Spontaneous Kingmaker Campaign

Game Master Tiaburn

Current combat map
Oleg's Trading Post Map | Charter | Ledger | Map of Greenbelt


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NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Hi, everyone.

This is our campaign discussion thread.

I haven't made a recruitment thread yet, but we can start roleplaying in gameplay thread and see how it goes.
I don't think we need GM for introduction, but it will be much more beneficial for us to show possible GM, how we can play. If the moment comes and we cannot find any, I think I can step in and move us a bit further. I have access to the first book, but I like my character concept, so I'd like to be more playing than GMing.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Alrighty. I'll try to get something in the gameplay thread shortly.

Although, I don't think we should go too far without a GM. Wouldn't want to make too many assumptions on their behalf.


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

Yeah I don't think we should go too far beyond intros here without some direction. Its tough to meld visions once that happens.

Thanks for trying to put this together!


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Hi,

Geliglee Geerwander has not answered my PM about private thing we have started here, so how do you think: should we put "Looking for GM" call in Recruitment without him (we are still 4 char-s built with 20-points instead of 4 build 15-points recommended in AP) or should we put "Looking for Arcane caster in Kingmaker AP" (and then invite someone for GM role)

Please, vote below.

I'd like to start playing, so I vote "Looking for GM"


Probably a good idea, and most people do AP's with 20 pt buy. 15 and things start getting lethal. I run Skull and Shackles in RL and have had to tinker things around so much to personal preference and certain things are rather terrifying. Looking for 1 more and GM is usually a decent recruitment, in theory we could even do 2 more people as AP's are designed for 4-6.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

I would definitely say label the recruitment thread with looking for GM, since that is what we absolutely need to play.

We can look for another player too, but I would make that a secondary priority. We could get the ball rolling and add someone later, who can meet us at Oleg's, for example.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Geliglee found! So I will post "Look for GM" in Recrutment as soon as I got to my laptop tomorrow.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Hey all, I'm game if we find a GM.


Male Human Bard 1

Hello. I can GM for you guys, as I've been thinking of running either Kingmaker or WoR and tending to Kingmaker at that. So here is some info about me and how I would GM this campaign if you accept me.

I'm a longtime RPG player and have played Pathfinder for about 3 and a half years, I run a game for friends afk which doesn't sate my RP needs, and pbp is generally a pretty different experience anyway.

How I gm:

Sincerely I'm much more focused in the history and role playing aspect than the rules, which means if I think something will add to the story make it better, more fun, etc. I'll allow it even if it breaks the rulesor is not an official thing.

I'm a bit lazy so I'll prefer to take ready adventures and campaigns though I still do quite a lot of work as I dislike railroading. Which means if my players choose different options than these available on the AP I will create scenes and encounters until we get back to the AP.

How I will run this AP if I GM for you guys (Or on a later date XD):

First let me begin by saying that while this is one of the best AP around it's incomplete. I believe there are several reasons for this, the fact this is a truly one of a kind d20 published campaign, the need for GM's and players to customize the AP so they are invested in their Kingdom and of course there are always the needs of a publisher.

I'm saying this because this campaign has some big time jumps, of months, of years, and while one could simply not roleplay any of this. I found by running this for my afk table that is not a good option. You see this is THE downtime campaign and the more activities the players and their characters are involved in the kingdom the better.

There is also another thing which needs to be filled by GM's and players: The citizens, a Kingdom and a city needs people and among these people some notables will appear. When I was GMing this afk I made some of the NPC's myself while allowing players to bring (Create) old acquaintances or family. (Though I took control of them after.)

And finally we come to the last item: I think the last module for this sucks, not completely, but it's a dungeon crawl lacking heroic or memorable moments, it's a fun dungeon but nothing more.

Thus if I run this I will add a lot of homebrew things and change pretty much all of the 6th module.

Well if you guys are okay with all that then I can run this AP for you guys I will strive to make at least 1 post per day, probably more, and I hope you guys can do the same.

Any questions?


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

I don't think I have any questions - I definitely prefer a style where story is more important than rules. I'm fine with you changing things to make the story a more interesting one than its written if you think that's the best interest of story and fun.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

*Waves at Brass Legionary* Hello person from the other campaign I am in...(Ami Fyora in Way of the Wicked)

I personally don't have any problems with what you are suggesting. From what I can tell Kingmaker is supposed to lend itself to a lot of customization. As for the roleplaying thing, the whole reason I am starting to get into PbP is to get a little more RP than I usually get from my real life gaming groups. So I would be interested...


Male Human Cavalier 1; Init +0; Per +0; AC 17/10 T/17 FF; HP 13/13; F +4, R +0, W +2

Story definitely matters more sometimes than rules. I don't have any questions. I'm similar to Isla where I'm relatively new to pbp and I'm starting to get into a bit more RP than I usually do. Which I find to be fun and enjoyable.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Hello, Brass Legionary

You brought up really nice questions, basically, this is question like "what type of Kingmaker" we would like to see. I agree to others, that say Story rules over rules.

I will answer for myself, and I think other can add something to that:

* I see this campaign more cinematic than heroic. It have some Wild West exploration elements, but I expect we leave place for people and how their story intervenes with events in Stolen Lands. I would like character to have ability to play their goals and actually be involved into building Kingdom.

* I'm not a big-name fan of PbP combat, so as long it is logical, we can try to stay out of it. I allow GM to save time and do my actions, like "he took a swing and finished lizard right away". I don't mind losing my spells or equipment if my character is played in this manner.

* I like for characters to pay attention to details and contribute to world-building: inventing NPC, giving names to horses and dogs, discussing equipment upgrades or something. If we are able to roleplay skill training, spell discoveries and other stuff this would contribute to my enjoyment very much.

* NPC-to-NPC and PC-to-NPC romance, social challenges and intrigues. Sane economy (ok, this sounds to much in fantasy game), would be nice addition.


Male Human Bard 1

So are all of you in agreement about having me as GM? Or do you guys wish to wait and see if anyone else comes around? I'm not sure if Geliglee is following the topic.

Edit: And yes the way this campaign can be played varies, mainly in two issues: Either to have the kingdom as a simple background thing, or having it in the center. (From experience and talking with other people I think the second option is much better.)

Then if the AP is being centered around the Kingdom then how far do players want to explore what they can do with it, how it develops, politically, economically...

Like in my afk game and in some other Kingmaker game's around there were players who even wrote laws for their kingdoms and such.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

@GM: Yes, I like that! Writing laws, arranging dynastic marriage, sending spies, forging documents, building army and signing economic agreements, plotting against neighbours.
Personally, I hope this game will give me totally new Pathfinder experience. I've put us into Sword Lords of Restov Great Hall for introduction. You can pick us up from there or skip some time and move into any location you want.

Geliglee appeared yesterday, so probably he will be around as soon as game starts.

@Party: what is your favourite approach on that - we decide some details in Discussion thread - or we role-play all party actions/decisions and find our common solution. For example, I've seen a party, that started a discussion thread with "We share loot equally in 5 parts. 5th part is common fund, which can be used. If you are buying something expensive discuss that with party first". I used to see such thing solved around the table in character and that brings more enjoyment for me this way: it's more likely fighter is asking wizard, what type of magical sword there are in the world, than going into store looking for +1 keen vicious frostbite cold-iron rapier.


Male Human Cavalier 1; Init +0; Per +0; AC 17/10 T/17 FF; HP 13/13; F +4, R +0, W +2

I'm in agreement, we all were part of a different recruitment but all had pretty decent characters with good stories that would mesh well together. Nalys gathered us all here so we could have a chance to play.


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

@ Nalys I definitely prefer a group discussion about things, and working with each other; and I think that this will lend itself to cooperation. Heck, mostly when I've played afk I prefer to let the spellcasters cover their costs BEFORE the party deals with loot.

@ Brass Legionary - Yes, I think it sounds great, thanks for picking it up!


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

I am in. I like what Brass Legionary has as a concept.

I think we should figure out the details of how the party gets along IC once we begin the game.

As for treasure, perhaps we join in an adventurer's contract. The way I like to deal with magic items is to consider everything liquid, but allow people to purchase found items from the party at sale price. Members can go into debt tot the party if they can't afford an item. Some healing type items may be purchased pre-split. If two people want the same item, they can bid or purchase a second item and split the additional cost. Works well with no hard feelings.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

I have no problem with Brass Legionary taking the reigns as DM...and I would definitely like to get more involved with the kingdom building aspect. That's the main reason I am interested in this AP.

Regarding discussion, I prefer stuff like plans to be worked out IC in gameplay, while book-keeping type stuff like loot and XP happens in discussion, but I am really down for whatever. Talking stuff out in discussion would hardly be a deal breaker.

As for loot, my groups have always just split money evenly and given items to whoever need them most (roll off if there is a dispute). If everyone wants to buy something we all just split it from our own funds...but thats with a group of people who all know each other really well and can resolve things in person. Not sure how well it works over play-by-post. I'm fine with whatever the group wants. Not sure I totally followed some of the other suggested methods, but I'm sure I'll process them better when I haven't been up since 4:45am... ;)


Male Human Bard 1

Well if you guys are okay with me then I will be your GM for this. I'll hope we enjoy this, by the way are your characters ready? With equipment etc? I know they are all 20pt and I'm going to go with that, is there anything you guys would like to change? Any equipment that needs buying? It will be some time until you get an opportunity to buy things as normal again.

Also: Unless anyone has problems with that I'll plan to start tomorrow, you guys can feel free to keep role playing in the hall before getting the charter.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Thanks Brass Legionary!


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

My character's ready. I may mull over equiptment one more time, since I have some left over gold...but I don't think there is anything I need.

As for build changes, I don't think I would change anything at this point. Although, if we ever had to introduce someone new or someone needed to replace a dead character, I wouldn't complain if we eased up some of the bans (considering there are about 30 archtypes that are banned based on the preference of someone who isn't involved in the campaign...)


Male Human Cavalier 1; Init +0; Per +0; AC 17/10 T/17 FF; HP 13/13; F +4, R +0, W +2

Okay, I would offer the saddle of my horse to Isla in case she didn't want to walk too much. If she wouldn't I would offer a lift to Geliglee first then anybody else next. That or we could ride the horse in shifts, I don't really mind. I just have to be honorable and merciful. I also have the Inexorable Authority trait so if I have a legal right to stop bandits I can gain bonuses to intimidating bandits.


Male Human Bard 1

I knew I was forgetting something Here is the charter: https://drive.google.com/file/d/0B6KKmU1RVnDUa0hJR1hlUVZJeUU/view?usp=shari ng

So yes Calum you get bonuses


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Gelliglee has a riding dog.


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

I assume we could have purchased enough trail rations to make the journey ahead of time? I'll deduct appropriate gold if so


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

@Calum: Isla would probably be too embarrassed/guilty to take the horse at first...but would probably gladly be accepting the ride by the end of the journey.


Male Human Bard 1
Brandt Oluffson wrote:
I assume we could have purchased enough trail rations to make the journey ahead of time? I'll deduct appropriate gold if so

Yes feel free to do so.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

@Nalys: Do you think we would be able to get the link to the charter added to either the top of the page or campaign info for convenience?

Also, we might want to consider handing the campaign ownership over to Brass, so he has a little more freedom to add what he needs, when he needs it.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Yes, of course. I'll do that.

Feel free to post here, if you'd like something to be saved/updated in campaign tab.

I don't mind to give campaign ownership to Brass, if he'd like, but I don't know how to do that. Probably, he need to contact someone at Paizo's team.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Thanks!

Regarding the handovers, here are the instructions that I found:

Paizo wrote:

If you are the GM for a play-by-post campaign but didn't start the thread, please email community@paizo.com.

We need:

•A link to your profile page (click on your name at the top where it says "Welcome, your name!"
•A link to the gameplay and discussion threads for the campaigns you have inherited.

Just copy and paste these links from the address bar in your browser, please.

So I think you're right.

It's no big deal, I just thought I'd put it out there since it might make things easier.


Male Human Cavalier 1; Init +0; Per +0; AC 17/10 T/17 FF; HP 13/13; F +4, R +0, W +2

I kind of wish we had a sorceress named Lina with us for all the bandit killing.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Dear friends,

Today I'm leaving for 4 day vacation in area of unknown Internet availability.
I'll be back November, 1st.
Sorry for possible delays in my answers during that time.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

@GM, several questions about Goodberry cast:
1) According to description of Goodberry requires "freshly picked berries". It's Calistril now, which is basically equals February. Can druid find any freshly-picked berries or cast is invalid?
2) Cast transmutes a berry infusing it with magical power. Is it possible to keep a berry in your mouth during fight scene and eat it as soon as you get first blow, to stop bleeding? I'm ready to ignore +1 hp effect of berry, if it could be used as immediate reaction on getting smashed.
3) Cast duration is 1 day/level. Means, if I go now to field looking for berries and cast it before midnight, I can perform my 1-hour meditation in morning, with first light of the sun and have other 2 spells memorized for next day?

Several questions about animal companion.
Seara have limited Intelligence and trick called "Seek". I'd like to use her as "Scout" - send her up to sky and about half a mile circle around fort, so she return to me as soon as she detects any human or horse.
1) What DC would it for me, to make her perform this trick in morning?
2) How it will affect, if I cast "speak with animals" (or ask gnome to do that)...
3) There is no DC for "Hide" trick as well, so how can I make her hide behind something or I can use "Stay" for that?

Sorry for amount of questions, I'm playing Druid first time in my 12+ years of RPG.

@Party, I made an assumption on our tactical placing and stuff. Feel free to correct me if you would like to do it otherwise.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Not sure about the other stuff, or how Brass wants to rule it...

...but regarding Handle Animal...I believe it's normally a DC 10 to get an animal to perform a trick it knows (DC 12 is that animal is injured). To "push" an animal to perform a trick it doesn't know is a DC 25. The DC is the same regardless of the trick...but it is entirely GM discretion how certain tricks are translated by the animal.

Regarding placement. Isla would probably be on the wall to the left of the gate, if allowed. Otherwise she would try and hide behind the gate.


Male Human Bard 1

I'm saying yes for the Goodberry, and the DC is 10 as you are using the seek trick.


Male Human Bard 1

Do you guys have roll20 accounts?


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Yeah, I have one. I won't be able to access it a lot of the time though, because I tend to post from work...and I know they don't support mobile unless you have a paid account.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

I do have roll20 paid account, but since I post from work it is firewalled as well. Could we just use google docs for maps?


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Yes, I have roll20 and can't move my icon on your map.


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

I do, but can't post from work there also.

Sorry :(


Male Human Bard 1

Edited the map now anyone with the link can edit, and I already resolved the problem I was having so the roll20 thing doesn't matter.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Regarding initiative, are we going to go in exact order or are we going to be doing the initiative block method, where anyone within that block can post?


Male Human Bard 1

Oh yeah I meant to talk about this earlier but In order to speed up like many GM's here in the forums I plan to go with combat by blocks:

Block 1 (Players 1,2,3)

Block 2 (Bandits 1,2,3)

Block 3 (Players 4,5)

Block 2 (Bandit Leader)

Players inside the same block act by posting order. I will be rolling average initiative for enemies and normal for you guys.

Mind you that up there is an example, I just used bandits because it's the most common enemy in this campaign. This combat is nearly certainly going to be Players => Bandits


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

Hey just dropping a quick note - I'll be offline until tomorrow evening. I wish I had time to respond!


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Oh, I didn't have time to add this disclaimer last night, but I did want to mention it, since I know it can be hard to read tone without a face to face component.

Isla may be pissed, but on my end as a player, there are no hard feelings nor attempts to actually offend.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

No worries... Gelliglee is a bit of a manipulator, and in this case he was trying to get a rise.


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

This thing still on?


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

I'm still around and watching for new posts, lol.

Not sure what happened to Brass Legionary. He has stopped posting in the other game we are both in too...


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Let's wait.. Sometimes life happens. I am pretty busy in office now and I glad that it's not me blocking you, friends. Still checking thread every morning and evening.

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Community / Forums / Online Campaigns / Play-by-Post Discussion / Spontaneous Kingmaker Campaign Discussion All Messageboards

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Hello,

We are group of 5 players, who self-organised during GM Aneirin recruitment. All have their characters, with reasons to join expedition into Stolen Lands (backstory), backpacks full of equipment (generated) and eyes full of excitement to go for common goal (motivated).

Only thing we miss is GM, who is willing to jump into our boat and lead us to great future.

Roleplay examples are in Gameplay thread.
If you want to discuss any more details: feel free to ask.


Hello, dear GMs out there!

Couple month ago, we looked here for GM and we found a volunteer, who was able to keep us involved for a month or so, when he had suddenly disappeared from our and several other games.

We all wrote our letters to Santa, asking him for good GM, that will not disappear. Probably, even Santa cannot find a reliable GM. But we are full of hope, that there is one in message boards, that will pick up our group and help us out.

Welcome to Discussion thread if you have questions.


I won't take over, have a full plate

Get each of the players to post here, to show prospective GM's that they are interested.

And most PBP game never get completed (PFS scenarios and modules have much higher completion rates than APs)


Thanks, Azure Zero!

We seams to have found new friend and we started building our relationship with him. Lots of friendship out there do not work out into serious something, since it is more demanding, but this doesn't mean, you cannot hope and shouldn't go for it, if you like.

Liberty's Edge

Hi Guys!

Right now I am DM'ing a very modified Kingmaker, and playing on another.

Are you still on?


We've already had a GM step forward who seems to be working quite well with our group.

Thanks for your interest, though. Best of luck.

-Posted with Wayfinder

Liberty's Edge

I am glad, have fun!

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