
Chel Nasko |

Chel watches as the doctor negotiates with the droid, giving Jex a wide-eyed look at the price, then a more bemused look at Ren's revelation of dealings with the Hutts.
This doctor grows more interesting by the moment... Chel was thinks to himself when the thugs entered and broke up the meeting.
Quickly dodging behind some crates , the inept thug shooting at him misses widely.
His head snaps up at the surge of Force power as he sees Quen fling the thugs into the wall and the Chevin's cry. "Great, now half the Empire will be after us if this one escapes."
His hand itching to grab his lightsabre hidden in his satchel, Chel takes a deep breath as fire suppression foam sprays about the room.
Clenching his fist, he fixes the Chevin with his intense eyes and reaches out...with the Force!
Use the Force 1d20 + 4 ⇒ (15) + 4 = 19
Move Object, move upto medium object, +4 vs Will if target resists
Damage 2d6 ⇒ (3, 4) = 7 if successful
Chel 'grabs' the alien and tries to hurl him into the wall.

Quen Pah |

Quen reaches out to grab the stun baton thrown by the Doctor. As he grabs it he looks around to see when the chevrin was and sees the creature fly up against the wall. I didn't do that. Someone else must know of the Force and how to manipulate it he thinks to himself. But who? as he looks to see who might be doing this.

Mahath Kishion |

Mahath calmly turns when the thugs bust into the room. He notes the uses of the Force, but doesn't react to them. When a shot from a thug burns a hole in his cloak, he doesn't flinch. Instead, he tugs his blaster free and squeezes off a shot.
To hit 1d20 - 2 ⇒ (16) - 2 = 14
Damage 3d4 ⇒ (1, 3, 3) = 7
He doesn't hit any of the thugs; he doesn't come close. The control panel for the door, however, is a different story.
With all hell breaking loose, Mahath fires a single shot at the door panel, hoping to keep anyone else from responding to the fight, especially Imperial interlopers.
Master would have hurled his lightsaber and destroyed the panel, only to have the Force return it to his hand. I have a long way to go if I am going to live up to his example.

Jex Savvo |

With his back to the actual negotiating, Jex maintained the appearance of a hired thug on watch duty. Still he listened closely to the proceeding conversation between the droid and doctor. It seemed he had found a good ally in the good Doctor, for the time being at least.
Jex was one of the first to see the Gamoreans go down with a squeal, and he reacted as soon as the momentary shock of combat had left his body.
He grins as the blaster-bolt fired at him goes wide-right and misses him entirely. Sliding against a freight container for cover, Jex returned the favor of laser-fire and steadied his aim on the thug who took the shot that had missed him as the fire suppression system engages." Should've got me when you had the chance." He says in a low, but clearly audible growl, a testament to the volume of his voice. Savvo pulled the trigger.
Blaster Carbine attack, VS Thug 1: 1d20 + 4 ⇒ (11) + 4 = 15
If hit, Damage: 3d8 + 1 ⇒ (6, 7, 5) + 1 = 19

Our Mysterious Benefactor |

Chel stretches out his connection with the Force and seizes the Chevin, throwing him up into the air and against a nearby wall. He hits with a thud and a whoosh of air leaving his lungs, sliding down to land in a heap at the base of the wall.
Vagrux sees the Chevin fly up and against the wall, and lines up his shot as the Chevin falls, hitting him as he collapses. The Chevin raises one hand as if to reach out for aid, then goes limp.
Mahath lines up a shot and fires, causing the thugs to flinch into cover, even though the shot goes past them and hits the door controls, causing the door to close and the controls to buzz with electricity.
Jex goes for cover, then calmly fires a shot at one of the thugs, nailing him squarely in the chest. He stands for a moment, then falls backward as if in slow motion!
Round 2:
Water and foam cascades down upon two fallen thugs and the Chevin, as the remaining five glance at each other. Scrambling to their feet and seeing the threat that is the heroes, they turn their fire on them!
Fire vs Chel: 1d20 + 1 ⇒ (3) + 1 = 4
Fire vs Vagrux: 1d20 + 1 ⇒ (6) + 1 = 7
Fire vs Mahath: 1d20 + 1 ⇒ (6) + 1 = 7
Fire vs Jex: 1d20 + 1 ⇒ (6) + 1 = 7
Fire vs Quen: 1d20 + 1 ⇒ (16) + 1 = 17
Only the shot against Quen lands, dealing 3d6 ⇒ (4, 6, 6) = 16 damage!
The heroes are up! The door is fried closed and the fire suppression system is spewing foam and water everywhere as the alarm lights flash and the klaxons sound!

Quen Pah |

Ouch! Does this mean I go down the condition table?
Being hit by blaster fire, hurt. This was the first time he was actually hit by blaster fire and he panicked a bit. Calming himself he saw a piece of debris that had fallen when the combat began. Using the Force he hurled it at the goon that had hit him.
Use the Force to Activate Move Object power 1d20 + 7 ⇒ (15) + 7 = 22
damage dice 4d6 ⇒ (4, 5, 2, 2) = 13
1× // Move Object (standard; one character or object within 12 squares and line of sight) •Telekinetic<BR>+7 vs Will if target resists, hurl or drop object vs. target's Reflex, both take damage according to DC below
DC 15: Move up to medium object, 2d6 damage
DC 20: Move up to large object, 4d6 damage
DC 25: Move up to huge object, 6d6 damage
DC 30: Move up to gargantuan object, 8d6 damage
DC 35: Move up to colossal object, 10d6 damage
Moving or hovering target opposes Use the Force with a grapple check
Spend a Force Point to increase max size of object one category and +2d6 damage (max 12d6)
Spend a Destiny Point to increase max size three categories and +6d6 damage (max 16d6)<BR>
After the exertion he hides behind cover, holding the area that was hit by the blaster fire.

Vagrux Kro |

Vagrux notes to himself that those are more stubborn than droids and also files the disturbances in the force he sees and feels and concentrates on the now and here.
He concentrates and lines up a shot on the next who had hit one his comrade
attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 3d6 ⇒ (5, 2, 3) = 10

Chel Nasko |

Chel sees the youngster get hit by a blaster bolt, and winces as bit a the boy stumbles.
However, the pull of the Force from Quen's location served notice he was still in action.
"Keep yer head down, kid!" Chel shouts over the klaxons
Channelling his inner Han Solo :)
Casting his eyes about, he sees the thugs milling about in confusion, firing bolts here and there, still a theat. To one side of the thugs he sees a stack of crates. Smiling, he reaches out with the Force and attempts to have them fall over on top of the remaining thugs.
Use the Force 1d20 + 4 ⇒ (20) + 4 = 24
Move Object, move upto large object , hurl or drop object vs. target's Reflex
Damage 4d6 ⇒ (4, 5, 4, 1) = 14

Mahath Kishion |

Mahath stands calmly in the chaos. He squints through the maelstrom of blaster shots, falling object and people and raining flame retardant. He raises his comlink to his mouth and, loud enough to be heard over the klaxons, says "Doc, you might want to see if the droids have a back way out of here."
As he speaks, the same thug that pierced his cloak a moment ago shoots again. This time his shot snags Mahath's hood, jerking it off of his head. Mahath turns, picks out the plucky thug and looses a single blaster shot at him.
Master would have been amongst them already, cutting them down and using each as cover against the others. He sighs at his own lack of prowess.
Battle Strike Force ability, swift action to active. Force check for effect: 1d20 + 13 ⇒ (14) + 13 = 27, that's +1 to hit and +3d6 damage.
To hit 1d20 - 2 + 1 ⇒ (11) - 2 + 1 = 10
Damage 3d4 ⇒ (2, 2, 1) = 5 plus 3d6 ⇒ (5, 4, 4) = 13
I'll spend a Force Point to add 1d6 ⇒ 3 to that to hit roll.
So if a 13 hits, that's 18 damage. Otherwise, that was a whole lot of Force for a whole lot of miss.

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Ren grimaced at that suggestion. He despised speaking in Binary. Using the frequency providing on the transmitter from Switch, he programmed it into his own personal commlink and slipped it on, managing to patch through to Switch.
"We need an exit! Is there a back door or something out of this place? He figured talking into the commlink would at least make things easier for him, able to more clearly direct and relay information to the others.

Jex Savvo |

Round 2, Initiative 14!
Blaster Carbine attack : 1d20 ⇒ 4
Jex fires off a wild shot from his hiding spot behind cover, sacrificing accuracy for security. He wasn't about to die for this delivery. Pushing his hair back and out his face he shook his head at the wasted shot and spoke into the com "We've got we came after, lets move it, those klaxons are real bad news."

Our Mysterious Benefactor |

Quen reaches out with the Force and seizes a crate that has fallen. He hurls it at one of the thugs, who falls with a boneless thud.
Vagrux fires at another of the thugs, dropping him, while Chel seizes another crate and takes out another thug!
Mahath stands up, feeling the flow of the Force through the room. Without looking he aims his blaster and fires a single shot not even at the foes. Instead it ricochets off three walls and plugs the last thug in the back of the head, dropping him to the ground! Jex fires wildly at the thugs' hiding spot, but is somewhat surprised to see that all of the thugs are now dead or disabled!
The Doctor, in the midst of the blaster fire, realigns his comm and speaks to Switch. Switch replies quickly, "To the rear of the cargo bay there is a red crate with an Imperial sigil on it. It pivots if you push it to the left. Behind is a large enough air duct to crawl through."
In a matter of moment the cargo bay is free of blaster fire, but filled with fire suppressant foam and the blare of klaxons. Outside the blast doors to the cargo bay you can hear the sounds of booted feet, followed by the smoke from a cutting torch as someone tries to cut their way in with a plasma torch.
Following Switch's instructions you head toward the crate, find it pivotable as advised and escape into the duct systems. Switch's voice sounds on Doc's comm, "Remember our deal! I will be in touch!"
The duct system brings you out in a disused maintenance shaft, allowing you to find your way to a corridor that can take you wherever you wish to go. Where do you want to go?

Quen Pah |

Gathering his bearings, the padawan will look to see if anyone was hurt. Is everyone okay? he says through gritted teeth trying to care for the others before himself.

Chel Nasko |

Straightening his imperial officer's surcoat, Chel gives young Quen a quick grin "A bit too late to be practical, thought"
Then he looks about the service way, "Yeah, lets keep moving. We need to get to Blue Deck in a hurry."

Our Mysterious Benefactor |

You move quickly toward the main cargo bay in Blue quadrant. As the turbolift doors slide open and you step out onto onto this deck, it is like entering a wholly different space station. The floors are polished and possess a metallic sheen, and the massive windows along one wall grant the most magnificent view of Brentaal available on the station. Maintenance and service droids flit about from one place to the next, keeping everything clean and ordered.
Moving about the halls of the deck are large numbers of Humans, most of them wealthy by all appearances. They pay little attention to the few aliens found in the area, except, perhaps, to sneer as they pass.
Perception checks, please!

Quen Pah |

Quen is going to back up into the room they were in and try to bandage up and hide the wound he received so that people don't see him walking around with blaster holes in his clothes and burns on his body. He will then go and join the rest of the group. He will continue talking to Chel.
Perception 1d20 + 8 ⇒ (14) + 8 = 22

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Ren brought up the rear as hey made their escape, holstering his pistol in his hidden holster before emerging into a safe place. He took a moment to do a headcount then went about fixing what wounds the group has sustained in the firefight.
With everyone treated and patched up, he stepped onto the turbolift with everyone, emerging onto what he guessed was Blue Deck. Given then number of well dressed humanoids walking around.
"I say we head straight for our destination. If we wait too long the guards may find out where we're going and why. I'll take point and try to talk our way through any trouble. Wouldn't want to draw any more attention up here."
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Treat Injury: 1d20 + 6 ⇒ (8) + 6 = 14

Our Mysterious Benefactor |

Weapons hidden and wounds bound, you head toward the cargo bay that holds your prize. You gain few looks, mostly since no one seems to want to mess with the Imperial uniform. When you reach the cargo bay you find it open.
The massive hangar smells of exhaust fumes and spilled coolant and appears to have seen quite a bit of activity recently. Crates stand stacked up throughout the hangar, waiting for whatever shuttle is to transport them down to the surface. Three doors lead off the left side of the room; the bottom two are close together, and the top door leads into a control room with a transparent window overlooking the hangar itself.
Slotting the chip into a reader located on the cargo bay wall, your chip directs you toward the rear corner of the cargo bay, where a small LED light has begun blinking on your package to help you identify it. You move around a large stack of crates and see your package...
Being moved by a repulsorsled driven by an Imperial officer and escorted by four stormtroopers. The package is large: a crate 8 feet long, four feet wide and at least 1.5 feet deep. The stormtroopers stop when they notice the LED blinking and turn to look at you. The officer calls out [b]"Is this package yours?"[/ooc]
What are you doing?

Mahath Kishion |

Mahath reminds himself to breathe as they are confronted. He tries not to be a distraction as the doc and/or his apprentice try to avoid conflict.
Master would have taken them all out before they could draw weapons, and absconded with the package before the first klaxon sounded. He sighs at how far short he continues to fall to his master's examples.

Quen Pah |

It must be the pain from the blaster or the uneasiness around the stormtroopers that remind him so much of the clone troopers but Quen wanted to, had to be gone from there. There was a flashback of his padawan friends, his brothers and sisters, being shot where they stood by clone troopers. Eager to be gone from here and away from the memory he walks up to the officer, and says This cargo is ours, the paperwork has been filed, we will be going now with the cargo, as he waves his hand in a subtle manner, his voice cracking a bit as he regains his composure.
Use Force to Mind Trick. 1d20+7
1× // Mind Trick (standard; one creature of intelligence 3 or higher within 12 squares and line of sight) •Mind-Affecting<BR>+7 vs. Will to:
1. create an hallucination to use Stealth even if target is aware2. perform a feint so that target loses Dexterity bonus to Reflex on your next attack against them
3. make an unpalatable suggestion
4. fill target with terror to flee at top speed 1 minute, stops fleeing if wounded, not if higher level
Spend a Force Point to improve attitude one step, + one step per every 5 points the check exceeds Will<BR>

Our Mysterious Benefactor |

The officer looks momentarily confused. "This cargo is theirs. The paperwork has been filed. We will be going now with the cargo." He presses a lever on the repulsor sled and the cargo floats away, remaining floating at around navel height. The stormtroopers seem to exchange glances. "But sir, this cargo contains a biological anomaly. Regulations state it must be quarantined." The officer's face seems to waiver between confusion and certainty.
What do you do? The officer is fighting the compulsion. Make Deception checks or act to stop him from throwing off the mind trick!

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Ren, seeing the Mind trick from his padawan friend faltering, he steps forward and clears his throat.
"I cannot blame you for wishing to be thorough Sir, but I can assure you all is well. I had this particular item specially ordered as part of my studied; I'm working towards my PhD in Life Science y'see. And this item was acquired at a high cost to me, so you can understand why I would wish to have it. As far as the quarantine on it, we added that as a request with our paperwork, so there should be no issues should you allow us to leave with my package."
Deception: 1d20 + 8 ⇒ (5) + 8 = 13

Our Mysterious Benefactor |

Any who wants to aid another can use do so. It might be worth your while! Hint hint.

Quen Pah |

Getting a little scared that the stormtrooper's training was coming into play and messing up his mind trick, Quen once again called upon the force to cloud the mind of the officer.
Everything is taken care of. We will take it from here. Thank you for your diligence and following Imperial Command and procedure. as he waves his hand again.
Use the Force 1d20 + 7 ⇒ (19) + 7 = 26

Our Mysterious Benefactor |

The stormtrooper's blank facemask turns toward you, then back to the officer. You hear him mutter, "Sir, these folks' images match the APB put out by Imperial Security. Aiding and abetting a known Rebel, sir."
The Imperial officer seems to waver. "But they need to plug in the... They have the proper paperwork... They may go." He finally seems to settle upon releasing the cargo to you, his face settling into a mask of authority. He waves dismissively to you and allows you to float the crate away.
As soon as you're out of sight of the Imperials, your commlinks buzz. "This is Maya. I'm back in action. I just observed the transaction, but you need to move. The Imperials sent out a request for backup. I have an ship on the way for extraction. Meet me in Bay 26, Blue Quadrant ASAP."
You recognize the bay number from the usual numbering schematic of the station; it's about three bays away from you. Moving quickly and confidently with the cargo floating ahead of you, you find yourself in a huge cargo bay that could easily hold a freighter with no problem. A Baudo class Star Yacht is entering, landing in the bay about 100 meters from you. Maya limps into view from a side door, heading toward the yacht, which is lowering its entry ramp.
Unfortunately, at the same time, a small squad of six stormtroopers burst into the bay behind Maya! They point at Maya, then spot you and you hear them shout, "There they are! Blast them!"
Initiative!
Quen: 1d20 + 6 ⇒ (18) + 6 = 24
Doctor Ren: 1d20 + 7 ⇒ (16) + 7 = 23
Mahath: 1d20 + 3 ⇒ (13) + 3 = 16
Chel: 1d20 + 6 ⇒ (20) + 6 = 26
Vagrux: 1d20 + 3 ⇒ (9) + 3 = 12
Jex: 1d20 + 7 ⇒ (1) + 7 = 8
Stormtroopers: 1d20 + 1 ⇒ (6) + 1 = 7
Round 1:
The heroes go first! You have about 100 meters until you reach the ship. The cargo crate can move at the speed of the person directing it, but they must stay adjacent to it to direct it.

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The doctor breathed a sigh of relief when he was given the package after some additional prying from his Jedi comrads. He found it odd, in this moment of all places, that he and Jax were the only 'normal' folk in this group.
Wheeling the cargo out on the providing hoverlift, he heard Maya crackle in his ear, telling them where to go. He was so very glad he sprung for the miniturized long-range model, making it appear nothing at all but his own inner voices were talking to him. As they entered the bay and saw Maya touch down in a rather sleek looking ship, he heard an order spoke through a speaker, seeing Troopers pour in from behind their ship.
Swearing loudly and dropping behind the crate for cover, he started shouting directions as he drew his heavy pistol. "I'll keep this thing moving! Rest of you keep them suppressed! I can cover our escape once were closer; We just have to get to the loading ramp!"
Ranged Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 3d8 ⇒ (4, 6, 2) = 12

Quen Pah |

Nice ship, too bad he doesn't have a permit! He is only 17 after all. :)
He was getting tired. He had not called upon the Force this much and this often since the day that Master Rex had defended him from the Clones. Even though his Master had been a healer he was still adept with the lightsaber. Quen was not. If he had been he would have drawn it now, being so tired, and used it to deflect the laser bolts being rained down on them. Or he could reflect the shots back at them.
Calling upon the Force once again he attempted to slam the group of stormtroopers, hoping to distract them enough that the group could get away.
1d20 + 7 ⇒ (2) + 7 = 9
Being tired it does not look like the slam will do that much damage.
2d6 ⇒ (2, 5) = 7
1× // Force Slam (standard; all targets within a 6 square cone) •Telekinetic<BR>+7 vs. Will, deal 4d6 damage and targets are knocked prone; half damage on a miss
Spend a Force Point to deal +2d6 damage<BR>

Mahath Kishion |

Mahath mumbles to the Doc "I'm expendable. Get that aboard while I try to draw fire from Maya!"
Silently Mahath charges forward. As he does, one hand slips beneath his snapping cloak and pulls out a clunky rough cylinder that looks much the worse for wear. With a click of a lever, the lightsaber hums to life, though at first it sputters a bit and threatens to finally quit on its owner. Ignited blade raised overhead, Mahath charges at the half dozen stormtroopers that are chasing Maya and threatening to cut them off from the ship!
Move action to ready lightsaber, plus a move action toward the new stormtroopers.
Mahath will be ready to try and Deflect any blaster shots that come at him.

Our Mysterious Benefactor |

The doctor fires a shot, which hits one of the stormtroopers, drawing their fire in return. Quen makes a motion with his hand, but the stormtroopers barely register the impact. It seems the Force is fickle today.
Vagrux's shot seems guided, as it hits a 'trooper and knocks him down, flattening him. But it's Mahath's ignition of a lightsaber that causes the biggest reaction. You hear the Stormtroopers, and even some bystanders murmur, "Jedi!" as they aim at the trooper and fire!
The troopers fire at Mahath!
Attack!: 1d20 + 2 ⇒ (20) + 2 = 22, Attack!: 1d20 + 2 ⇒ (18) + 2 = 20, Attack!: 1d20 + 2 ⇒ (5) + 2 = 7, Attack!: 1d20 + 2 ⇒ (9) + 2 = 11, Attack!: 1d20 + 2 ⇒ (16) + 2 = 18
Three of the shots seem to find purchase! Make your deflect checks, Mahath!
Shot 1: 3d8 ⇒ (6, 6, 4) = 16, Shot 2: 3d8 ⇒ (1, 5, 4) = 10 and Shot 3: 3d8 ⇒ (4, 4, 4) = 12 damage!
Round 2:
Maya limps toward the ship, where a woman wearing a jumpsuit and vest lacking any markings rides the ramp as it opens downward. "Get in!" she cries as the ship's cannons spin and orient on the stormtroopers! Autofire!: 1d20 + 2 ⇒ (14) + 2 = 16 for 3d10 ⇒ (2, 10, 1) = 13 x 2 = 26 damage! The stormtroopers fall as the cannon unleashes, leaving scorch marks behind!
There is a klaxon blaring as blast doors slowly begin to descend to blow the escape of the star yacht!
Heroes are up!

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"Kunak Z'tac!" Ren swears loudly in Huttese as he sees the blast doors closing and Mahath charging directly into the fray. He shoved his shoulder against the package and pushed it hard towards the on-ramp, tryin his damndest to quickly get it close enough for Maya and her pilot to load it on.
He managed to get it onto the ramp and yelled over the pitched sounds of battle as he reached into his coat, ready to make their escape if that idiot Jedi fell over from some well-placed blasters, "Jedi! Move your ass and get on board! We need to get gone NOW!"

Quen Pah |

Ok. That is what I would like to do.
Seeing the light of the Jedi weapon and hearing the snap-hiss of the igniting lightsaber something moves in him, especially since he sees a fellow Jedi being shot at by stormtroopers. Running up the on ramp to get a better view he reaches within himself to muster the Force to pull the emabettled Jedi to the on-ramp and to safety.
1d20 + 7 ⇒ (20) + 7 = 27

Our Mysterious Benefactor |

You do!
Mahath, you're being drawn to the ship by the Force. Will you accept or resist the action?