is a large low-ceilinged area. The smell of stale ale, vomit and urine pervade the air.
The clientele is ... rough. Most are well-armed and armored. Those that aren't, look even more dangerous. They are pretty much arranged around tables in groups of three to five, drinking and muttering to themselves. A small group watches two contestants playing mumblypeg by the hearth.
Behind the bar is an albino elf. The elf's face is scarred severely, and he is missing his left ear. He wipes a few mugs and watches the room

The Mad Badger |
Badger frowns at the comment about the money and reaches in and hands over the coin he has has to Masque.
"Ah I am new in town and have not had time to change out my currency. Deigo see if this man knows somewhere we can find a money changer and where I can find to sell my wares." he trys to sound like a merchant and snoppy as possible.

The Crimson Masque |
[The Masque takes one of the silver coins and pockets it, leaving the other five in the hands of the disfigured elf. He smiles, winningly, at the him and winks.]
And what about for tonight, eh? Anything of interest for a couple of sporting out-of-towners like ourselves to do in the streets of Plaguemort after the sun goes down?
Diplomacy 1d20 + 14 ⇒ (17) + 14 = 31

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Badger gives Crimmy a look and turns to find a table.
When Crimson comes back with him out of hearing of the bar keep he says.
"Make sure to get the low down and see if you can find out some more about the two groups and who can get us work with them."

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Kravok listens in when Crimson mentions the Hounds to see what he can hear learn more about the players in the city.