Raegos

Me'eona Lakur's page

102 posts. Alias of Graynore.


Full Name

Me'eona Lakur

Race

Miraluka

Classes/Levels

Scoundrel 3

Gender

male

Size

medium

Age

young adult

Special Abilities

Force Sight;

Languages

Basic(speak&read), Miralukese(speak&read), Huttesse(speak&read), Gamorean(speak), Bothese(speak)

Strength 10
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 14
Charisma 13

About Me'eona Lakur

Defense: 15 (FF 13/T 15) [class: +3]
Saves: F +2, R +5, W +3
VP: (21) DR:3
WP: (12)
Init: +2
Speed: 10m
Vision: Perception +8; force sight
BA/Grapple: +2/+2
Reputation: +1
Force Points: 2

XP: 0
Next L: 1,000

Feats: Force Sensitive (racial-b), Sense (racial-b), Spacer(campaign-b), Starship Operation(space transport), Point Black Shot

Weapon/Armor Prof Feats: WGP(blaster pistols), WGP(simple weapons), WGP(blaster rifles)(b-campaign), Light Armor Proficiency (b-campaign), WGP(vibro weapons)(b-campaign)

Skills (ranks)[feat]{misc}:

Spoiler:

Acrobatics(dex) +7(6){-1}
Appraise(int) +4(0)
Astrogate(int) +12(6)[2]
Bluff(cha) +7(6)
Computer Use(int) +10(6)
Craft(int)
Demolitions(int) +5(1)
Disable Device(int) +13(6) [+3 equip bonus]
Disguise(cha) +7(6)
Escape Artist(dex) +4(3){-1}
Knowledge(int)(streetwise) +6(2)
Perception(wis) +8(6)
Pilot(dex) +10(6)[2]
Profession(wis)
Repair(int) +10(3) [+3 equip bonus]
Sleight of Hand(dex) +6(5){-1}
Stealth(dex) +7(6){-1}

Force Skills(ranks)[feat]{misc}

Spoiler:

Empathy(wis) +2(0)
Enhance Ability(con) +2(1)
Enhance Senses(wis) +2(0)
Farseeing(wis) +3(1)
Fear(wis)[DS] +2(0)
Friendship(chr) n/a(trained only)
See Force(wis) +2(0)
Telepathy(wis) +2(0)

Class Traits: Illicit Barter (+5 to diplomacy to buy or sell illicit or stolen goods); Lucky (1/day reroll any failed ability check, skill check, attack roll, or saving throw); Precise Attack +1(every round add the bonus to one attack roll or damage roll with a dex based attack).

Height/Weight: 5'6"/125 lbs.
Eyes/Hair: none/White

Weapons:
Heavy Pistol +4 (3d8+1; 19-20)
Assault Rifle +4 (3d8; 19-20)
Vibrodagger +2 (2d4+1; 20)
Knife +2 (1d4; 20)
Grenade, Stun
Grenade, Frag

Equipment:

Spoiler:

Assault Rifle
Heavy Pistol, Mastercraft +1 (-1,500 credits)
Datapad
2 Medpacs
2 Power Packs
2 Energy Cells
Knife
Virbrodagger, mastercraft +1 (-400 credits)
Comlink
Padded Flight Suit, mastercraft +1 (dr3; maxdex4;ArPen -2; spd 10m; 3kg; +2 equip bonus on fort saves vs cold temp; 10 hours life support) (-1,600 credits)
All-temperature cloak
Grappling Spike Launcher
Aquata Breather
Grenade, Stun x2 (-1,200 credits)
Grenade, Frag x2 (-1,000 credits)
Security Kit, mastercraft +1 (-1,500 credits)
Tool kit, mastercraft +1 (-500 credits)

Money: 0 republic credits; 9,300 imperial credits

Weapon Specs:

Spoiler:
Rebel Assualt Rifle Specs:
Cost = 1000
Damage 3d8
Crit 19-20
Range 50m
Weight 6Kg
Stun DC 18
Type Energy
Multifire
Size: Large
Group: Blaster Rifles

D17 Specs
Cost = 750
Damage 3d8
Crit: 19 - 20
Range = 8m
1.5 kg
Stun DC 15
Energy
Multifire
Medium
Group: Blaster Pistols

Background

Spoiler:
Homeworld: Nar Shaddaa
The Reason for your class: Me'eona is a scoundrel. Growing up on the Hutt world of Nar Shaddaa as a street urchin, he learned a great deal about taking what you need and worrying about the consequences later. After stealing from a minor crime lord, Me'eona knew it was time to leave. Stealing a small ship and heading out into space, Me'eona almost crashed and died landing on the first planet out of Hutt Space. Meeting an Imperial recruiter was a chance encounter but it was as good as anywhere else he could have found himself. Acting as a hijacker has worked well since he joined the Empire. He doesn't feel as strong about the cause as his friends but he is loyal to the closest thing that he has to a family.
Physical Description: Me'eona appears to be a typical human pilot. He wears dark goggles to hide his eyeless features and carries a small blaster on his hip.
Skill Explanation – Me'eona learned his skills growing up in the slums of Nar Shaddaa. His pilot skills came from wagers made on racing; few people believed a blind kid could fly as well as others. His force skills are only natural abilities that he learned like another would learn to balance as he walks.
Motivations Me'eona has found companionship with his Imperial friends. he enjoys the thrill of the steal and the race to escape. Me'eona feels like his companions are his family and is loyal to them as such.
And finally why you are joining this faction. Well, if you meant why I personally want to be on this thread, then it is because I like the underdog idea. If you ment why the character wants to join the faction, it is merely because a recruiter helped him out and he had no better place to be. Since joining, he has come to think as the Empire as his family. He may not believe in the cause, but he fights for the family.

Racial Traits

Spoiler:
Bonus feats: force sensative, Sense.
Species Traits: -2 dex, +2 Int; +2 species bonus on initiative checks; force sight.
Force Sight: force sight allows them to use the sense surrondings technique of the Sense feat as a free action (rather than a move action) and without paying the vitality point cost. they use this ability to compensate for their natural blindess. this ability is effective out to a range of 1 kilometer.
automatic languages: basic, miralukese.
Sense Surrondings techniqure: any character with the Sense feat can extend his/her senses through the force to gain an awareness of his surroundings. such awareness allows the character to fight and make skill checks (including listen and spot checks) without taking any penalties for darkness or lack of line of sight. this ability does not duplicate the enhance senes skill but rather allows a character to perceive normally through the force instead of through a normal sense, thus compensating for blindness or deafness.
Activiating this awareness requires a movement action. Using it costs 2 vitality points, and the ability compensates for only one sense at a time. if a force user wishes to use this ability to overcome both blindness and deafness in the same round, for example, he would need to spend 4 vitality and one movement action to do so.