Nalys Stern is character human name. His original name was Lanliss Terjaymea and he was born as elf. He spend long and happy life in woods somewhere between Rostland and River Kingdoms, when time was young. One day, he found a big bird egg, he wanted to bring home. That should be a great animal companion he thought. But he wasn't very strong, so he could not lift and moved very slowly. Giant bird found him stealing her egg and attacked. He was able to drove it back and run away. Bird took her egg back to her nest and flew away. He went back home, empty handed. Several hours latter bird returned and attacked him again. And then again. And again. He was bleeding, running as far as he could, but wasn't able to make it in time and died.
When he was awake, it seemed like a terrible dream for him. He opened his eyes and discovered himself in a nest and big bird sitting nearby. This one was smaller, than one that attacked him. He looked at himself and could not recognize his body. He was definitely the other person. He slowly left bird's nest and went home. But he couldn't find way. He had no money, no weapons, nothing. And when he found some water, he discovered, that he even looks the other way. It was unknown human face he saw in water. Scarred he was thinking of some kind of curse, so he went through the forest, while he found a priest of Erastil.
It was hard to believe, but priest said, that sometimes appear a nature warrior, whose destiny is to reclaim old glory of the land and ensure good living between all different types of inhabitants: fey, centaurs, humans and animals. Those warriors are meant to build a balanced society and they expected to work hard to achieve that. They live their life and have no death, since they are reborn every time their heart stops. But crushing weakness after that is a price, so they need to regain their strength, until they can be reborn once again.
Nalys didn't wanted to die. He didn't wanted to live as well, but it was not his choice, but deities. So, he decided, that he will be Erastil arrow, one of many shoot into target to become a real king of Stolen Lands and bring them to glory and prosperity.
NG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 dexterity)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +0 (1d6)
Ranged shortbow +2 (1d6/×3)
Druid Spells Prepared (CL 1st; concentration +4)
. . 1st—goodberry, entangle (DC 14)
. . 0 (at will)—light, purify food and drink (DC 13), stabilize
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Statistics
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Str 11, Dex 14, Con 12, Int 12, Wis 17, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Defiant Luck[ARG], Huntmaster[ARG]
Traits devotee of the green, pioneer
Skills Handle Animal +4 (+6 with selected animal type), Heal +7, Knowledge (nature) +8 (+10 with selected animal type), Perception +4, Ride +3, Spellcraft +5, Survival +9, Swim +1
Languages Common, Druidic, Elven
SQ improved empathic link, nature sense, pack bond, wild empathy +1
Other Gear hide shirt, arrows (20), club, shortbow, backpack, belt pouch, flint and steel, holly and mistletoe, journal, parchment (10), scroll case, trail rations (2), waterskin, light horse, bedroll, bit and bridle, blanket, winter, feed (per day), pot, riding saddle, hemp rope (50 ft.), saddlebags, shovel, 1 sp
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Special Abilities
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Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Huntmaster (Birds) +2 bonus to Handle Animal/Knowledge Nature with selected animal type.
Improved Empathic Link (Su) Swift, shift perception to one animal companion within 1 mile.
Pack Bond (Ex) Can have multiple animal companions, dividing druid level bonuses among them.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Seara, female roc (animal companion):
Seara
Female roc
N Medium animal
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 19, touch 14, flat-footed 15 (+4 dexterity, +5 natural)
hp 11 (-2)
Fort +2, Ref +7, Will +1
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +2 (1d6+1), 2 talons +2 (1d4+1)
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Statistics
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Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +5; CMD 16
Feats Agile Maneuvers
Tricks Attack, Come, Down, Fetch, Fighting, Guard, Seek, Stay
Skills Fly +8, Perception +5
SQ come, fetch, fighting, guard, seek
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Come [Trick] The animal will come to you on command.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Flight (80 feet, Average) You can fly!
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Jorh, male horse:
Jorh
Male horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 dexterity, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start), Perception +6
SQ riding
Other Gear bedroll, bit and bridle, blanket, winter, feed (per day) (10), pot, riding saddle, hemp rope (50 ft.), saddlebags, shovel
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.