Strange Aeons

Game Master Nayr Trebrot

The stars are right, and they beckon.

Handout 1

Handout 2

Current map

Crit generator


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Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

"You say that now, but there's limited supplies here, we'll have to find something at some point."


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

"That's true, but we'll cross that bridge if we ever come to it.

"It looks like there's nothing else to see in this room, perhaps we should check one of the other rooms off the main room?"


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

First, can anyone look at our loot. We are light on gear.


Dread Gnome Rogue (Knife Master) 1

What a place.

Let's just keep moving, shall we. I've no wish to be a static target in this place of madness.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

I didn't realize spellcraft was something you could do untrained. I'm probably not the best one to try, but here goes...

Ramul looks over each of the magical items they recovered to try to determine what they are.

Spellcraft (amulet 1): 1d20 - 1 ⇒ (7) - 1 = 6
Spellcraft (amulet 2): 1d20 - 1 ⇒ (10) - 1 = 9
Spellcraft (potion 1): 1d20 - 1 ⇒ (15) - 1 = 14
Spellcraft (potion 2): 1d20 - 1 ⇒ (13) - 1 = 12


Sorry Ramul - it is actually a trained skill. Wouldn't have gotten it with those rolls anyway.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Ah, I thought it was. I guess we can just have ol' Artemis take a look when we need to rest. Or we could just wear the amulets and consume the potions blindly and hope for the best. : )


Hehe...that's one way to do it!


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

All right let's move. Campus grunts brusquely.

If you've ever played angband/moria, then you know what Ramul's method gets you!


Where to - the outdoor garden path, the double doors to the north in the previous room, or to check out the northeastern door or pathway in the previous room?


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

The outdoor path seems unwise. I vote for the northeastern area.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Norther Eastern Campus agrees with Ramul's gesture.


After attempting to go east, you find a narrow hallway blocked by an impassable wall of rubble at one termination, and other such wall blocking the way to a door directly to the east. Neither way seems to be a viable alternative.

The last door in the northeast actually heads to the west. It opens freely, and out into the open dark night and thick, yellow mist. It seems as if a wide area - a courtyard maybe - yawns beyond the open door, though visibility in the mist is limited to about twenty feet.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

"Well, I think it's safe to say that's a dead end, for now. Perhaps we should try a different direction."

Ramul is growing increasingly frustrated with this place. Dead ends at every turn and no answers to speak of. Whatever had happened at this place... whatever is happening at this place, they had to find out.

Giving up now wouldn't help solve the mysteries of the place. So, with a sigh, Ramul turns to look for another path to follow.

Where else do we have left to check? I vote for anywhere that doesn't go outside. The double doors to the north in the previous room, perhaps?


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Not sure where we are int he map, and what regions are left unexplored.

[i[ I must leave this place![/i] Campus pauses with the realization
I've half a mind to run through that mist.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

At the sign of a dead end, Ulfric sighs.

This damnable place will be the end of us...

I am at the same stage as Campus, unsure as to what is left to open.


The double doors to the north are the remaining exit from this area that does not go outside or return to Winter and her people. I'll assume that you'll go that way.

Varinder does his checks on the pair of decorative doors to the north, and he nods his head to show the safety of the route. A quick divination shows no dwelling auras - magical nor evil.

The room beyond is, or was quite obviously a library. Sagging shelves, held together by dust and an extensive system of rolling ladders, ring this library of husky, dull-looking tomes. At the room's center broods a heavily worn table surrounded by what look to be uncomfortable chairs. A chandelier of iron vines dangles above. The scents of leather and old paper pervde the high-ceilinged space, but so does a distinct bestial musk.

The ceiling herein is easily twice as high as Ulfric is tall, though the ladders only reach a few feet over his head.

DC10 Perception check:
You note that several of the lower shelves have had their contents scattered across the floor.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

"Something may have been in here recently. Several of the lower shelves have had their contents scattered across the floor. Be on your guard," Ramul says as he looks around in the now defunct library.

Take 10 on Perception for a 17 to see if I notice anything else interesting.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Campus casts detect magic, hoping to get a trace of what perturbed Ramul.


Dread Gnome Rogue (Knife Master) 1

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

I wonder what was sought in those shelves?

Varinder drifts cautiously towards the disturbed bookshelves.


Campus finds no magical aura about the discarded books or the shelves themselves.

Ramul and Varinder look a bit more closely. Upon closer examination, you can see that the books and backs of the nearby shelves have been gnawed through. Looking into the low, darkened shelves reveals narrow tunnels bored through the wood and stone beneath.

Ramul points out that one of these tunnels is particularly well used and breaks through the north wall to another area. The passage could be squeezed through by a smaller person.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Rats?


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

"Perhaps."

Ramul looks over at Evander and says, "Do you think... do you think you might be able to squeeze in there a bit and see where the passage leads?"


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

I'm not sure the key to.our escape will be found down a rat hole Campus looks pessimistic.


Cerio:
Your mind drifts through darkness...or your body does - it all feels the same at this point. All around is a wall of sickly yellow fog, tumbling through the alley's canyon of crumbling, gray brick walls like some jaundiced flash flood. Ahead, the unfamiliar alley splits, curving to the left and right. Behind, from the silent swell of mist, emanates the sound of footsteps - slow, but somehow keeping pace with the careening, hungry wave.


Dread Gnome Rogue (Knife Master) 1

Do I think I could squeeze in to the hole?

I'm unconvinced that anything but danger of the rattish variety lies that way. Bookish rats, perhaps, but rats all the same. Well-read rodents or no, a prudent Gnome does not poke his head into tight places such as those.


Alas, you do...


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Horrors:

The man's bare feet land at dangerous angles on the uneven cobblestones, each step a gamble. Will he stumble again? His right knee aches painfully, a reminder of his previous fall but a moment ago, when he had hesitated rounding a corner, convinced he'd find himself in a familiar street. But there had only been more nameless alleys, more shuttered windows and darkened lampposts.

And the others--terrified faces mirroring his own; nameless shadows flitting through the darkness like shooting stars that fall helpless in the blackness of space. Only to perish alone on an alien shore.

Make a wish.

The thought, meaningless and absurd, explodes in his head, catching him off guard. He stumbles over a protruding stone and goes flailing, landing hard on his elbows.

"S@*%!" he gasps in pain before hauling himself upright. Behind him, the steps grow louder, colder, hungrier. "Dun' stop!" he screams at himself. His voice rings strangely in his own ears. He was not expecting the thought to find life. Or had it? He couldn't tell what was in his head anymore.

He hobbles forward, clutching his arm, before breaking away and scrambling down the left alley.


Dread Gnome Rogue (Knife Master) 1

sigh...

Varinder seems to relent slightly.
I will only dare this if we have exhausted every other path of exploration. And even then I might still demur. Let us see first if we can find another way.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Is there anywhere else for us to go besides through the tunnel?


Dread Gnome Rogue (Knife Master) 1

Hope so


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Campus chuckles, but agrees with Varinder.

If it is a rat's den, then it will be a den of crazed rats.

Approaching the gnawed shelving, Campus reaches back, and violently shoves her cold-iron long spear into the darkness of the opening.


Sorry for the lack of detail - there is a pair of doors to the north, directly opposite the pair to the south through which you came.

Campus's spear finds nothing but open air. A moment or so passes, then a small squeak sounds from above one of the bookshelves. Campus turns to find a book flying through the air at her.

DC 16 perception:
You take not of a small, furry head poking up from one of the shelves - it certainly wasn't there a moment before. As you watch, it stands taller - the form of a tiny ratling. The creature rears back to hurl what looks to be a heavily bound book, as more of its friends appear.

You're under attack! Those who succeed on the perception check above can act in this surprise round. Anyone who doesn't has to wait for the first full round. Reminder - you can take a standard or move action, but not both.

Initiative ratlings: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Campus: 1d20 + 8 ⇒ (3) + 8 = 11
Initiative Ramul: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Ulfric: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative Varinder: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Klassalka: 1d20 + 3 ⇒ (6) + 3 = 9


Cerio:
The alley walls sag, battered brick slumping over the path, nearly blotting out the bruised twilight sky. Again the grimy cobblestone path splits. This time one route curves uphill, while the other recklessly descends. Behind, the yellow fog and the relentless sound of pursuit grow closer.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Spying the ratlings, Ramul says to the others, "Watch out! There are beasts in the shelves!"

With none of the creatures in range, Ramul takes a defensive stance, trying to brace himself for the hurling of books.

Standard Action: Total Defense, +4 dodge bonus to AC
Current AC: 18


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Upon hearing Ramul's warning, Campus looks up from the hole she had thrust her spear, to find rat-like forms emerging from the shelving.
Crazed Rats, I knew i--.
Campus's face turns to green as the rat's human-like visage becomes apparent..
'Crazed rats'--Clearly I underestimated the horrors this asylum can produce.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

So much area to look through...

Ulfric has been pondering things whilst following the others, and is a bit absent minded when they fall under attack.


Dread Gnome Rogue (Knife Master) 1

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Varinder, busily imagining squirming into the rat-hole, is caught up in a fancy wherein he is belaboured over the head with a Kuthite scripture by an angry rat...Ramul's voice breaks in to his reverie like a sword slicing an overripe peach.

Huh?


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Horrors:

The man sees the alley before him branch up the hill. Up, he thinks, but his stomach rises to his throat as his foot slides out from under him yet again and he falls once more onto the rough, unforgiving cobblestones.

He's so surprised that he momentarily forgets his fear, crawling on all fours and then breaking free to run downhill.

Downhill? Yes, in his hysteria he has forgotten his earlier choice, and now finds himself descending into the lower alleys.


Cerio:
The mist parts, now mere steps behind. A mask of gray rags emerges, strips of something fleshier than fabric worming and constricting across a body that's almost humanlike - but too lean, and far too flexible. Gauzy gray ribbons reach out like tendrils, each grasping for less doubtful flesh to claim.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Horrors:

Ahead, the man swears he catches sight of another in the mist. "Hey! I--" He starts to call out, but barely gets a word before the fog begins to churn and an unusual movement in his periphery catches his eye. Confused and scared, he whips around to find the source.

Curiosity is a terrible thing.

"It's...What'va...Dun'...!" he stammers, unable to wrap his mind around the thing he sees. His eyes show him one thing, but his brain balks. It is an impossibility, a contradiction, a horror too great to really, truly exist. Yet the thing before him is more terrible than anything his own feeble imagination might have conceived.

He turns and flees, the sound of his scream flying out before him.


Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Cerio:
It seems that, no matter how far, or how fast you run, the horror behind you creeps ever closer. You turn and pump your legs harder, only to feel the inevitable grasp of icy cold fear as the creature draws near. The mists advance ahead of you, then collapse in, leaving you in a prison of greasy yellow. You turn, and the faint shine of steel flashes across your vision as the vile creature in rags slices...again...and again.

You cry out in pain and horror as your blood splashes onto the cobblestones under you, unbelievably spelling out a statement. "Wake up, help me!"

You open your eyes....and this time, you're convinced that your eyes are actually open. You blink rapidly, eyes adjusting to the faint light. You back away from where you last saw the horrid creature, only to find....nothing. No one attacks you...there's no mist, no city, no blood. A dream then, you think, and your eyes adjust enough to see your surroundings.

You're in some sort of an office. Two desks are crammed within, but more space has been dedicated to filing cabinets, bookshelves, and stacks of loose research than room for occupants. You see two people slumped over those desks...asleep perhaps? A lantern is the source of the faint flickering light - it glows dimly from a hook on the wall. There is only one door to or from this room, and it is closed - to your south.


Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

(Would've put this before, but Paizo decided to go to sleep)

Klassalka knocks an arrow and fires it into one of the ratlings

"Throw books at us will you! I'm told those are worth money!"

Attack: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d6 ⇒ 6


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Horrors:

The man jerks awake, banging his head on the lip of the desk under which he is curled. ”S#$*!” he rubs his head. ”’s’gonna leave a mark, fer sure,” he whispers to himself.

A dream, then. Stupid bog-brain, pissin’ yersef over’nt.

He crawls slowly to his feet, the blood flowing back into his appendages with a painful prickling sensation. His joints and muscles are stiff, and he leans on the desk as a cramp claims his back. Only then does it strike him he’s no idea where he is. He glances around, confused, noting the others, the furniture and clutter, the door, and the lamp.

He calls out in a low hiss to the slumped figures in the pallid lamplight.

”Psst! Hey, fellers! Hey! Wake up!” He reaches for a pile of papers from the desk, wadding up several pieces of parchment and throwing them as hard as he can at the others. He shuffles slowly toward the door. ”Where’n hells are we??”


Klassalka's arrow strikes a telling hit, piercing through the tiny shoulder of one of the little creatures. It squeals out its pain, and its eyes light in anger as it responds with a hurled tome.

Two more tomes fly through the air - one at Campus and another at Ramul.

Book Klassalka: 1d20 + 1 ⇒ (10) + 1 = 11
Book Campus: 1d20 + 1 ⇒ (7) + 1 = 8
Book Ramul: 1d20 + 1 ⇒ (20) + 1 = 21

A hit is 1 damage. To the start of the next round, when everyone can act!


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 4 ⇒ (6) + 4 = 10


Cerio:
You get no response from the men at the desk - they don't move at all. Under the door, you see the same dim, flickering light that the lantern in this room provides.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Assuming I can get close enough to hit one of them...

Ramul is frustrated by the fact that, despite his defensive stance, one of the rat things still managed to strike him. He would have to deal with them now.

He approaches the closest one, summons his blade, and swings at it.

Earth Blast (slashing damage): 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

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