| Quen Pah |
The padawan will look at the man who is responsible for this travesty against life and will ignite his lightsaber with a snap hiss, the green blade emerging and he charges the scientist and attempts to slash him with the lightsaber.
1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
| Our Mysterious Benefactor |
Chel's slash seems textbook perfect and slices the already injured Felucian in half, causing its body to topple to the ground with a soft sigh. Quen charges the Captain, who ducks beneath a bank of monitors that explode into sparks as the lightsaber slashes across them!
Ren and Mahath are up! One Felucian remains and the Captain!
Ren C.
|
Seeing the first Felucian fall to a savage Lightsaber attack, Ren changes targets to take aim at the other Felucian. As long as the Commander was pinned down by suppressing fire, he couldn't do much. He saw how brutal these mutated Felucians were, and didn't want to let a second get that close.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 3d8 ⇒ (1, 5, 7) = 13
| Mahath Kishion |
With the Felucian closing in, Mahath leaps between the monstrosity and his allies, hoping to draw its attention. With a focus of the Force to help him, he lashes out at it.
Battle Strike, Use the Force check 1d20 + 13 ⇒ (16) + 13 = 29
To hit 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
Damage 2d8 + 3d6 ⇒ (6, 1) + (3, 1, 3) = 14
| Our Mysterious Benefactor |
The Doctor fires at the Felucian, who grunts when the blast takes him high in the shoulder. Mahath leaps into the air, spinning and brings his lightsaber down across the chest of the Felucian, who stumbles backwards and snarls.
Admiral Varth fires again at the Captain, then darts over to one of the monitor banks. He glances down, then shouts back to the party. "They're readying cannon emplacements! If we don't leave soon, your ship will be shot to pieces!"
Captain Vischera laughs, a high mirthless sound. "Traitorous fool! Your petty act of rebellion will be crushed by the might of the Empire!" He barks an order to the Felucian, who seems to gain some of its footing and advance menacingly onto Mahath.
Chel is up!
| Chel Nasko |
Chel finishes cutting the Felucian-monster in half with a flourish of his lightsaber, a style completely unfamiliar to the padawans who witness it.
Piroutteing, Chel comes at the other Felucian-monster in complete balance, pulling extra power from the ample Force on this planet, sabre blade flashing....
Attack, Force Point Spent +1d6: 1d20 + 3 + 1d6 ⇒ (11) + 3 + (1) = 15
Damage: 2d8 + 2 ⇒ (7, 7) + 2 = 16
| Our Mysterious Benefactor |
Chel's unfamiliar style dips slightly as he approaches the Felucian. The mutated plant-man lowers his blade-arm, and it's the opening Chel wanted. He reverses with a flick of his wrist and the lightsaber almost casually removes the poor monster's head!
Quen, Ren and Mahath are up! All that remains is the Captain, whose sour face falls from a triumphant smile to something in horror as the Jedi deal with his mutant monsters!
| Quen Pah |
The young Jedi will attempt to keep the the Captain occupied and from getting away by slamming a table into him
1d20 + 7 ⇒ (9) + 7 = 16
1× // Move Object (standard; one character or object within 12 squares and line of sight) •Telekinetic<BR>+7 vs Will if target resists, hurl or drop object vs. target's Reflex, both take damage according to DC below
DC 15: Move up to medium object, 2d6 damage
Burning a Force point to add 2d6
4d6 ⇒ (3, 6, 5, 6) = 20
Ren C.
|
(I imagine Felucians are like Groot)
Ren breathes a small sigh as he watches Chel and Maharth dice up the two Felucian mutations, seeing the Commander was the only one left. He watches a table float of its own accord and fly towards him, deciding to help distract him by diving towards cover and taking shots at him from a slightly better angle.
Attack:1d20 + 2 ⇒ (17) + 2 = 19
Dice: 3d8 ⇒ (4, 7, 6) = 17
| Our Mysterious Benefactor |
Quen reaches deeply into the force and hurls a desk at the Captain, who cries out and dives to the side to avoid it! Ren follows his movement and draws on bead on the Captain. There is a blast, and the Captain stares down at a smoking hole in his chest. He looks up with a confused look, then topples slowly to fall slumped against the wall. The Admiral shakes his head, looking sadly at the dead Imperial. "Such a waste." he mutters.
At that same moment a small explosion rocks the room. The Admiral curses, looking down at the monitors. "They're firing through the blast doors downstairs! I closed them a moment ago, but they won't hold long. If we don't move, we'll be fighting a legion of troopers!"
Combat over, but danger not passed!
Ren C.
|
"I got Plan D if they blast through." Ren comments as he motions for the Admiral and everyone else to head for the roof. (Via stairs, I imagine, or a separate lift.) He would cover everyone's retreat o the roof, waiting for as long as he could afford before following after, a hand going for a detonator stuck to his belt and running his thumb near the switch.
| Our Mysterious Benefactor |
There is a cargo lift that you can use to head up to the roof. It's separate from from personnel lift that goes down below.
There is a muffled explosion from below, followed by similarly muffled sounds of shouting and the central lift begins to lower. You load onto the cargo lift and thumb the controls, and it begins to lift slowly but surely upward as the roof hatch retracts.
On the roof you can see the tip-tops of Scout Walkers circling the structure, as the Banshee floats above, rocking slightly as a new barrage of fire hits the shields! The board hatch on the bottom opens, and Captain Okeefe reaches a hand out to help you onboard as the ship hovers, occasionally rocking as the shields take another hit!
"Captain, shields are critical. Please advise the flesh-bags to hurry or we face a 96% probability of fiery death. Sir." The voice of the droid Crash echoes from the ship's comm.
You load up just as the roof hatches open and small arms fire barrages the ramps. With a whining sound and a sudden acceleration, you are blasting off from Felucia.
Last chance to make things go boom!
| Chel Nasko |
Chel watches the Felucian's head turn through the air , then land with a squishy sound some 10 feet away.
The Admiral's comment draws his attention to the crumpling Captain. "Waste is relative, Admiral. I'm sure our fine Captain thought his work was of great significance." he says dryly, before running with the others to the stairs or turbolift to the roof.
At Ren's revelation of this alterante 'plan', Chel grins viciously and claps the medical man on the shoulder.
| Quen Pah |
The padawan will reach out in the Force to see if he can sense the little creatures that brought them to the base and if they are ok.
1d20 + 7 ⇒ (3) + 7 = 10
Ren C.
|
As Ren scrambles onto the ship and gets safely inside, he hits the button on his detonator, and watches from a great distance, as a large hole is blasted out of the side of the base, and many smaller explosions follow. Grinning to himself and silently thanking Jenar for his instruction, he slips the detonator into his back and flops down with a sigh, wrenching off the trooper armor and feeling able to finally breathe properly.
"Chun'tak, that armor is constrictive! I get the feeling it won't be the last time... Grumbling to himself, he closed his eyes and rubbed at his side, still feeling pretty banged up from that nasty spill he took earlier.
| Quen Pah |
Seeing his Master is hurt the young padawan will attempt to heal him.
1d20 + 7 ⇒ (12) + 7 = 19
1× // Vital Transfer (standard; one ally touched) •Light Side<BR>DC 15: heals 2 hit points
| Chel Nasko |
Running up the gangplank into the ship, Chel is tempted to hang back and attempt to cause some more mayhem among the Imperials, but a barrage of blaster bolts against the ship's shields hustles him inside quickly.
Flinging himself into a seat near Ren, he drawls "Nicely done, Doc. You're our designated Imperial impersonator." Turning his head towards the Admiral , "How was that for a plan, Admiral?". He then winces as he manages to tweak the injury he sustained from the Felucian-monster.
| Our Mysterious Benefactor |
The sound of explosions, followed by secondary explosions, echo through the ship as you gain altitude. Within moments you are in hyperspace, safely away. Captain Okeefe comes back from the cockpit, smiling. "Good work, you lot. I've orders to rendezvous with a starship in the Zandrax system. Our benefactor is definitely pleased with the outcome." She allows you full access to the medbay, limited as it is, to help you recover.
In a few hours you drop out of hyperspace and dock with a larger and very new looking Nebulon-B Frigate, the Resurgence. The Admiral is met at the ramp and taken away by agents wearing the uniforms of Alderaanian Security agents. A tall man with grey eyes, who introduces himself as Captain Verana meets you. "The Admiral will be debriefed by our security forces. The Senator is very impressed. The agreed upon credits have been transferred to your accounts and you have rooms on the Resurgence. Furthermore, our medical bays are open to you. If you wish to depart, I can arrange to shuttle you to an inhabited world. However the Senator is very impressed, and if you are willing, would like me to offer you further employment. He is a man of many ... interests, and agents such as yourselves that can operate outside of traditional military or government sanction may be of great use to him. I will let you think it over. In the mean time, enjoy the quarters and let me know if there is anything I can do for you."
This concludes Chapter 1. Go ahead and level up to 3rd level. I will begin Chapter 2, assuming you still want to, as soon as you're ready.
Ren C.
|
If possible, I'd like to keep the Stormtrooper armor and just give it a fresh coat of paint. Basically have it not look like Stormtrooper armor and hang on to it in case we're going into a combat-heavy mission.
Also, gave myself Light Armor Prof. and a Combat Jumpsuit to wear under my clothes. Should make me a good deal harder to hit with a 20 Reflex.
Ren C.
|
Looking around the Resurgence and in awe of it's sheer size, his eyes fall back to Captain Verana. He shrugged, replying, "Quen and I are something of a set. So where one goes, the other will follow. And we can't exactly go back to our clinic. So, if nothing else, these missions will keep credits in our pockets and we'll be doing good in the universe. I'm in for the long haul."
| Mahath Kishion |
Mahath nods in agreement with the others. "I thought my days of being able to serve a noble purpose were behind me. I appreciate the chance to act again, and I am at your disposal." The last part is said with a slight bow.
| Our Mysterious Benefactor |
The Captain smiles and nods. "For now, enjoy yourselves and the ship. I will be in touch as soon as I hear from the Senator."
End of Chapter 1! Beginning of Chapter 2!
Three days later, you are requested to join the Captain in a briefing. The briefing room aboard the Resurgence is clean and white, with several benches wrapping smoothly around a holographic projector seated on a raised dais in the center of the room. The projector springs to life, and the blue-tinted hologram of a Hutt appears to hover a few inches away from the projector’s three curved prongs. With a brusque clearing of his throat, former Imperial officer Gilder Varth begins to speak, wasting little time on pleasantries.
“Before the Empire decided my conscience was a liability,” he says, “I was involved peripherally in a top-secret plan known as the Sarlacc Project. While the details of the project are unknown to me, I was involved in the transfer of large sums of credits and resources to the project. Whatever the project entails, it is taking up a lot of the Empire’s time and effort. Moreover, I believe that this Sarlacc Project is destroying the lives of thousands of sentient beings; casualty reports crossed my desk on a regular basis.
“Unfortunately, I don’t know much more than that. However, during my brief brushes with the project, I discovered that the Imperial Navy was hiding the program’s existence from the Senate by transferring resources through secondary sources. Resources were routed through the Corporate Sector, through fake contractors, and through the criminal underworld to keep a trail from leading back to the project.
“One such secondary source was a Hutt crime lord named Darga. Like all Hutts, Darga is a slimy gangster whose love of credits is exceeded only by his love of power. Part of my job involved transferring resources to Darga, and in turn arranging for Imperial agents to take control of other resources from the Hutt’s organization. These were not simply transfers of credits. The items being traded were not specified, but physical resources were definitely being exchanged. Though it’s not much, this is the only lead we have.
“Captain Verana has charged me with helping to uncover more about the Sarlacc Project, and he has authorized me to use you as my agents. We need you to travel to the planet of Cato Neimoidia and find Darga the Hutt. See if you can learn what he is trading in and how it relates to the Sarlacc Project.”
| Quen Pah |
Are there any contacts that we should know about that might be beneficial? Beings, perhaps former Seperatists, that have cause to hate or mistrust the Empire, Captain?
| Our Mysterious Benefactor |
The Captain nods. "While we have no specific agents on the ground, we believe an employee of Darga's, a Devarionian named Warrick Raden, might be your best bet to find the Hutt. Remember: these are Nemoideans: money talks."
| Quen Pah |
The padawan will listen to the rest of the conversation while using the Force to sense his feelings
1d20 + 13 ⇒ (1) + 13 = 14
Is this a good thing for us to be doing? Should we get involved with the Hutts? Will this Hutt know about Master? he thinks to himself.
| Our Mysterious Benefactor |
| Mahath Kishion |
"Then let us be on our way. The sooner we get there and investigate, the sooner we can stem this loss of lives." Mahath taps the small of his back to reassure himself that his lightsaber is where it belongs. He then adds "I am ready to depart now."
Ren C.
|
The good doctor lets out a heavy sigh/groan at the sound of another Hutt to deal with. He knew the Hutts tended to keep in touch with one another, and wasn't sure how much Darga knew about him, specifically. Juta could no doubt be pleased that he lost free Healthcare for his men, and would probably be looking for him. At the very least, the Hutt wouldn't have a trump against him; He was well-stocked for the moment.
Standing up from his seat and stretching some in his new armor hidden under his clothes, he sighed heavily and said, "As much as I hoped I wouldn't speak to a Hutt so soon, it seems we don't have a choice. We'll get in touch with this Warrick Raden, and see if Juta's name has any weight in this part of the galaxy. Would save us some credits, if nothing else."
| Our Mysterious Benefactor |
The captain smiles at this. "I have procured a cred chip bearing 2500 credits for your use, should you need... funds to persuade informants. It is untraceable, but should you not need it, you may of course keep it. Indeed, our benefactor has also authorized payments of 3000 credits to each of your accounts. Captain Okeefe will take you to Cato Neimodia when you're ready." You notice that Captain Verana never uses the Senator's name or title; you wonder if the Admiral even knows he's involved.
| Our Mysterious Benefactor |
Once more you board the Banshee and endure the merciless humor of the droid Crash, greeting you as terminal meatsacks and estimating the likelihood of your eminent demises. The trip to Cato Neimoidia is uneventful and when you arrive you find a planet in decay. The spaceport of Zarra looks as if it was once a thriving metropolis, but buildings stand empty, graffiti covers walls and idle swoop gangs mill and lurk in alleys. Large swatches of the city look abandoned and locals glance suspiciously at you.
When you land, you can see Imperial propaganda posters everywhere, but few Imperials. "Be cautious," Captain Okeefe warns, "Just because you don't see the Imps, doesn't mean they're not close."
Heading into the city you spot a cantina that looks livelier than most of the buildings here, but as you cross the street, you hear a strange noise. A low wind causes deep bass sounds to waft up from the gaps in the city’s streets, which open into short shafts before continuing on into the open air beneath the bridge city. The sounds of repulsorlifts fill the street as five swoop bikes circle around you, then turn as though to attack. The swoop bikers’ leader, a tough-looking Human woman with spiky black hair, urges the thugs on as they rev their bikes’ engines.
One of the grinning thugs clutches a battered vibroblade in one hand while revving the engine of his swoop bike with the other. The sputtering bike looks cobbled together from a dozen other bikes, but it has a menacing quality nonetheless. The Human woman makes a gesture and the swoops pause. This slender Human woman is clearly a veteran of many battles, as she has numerous scars and marks of combat across her face, arms, and hands. Her spiky black hair matches the dark armored clothing she wears, and a perpetual sneer adorns her face.
"Welcome to Zarra, outsiders. You may not be familiar with our customs and ways, but there's toll to walk these streets. 1,000 creds. Each. Pay the toll or take the consequences." She leans over her swoop's handlebars and smiles evilly.
Ren C.
|
Ren sighed and looked around the ruined cityscape, feeling strangely at ease among the decrepit structures and graffiti. Checking that his blasters were clear, he motioned for everyone to get moving. "Eyes and ears open, folks. Don't draw until threatened. We're going to draw enough attention for being fresh faces."
And as if by magic, members of a swoop gang emerged and circled them. Ren met the gaze of the leader and folded his arms over his chest, looking annoyed. "Seems like you lot don't recognize the private physician of Darga the Hutt. I keep his men up and working, and he's going to send out his best men looking for me if I'm gone too long. Imagine what'll happen if he finds I've been held up by a minor swoop bike gang."
| Quen Pah |
The padawan will be attentive to what is going on. He will try to support Ren's story.
Darga the Hutt won't be too happy and the Hutt has been known to be very unhappy when he is unhappy. Don't make him unhappy.