| Shanosuke |
Okay everyone. Welcome to the discussion thread.
Okay I don't have time to layout all the specs for the added races.
You remember how Ability scores start at base 10 and it is a 25 point by.
I posted the adjustments for unique Ability scores. Also, Miraluka official rules were posted in the Empire recruitment thread.
Once you finish with your character sheets please post as best you can on your profiles.
Also as Alliance soldiers from diverse backgrounds. You can take the following feats of your choice.
-Skill based feats
-Weapons group Blaster Rifles and Pistols
-Weapon Focus for a weapon
-A Different weapon group
-Light Armor Proficiency
Equipment Assignment.
Assault Rifle. (Specs of a regular blaster rifle)
Heavy Pistol
Datapad
2 Medipacs
2 Power Packs
2 Energy Cells
Knife
Comlink
Armor Vest and Helmet
And whatever else your starting money will buy.
Okay I don't have time to layout all the specs for the added races.
You remember how Ability scores start at base 10 and it is a 25 point by.
I posted the adjustments for unique Ability scores. Also, Miraluka official rules were posted in the Empire recruitment thread.
Once you finish with your character sheets please post as best you can on your profiles.
| Jarl Tehnos |
"I've been fighting since the whole damn army was made of *&^%$# clones! I am damn ready to finish the job".
Alias is ready. Let me know if I need to make any changes Shanosuke.
| Shanosuke |
Some questions were brought up about skills and I had deemed it necessary to house rule these. I had planned on that originally but questions and comments made by you lot have given me need to go over the concept in greater detail.
The rules for using skills start with buying them:
This process works just like it does in Star Wars rulebook
-1 point for 1 rank in Class skills
-2 points for 1 rank in other skills
Your max amount of ranks in a skill are also measured the same.
-Your level +3 for class skills
-Half that for other skills
CHANGES!:
First off I am going to write off several skills I believe are useless. This may result in higher skills due to the number of skill points players get. I don’t care and I will explain why in a bit.
I have bunch some groups of skills into single skills Here’s the results
(Skills Removed)
Balance
Jump
Tumble
(Replaced with)
Acrobatics –Dex
(Skills Removed)
Hide
Move Silently
(Replaced with)
Stealth
(Skills Removed)
Listen
Search
Spot
(Replaced with)
Perception
Gather information – Now apart of Comp Use and Diplomacy
Forgery – Now apart of Bluff and Disguise
Gamble – Now apart of Perception and Slight of Hand, or a Knowledge Gambling skill
Now it is important to note. If at least half of the Replaced Skills are class skills, you get the lump sum of the skill. For example, Perception uses Listen, Spot, and Search. You have Spot and Search as Class skills, you get perception as a class skill.
I considered Linguistics but I decided to do things this way instead. Sometimes it is easier to simply comprehend a language than it is to read and write or even speak it. There are people who don’t understand Rodese for example and there ARE people who do not understand Galactic Basic. There are people who cannot speak a language other than their own (Wookies). So I decided to add the following
Comprehend Language – Read and understand from dialogue
Fluent– Speak and write the language.
I’ve studied languages myself and find it much easier to comprehend languages than it is to speak them.
Therefore:
-If your Int is 12 or above, you get Comprehend as a class skill always.
-If your Int is 15 or above, you get Fluent as a class skill always.
-If your Int is 18 or above, 1 skill point gets you both Comp and Fluent Languages (Make Sense?)
That is how languages work
Languages Added:
Zeltron
Bogathan (Ancient Language Always costs two skill points in each skill to learn)
Chiss
Nohgri
Barbel
Nautolan
Skiff
Weequay
Nikkto
Devilronian
Tusken (Always takes 2 points a skill)
Gran
The list goes on. If it is a primitive race or an ancient, it will always cost two points to understand, and 2 to communicate.
There are over six million forms of communication so I suggest you get creative cause I’m gonna throw a bunch at y’all. Yes southern is a language :p
Now there is one thing you need to know about skills. I set my own DCs depending upon circumstances. I use the rulebooks to gauge at best but there are many things I have thought of that the rulebooks for any game have not covered. That said, when I set a DC, don’t go flipping through the rulebook to find it. Ask or make perception or knowledge checks to gauge what your success rate would be like should you attempt something.
Cool? Good!
Now, one final little thing I should make known. I saw this in the list of languages that one of you posted. Yuuzhong Vong do not exist. I have refused to accept their existence since I first read about them. They are the dumbest most cliché thing introduced into the Star Wars universe. They simply do not exist. Okay. These have been some good Q&A’s so far. There is a lot I still need to go over. I admit I started this thing without being completely prepared but your questions and profiles are helping immensely. I hope to at the latest have this game started by Saturday. At the latest.
Keep posting questions or concerns This is good for you as much as it is form me.
| Finn Uhodeski |
Just putting the final touches on my character sheet. I took the following feats as my faction bonuses: Gear Head, Armor Proficiency (Light), Weapon Focus (Blaster Pistols) and Weapon Group Proficiency (Vibro). Please let me know if there is anything that needs to be changed.
If anyone has any good suggestions for starting languages it would be greatly appreciated.
Btw: Good call on the skill changes, Shanosuke! Best part of switching from 3.5 & Modern to Pathfinder was cleaning up those redundant skills, so I thank you for doing this for us.
**EDIT**
One more quick question, are we taking feats every 3 levels or every other level?
| Shanosuke |
Mandelorian Species Traits
+2 Str +4 Con -2 Cha
Size: Medium
Speed: 10 Meters
Fast Heal: Heal 1 Vitality and 1 Wound Every 5 rounds. The number of rounds reduces by one every 5 character levels. At level 5 it is 4 rounds, level 10 is 3 rounds, 15 is 2 rounds and 20 is every round you heal .
Bonus feats: 2 weapons feats, Group, or Focus
Mandelorian Armor training. Gain all armor Proficiencies
Completely fluent in Mendelorian and Basic
Chiss Species Traits
+2 Con and +2 Cha
Medium
Speed 10 Meters
Chiss dignity. +2 Diplomacy
Chiss nobility: Any Chiss outside of his homeworld is usually known and gains either the Fame or Infamy Bonus feats.
Miraluka Species Traits.
Bonus feats: force sensative, Sense.
Species Traits: -2 dex, +2 Int; +2 species bonus on initiative checks; force sight.
Force Sight: force sight allows them to use the sense surrondings technique of the Sense feat as a free action (rather than a move action) and without paying the vitality point cost. they use this ability to compensate for their natural blindess. this ability is effective out to a range of 1 kilometer.
automatic languages: basic, miralukese.
Sense Surrondings techniqure: any character with the Sense feat can extend his/her senses through the force to gain an awareness of his surroundings. such awareness allows the character to fight and make skill checks (including listen and spot checks) without taking any penalties for darkness or lack of line of sight. this ability does not duplicate the enhance senes skill but rather allows a character to perceive normally through the force instead of through a normal sense, thus compensating for blindness or deafness.
Activiating this awareness requires a movement action. Using it costs 2 vitality points, and the ability compensates for only one sense at a time. if a force user wishes to use this ability to overcome both blindness and deafness in the same round, for example, he would need to spend 4 vitality and one movement action to do so.
Its important to note that I was either unable to find official rules that made sense or I liked. So Mandelorians and Chiss are based on what I’ve read in Wookiepedia and It should be acceptable for you. Hopefully you wont be disappointed.
Racial Specs up now
Rebel Assualt Rifle Specs:
Cost = 1000
Damage 3d8
Crit 19-20
Range 50m
Weight 6Kg
Stun DC 18
Type Energy
Multifire
Size: Large
Group: Blaster Rifles
D17 Specs
Cost = 750
Damage 3d8
Crit: 19 - 20
Range = 8m
1.5 kg
Stun DC 15
Energy
Multifire
Medium
Group: Blaster Pistols
| Jarl Tehnos |
"Not too many relics like me left around anymore Kregan. Far too many saw the Empire as a positive change. Who knows maybe we can build a New Republic, once we sweep away the Emperors Galactic Remnant".
| Finn Uhodeski |
"I can't blame them. A single autocratic tyrant is far easier to obey mindlessly when opposed to the impositions of transgalactic democracy. I'm Finn, nice to meet you Kregan. Didn't get your name, old timer. It's good to know we have someone with your kind of experience accompanying us."
I wish I would have gone with a Mandalorian. That race seems altogether badass! My first choice was Miraluka but seeing as the rebel thread was a bit weak, I figured conflict would have been silly.
| Shanosuke |
I won't be able to get my character up till sunday. I've been at a conference all week and won't be around by books till then. I hope this doesn't mess up anything.
I was wondering what happened to you. Glad to see your okay. I wanted to start on Saturday. Would it be okay if your character just be a late addition to the team? It is the only day I have free to get the ball rolling as it were.
| Jarl Tehnos |
"Names Jarl Tehnos. I haven't seen any ground action since the disaster at Hoth. I've been on Admiral Ackbar's flagship since that day. Looking forward to doing some field work again".
| Shanosuke |
Yes you will be the contact of the surface. You have scouted that the best place for you to hit with your team would be Capital city defense bunker. There your can shut down the AA guns. Without them, it would be a walk in the park for the forces you have to take the city. Those guns are really a difference maker to be sure. If you are timely about it and skilled enough, you can make your way to the droid control facility and hack the systems there. That would allow to control every military droid in the city from one location. That would do a ton of damage for just four people. These imperials are very sloppy with their base defenses making everything with only one master control. Do you need any other info?
| Shanosuke |
Okay after near six months of doing PBPs on Paizo there are several things I have come to realize. I need to adapt a special set of rules and requirements to allow my campaigns to proceed at a good and progressive rate.
Also it has been brought to my attention that my GMing style is a bit unorthodox. Especially in regards to the D20 system, which I must point out is not a favorite of mine. I have only been using the D20 for about a year even though I have been running games for more than 12. I will be putting forth a formal explanation of my GM style here as well.
First I want to start with new rules I have for game procedures.
Checks and Saves
From this point on I will be rolling the following myself for your characters based off of your given modifiers. I will be rolling your:
-Saving Throws
-Initiatives
-Other skill checks when applicable.
This will allow me to put more down in single posts rather than having to constantly wait on players to make checks. When a check is require, I will post your result so you can see what I rolled. I prefer my at home dice as opposed to Paizo’s oddly unbalanced dice roller. My dice tend to be friendlier at times. This should speed up progress a great deal.
If you feel a skill check is necessary for something, you must make it on your own as I will not prompt certain skill checks, this is most applicable to knowledge checks. I will no longer ask for knowledge checks, it is up to you to do so and I will keep an eye out for them and give you as much knowledge as your results merit.
Now for combat. One thing I have noticed as an issue with PBP is initiative order makes things a pain. From now on I am grouping badguys and you all on the same initiative. Here’s how it works:
I will roll all your initiatives using the modifiers you provide in your profiles. You will act together at the highest results
Example.
Joe rolls 6 total
Kim rolls 15 total
Bob rolls 9 total
Craig rolls 13 total
Badguys roll 14 total.
Initiative order:
Players at 15
Badguys at 14
Holding action will not permanently change your place in the order. I will allow held actions though.
Now the order of your actions depends on posting order.
Example:
Round 1
Joe posts his action first so he goes first in the lineup
Bob Posts second so he goes second and can act according to what Joe has already done
Kim posts next and acts according to what the two prior have done
Lastly Craig finally posts and he acts according to the other threes actions
Then I do the badguys and give you the results of your actions for the round.
Round 2
This time Kim posts first so she goes first.
Bob posts second and gets to act according to what Kim has done
Then Craig posts his action
This time Joe posts last and has to act as though everyone went before him
Then Badguys go.
This will minimize action confusion as you will have a better idea on whose doing what and how you can help the encounter. This will also save me a good deal of time as I wont have to keep shuffling your actions all over the place to fit each order of initiatives.
Basically, you either go before or after the baddies.
My GM Style Rules
A bit about my style as it obviously differs from traditional DMs. I have never liked the D20 system. I use it because I don’t have to explain it to anybody and I will modify the rules a nice amount to fit my style of gameplay.
Roleplay
I am a big fan of PC and NPC interactions. All my characters have a life story. I do not put forth random NPCs with no name or history. Even if they aren’t in my written campaign. Talking to a random NPC adds them to it, especially if you choose to pursue them with questions. I will also take roll play over dice rolls if the argument or action makes sense for the situation. Especially when it comes to diplomacy. Even if you fail a diplomacy check, a good IC argument or offer will work in place of the failed roll and still yield positive results.
Encoutners
People who know me know I love no holds barred encounters. I do not believe that people will always be able to fight everything they encounter. This is because I focus on a reality view. In my campaigns there may be encounters that are too hard for you to fight. I DO NOT EXPECT YOU TO FIGHT THEM. Most of the players I have had over the years learn to gauge a foe before engaging it. I ALWAYS leave a way out of any high power encounter. I will not throw you into a battle that is too hard for you without giving you a way out. Also, not every foe need be beat with dice rolls. Think, find tactical advantages. The rulebook leaves a lot of those concepts out and hope that my players can get creative in dealing with foes. Not every foe is meant to be put down at first encounter. I like the dramatic meet the badguy when you are too weak to take him on, or the encounter that you would be in more of a survival run as opposed to fight or die. This is why I write most of my own campaigns.
Character Creativity
I am a HUGE fan of open ended games where the trail isn’t always so obvious. I love exploring and trying to find the try on my own rather than have some compass guide pointing me at it. Every time I find a unique way to continue forward I feel a strong sense of accomplishment. That said, I run my games that way. I feed my players in game info for them to record and process. This information is there to give the players an idea as to what to do and where to go. Often times, I prefer not to completely railroad my players. No fun in it for me and as a player I enjoy options. Thus I help set a goal and leave a hundred paths to get there. It is up to the players to find the one that best suits them.
Game Progression
I hate pushing my players around. I leave them and their characters where they are until they choose to move unless being led by an NPC. It is your responsibility as a player to move the story along by telling me where you are going and what you are doing. I will give you your visible options and ask you, “Which way are you going to go?” “Where are you going to go?” “Are you heading out?” “Have you decided what to do?” I love player discussion when they all sit around and discuss what to do and think about their options. I do expect that when an option is selected, the players will take the initiative and head out. Preferably the apparent leader of the party would do this.
Alignments
I’ll be blunt. I don’t like alignments. I don’t like the fact that having an alignment has such an effect on the game especially when it is nothing more than a point of view. From this point on I am throwing alignments out the window. I do not want players to be motivated by this thing called an alignment, rather on their own personal beliefs and perceptions. I am altering alignment based rules like detect evil. It will now detect potentially dangerous or hostile individuals to you or someone else. This can have the result of making a good person look evil should they attack someone else first. Regardless, I just don’t like it motivating your characters. Good people aren’t expected to fight every evil person they find. Especially when that person does not mold to the description of good and evil. I also hate how it affects class choice. So it does not. Alignment is purely philosophical. Good and evil deities are now identified as angelic or demonic and they will still preach and behave according to their descriptions. They just wont be categorized as good or evil. That is how I want to run this.
This is the most prevalent and untraditional methods of my GM style. . This is the surviving traits of how I’ve run games for the past 12 years and may not easily change, though I may adjust them a bit to fit PBP.
Now I would like an evaluation.
First – How do you feel about my GMing style?
Second – How do you feel about the campaign you are in?
Third – How is my ability to communicate details?
Fourth – Is there any advice you can offer in regards to running online games?
Fifth - Is there any other comments or concerns, or advice?
| Finn Uhodeski |
First – How do you feel about my GMing style?
It's a little too early to make a real judgement on you as a DM but in regards to this post and the few I've seen in game AND the word around the proverbial campfire, I am a fan. I actually prefer your system for combat. I'm in a Kingmaker game on this site and we just spent nearly a week trying to clear up what happened in a battle we're fighting. Also, as players we should expect to be making judgement calls on skill checks so thats not an issue.
Second – How do you feel about the campaign you are in?
I'm really excited to see this pick up. I understood that the rebel thread wasn't exactly the prime choice for the few of us who have the materials to participate but I'm confident things will pick up. Setting/style/the clear path ahead: I like everything about it.
Third – How is my ability to communicate details?
I have no complaints. So far there has been no need to ask for any clarification so thats a plus.
Fourth – Is there any advice you can offer in regards to running online games?
I'm sorry but no. Give em hell?
Fifth - Is there any other comments or concerns, or advice?
Personally, I've only run in homebrew campaigns with a modified rule set so perversions to d20 have never bothered me. Hell, my favorite campaign ever was a post apocalyptic fallout inspired game that had gestalt 3.5 classes, a personalized perk system, d20 modern weapons and feats and cybernetics, and eventual templates packed on to already overpowered PC's. Ex. My PC was a Ranger/Rogue cyborg cowboy, TWF with a revolver and a Tec 9. He was a badass. I digress, I respect DM's who aren't afraid to bend the rules. It's your game so own it. Open ended games are the only type that I really enjoy.
| Dennis Harry |
First – How do you feel about my GMing style?
Works for me. I prefer roleplay with combats that make sense in the storyline not just random slugfests for the sake of combat and XP awards. I like the ability to think outside the box and take the campaign in (almost) any direction we want. The flow of game will move easier with soem of the rules you have in place.
Second – How do you feel about the campaign you are in?
Good. I like the plot so far and the mix of PC's is good.
Third – How is my ability to communicate details?
I believe I understand the rules you proposed so I would say ommunication skills are fine.
Fourth – Is there any advice you can offer in regards to running online games?
I have played in a number of play by posts and I think what makes a really good DM is someone who can (i) set the scene in a way that does nt make the layout confusing in combat situations and (ii) responds to each playersquesries before moving forward in the scene. PBP's where DM's do these things well are usually good to very good games.
Fifth - Is there any other comments or concerns, or advice?
Nope.
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Kregen the blue letters are ooc comments. They can be done with the format [ooc] with data in between [ooc] but this latter ooc requires a / between the [ and the first o.
| Shanosuke |
Okay, I was waiting to see what the other two would say but we seem to have lost them. I will post the next leg sometime tonight or in the morning along with some additional info either later tonight or in the morning. I may decide to wait and see who else posts. At the rate you guys are going I'll have to do one of two things, I'll need to break your universe off from the others or cut some parts out of your campaign so you can keep up with the others. I am holding back on my posts for the other threads waiting on you guys. I understand that you are all extremely busy gentlemen.
So, I would like you to vote.
1. Break off all influence on the other two threads and run in your own universe.
2. Cut out some missions in your campaign. (This could result in an inequality in leveling between you and the other threads. Basically they will level faster than you which would make any player vs player in their favour.
Your call.
| Finn Uhodeski |
I apologize for the lack of posting. There was about a week long span where I wasn't really sure about the dedication to the board but seeing the increase in activity over the past couple days I'm having higher hopes.
I'd hate to be the cause of holding up the other two campaigns so for that reason alone I'd vote for option 1. Who knows, maybe we're just going through a rough patch...?
| Shanosuke |
Okay everyone. Holiday nonsense is over and I am ready to get this thing going.
First things first. I need to do a roll call. Now it is important to note, I am not recruiting new players for this game so I will be running with who I have left.
Now what I need is for you all to sign in by posting “Ready to go”
I will wait until January 12th to here from everyone. I will start us up when everyone reports in or the 12th, which ever happens first.
With that said I look forward to seeing who is still game and Happy New Year.