Strange Aeons - Solo (Inactive)

Game Master Just a Mort

Strange Aeons Map


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Strange Aeons Grp 2 |

Saying Lowls is helping some Great Old One take over the world might work too...


Strange Aeons Grp 2 |

Hey Howard, at least I make a decent shop yakker, right?

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Yes, yes you do :-)


Strange Aeons Grp 2 |

Sorry, at 5e.


Strange Aeons Grp 2 |

I do not see how an undead creature with 10 HD, 18 Charisma can have 98 hp, it should be 90.

Then an undead creature with 10 HD and 22 Charisma has 58 hp. I believe the correct calculation should be 110.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Fair enough.

Occasionally, they do make errors in stat blocks...

The Exchange

Complain about the new boards here!

I hates maths. It eats the thoughts out of my head.

Howard - what do you think about 5e raise dead penalties. - 4 to all attacks, ability checks and saving throws. Not so much of a problem for casters, but more for melee. Reduces by 1 per long rest. The problem is we're in barovia so it's AP mode.

Each scenario is going to be a session.

And we're almost reaching the end of the whole thing. I'm wondering how much of a liability I'm going to be in my current condition. Barovia is about the last place you want your saves to be compromised.

I'm seriously considering if I want to rez or not even though I can afford it.

Again a bit hard to bring in another player into barovia, so I'm doing the group a disservice also if I choose not to rez, though it'd get me more sleep on Mondays.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Hmmm... Are you playing Curse of Strahd, or a homebrew game?

(I am just curious!)

Are you a caster, or a melee person?

Let me put it to you - which would be more inconvenient to the party - being down a PC for the rest of the AP, or having one not at full strength?

Also, the god thing about Ravenloft, is that people do literally appear out of nowhere, at the whim of the Mists, so a Deus ex Machina to introduce a new PC is not as ridiculous as it would be anywhere else...

The Exchange

Complain about the new boards here!

Curse of Strahd. Otherwise I would take rez probably. Archer.

I don't care about less dps. Turn off sharpshooter, I still do a fair decent job I suppose.

The problem is I'm worried about my saving throws. I took cleric as base over fighter because I didn't want to get dominated against my party.

I'd choose death over corruption any day.

But again in my weakened state, I don't think I'd really be able to do all That much either.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Ah, well. Ultimately, it is up to you...

The Exchange

Complain about the new boards here!

Asking FAWTL as well.


Strange Aeons Grp 2 |

I'll say that NPCs are a little more outspoken then they usually are, since I'm sort of trying to mimic the party interaction that you should have had.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

No dramas - I certainly don't mind :-)


Strange Aeons Grp 2 |

Out with BF.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

I think there might be an important word missing:

GM Mort wrote:

"We are Oaag and Lurrohak of the Shatter Smile Clan, and we wish to the one who defeated Kal in a most magnificent manner." One of them says servilely.

Slide 4

From context, it *sounds* like they want to parley, but I just want to make sure...


Strange Aeons Grp 2 |

Yep, speak to are the missing words.

Sorry me bad me was in a hurry to get post out.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

No dramas :-)


Strange Aeons Grp 2 |

As I've said before, I consider it bad manners to jump players in their private demiplanes.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Be that as it may, *Howard* doesn't know that, and, being at least a little paranoid, he is planning accordingly ;-)

The Exchange

Complain about the new boards here!

Also I have a sudden impromptu badminton cheering session so there will be delays. Buming off my colleagues badminton court, might get to play a bit.

*bats shuttlecock with paw*

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Heh.

Have fun :-)

The Exchange

Complain about the new boards here!

I've got a large bruise on my right paw from wielding the racket incorrectly=)

Was fun, though!

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Well, as long as you enjoyed it...


Strange Aeons Grp 2 |

In 3.5 it's better to worship a God, even an evil one, otherwise you end up on the wall of the faithless. Thankfully pathfinder isn't like that.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

That was specifically a Forgotten Realms thing (and still is).

In Pathfinder, Pharasma feeds the souls of Atheists to Groetus!


Strange Aeons Grp 2 |

I thought you got sorted according to alignment?

"The Outer Planes are also the final resting place of souls from the Material Plane, whether that final rest takes the form of calm introspection or eternal damnation."

As with all the planes, Heaven’s residents may come from any number of worlds and realms of existence, though most fall into three distinct categories.

Petitioners: Souls assigned to Heaven after their sojourn in the Boneyard arrive at the mountain’s base, where they wait in orderly lines for admission and registration. Once admitted into Heaven, petitioners may travel freely throughout the plane, usually settling on the heavenly tier that most fits their nature.

Souls are brought to the Boneyard by the River of Souls, and after judgement, are sent to the appropriate plane or domain in the Outer Sphere.

No saying about being given to Groteus, nor what religion they worship.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

That's because that book is supposed to be relatively system-agnostic.

Of course, ideally, you are supposed to have a deity that matches your alignment exactly, and then you would go to the Domain of your deity (most deities have distinct 'fiefdoms' on one of the outer planes (the one that matches *their* alignment), where, theoretically, all of their 'true' worshippers should end up).

Re: feeding souls to Groetus, to quote from Beyond the Doomsday Door:

Quote:
Pharasma has slightly more interaction with Groetus, although such contact is done more to keep the ominous moon at a comfortable distance than friendly communication. She has been known to 'feed' Groetus (in some unspecified manner) the souls of atheists. This has the curious effect of repelling the moon from the Boneyard. Even so, the moon lingers near, apparently attracted to the souls of faithful mortals.


Strange Aeons Grp 2 |

I don't own that book so it isn't canon in my game worlds.

Hey Howard, I've got a limited budget =)

On a more serious note, I will do my best to research Golarion lore(Pathfinder wiki?/d20pfsrd/archive of nethys), but if I miss out something due to it being in a specific book - *shrugs indifferently*

It's not my fault I'm not rich, anyway.

Off to path of exile.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Well, to be fair, it is in the one AP I actually completely ran for a home group ;-)

(That said, I find that the Pathfinder Wiki (as opposed to the Wikia) is usually pretty up to date when it comes to Golarion lore.)


Strange Aeons Grp 2 |

Out running with BF.


Strange Aeons Grp 2 |

The problem with rogues is you need to sneak attack in order to deal damage and 1d4+3 is going to do so much with DR 5
And it's the whole tumble around and eat the full attack of the creature.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Yeah, the next time I do a shopping run, I will need to look at getting some equipment to boost his AC (and give him a non-piercing weapon)...


Strange Aeons Grp 2 |

One thing I have issue with the mod is that for this scene it's sort of assumed Kalathath is standing beside you giving advice, but with the prevalence of all the area of effects, if you lose init, that's the end of her.


Strange Aeons Grp 2 |

This is what the mod said:

This adventure assumes they will explore Neruzavin’s surface level. If they decide to explore belowground first, Kalatath might suggest ensuring any surface dangers are not able to follow the PCs down.

Can't help it. But I suppose I could be more lenient in the interpretation in assuming the area clear,as part of surface dangers not following the party underground.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Oh, I just assumed it was the mod's way of saying that there isn't any AP content down below, so please don't give your GM a headache by going down there...


Strange Aeons Grp 2 |

You can go below. Free will and all that, but I have to give warning as mod said. Can't help it. You know, lawful cats.

The Exchange

Complain about the new boards here!

5e later, tomorrow night out with BF, weds playing badminton.


Strange Aeons Grp 2 |

See what I mean by what I mean by skipping content?


Strange Aeons Grp 2 |

You see – the Necromonicon was written down by wizards. If they had bothered to ward the book against teleportation effects – why would it be so easily bypassed by a case of stuffing it into a extra dimensional container, since most wizard purchase a handy haversack the moment they have money. It would be a complete waste of time. Planeshift is also on the wizard spell list, so they’d know about it, not to mention the high spellcraft checks that wizards have.

Same applies for scrying protections.

Baba Yaga’s Matryoshka doll is a different story, because she was stuffed in against her will, so obviously Elvana would be happy to keep her powerless as much as possible. So if you don’t want to be eavesdropped while she’s in the doll, you get to stuff her into extradimensional containers and deal with complaints later for being rude to elderly witches.

Also you may want to tell Sir Amrivast about the teleportation problem with regard to the Necromonicon – since if the situation gets hairy, he tries to dimension door you out of good intentions…then yeah it’s a ticket down to the Dark Tapestry. Of course it will start raising questions about him questioning how safe it is to even hold the book. Otherwise I’ll just assume you omitted to tell him (there’s wisdom in that route too – since it avoids questions. Only problem is if sh*t happens). I should not be taking that part of free will away from you.

There’s Fawkes’s feather that activates, but it’ll just teleport everything, except the Necromonicon. So you’ll just drop the Necromonicon wherever you were.

Because honestly it’s just both of us – I can understand that in an actual party there are timezone differences – which other party members shouldn’t be penalized for, since they’re asleep/you’re asleep when I give knowledge checks. So it is not fair to expect you to tell them. But since it’s both of us – you can definitely tell about the knowledge checks when you take your turn, though on my part I’ll also need to remember to ask. That also applies to what you tell NPCs (like telling them when it’s safe to pop out of their portable holes /stairs etc). I rather not run into a situation where you start claiming, no, I wouldn’t tell Sir Amrivast/Havigan/Kalathath that etc.

Also, I appreciate you pushing plot, but I’ll probably slow down plot progression for a while - there will be some interparty interactions.
Granted – I could just push plot etc, but I feel I’d be doing you a disservice since there are some issues to be touched on.

Also – from GM point of view – to run an AP speedily - I need to have everything written down(which would generally be if you followed the order of the AP expected you to do). Deviations in the AP will require me to think of what realistically would happen, in which I will need to consider if the change would be fair to you or not and all this would cause delays.

Also, by skipping things you may be missing content required to finish the AP, or missing story, which I will have to get creative and think of ways so that you still can do it/get to see the story or I would not be doing my job as a GM.

Besides, I signed up to run an AP with minimal modifications, since I am a lazy cat that doesn’t want to use her brain.

Which could make me an irresponsible GM – but again I know I am NOT qualified to homebrew and don’t want to fk it up trying something I can’t do – since it would be unfair to the players. Equity and fairness makes a large part of me.

I would willingly admit my faults – I am not perfect but I try to work with my limitations.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

My only issue is, Lowls clearly used a scroll of some kind (which was *not* Gate) to escape the Mysterium with the Necronomicon - since it is (highly likely) that it was a teleportation effect of some kind, why did it work then, and not now? (I had initially assumed that he used an extradimensional space.)

(For what it's worth, I don't blame you - I blame the writers, who don't pay attention to their own rules.)

Also, what have I skipped? I thought I was being good about not skipping stuff...?


Strange Aeons Grp 2 |

According to author he had special dispensation.

You nearly did skip the ghostie encounter. And also the rest spot(which would result in a whole lot of NPC yak). Also using the underground instead of overland potentially skips you over the one beneficial encounter.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Fair enough!

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

You know, as a Call of Cthulhu / Lovecraft fan, I am seriously having to restrain myself from just laying claim to the Necronomicon, consequences be damned ;-)

...but then I remember that I am trying to be a good boy :-P

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

...actually, I just realised: I can copy the sections of the book that I have mastered, so that I *do* come away with something :-D


Strange Aeons Grp 2 |

Oh dear. I think my inner Cthulhu cultist is currently suppressed for now. It's when I tap into forbidden cheese that it starts affecting my sanity.

Did the history of the Necromonicon make you drool? I thought you might appreciate it, since most people don't get to see this part.

But really if you wanted to keep the Necromonicon for yourself, you should not travel with a paladin...which is also a possible choice.

Which reminds me, what the heck is the difference between interplanetary teleport and gate? Both are 9th level spells and gate does not require 10,000 gp components unless you're calling outsiders through.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Yes, I certainly appreciated the history :-)

Well, Gate can't be used to transition between two points on the same plane - so you would need to cast it twice to get to Carcosa.


Strange Aeons Grp 2 |

OK good, because I had to type it all out. Copying from phone resulted in no space bars so the whole thing was illegible. It was quite a bit of work.


Strange Aeons Grp 2 |

Sorry, I don't usually do the knowledge(history) thing, so the post took some time to research out.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

No dramas :-)

This guy needs a serious pep talk :-P


Strange Aeons Grp 2 |

Hold on, the wall also needs to be touched on but I need to do some research first.

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