
Doc Rolin |

"I need a fully stocked medical kit and a solid pistol, scoped if you can pull it, and the medical issue helmet if the frakkers ain't feeling too stingy for this brand-spankin'-new commando unit." Says the heavy set man in the medical officer uniform, scorn dripping from his voice as he speaks through clenched teeth, chewing on an un-lit cigar. "What the hell are we doin' anyway? I'll need to know so I can stock up on the right supplies. Don't wana be carryin' a pack full of anti-freeze when I'll be treatin' bug-bites the whole way."
Requested equipment;
Medical kit with 6 madpacks --> 1200cr, 26kg. (SW-RPG)
Scoped heavy blaster pistol + holster --> 875cr standard, 1775cr low-light, 2kg/3kg. (SW-RPG)
Stormtrooper Armor w. helmet package + medical interface package --> 8000cr standard, 9500cr with the medical interface (KotOR pg. 73) 10kg/10,5kg.
HP 18 + 2d8 + 2d10 ⇒ 18 + (8, 1) + (7, 4) = 38 / 38 - 1 + 1d8 ⇒ 38 - 1 + (6) = 43

Captain Quan Jenkins |

Requested equipment;
Medical kit with 6 madpacks --> 1200cr, 26kg. (SW-RPG)
Scoped heavy blaster pistol + holster --> 875cr standard, 1775cr low-light, 2kg/3kg. (SW-RPG)
Stormtrooper Armor w. helmet package + medical interface package --> 8000cr standard, 9500cr with the medical interface (KotOR pg. 73) 10kg/10,5kg.HP 18+2d8+2d10 / 38-1+1d8
"Nicely done. You've use form 387b for Gear Requisition of Non-Standard Packages before? This makes it a lot easier to request equipment."

Doc Rolin |

I figured the memory implant (KotOR pg, 74, 2000cr) and the prosthetics (1500 + 500 x2 cr) would be part of the doctors background before the army and wouldn't tap into the requisition funds. I thought it up mostly just for fluff so it's no problem to drop 'em if I'm overstepping the bounds, I just need to know so that I can change the implant training feat for something else.

Captain Quan Jenkins |

I'd assume that they'd come standard with the appropriate specialists, but I'd need (just off of the top of my head) at least a Security Kit and a Tool Kit, and a Medical Kit would be nice. I'd also assume medpacs would come standard with everyone?
And anything that makes nice, big booms would be appreciated for Gil.
"Standard weapons and armor are fine sir, depending on mission parameters I could do with a Portable Computer, Security Kit and Tool Kit."
Given the Portable Computer's massive expense at 5000 credits, I think it's better we leave that off unless it's likely to specifically useful/If we're short on budget things like Security Kits and Tool Kits could be switched around in the field as it's unlikely we'll all be using them at once - of course then you run the risk of it not being in the right place at the right time.

Captain Quan Jenkins |

I figured the memory implant (KotOR pg, 74, 2000cr) and the prosthetics (1500 + 500 x2 cr) would be part of the doctors background before the army and wouldn't tap into the requisition funds. I thought it up mostly just for fluff so it's no problem to drop 'em if I'm overstepping the bounds, I just need to know so that I can change the implant training feat for something else.
I'll ask the GM to comment on that. Red Tape and all that, you understand. [Knowledge (Bureaucracy) DC 3]

Hosh Iggins |

4d8 ⇒ (3, 5, 1, 3) = 12 with one reroll: 1d8 ⇒ 7
"Sir, I would request a heavy blaster rifle, though I can make do with a standard blaster rifle and a scope, sir. Also a camouflage poncho and bandolier would be useful for carrying medpacs and power packs. Aside from those items, sir, I am ready for action."

"Dirty" Harry Calahan |

jenkins...here is my req list
mesh tape x4 rolls
grenade launcher
20 frag grenades
20 stun grenades
The Merr-Sonn PLX Missle launcher with 15 missles.
standard issue for me, so no need for request: heavy blaster rifle, the MarkIV carbine version, with 10 mags.
hopefully you can get the good stuff.

Sciath Nalis |

Hit Points:
1d6 ⇒ 3
1d6 ⇒ 1
1d6 ⇒ 2
1d8 ⇒ 4
2 Re-Rolls:
1d6 ⇒ 1
1d6 ⇒ 3
And again, since the paizo roller hates me as much as real dice do.
1d6 ⇒ 4
18+3+4+3+4 = 32 (or 29 if we're only allowed to re-roll once)
Also note that I am based in the UK, so might be out of sync in my posts with others, hopefully won't be too much of an issue.
"No Special requirements, I've mentioned the kits I can use and I've been through basic military for rifle and armor use - lets see what we're up against before we make the big decisions."

Kip84 |

"Dirty" Harry Calahan wrote:I think you're a little HP heavy. The 30 is your level one HP plus CON bonus. You'd only have 4d10 to reflect levels 2-5.HP dice roll
base 30
5d10
con bonus +20dice reroll of 2 1d10
30+5+8+3+6+8+20= 80HP
That's ok. Just take the first four rolls. 5, 8, 3, 6.

"Dirty" Harry Calahan |

indeed hosh. pity though, wouldve loved the extra HP's.
Ill reroll the whole thing
1st level 34
2-5th 4d10 + 16 ⇒ (5, 2, 2, 10) + 16 = 35
reroll the 2s. 2d10 ⇒ (2, 3) = 5
2nd reroll 1d10 ⇒ 2
3rd reroll 1d10 ⇒ 9
so i got 34 + 5+10+3+9+ 16 = 77 HPs.

Doc Rolin |

Destiny Force Points Dark Side
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Init; Perception
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Hit Points; Threshold
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Ranged
Base Attack; Grapple
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Abilities
STR DEX CON INT WIS CHA
Talents;
Feats;
Skills
Force Powers;
Possessions;
Racial;
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Experience;
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Appearance:
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Background:
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In case anyone's interested I re-worked the paizo monster stat sheet to fit SWSE (really just wrote a blank one up out of the swse books).

Kip84 |

Hey guys I noticed today that I've missed a few things like Rolin's battle analysis. I meant to tell you that R1 was under half hit points but it seems when I posted I forgot. Sorry Sigz.
I also noticed I missed Jenkins request to move to the doorway but instead moved him to a position to help Rolin with first aid... Sorry OberonViking.
Also want to say sorry to Spinningdice, though really it was the rebels. I know it must be frustrating to be knocked unconscious, especially in a PbP where a couple of rounds equals half a week or more. Sorry.

GM Kip |

Looks great Ianthé... Though it seems your missing your human Bonus feat and skill?
Your equipped with
-Commando trooper armour (as Stormtrooper armour but +2 bonus to stealth)
-Blaster Carbine
-power pack 15 shots remaining
-Utility belt
-Int 12 Datapad.
Ob 1- Disable an Anti aircraft turret further south than Jenkins one.
Ob 2- Disrupt the rebel armies communications
Ob 3- your squad was given one of three locations that the rebel command centre was likely to be located. After disrupting the communications your squad was to make your way to this location and capture the rebel leaders.
Your squad suffered heavy fire as you approached the anti aircraft turret and your medic was lost as he was patching up your heavy gunner who also didn't make it. Making your way through the city you experienced little organised resistance as the rebels scrambled to respond. You fought your way into the comms relay tower control room and plugged into the rebels network to jamm their comms. But before you could a squad of rebels surprised your team in the control room taking out your sniper, demolitionist and commanding officer before you managed to blast a hole through the last rebels head. Your CO lies there suffering multiple burn wounds and internal bleeding as you scramble to unpack his medpack and futilely try to patch his wounds he stops you with a hand and quietly says " The other squads Ianthé, try to link up with the other squads. " before he gently slips away... Welcome to the game. Please respond to this in the gameplay thread in a spoiler. You've been relatively lucky and have only suffered minor wounds. 35Hp remaining. You still need to jamm the rebels comms